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    Learning Path: Game Development With Unity And Blender

    Posted By: ELK1nG
    Learning Path: Game Development With Unity And Blender

    Learning Path: Game Development With Unity And Blender
    Last updated 6/2017
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 2.22 GB | Duration: 10h 54m

    Develop interesting games progressively using the powerful Unity engine and the 3D computer graphics software—Blender

    What you'll learn
    Understand the foundations of Unity
    Work confidently in the Unity interface
    Understand Level Design tools
    Work confidently with C# scripts, functionality, and coding behaviors
    Familiarize yourself with the best practices of Unity 5.x
    Get to know several best practices for component-based designs
    Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene
    Create particles and visual effects to enhance the overall visual aesthetic
    Deploy the game for various types of platforms
    Requirements
    This is for absolute beginners. No prior knowledge of Unity or Blender is required.
    Description
    Do you want to move from just playing games to developing them? Do you wish to play the games created by you?
    Unity 5 has become the leader among game development engines. Blender is known in the 3D graphics world as the open-source tool of choice for generating graphical products. Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating.


    Game Development with Unity and Blender is Packt’s Video Learning Path that is a series of individual video products put together in a logical and stepwise manner such that each video builds on the skills learned in the video before it.


    This Learning Path first introduces the Unity engine. It shows how to use the interface and how to build levels, and culminates in the creation of a simple game. The core features and fundamentals are explored in a fun and practical way, encouraging the development of real-world projects while establishing a solid understanding of game development principles.


    Develop your Unity skills further by exploring scripting and gameplay mechanics. You’ll understand the fundamentals of using C# scripts in Unity to build valuable gameplay elements, such as timers and moving objects. Then, you’ll move onto building a solid foundation for engineering more complex behaviors.


    Finally, learn how to implement game logic and basic artificial intelligence, and deploy the game for others to play.


    The goal of this course to help you master the skills required to develop your dream game from scratch..


    About the Authors:

    This Learning Path is authored by some of the best in the field.


    Alan Thorn is a multidisciplinary game developer, author, and educator with industry experience of 17 years. He makes games for PC desktop, mobile, and VR. He founded Wax Lyrical Games and created the award-winning Baron Wittard: Nemesis of Ragnarok game, working as designer, programmer, and artist.
    Lee Zhi Eng is a 3D artist-turned-programmer who is currently the co-founder cum chief technical executive at Reonyx Tech, a technology firm based in Malaysia. Before he co-founded the company, he worked as an artist and programmer in several game studios before becoming a part-time lecturer for two years at a university, teaching game development subjects related to Unity Engine and Unreal Engine.

    Overview

    Section 1: Unity 5 for Beginners

    Lecture 1 Course Overview

    Lecture 2 Downloading Unity

    Lecture 3 The Download Archive

    Lecture 4 Installing Unity

    Lecture 5 Creating New Projects

    Lecture 6 User Interface Basics

    Lecture 7 The Asset Store

    Lecture 8 Exploring the Example Project

    Lecture 9 Viewport Navigation

    Lecture 10 Creating GameObjects

    Lecture 11 Prototyping Assets

    Lecture 12 Object Manipulation

    Lecture 13 Global and Local Space

    Lecture 14 Object Hierarchies

    Lecture 15 Import Custom Assets

    Lecture 16 Exporting Mesh Assets from Blender

    Lecture 17 Maximization Trick

    Lecture 18 Using the Game Tab for Play-Testing

    Lecture 19 Play Mode Versus Edit Mode

    Lecture 20 Component Based Design

    Lecture 21 Building a Custom Object

    Lecture 22 Creating Unity Project

    Lecture 23 Exploring the Project Folder

    Lecture 24 Establishing a Level Floor

    Lecture 25 Project Organization

    Lecture 26 Creating World Bounds

    Lecture 27 Level Design

    Lecture 28 Starting a Coin Object

    Lecture 29 Creating a Coin Material

    Lecture 30 Working with Prefabs

    Lecture 31 Organizing a Scene

    Lecture 32 Getting Started with Scripting

    Lecture 33 MonoDevelop and Script Attaching

    Lecture 34 Object Tagging

    Lecture 35 Exploring the CountDown Script

    Lecture 36 Creating Spinning Coins

    Lecture 37 Using Particle Systems

    Section 2: Unity 5 Scripting and Gameplay Mechanics

    Lecture 38 The Course Overview

    Lecture 39 Configuring Unity and MonoDevelop for Scripting

    Lecture 40 Creating a Hello World Program

    Lecture 41 Using the Unity Scripting Reference

    Lecture 42 Preparing to Create a Mover Script

    Lecture 43 Positioning an Object through Script

    Lecture 44 Moving an Object through Script

    Lecture 45 Working with Vectors and Motion

    Lecture 46 Using DeltaTime

    Lecture 47 Creating a Rotator Script

    Lecture 48 Play Mode and Debugging

    Lecture 49 Download Unity

    Lecture 50 Creating a Coin Prefab

    Lecture 51 Creating Coin Rotation

    Lecture 52 Creating a Coin Collection Mechanic

    Lecture 53 Triggers and Collisions

    Lecture 54 Creating a Timer

    Lecture 55 Create a User Interface

    Lecture 56 Use Text Object to Display Countdown

    Lecture 57 Handle the Win Condition

    Lecture 58 Starting a Follow Script

    Lecture 59 Looking at Other Objects

    Lecture 60 Complete NPC Mover

    Lecture 61 Detect Player Click Input

    Lecture 62 Create Raycasts and Intersections

    Lecture 63 Codeless Clicking

    Lecture 64 Building a Generic Trigger Action Script

    Lecture 65 Change Scenes

    Lecture 66 Player Movement

    Lecture 67 Player Character and Physics

    Section 3: Building a Game with Unity and Blender

    Lecture 68 The Course Overview

    Lecture 69 Job Roles in Game Development

    Lecture 70 Game’s Story and Visual Style

    Lecture 71 Characters and Environment Concept

    Lecture 72 Downloading Blender

    Lecture 73 Creating the Monster's 3D Model

    Lecture 74 Unwrapping the Monster's UV Map

    Lecture 75 Creating the Monster's Texture

    Lecture 76 Creating the Player Character's 3D Model

    Lecture 77 Unwrapping the Player Character's UV Map

    Lecture 78 Character Rigging and Monster's Armature Creation

    Lecture 79 Creating the Player Character's Armature

    Lecture 80 Weight Painting

    Lecture 81 Animating Characters

    Lecture 82 Building Terrain and Wall Models

    Lecture 83 Building Rock Models

    Lecture 84 Creating Rock and Wall Textures

    Lecture 85 Building Grass Models

    Lecture 86 Creating the Grass Texture

    Lecture 87 Basic User Interface of Unity

    Lecture 88 Importing Environment Assets

    Lecture 89 Importing Character Assets

    Lecture 90 Game Structure Design and the Game Flow

    Lecture 91 Designing the User Interface Structure

    Lecture 92 Player Inputs and Character Movements

    Lecture 93 Creating Basic Artificial Intelligence

    Lecture 94 Creating character attributes

    Lecture 95 Adding In-game Items and Power-ups

    Lecture 96 Improving Enemy AI

    Lecture 97 Adding Save Points

    Lecture 98 A Basic Particle System

    Lecture 99 Mist Particles

    Lecture 100 Torch Fire

    Lecture 101 Image FX

    Lecture 102 Quality Settings

    Lecture 103 Building Settings

    Lecture 104 Player Settings

    This Learning Path is for anyone who wants to learn how to develop their own games using Blender and Unity.