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    Learning Python In Unity! Create Awesome Games And Apps!

    Posted By: ELK1nG
    Learning Python In Unity! Create Awesome Games And Apps!

    Learning Python In Unity! Create Awesome Games And Apps!
    Last updated 3/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 47.11 GB | Duration: 93h 41m

    Create and Develop projects, apps, and games using Python in The Unity Environment!

    What you'll learn
    Build a Ninja Survival game for mobile in Unity®.
    Use Blender and navigate its interface.
    Integrate art from Blender into Unity®.
    Build video game levels.
    UV map and unwrap your models.
    Create your own materials.
    Learn the basics of animation.
    Learn to code for game development in Unity C#
    Learn to make game elements behave like real-life beings
    Train an artificial brain to make a game work with Python
    And More!
    Requirements
    Install Python (free)
    Install Unity 2017.3.0f3 or higher (free)
    A beginner's familiarity with C# programming is recommended
    Beginner knowledge on how to use a command line tool
    Description
    We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.In this course, you learn how to build a Ninja game for mobile using Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. ​We teach you the fundamentals of designing, coding, and modeling a mobile game.First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We ​start simple and add more to the game as the course goes on.Why Unity®?Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.Then you create the art for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®. Why Blender?Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. This course was funded by a wildly successful KickstarterMake an AI Christmas game! Our Unity game will have a holiday setting featuring a sled. Presents will fall from the sky. The goal will be to move the sled to catch the falling present. The game will need no human interaction.Enroll now to study with 5/5 star-rated instructor Glauco Pires.To catch a present present in the game, you as a player will not have to do any work! We will teach the computer to recognize the present’s location.While making a simple scene, we will learn many settings and adjust programs. The result will be fantastic.Your teacher makes Unity, HTML5, and Unreal games.Glauco Pires has been working with games since 2010. His experience in the area he will share with you in this course. You will learn one step after the other at a comfortable pace.Besides Unity, we will use Python: a popular programming language for the web.Also now Included in these bundles are our Extra Courses, if you want to learn to use other programs such as Camtasia or Sketch, you get more content than what you paid for this way!We really hope you decide to purchase this course and take your knowledge to the next level!Let's get started!Enroll now to join the Mammoth community!

    Overview

    Section 1: Intro to Unity

    Lecture 1 Introduction

    Lecture 2 Unity Editor

    Lecture 3 Moving a Cube

    Lecture 4 Materials

    Lecture 5 Lights

    Lecture 6 Particle System

    Lecture 7 Applying Physics

    Lecture 8 Asset Store

    Section 2: Intro to Coding

    Lecture 9 Introduction

    Lecture 10 Variables

    Lecture 11 Methods

    Lecture 12 If Blocks

    Lecture 13 Loops

    Section 3: Intro to Inputs

    Lecture 14 Introduction

    Lecture 15 Key Presses

    Lecture 16 Moving a Player

    Lecture 17 Jumping

    Lecture 18 Moving Forward

    Lecture 19 Cycling Cameras

    Section 4: Intro to Prefabs

    Lecture 20 Introduction

    Lecture 21 Introduction to Prefabs

    Lecture 22 Random Angles

    Lecture 23 Explosion Effect

    Lecture 24 Adding Explosion Effects

    Section 5: 2D Mobile Game - Setup

    Lecture 25 Ninja Gameplay

    Lecture 26 Setting Up Project

    Lecture 27 Building a Simple Scene

    Lecture 28 Percentage Coordinates

    Lecture 29 Clicking Variation

    Lecture 30 Player Movement

    Lecture 31 Orthographic Camera

    Section 6: Jumpers

    Lecture 32 Jumping Enemy

    Lecture 33 Jumping Enemy Movement

    Lecture 34 Killing the Player

    Lecture 35 Canvas

    Lecture 36 End Game Messages

    Section 7: Adding More Functionality

    Lecture 37 Reusability

    Lecture 38 Dynamically Adding the enemy

    Lecture 39 Game Mode Switch

    Lecture 40 Setting Up The Rolling Enemy

    Lecture 41 Rolling Enemy Movement

    Lecture 42 Enemy Positions

    Lecture 43 Killing the Player

    Lecture 44 Depth Range

    Lecture 45 Horizontal Range

    Section 8: Enemy Logic

    Lecture 46 Creating The boucing Enemy

    Lecture 47 Moving the Bouncing Enemy

    Lecture 48 Diagonal Movement

    Lecture 49 Movement Flip

    Lecture 50 Initial Angle

    Lecture 51 Enemy x Enemy Collision

    Lecture 52 Multiple Bouncer

    Lecture 53 Depth Walls

    Section 9: Designing the Game

    Lecture 54 Designing the Crawlers

    Lecture 55 Crawling Enemy Movement

    Lecture 56 Player's Rotation

    Lecture 57 Jumping Force

    Lecture 58 Finishing the Jumping Logic

    Lecture 59 Spawning Crawler

    Section 10: Turrets

    Lecture 60 Designing The Turret

    Lecture 61 Turret States

    Lecture 62 Turret Movement

    Lecture 63 Smooth Aiming

    Lecture 64 Aiming

    Section 11: Game Logic

    Lecture 65 Preparing The Game Logic

    Lecture 66 Raycasts

    Lecture 67 Shooting Weapons

    Lecture 68 Aiming Improvements

    Lecture 69 Targets

    Lecture 70 Shooting Player

    Lecture 71 Destroying the Targets

    Section 12: Configuring the Player

    Lecture 72 Configuring The Player

    Lecture 73 Moving Up

    Lecture 74 Jetpack Thrusters

    Lecture 75 Designing the Enemy

    Lecture 76 Wave Pattern

    Lecture 77 Spawning Enemies

    Section 13: Endless Mode

    Lecture 78 Setting up Endless Mode

    Lecture 79 Highschores

    Lecture 80 Refactoring The Spawn Logic

    Lecture 81 Increasing Difficulty

    Lecture 82 Bouncer Difficulty

    Lecture 83 Crawler Difficulty

    Lecture 84 Turrets Difficulty

    Lecture 85 Targets Difficulty

    Lecture 86 JetPack Difficulty

    Section 14: Menu and Level Design

    Lecture 87 Building the Menu Scene

    Lecture 88 Level Selection

    Lecture 89 Level Picker

    Lecture 90 Losing the Game

    Lecture 91 Level Parameters

    Lecture 92 Setting Difficulties

    Lecture 93 Setting Endless Mode

    Section 15: Blender Basics

    Lecture 94 Intro to Blender

    Lecture 95 Blender 2.8 Nav Controls

    Lecture 96 Blender 2.8 Object edit Modes

    Lecture 97 Blender 2.8 Quality of Life Changes

    Lecture 98 X-ray

    Lecture 99 Basic Tools

    Lecture 100 Mirroring

    Lecture 101 Mesh Options

    Lecture 102 Snap Mode

    Lecture 103 Object Explorer

    Lecture 104 Materials

    Lecture 105 Combine and Separate

    Lecture 106 Object Merge

    Lecture 107 UV Editing Basics

    Lecture 108 UV Texturing

    Section 16: Background Art

    Lecture 109 Floors

    Lecture 110 Walls

    Section 17: Game Assets

    Lecture 111 Bouncing Enemy

    Lecture 112 Rolling Enemy

    Lecture 113 Double Rolling Enemies

    Lecture 114 Crawler Enemy

    Lecture 115 Turret Enemy 1

    Lecture 116 Turret Enemy 2

    Lecture 117 Player Ninja Char

    Lecture 118 Enemy Ninja Character

    Lecture 119 Ninja Stars

    Lecture 120 Flight Enemy

    Lecture 121 Jet Pack

    Section 18: Finalizing the Art

    Lecture 122 Assets Toon Shading

    Lecture 123 Background

    Section 19: Integrating the Art

    Lecture 124 Playing from the Game Scene

    Lecture 125 Integrating Jumper Art

    Lecture 126 Integrating the Roller Art

    Lecture 127 Integrating Roller Art (Con't)

    Lecture 128 Integrating the Crawler

    Lecture 129 Integrating The Turret Model

    Lecture 130 Aiming the New Turret

    Lecture 131 Integrating the Target Enemies

    Lecture 132 Integrating The Flying Enemy Art

    Lecture 133 New Player Art

    Lecture 134 Integrating the Dojo

    Section 20: 2D Mobile Game - Finale

    Lecture 135 Adjusting the Interface

    Lecture 136 Challenge Time!

    Section 21: Source Files - 2D Mobile Game

    Lecture 137 Ninja Game Source Code - Mammoth Interactive

    Lecture 138 Ninja Art Unity Export - Mammoth Interactive

    Section 22: Unity Machine Learning with Python

    Lecture 139 Gameplay

    Lecture 140 Introduction

    Lecture 141 Environment Setup

    Lecture 142 Generating a Build for Learning

    Lecture 143 Training Process

    Lecture 144 Running the Trained Model

    Lecture 145 Creating an Academy

    Lecture 146 Making a playable scene

    Lecture 147 Setting the reward logic

    Lecture 148 Training the catcher academy

    Lecture 149 External Assets

    Lecture 150 Challenge

    Lecture 151 Source Code and Art Assets - Mammoth Interactive

    Section 23: Sketch

    Lecture 152 Course Intro and Sketch Tools

    Lecture 153 Sketch Files - Sketch Tools

    Lecture 154 Sketch Basics and Online Resources

    Lecture 155 Plug-ins and Designing your First Mobile app

    Lecture 156 Your First Mobile App Continued

    Lecture 157 Sketch Files - Your First Mobile App

    Lecture 158 Shortcuts and Extra tips

    Lecture 159 Sketch Files - Shortcuts by Mammoth Interactive

    Section 24: Learn to Code in HTML

    Lecture 160 Intro to HTML

    Lecture 161 Writing our first HTML

    Lecture 162 Intro to Lists and Comments

    Lecture 163 Nested Lists

    Lecture 164 Loading Images

    Lecture 165 Loading Images in Lists

    Lecture 166 Links

    Lecture 167 Images as Link

    Lecture 168 Mailto Link

    Lecture 169 Div Element

    Section 25: Learn to Code in CSS

    Lecture 170 Introduction

    Lecture 171 Introducing the Box Model

    Lecture 172 Writing our First CSS

    Lecture 173 More CSS Examples

    Lecture 174 Inheritance

    Lecture 175 More on Type Selectors

    Lecture 176 Getting Direct Descendents

    Lecture 177 Class Intro

    Lecture 178 Multiple Classes

    Lecture 179 id Intro

    Lecture 180 CSS Specificity

    Lecture 181 Selecting Multiple Pseudo Classes and Sibling Matching

    Lecture 182 Styling Recipe Page

    Lecture 183 Loading External Stylesheet

    Section 26: D3.js

    Lecture 184 Introduction to Course and D3

    Lecture 185 Source Code

    Lecture 186 Handling Data and Your First Project

    Lecture 187 Source code

    Lecture 188 Continuing your First Project

    Lecture 189 Understanding Scale

    Lecture 190 Source Code

    Lecture 191 Complex charts, Animations and Interactivity

    Lecture 192 Source Code

    Section 27: Introduction to PyCharm

    Lecture 193 Downloading and Installing Pycharm and Python

    Lecture 194 Support for Python Problems or Questions

    Lecture 195 Exploring Pycharm

    Lecture 196 Learning Python with Mammoth Interactive

    Section 28: Python Language Basics

    Lecture 197 Intro to Variables

    Lecture 198 Variables Operations and Conversions

    Lecture 199 Collection Types

    Lecture 200 Collections Operations

    Lecture 201 Control Flow If Statements

    Lecture 202 While and For Loops

    Lecture 203 Functions

    Lecture 204 Classes and Objects

    Section 29: Flask

    Lecture 205 Setting Up and Basic Flask

    Lecture 206 Setting up Terminals on Windows 7 and Mac

    Lecture 207 Terminal basic commands and symbols

    Lecture 208 Source Code - Setting up Flask

    Lecture 209 Source Code - Basic Flask HTML & CSS

    Lecture 210 Basic Flask Database

    Lecture 211 Source Code - Basic Flask Database

    Lecture 212 Flask Session and Resources

    Lecture 213 Source Code - Flask Session

    Lecture 214 Flask Digital Ocean

    Lecture 215 Flask Digital Ocean Continued

    Section 30: Xcode Fundamentals

    Lecture 216 Intro and Demo

    Lecture 217 General Interface

    Lecture 218 Files System

    Lecture 219 ViewController

    Lecture 220 Storyboard File

    Lecture 221 Connecting Outlets and Actions

    Lecture 222 Running an Application

    Lecture 223 Debugging an Application

    Lecture 224 Source Code and Art Assets

    Section 31: Swift 4 Language Basics

    Lecture 225 Language Basics Topics List

    Section 32: Variable and Constants

    Lecture 226 Learning Goals

    Lecture 227 Intro to Variables and Constants

    Lecture 228 Primitive types

    Lecture 229 Strings

    Lecture 230 Nil Values

    Lecture 231 Tuples

    Lecture 232 Type Conversions

    Lecture 233 Assignment Operators

    Lecture 234 Conditional Operators

    Lecture 235 Variables and Constants Text.playground

    Section 33: Collection Types

    Lecture 236 Topics List and Learning Objectives

    Lecture 237 Intro to Collection Types

    Lecture 238 Creating Arrays

    Lecture 239 Common Array Operations

    Lecture 240 Multidimensional Arrays

    Lecture 241 Ranges

    Lecture 242 Collection Types Text.playground

    Section 34: Control flow

    Lecture 243 Topics List and Learning Objectives

    Lecture 244 Intro to If and Else Statements

    Lecture 245 Else If Statements

    Lecture 246 Multiple Simultaneous Tests

    Lecture 247 Intro To Switch Statements

    Lecture 248 Advanced Switch Statement Techniques

    Lecture 249 Testing for Nil Values

    Lecture 250 Intro to While Loops

    Lecture 251 Intro to for…in Loops

    Lecture 252 Intro to For…In Loops (Cont'd)

    Lecture 253 Complex Loops and Loop Control statements

    Lecture 254 Control Flow Text.playground

    Section 35: Functions

    Lecture 255 Intro to Functions

    Lecture 256 Function Parameters

    Lecture 257 Return Statements

    Lecture 258 Parameter Variations - Argument Labels

    Lecture 259 Parameter Variations - Default Values

    Lecture 260 Parameters Variations - InOut Parameters

    Lecture 261 Parameter Variations - Variadic Parameters

    Lecture 262 Returning Multiple Values Simultaneously

    Lecture 263 Functions Text.playground

    Section 36: Classes, Struct and Enums

    Lecture 264 Topics List and Learning Objectives

    Lecture 265 Intro to Classes

    Lecture 266 Properties as fields - Add to Class Implementation

    Lecture 267 Custom Getters and Setters

    Lecture 268 Calculated Properties

    Lecture 269 Variable Scope and Self

    Lecture 270 Lazy and Static Variables

    Lecture 271 Behaviour as Instance Methods and Class type Methods

    Lecture 272 Behaviour and Instance Methods

    Lecture 273 Class Type Methods

    Lecture 274 Class Instances as Field Variables

    Lecture 275 Inheritance, Subclassing and SuperClassing

    Lecture 276 Overriding Initializers

    Lecture 277 Overriding Properties

    Lecture 278 Overriding Methods

    Lecture 279 Structs Overview

    Lecture 280 Enumerations

    Lecture 281 Comparisons between Classes, Structs and Enums

    Lecture 282 Classes, Structs, Enums Text.playground

    Section 37: Practical MacOS BootCamps

    Lecture 283 Introduction and UI Elements

    Lecture 284 Calculator Setup and Tax Calculator

    Lecture 285 Calculate Tax And Tip - Mammoth Interactive Source Code

    Lecture 286 Tip Calculator and View Controller

    Lecture 287 View Controller - Mammoth Interactive Source Code

    Lecture 288 Constraints

    Lecture 289 Constraints - Mammoth Interactive Source Code

    Lecture 290 Constraints Code

    Lecture 291 Refactor

    Lecture 292 Refactor - Mammoth Interactive Source Code

    Lecture 293 MacOsElements - Mammoth Interactive Source Code

    Section 38: Data Mining With Python

    Lecture 294 Data Wrangling and Section 1

    Lecture 295 Project Files - Data Mining with Mammoth Interactive

    Lecture 296 Project Files - Data Wrangling with Mammoth Interactive

    Lecture 297 Data Mining Fundamentals

    Lecture 298 Project Files - Data Mining fundamentals with Mammoth Interactive

    Lecture 299 Framework Explained, Taming Big Bank with Data

    Lecture 300 Project Files - Frameworks with Mammoth Interactive

    Lecture 301 Mining and Storing Data

    Lecture 302 Project Files - Mining and Storing with Mammoth Interactive

    Lecture 303 NLP (Natural Language Processing)

    Lecture 304 Project Files - NLP with Mammoth Interactive

    Lecture 305 Summary Challenge

    Lecture 306 Conclusion Files - Mammoth Interactive

    Section 39: Introduction to Video Editing

    Lecture 307 Introduction to the Course

    Lecture 308 Installing Camtasia

    Lecture 309 Exploring the Interface

    Lecture 310 Camtasia Project Files

    Section 40: Setting Up a Screen Recording

    Lecture 311 Introduction and Tips for Recording

    Lecture 312 Creating a Recording Account

    Lecture 313 Full Screen vs Window Mode

    Lecture 314 Setting the Recording Resolution

    Lecture 315 Different Resolutions and their Uses

    Lecture 316 Tips to Improve Recording Quality and Summary

    Section 41: Camtasia Recording

    Lecture 317 Introduction and Workflow

    Lecture 318 Tools Options Menu

    Lecture 319 Your First Recording

    Lecture 320 Viewing your Test

    Lecture 321 Challenge - VIDEO GAME NARRATION

    Lecture 322 Mic Etiqutte

    Lecture 323 Project - Recording Exercise

    Lecture 324 Webcam, Telprompter, and Summary

    Section 42: Camtasia Screen Layout

    Lecture 325 Introduction and Tools Panel

    Lecture 326 Canvas

    Lecture 327 Zoom N Pan

    Lecture 328 Annotations

    Lecture 329 Yellow Snap Lines

    Lecture 330 TimeLine Basics, Summary and Challenge

    Section 43: Camtasia Editing

    Lecture 331 Introduction and Importing Media

    Lecture 332 Markers

    Lecture 333 Split

    Lecture 334 Working with Audio

    Lecture 335 Clip Speed

    Lecture 336 Locking and Disabling tracks

    Lecture 337 Transitions

    Lecture 338 Working with Images

    Lecture 339 Voice Narration

    Lecture 340 Noise Removal

    Lecture 341 Smart Focus

    Lecture 342 Summary and Challenge

    Section 44: Advance Editing Introduction

    Lecture 343 Advance Editing Introduction

    Lecture 344 Zooming Multiple Tracks

    Lecture 345 Easing

    Lecture 346 Animations

    Lecture 347 Behaviors

    Lecture 348 Color Adjustment

    Lecture 349 Clip Speed

    Lecture 350 Remove a Color

    Lecture 351 Device Frame

    Lecture 352 Theme Manager

    Lecture 353 Libraries

    Lecture 354 Media and Summary

    Section 45: Camtasia Resources and Tips

    Lecture 355 Resources and Tips Introduction

    Lecture 356 Masking

    Lecture 357 Extending Frames

    Lecture 358 Working with Video

    Section 46: Exporting a Project for Youtube

    Lecture 359 Exporting a Project for Youtube

    Section 47: Code with C#

    Lecture 360 Introduction to Course and Types

    Lecture 361 Operator, Classes , and Additional Types

    Lecture 362 Statements & Loops

    Lecture 363 Arrays, Lists, and Strings

    Lecture 364 Files, Directories, and Debugs

    Lecture 365 Source code

    Section 48: Learn to Code with R

    Lecture 366 Intro to R

    Lecture 367 Control Flow and Core Concepts

    Lecture 368 Matrices, Dataframes, Lists and Data Manipulation

    Lecture 369 GGplot and Intro to Machine learning

    Lecture 370 Conclusion

    Lecture 371 Source Code

    Section 49: Advanced R

    Lecture 372 Course Overview and Data Setup

    Lecture 373 Source Code - Setting Up Data - Mammoth Interactive

    Lecture 374 Functions in R

    Lecture 375 Source Code - Functions - Mammoth Interactive

    Lecture 376 Regression Model

    Lecture 377 Source Code - Regression Models - Mammoth Interactive

    Lecture 378 Regression Models Continued and Classification Models

    Lecture 379 Source Code - Classification Models - Mammoth Interactive

    Lecture 380 Classification Models Continued, RMark Down and Excel

    Lecture 381 Source Code - RMarkDown And Excel - Mammoth Interactive

    Lecture 382 Datasets - Mammoth Interactive

    Section 50: Learn to Code with Java

    Lecture 383 Introduction and setting up Android Studio

    Lecture 384 Introduction - Encryption Source Code

    Lecture 385 Setting up Continued

    Lecture 386 Java Programming Fundamentals

    Lecture 387 Source Code - Java Programming Fundamentals

    Lecture 388 Additional Java fundamentals

    Lecture 389 Source Code - Additional fundamentals

    Lecture 390 Classes

    Lecture 391 Source Code - Classes

    Lecture 392 Please rate this course

    Lecture 393 Bonus Lecture - Mammoth Interactive Deals

    Take this course if you want to be a game developer with unique skills,Take this course if you want to make games with smart automated features,Anyone who wants to learn Unity® or Blender.,Anyone who wants to learn game development.,This course assumes you know a little about Unity® and Blender.