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    Lynda.com Texturing for Games in Maya, Mudbox, and Photoshop

    Posted By: Max-X
    Lynda.com Texturing for Games in Maya, Mudbox, and Photoshop

    Texturing for Games in Maya, Mudbox, and Photoshop
    English | Team: N/A | .MP4 | h264, 960x540, 23.97 fps | aac, 44100 Hz, Stereo | 4.04 GB
    Genre: eLearning

    Realistic and compelling textures bring video games to life. Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop. Author Adam Crespi shares techniques ranging from painting with photo references to modeling and rendering high-polygon objects for baking textures. His workflow places an emphasis on optimizing textures for tiling and reuse, both as standalone textures and as part of a texture sheet used on multiple objects.

    Texturing for Games in Maya, Mudbox, and Photoshop content:

    Introducing texture tiling
    Stacking polygons in an unwrap
    Establishing base colors
    Establishing realism with age and wear
    Cleaning up seams and joints in textures
    Creating dents and scratches
    Working with normal maps
    Sculpting detail
    Baking occlusion for rust and dirt
    Working with value and color for incandescence
    Faking reflection
    Painting skyboxes

    Screenshot

    Lynda.com Texturing for Games in Maya, Mudbox, and Photoshop


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