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    Learning C# With Godot Engine By Making A 2D Rpg

    Posted By: ELK1nG
    Learning C# With Godot Engine By Making A 2D Rpg

    Learning C# With Godot Engine By Making A 2D Rpg
    Published 10/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 4.86 GB | Duration: 7h 31m

    The perfect course for learning how to use C# in the Godot Engine

    What you'll learn
    You'll learn how to set up and use C# with the Godot Engine
    You will understand the structure of C#
    You'll learn how to use Godot Engine to create a 2D Game
    You'll master the key concepts of game programming in C# (Coroutine, delegate, finite state machine, etc)
    You'll learn how set up and use Visual Studio Code
    You'll create your own 2D RPG
    Requirements
    Having a computer and the will to learn
    Description
    In this course you will learn all the fundamentals of creating a 2D RPG similar to game like Zelda: a link to the past, Stardew Valley or Pokemon, from start to finish, using the great programming language that is C#. I'll teach you the key concept of that genre of game, including:Finite State MachineUsing Blend treeHaving enemies that can chase youLooting key when hitting a chestUsing keys to open locked doorsCreating dungeonsCreating a UI system displaying the number of lifes and coins collectedCreating Title screen with button that you can toggled to enter / exit the gameYou can check the curriculum to learn more about the content of the course.I'm focusing on making video that are straight to the point, giving you all the basics you need to understand key concept (while showing you how to use them) without overloading you.Being a big fan of the Zelda series, it is a big blast for me to be able to teach you how to make a game of that genre with C#, which is known to be quite difficult, but so rewarding and satisfying to play! At the end of this course, you will have a working RPG game prototype that you'll be able to develop, you will have learn the key concept of programming that type of game and - if you are a completely new to programming - you will have learn all the key concept of programming.

    Overview

    Section 1: Creating the game

    Lecture 1 Setup Godot and Visual Studio Code for C# development

    Lecture 2 Setting up the player

    Lecture 3 Coding the player movements

    Lecture 4 Creating a simple camera following the player

    Lecture 5 Creating the player animations

    Lecture 6 Creating the Animation Tree for the State Machine

    Lecture 7 Coding the animations in the player script

    Lecture 8 Coding the sword movement

    Lecture 9 Tilemap with autotile and collisions

    Lecture 10 Creating a House and using YSort

    Lecture 11 Creating trees

    Lecture 12 Making our house transparent through codes

    Lecture 13 Creating crystal to collect, prefab and editable children

    Lecture 14 Fixing player movement and animations

    Lecture 15 Creating the interior house and changing scene

    Lecture 16 Instancing the player inside the house

    Lecture 17 Instancing the player outside the house with checkpoints

    Lecture 18 Creating the collision shape for the interior house with Collision Polygon2D

    Lecture 19 Creating the enemy

    Lecture 20 Enemy health and death

    Lecture 21 Displaying the number of coin

    Lecture 22 Displaying the number of heart of the player

    Lecture 23 Enemy chasing the player and fixing sword player collision shape

    Lecture 24 Enemy damaging the player and killing the player

    Lecture 25 Creating a dungeon

    Lecture 26 Instance a secret door for the dungeon with a switch

    Lecture 27 Keeping the dungeon's door open

    Lecture 28 Open a door with a switch

    Lecture 29 Chest and keys

    Lecture 30 Adding sound effect and music

    Lecture 31 Creating a new room

    Lecture 32 Using the key to open a door

    Lecture 33 Create a Title Screen

    This course is for Unity, C# and Godot developer looking to learn C# aswell as beginner looking to learn the key concept of Game Development