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    Learning Java by Building Android Games - Third Edition

    Posted By: sammoh
    Learning Java by Building Android Games - Third Edition

    9781800565869
    English | 2021 | ASIN : B08WHZM1SG | 686 pages | True ( PDF , EPUB , MOBI ) | 33.84 MB

    Get ready to learn Java the fun way by developing games for the Android platform

    Key Features
    Learn Java, Android, and object-oriented programming from scratch
    Find out how to build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooters
    Create and design your own games learning all the concepts
    Book Description
    Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike other Android books, this book doesn’t assume you have any prior knowledge of Java, and instead helps you get started with building Android games as a beginner.

    This new, improved, and updated third edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. After getting to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns, including up-to-date code along with helpful examples. At each stage, you will put what you’ve learned into practice by developing a game. As you advance, you’ll build games such as Minesweeper-style, Retro Pong, Bullet Hell, Classic Snake and Scrolling Shooter games.

    By the end of this Java book, you will not only have a solid understanding of Java and Android basics but also developed five cool games for the Android platform.

    What you will learn
    Set up a game development environment in Android Studio
    Respond to a player’s touch and program intelligent enemies who can challenge the player in different ways
    Explore collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosions
    Animate objects at 60 FPS and manage multiple independent objects using OOP
    Work with design patterns such as OOP and singleton, strategy, and entity-component patterns
    Use the Android API, detecting version number, SoundPool API, Paint, Canvas, and Bitmap classes
    Who This Book Is For
    Learning Java by Building Android Games is for anyone who is new to Java, Android, or game programming and wants to develop Android games. The book also acts as a refresher for those who already have experience of using Java on Android or any other platform without game development experience.