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    Learning Path: Professional Games With Unreal Engine 4.X

    Posted By: ELK1nG
    Learning Path: Professional Games With Unreal Engine 4.X

    Learning Path: Professional Games With Unreal Engine 4.X
    Last updated 5/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 2.55 GB | Duration: 11h 24m

    Become a pro in professional game development with Unreal Engine 4.x

    What you'll learn

    Explore network based multiplayer game design

    Create a design for virtual reality

    Learn to modify unreal game assets to fit your design

    Unreal material creation, giving your game that extra edge

    Learn advanced problem solving and think unreal

    Learn how to quickly implement changes to your game

    Create Unreal Engine C++ projects and connecting them to source control

    Use the Unreal Engine C++ API

    Understand the relationship between the Unreal Engine blueprint system and the C++ API

    Requirements

    Prior working knowledge of Unreal Engine is needed

    Basic knowledge of C++ is needed

    Description

    Today, epic games made it possible for anyone to become a game developer with Unreal Engine 4. The Unreal Engine has been used to develop games on almost every platform there is, including Windows, OS X, Linux, Xbox, Playstation, iOS, and Android. From enterprise applications and cinematic experiences to high-quality games across PC, console and mobile. Unreal Engine 4 gives you everything you need to start, ship, grow, and stand out from the crowd. It is a complete suite of development tools made for anyone working with real-time technology. If you're interested to build your own games with Unreal Engine 4.x, then go for this Learning Path.
    Packt’s Video Learning Paths are a series of individual video products put together in a logical and stepwise manner such that each video builds on the skills learned in the video before it.


    The highlights of this Learning Path are:

    Get hands-on with beginner to advanced-level visual scripting via Unreal Blueprints
    Create Unreal Engine C++ projects using the Unreal Engine C++ API

    Let’s take a quick look at your learning journey. The primary idea of this Learning Path is to help you create your own high standard game with Unreal Engine 4.x.


    This Learning Path gives you an exposure to create two different Unreal Engine 4 games. The design complexity of each game increases gradually to give you a complete overview of Unreal Engine 4 and its amazing features. You’ll learn to implement advanced shading techniques, create stunning graphics, leverage the rendering power of Unreal Engine to get the best out of it. The experience of creating a variety of games from scratch will help you get a clear grip on Unreal Engine 4 thus enabling you you to become a pro game developer. Finally, you’ll get an exposure to real-world solutions and create complex stunning games with amazing graphics powered by Unreal Engine 4.x.


    After completing this Learning Path, you will be able to build high standard, professional games with Unreal Engine 4.x.

    Meet Your Experts:

    We have combined the best works of the following esteemed authors to ensure that your learning journey is smooth:


    Mike Sill is a 3D artist from Cleveland, OH, working in Los Angeles, CA. He has used Epic’s Unreal Engine since 2007 and professionally since 2012. Mike has had the honor of working alongside the likes of Jesse Schell, Patrick Hanenberger, and Dan Gregoire. Mike currently works as an engine artist making pre-viz and post-viz sequences for theme parks, Hollywood films, and AAA video game titles. Some of Mike’s notable works and links: Ubisoft Massive’s 2016 E3 DLC Trailer for Tom Clancy’s The Division: Survival II. Mike was in charge of the Hero SHD Agent customization and loadout as well as others. He set dressed environments and handled lighting for many shots. Among other tasks were rendering snowfall, as well as exporting , importing motion capture and other prop, vehicle, and camera animations. The newly launched Mass Effect: New Earth Thrill Ride. Mike set dressed the launch bay, sculpted planets, and procedurally generated the entire 37,000km terrain of Terra Nova. The Ride was rendered with the awesome power of Unreal Engine 4.
    Paul Mauviel is a freelance contract consultant specializing in virtual reality, Unreal Engine, and containerized web application technology.  Paul has also worked on multiple containerized application solutions for dynamic web application hosting and deployment.

    Overview

    Section 1: Unreal Engine 4.x Projects

    Lecture 1 The Course Overview

    Lecture 2 Unreal Engine 4 Navigation

    Lecture 3 The Fundamentals of Level Design and Unreal Assets

    Lecture 4 Utilizing Unreal Engine's Material Editor

    Lecture 5 Prefabs and Blueprints: A Guide To Efficiency

    Lecture 6 Design Analysis and Greybox

    Lecture 7 Ready Player One

    Lecture 8 Play Ball

    Lecture 9 A Challenger Approaches

    Lecture 10 GOOOAL!

    Lecture 11 Keeping Score

    Lecture 12 Fun with Physics

    Lecture 13 Fun with Physics (Continued)

    Lecture 14 Spawn the Ball

    Lecture 15 Volley Count for Multiball

    Lecture 16 Game Time

    Lecture 17 Wrapping Up

    Lecture 18 Project Analysis and Level 1

    Lecture 19 Jumping Around

    Lecture 20 Implementing the Obstacle

    Lecture 21 The Platform and the Power-Up

    Lecture 22 The Platform and the Power-Up (Continued)

    Lecture 23 Reaching Safety

    Lecture 24 Raycasting and You

    Lecture 25 Adding the Scoring System

    Lecture 26 The Next Level

    Lecture 27 Creating the Enemy

    Lecture 28 Spawn the Elevators

    Lecture 29 Collecting the Coin

    Lecture 30 Reaching Finish Line Through Obstacles

    Lecture 31 The Final Level

    Lecture 32 The Dangerous Obstacle

    Lecture 33 World Traveler

    Lecture 34 Insert Coin

    Lecture 35 Push the Button

    Lecture 36 Push the Button (Continued)

    Lecture 37 Bring the Noise

    Lecture 38 Recap and Polish

    Section 2: Mastering Unreal Engine 4.x Game Development

    Lecture 39 The Course Overview

    Lecture 40 Assets and Resources

    Lecture 41 Project Setup

    Lecture 42 Connecting to a Perforce Repository

    Lecture 43 Connecting to a Git Repository

    Lecture 44 Navigating the C++ API

    Lecture 45 Unreal Engine C++ Workflow

    Lecture 46 Unreal Engine Data Types

    Lecture 47 Common UE4 Macros

    Lecture 48 Debugging C++ Projects

    Lecture 49 Basic Physics

    Lecture 50 Tuning Physics

    Lecture 51 Basic Raycasting

    Lecture 52 Advanced Raycasting

    Lecture 53 Importing Assets + Level Overview

    Lecture 54 Character Foundations

    Lecture 55 Character Input

    Lecture 56 Character Animations and Particle Effects

    Lecture 57 Tuning Character Physics

    This Learning Path is for developers who are already at an intermediate level of game development, and who wish to master game development techniques using Unreal Engine 4.x.