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    Learning C# by Developing Games with Unity 2021

    Posted By: Free butterfly
    Learning C# by Developing Games with Unity 2021

    Learning C# by Developing Games with Unity 2021: Kickstart your C# programming and Unity journey by building 3D games from scratch, 6th Edition by Harrison Ferrone
    English | October 29, 2021 | ISBN: 1801813949 | 428 pages | PDF, EPUB | 33 Mb

    Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series. Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone.

    Purchase of the print or Kindle book includes a free eBook in the PDF format.
    Key Features
    Learn C# programming basics, terminology, and coding best practices
    Become confident with Unity fundamentals and features in line with Unity 2021
    Apply your C# knowledge in practice and build a working first-person shooter game prototype in Unity
    Book Description
    The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development.

    This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations.

    The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles.

    By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine.

    What you will learn
    Follow simple steps and examples to create and implement C# scripts in Unity
    Develop a 3D mindset to build games that come to life
    Create basic game mechanics such as player controllers and shooting projectiles using C#
    Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions
    Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts
    Learn how to handle text, XML, and JSON data to save and load your game data
    Explore the basics of AI for games and implement them to control enemy behavior
    Who this book is for
    If you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.

    Table of Contents
    Getting to Know Your Environment
    The Building Blocks of Programming
    Diving into Variables, Types, and Methods
    Control Flow and Collection Types
    Working with Classes, Structs, and OOP
    Getting Your Hands Dirty with Unity
    Movement, Camera Controls, and Collisions
    Scripting Game Mechanics
    Basic AI and Enemy Behavior
    Revisiting Types, Methods, and Classes
    Introducing Stacks, Queues, and HashSets
    Saving, Loading, and Serializing Data
    Exploring Generics, Delegates, and Beyond
    The Journey Continues

    Feel Free to contact me for book requests, informations or feedbacks.
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