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    Lua Programming And Game Development With Löve

    Posted By: ELK1nG
    Lua Programming And Game Development With Löve

    Lua Programming And Game Development With Löve
    Last updated 8/2021
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 2.11 GB | Duration: 8h 28m

    Learn the basics of programming, then use that knowledge to create games with the beginner-friendly game engine: Love2D!

    What you'll learn
    Understand the basics of programming
    How to use Lua
    Utilize the core features of LÖVE
    Find and use open-source software
    Incorporate additional editors and tools
    Create your own games!
    Requirements
    Capable of using the basic functionality of your computer
    Ability to download and install programs
    Description
    For beginner and experienced programmers alike, one of the best tools to learn game development with is LÖVE (also known as Love2D), an open-source game engine that allows users to write the logic of their games in Lua, an easy to pick up scripting language. These hidden gems of the development industry are perfect for learning the basic concepts, as well as applying them to create full-scale applications.This course is a project-based approach to understanding the basics of programming and its role in game development. The lectures assume no prior technical knowledge, and whether or not you have programmed before, there is content in this course that can be utilized by anyone. Together, we will create three separate games, each one growing in difficulty, and in doing so, we will gain a strong familiarity with programming video games.  After learning the core functionality of what LÖVE has to offer, you will be ready to apply this knowledge into creating your very own games.The course begins with several lectures discussing the basics of programming with Lua, specifically covering:    • Variables    • Conditional Statements    • Loops    • Functions    • Comments    • Local vs Global    • TablesThese concepts are common throughout most programming languages, so the information covered in this section can be applied beyond the scope of this course. To add to this, if you already have a background in programming, there will be a "syntax recap" that will quickly discuss how to perform each of these actions in Lua specifically, so there is no need to watch every lecture if you already have some related experience, but haven't worked with Lua before.After the programming lesson, we will jump right into working with LÖVE, and will create our games throughout the rest of the course. We will start with a simple Shooting Gallery game, then move on to a top-down shooter, and finish off the course with a physics-based platformer. By the end, we will cover all of the following game development concepts:    • Making a playable character    • Keyboard and mouse input    • Drawing graphics    • Enemies    • Collisions    • Timers    • Randomness    • RGB Color Scheme    • Physics    • Animations    • Utilizing open-source software    • Tiled    • Camera    • Sound effects and music    • Keeping score    • Saving dataWith the ability to implement all of these features, you will be fully prepared to create your own games. By coding along with the lectures, the information will stick with you as we go through the material, and by the end, your programming and development skills will be strong enough for you to bring to life whatever game idea you can think of!

    Overview

    Section 1: Install and Overview

    Lecture 1 Course Overview

    Lecture 2 Installing LÖVE

    Lecture 3 Programming Environment

    Lecture 4 Project Structure

    Lecture 5 Projects On GitHub

    Section 2: Lua Programming

    Lecture 6 Introduction to Lua

    Lecture 7 Variables

    Lecture 8 If Statements

    Lecture 9 Else and ElseIf

    Lecture 10 While Loops

    Lecture 11 For Loops

    Lecture 12 Functions

    Lecture 13 Comments

    Lecture 14 Local and Global Variables

    Lecture 15 Tables pt. 1

    Lecture 16 Tables pt. 2

    Lecture 17 Syntax Review

    Section 3: Game #1: Shooting Gallery

    Lecture 18 Shooting Gallery Overview

    Lecture 19 Load, Update, and Draw

    Lecture 20 Drawing Shapes

    Lecture 21 Colors and Overlapping Graphics

    Lecture 22 Target Table and Global Variables

    Lecture 23 Using the Mouse

    Lecture 24 Shooting the Target

    Lecture 25 Randomness

    Lecture 26 Timer

    Lecture 27 Sprites (Images)

    Lecture 28 Main Menu

    Lecture 29 Finishing Touches

    Lecture 30 Game #1 Coding Challenge

    Section 4: Game #2: Top-Down Shooter

    Lecture 31 Top-Down Shooter Overview

    Lecture 32 World Setup

    Lecture 33 Player Movement

    Lecture 34 Delta Time

    Lecture 35 Sprite Rotation

    Lecture 36 Facing the Mouse

    Lecture 37 Enemies

    Lecture 38 Enemy Rotation

    Lecture 39 Enemy Movement

    Lecture 40 Basic Collisions

    Lecture 41 Shooting Projectiles

    Lecture 42 Scaling Sprites

    Lecture 43 Deleting Projectiles

    Lecture 44 Shooting Enemies

    Lecture 45 Enemy Spawn Position

    Lecture 46 Enemy Spawn Timer

    Lecture 47 Menu, Score, and Polish

    Lecture 48 Game #2 Coding Challenge

    Section 5: Game #3: Platformer

    Lecture 49 Platformer Overview

    Lecture 50 Physics

    Lecture 51 Moving and Jumping

    Lecture 52 Collision Classes

    Lecture 53 Querying for Colliders

    Lecture 54 Animations

    Lecture 55 Player Graphics

    Lecture 56 Changing Between Animations

    Lecture 57 Player Direction (Flipping the Animation)

    Lecture 58 Jump Animation

    Lecture 59 Multiple Lua Files

    Lecture 60 Tiled

    Lecture 61 Import Tiled Map to LÖVE

    Lecture 62 Spawning Objects from Tiled

    Lecture 63 Camera

    Lecture 64 Platformer Enemies

    Lecture 65 Transitioning Between Levels

    Lecture 66 Saving Data

    Lecture 67 Music and Sounds

    Lecture 68 Finishing Touches

    Lecture 69 What's Next?

    Section 6: Web Game Development

    Lecture 70 LÖVE for Web Overview

    Lecture 71 Love.js Setup and Installation

    Lecture 72 Building and Running with Love.js

    Lecture 73 Hosting Your Game

    Section 7: Mobile Game Development

    Lecture 74 Mobile Overview

    Lecture 75 Touching the Screen

    Lecture 76 Adapting to Screen Size

    Lecture 77 Installing Android Tools

    Lecture 78 Generating the APK

    Lecture 79 Installing on Your Android Device

    Lecture 80 Signing Your App

    Lecture 81 Publishing Your App

    Section 8: Bonus Lectures

    Lecture 82 Command Line and Git Basics

    Anyone who wants to learn game development - regardless of technical background