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    Lynda - Mastering UVW Mapping in 3ds Max

    Posted By: Max-X
    Lynda - Mastering UVW Mapping in 3ds Max

    Lynda - Mastering UVW Mapping in 3ds Max
    English | Nov 11, 2014 | .MP4 | Video: AVC 1280x720 15&30fps | Audio: AAC 48KHz 2ch | 630 MB
    Genre: E-learning

    UVW mapping allows you to take a mathematical, coordinate-based approach to mapping 2D textures to irregular 3D objects in 3ds Max.
    The tools might seem complex, but this course will help you master them and put UVW mapping to work in your own projects. Author Joel Bradley starts with the basics—defining UVW space and coordinates—and introduces the UVW Map modifier, the key to applying map coordinates and adjusting map placement. From there he looks at the source wrapping options in the bitmap and procedural map nodes, and at the differences when mapping to static and animated meshes. Chapter three covers the powerful Unwrap UVW modifier and its selection, peel-, and pelt-mapping tools. The course concludes with an overview of the options in the Edit UVW window.
    Topics include:
    What are UVW coordinates?
    Understanding UVW space
    Autogenerating coordinates
    Using map channels
    Working with the World XYZ and Object XYZ systems
    Peel and pelt mapping
    Reshaping UV elements
    Relaxing UVs
    Rendering out a UV template
    Lynda - Mastering UVW Mapping in 3ds Max