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    Learn the Basics of Computer Graphics and VFX with the CG101 Series

    Posted By: scutter
    Learn the Basics of Computer Graphics and VFX with the CG101 Series

    Learn the Basics of Computer Graphics and VFX with the CG101 Series | 4.4 Gb
    Required Software: CG | Resolution: 1280x720(.mov) | Audio: mp3 128 Kbps | Run Time: 05 hrs 48 min
    Genre: eLearning | Difficulty: Advanced | Language: English | Author: Multiple Authors

    The purpose of these standalone lessons is not to learn how to use any specific software, but rather to focus on learning fundamental terminology. It is recommended that you are familiar with all of the terminology that is discussed throughout these lessons before starting to follow along with any animation tutorials.

    - Image Editing
    With this tutorial, we will take a software independent look at some of the vital terminology that is required to build a solid foundation for learning some basics of editing images.
    - Graphic Design
    With this tutorial, we will take a software independent look at some of the vital terminology that is required to build a solid foundation for learning some basics of graphic design.
    - Compositing
    With this tutorial, we will take a software independent look at some of the vital terminology that is required to build a solid foundation for learning some basics of compositing.
    - Lighting
    With this tutorial, we will take a software independent look at some of the vital terminology that is required to build a solid foundation for learning some basics of lighting.
    - Rendering
    With this tutorial, we will take a software independent look at some of the vital terminology that is required to build a solid foundation for learning some basics of rendering.
    - Dynamics
    With this tutorial, we will take a software independent look at some of the vital terminology that is required to build a solid foundation for learning some basics of dynamics.
    - 12 Principles of Animation
    With this tutorial, we will take a software independent look at some of the vital terminology that is required to build a solid foundation for learning some traditional animation techniques known as the 12 Principles of Animation.
    - Rigging
    With this tutorial, we will take a software independent look at some of the vital terminology that is required to build a solid foundation for learning how to build rigs for 3D models.
    - Texturing
    With this tutorial, we will take a software independent look at some of the vital terminology that is required to build a solid foundation for learning how to build textures for 3D models.
    - Modeling
    With this tutorial, we will take a software independent look at some of the vital terminology that is required to build a solid foundation for learning how to build 3D models.
    - General 3D Terminology
    With this tutorial, we will take a software independent look at some of the vital terminology that is required to build a solid foundation for learning computer graphics. The purpose of these standalone lessons is not to learn how to use any specific software, but rather to focus on learning fundamental terminology. It is recommended that you are familiar with all of the terminology that is discussed throughout these tutorials before learning any 3D or computer graphics program.
    - Visual Guide to Animation
    The 'Visual Guide to Animation' is a software independent course that provides a step-by-step approach to building a solid foundation to understanding and learning the basics of computer animation and covers fundamental animation terms and definitions as well as a variety of essential animation tips, tools, and techniques. Key topics and popular highlights for 'Visual Guide to Animation' include: basics of computer animation, 3D space, transforming 3D objects, time in animation, keyframes, Animation Editors: Dopesheet, Animation Editors: Graph Editor, tangent handles, interpolation types and ghosting, repeating animation using cycling, camera animation and motion paths, rigging, constraints, deformers, bones and skinning, hierarchies and forward kinematics, inverse kinematics, expressions, character animation, morph shapes, non-linear animation, motion capture, and additional information developed for artists learning the fundamentals of animation.

    More info: this

    About Digital-Tutors

    Since 2000, we've been a dedicated team of artists, professionals, representatives and problem-solvers who are truly passionate about teaching the people around the globe who make movies and games.

    But enough about us, let's talk about you. No matter your skill level or experience, you need an educational resource that helps you conquer complicated topics so you can focus on your future. So whether it's graduating from school, advancing your skill set or getting a promotion, you can access the world's largest online CG training library and find the solution you need in seconds.

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    Publisher: Digital Tutors
    Training Course: Learn the Basics of Computer Graphics and VFX with the CG101 Series
    Instructor: Multiple Authors
    Home: www.digitaltutors.com
    Interface: english
    OS: Windows XP / Vista / Seven
    Size: 4.4 Gb

    All parts on filepost.com, rapidgator.com, luckyshare.net interchanged. It is added by 5% of the overall size of the archive of information for the restoration and the volume for the restoration

    No mirrors please