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    Learning Path: Game Development With Gamemaker Studio 2

    Posted By: ELK1nG
    Learning Path: Game Development With Gamemaker Studio 2

    Learning Path: Game Development With Gamemaker Studio 2
    Last updated 1/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 418.90 MB | Duration: 3h 55m

    Build amazing games with GameMaker Studio 2

    What you'll learn

    Discover the basics behind using GameMaker Studio 2

    Get to know all about the available resources in GameMaker Studio 2

    Create animations in GameMaker Studio 2's sprite editor

    Use tilesets and auto-tiling to make level design faster and easier

    Combine all your new knowledge and make your own game

    Develop the essential skills to use GameMaker Studio 2 and get a kick-start in bringing your game ideas to life

    Discover the structure of all the main statements in GameMaker Language

    Know how every aspect of Game Maker Language can be used throughout a game’s functionality

    See how different resources come together and combine into a final product

    Requirements

    Basic knowledge of GML would be beneficial

    Description

    GameMaker Studio 2 is a game engine that is used to publish games to a variety of platforms. It is one of the most versatile and friendly game creation tools for beginner and professional game developers. It is used for the creation of cross-platform and multi-genre video games using a scripting language known as GameMaker Language (GML). So, if you are a beginner who wants to a get a kick-start in you gaming journey with GameMaker Studio, then go for this Learning Path.
    Packt’s Video Learning Paths are a series of individual video products put together in a logical and stepwise manner such that each video builds on the skills learned in the video before it.



     The highlights of this Learning Path are:


    Export your games to multiple platforms including Windows, mobile, the Mac, and more

    Create animations in GameMaker Studio 2's sprite editor

    Understand the basics behind programming in GameMaker Studio 2

    Learn complex hardening and migrate security infrastructures


    Let’s take a quick look at your learning journey. You will first learn all about GameMaker: Studio 2’s interface and general workflow. You will then be looking at the available resources in GameMaker Studio 2. You will understand the various options of objects and how they change the way your game will work as well as how to create your own simple object for use in a game. You will then learn about rooms, the resource that we use to set out levels, menus, and much more. Next, you will deal with the different types of variables available and about functions and statements. Next, you will learn about loops and scripts. You will then learn to create base assets, player and enemy creation, and finally scoring in the game and exporting your game as a standalone executable so that anyone can play, even if they don't have GameMaker.

    On the completion of this Learning Path, you will have an in-depth understanding of GameMaker Studio 2 and have acquainted with the GameMaker language.

    Meet Your Expert:

    We have the best works of the following esteemed author to ensure that your learning journey is smooth:


    Nathan Auckett is an independent game developer and a moderator at @gamejolt. He is an advanced GameMaker user and has been using the software for over 7 years now. He started using GameMaker during its seventh version and has been using the built-in programming language ever since to create his own games. In 2012, he began creating small tutorials on various topics in GameMaker and has since then created over 50 tutorials helping people achieve a variety of different tasks in GameMaker. You can find him on Twitter: @NathanAuckett

    Overview

    Section 1: Learning the GameMaker Studio 2 Interface

    Lecture 1 The Course Overview

    Lecture 2 The start page

    Lecture 3 The Main Interface

    Lecture 4 Customizing your workspace

    Lecture 5 Rooms, Sprites, Tilesets

    Lecture 6 Sounds, Fonts and Objects

    Lecture 7 Scripts, Shaders and Timelines

    Lecture 8 Paths, Included Files, Extensions and Notes

    Lecture 9 Naming conventions and their purpose

    Lecture 10 Organisation

    Lecture 11 Importing and exporting resources

    Lecture 12 The Main Sprite Interface

    Lecture 13 The Basics of Drawing

    Lecture 14 Advanced Drawing Tools

    Lecture 15 Main object interface

    Lecture 16 Events

    Lecture 17 Inheritance

    Lecture 18 Physics Options

    Lecture 19 The Main Room interface

    Lecture 20 Layers

    Lecture 21 Adding Assets to Rooms

    Lecture 22 The Main Tile Interface

    Lecture 23 Tile Importing and setup

    Lecture 24 Tile Brushes

    Lecture 25 Auto Tiling

    Section 2: Programming in GameMaker Studio 2

    Lecture 26 The Course Overview

    Lecture 27 Variables

    Lecture 28 Instance, Local, and Global Variables

    Lecture 29 One and Two Dimensional Arrays

    Lecture 30 Macros

    Lecture 31 Functions

    Lecture 32 If Else and Else If

    Lecture 33 And Or

    Lecture 34 The Repeat Loop

    Lecture 35 While and Do Until

    Lecture 36 The For Loop

    Lecture 37 Creating a Script

    Lecture 38 Arguments and Returning Data

    Lecture 39 What Are We Making?

    Lecture 40 Asset Creation

    Lecture 41 Player Setup

    Lecture 42 Player Controls

    Lecture 43 Enemy Setup

    Lecture 44 Enemy Movement

    Lecture 45 Creating Collectables

    Lecture 46 Difficulty and Score Display

    Lecture 47 Player Death

    Lecture 48 Exporting and Sharing Our Game

    This Learning Path is targeted at game developers who have created games or are new at it