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    Lynda - Rendering Interiors in Maya with Adam Crespi

    Posted By: Max-X
    Lynda - Rendering Interiors in Maya with Adam Crespi

    Lynda - Rendering Interiors in Maya with Adam Crespi
    English | Apr 08, 2014 | .MP4 | Audio: aac, 44100 Hz, mono | Video: h264, yuv420p, 1280x720, 15.00 fps(r) | 631 MB
    Genre: E-learning

    Light has more qualities than you think: temperature, brightness, and diffusion, just to name three. When it comes to replicating it in the digital world, you need strong materials and lighting tools, and Maya offers both.
    Learn how to replicate three unique lighting setups in interior scenes, starting with direct daylight. After you produce the daylight renderings, Adam Crespi shows how to light the scene with interior lights suitable for night or dusk shots, and then use sky portals to create soft indirect light that blooms through the windows. He follows up with rendering specular, mask, and ambient occlusion passes, and then shows how to composite the renderings in both Adobe After Effects and The Foundry Nuke.
    Topics include:

    Creating and applying materials with luster and shine
    Creating a mental ray Daylight system
    Casting light from interior fixtures
    Lighting with sky portals
    Creating an ambient occlusion rendering pass
    Fine-tuning Final Gather and lighting
    Compositing in Nuke and After Effects
    Adding depth of field, highlights, and glow

    More Info

    Screenshot:

    Lynda - Rendering Interiors in Maya with Adam Crespi