Learning Path: Unity: Conquer The 2D Game World With Unity 5
Last updated 8/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 584.99 MB | Duration: 3h 29m
Last updated 8/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 584.99 MB | Duration: 3h 29m
Create mesmerizing games
What you'll learn
Familiarize yourself with 2D game development
Import sprites and effectively manipulate sprite sheets
Learn the basics of writing C# code in Mono Develop
Create effective user interfaces for various platforms, including the mobile arena
Create a text adventure game
Design your game framework
Build multiple action packed games from scratch
Leverage intuitive workflow tools and the state-of-the-art Unity rendering engine to build and deploy mobile, as well as console, games
Learn to add cool multiplayer features on your games
Requirements
Basic programming knowledge of C#
Basics knowledge of the Unity engine
Description
Unity is one of the exciting and popular game engine that is used to create stunning games in the game industry. If you're interested to gain the skills to develop interesting 2D games with this powerful engine, then go for this Learning Path.
Packt’s Video Learning Paths are a series of individual video products put together in a logical and stepwise manner such that each video builds on the skills learned in the video before it.
The highlights of this Learning Path are:
· Gain a strong hands-on experience in 2D game development
· Learn to publish games on the Web and various mobile devices
Let’s take a quick look at your learning journey. To start with, you will be introduced to 2D game development. The Learning Path describes the process of setting up a project in 2D mode, covers the use of 2D sprites, discusses ways to access 2D objects through code, and explains the basics of the User Interface. You will then build your first game, a “text adventure game” and you will then go on to create an example of this with the various elements.
After making a text adventure game, you will go back to the challenges and use them to improve the game and your 2D game development skills.
Moving ahead you'll understand how to build your initial code structure, and from there, create controllers for your player and the camera. You'll then add in weapons and learn how to keep track of enemy kills, after which, you'll create game-play by scripting in C#. Finally, you'll create the visuals and publish the game to multiple platforms
By the end of this Learning Path, you will have a basic 2D game as well as a reusable game framework and an editor extension to expedite the creation of the 2D game you make.
Meet Your Experts:
We have combined the best works of the following esteemed author to ensure that your learning journey is smooth:
Dr. Ashley Godbold is a programmer, game designer, artist, mathematician, and teacher. She holds a Bachelor of Science in Mathematics, a Master of Science in Mathematics, a Bachelor of Science in Game Art and Design, and a Doctor of Computer Science in Emerging Media where her dissertation research focused on educational video game design. She works full-time as a game developer and also runs a small indie/passion studio. She teaches college courses in Unity, 3ds Max, Adobe Flash, game design, and mathematics. She is also the author of Mastering Unity 2D Game Development, Second Edition by Packt Publishing.
Ethan Casner creates both single-player and Massively-Multiplayer Online Role-Playing Games (MMORPGs) with the Unity Engine. He has created games written in the industry standard C# programming language and runs an independent consultation and development studio called Stained Glass Llama, which is officially sponsored by Microsoft. Working alongside Exit Games (Photon), Ethan and SGL succeeded in creating the largest Unity-based multiplayer networking system to date. He also submitted his own game based on its software to Valve Corporation (the world's largest digital distributor of PC and console games) in its Greenlight program and it won the #1 spot in the world out of over 1,700 submissions.
Overview
Section 1: Getting Started with unity 2D Game Development
Lecture 1 The Course Overview
Lecture 2 Creating a New 2D Project
Lecture 3 Asset Organization
Lecture 4 Creating Scenes
Lecture 5 Sprite Import Settings
Lecture 6 Sprite Editor
Lecture 7 Sprite Renderer
Lecture 8 Sorting Layers
Lecture 9 Add order in sorting layer.
Lecture 10 Classes, Variables, and Functions
Lecture 11 Accessing Components and Other Scripts
Lecture 12 UI Canvas and Panels
Lecture 13 UI Text and Images
Lecture 14 UI Layout and Recttransform
Lecture 15 UI Buttons
Lecture 16 UI Event System
Lecture 17 Planning the Adventure
Lecture 18 Loading Scenes
Lecture 19 UI That Displays Through All Scenes
Section 2: 2D Game Development with Unity 5.x
Lecture 20 The Course Overview
Lecture 21 Understanding Our Base Code Structure
Lecture 22 Creating the Base Entity Class
Lecture 23 Creating Interfaces
Lecture 24 The Base Game Manager
Lecture 25 The Player Controller
Lecture 26 Creating an Explorable Level
Lecture 27 The Top-Down Player Controller
Lecture 28 Hooking Up Weapons
Lecture 29 Enemies and Keeping Score
Lecture 30 Pickups
Lecture 31 The HUD
Lecture 32 The Game Loop
Lecture 33 Polishing the Visuals
Lecture 34 Publishing
This Learning Path is for developers who want to build amazing 2D games with Unity 5.