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    SpicyMags.xyz

    Learn To Make Minecraft With Flame, Dart And Flutter!

    Posted By: ELK1nG
    Learn To Make Minecraft With Flame, Dart And Flutter!

    Learn To Make Minecraft With Flame, Dart And Flutter!
    Last updated 8/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 17.78 GB | Duration: 24h 7m

    A fullstack all-in-one course where you'll learn everything from Flutter, Dart, Flame, etc by building Minecraft!

    What you'll learn
    Proficiency in Flutter, Flame, Algorithms, Local Databases (Hive), GetX, Game Design, Game Development, and much more!
    Advanced problem solving skills, including usage of various algorithms, project management abilities, etc.
    In depth knowledge about programming and algorithms, learned from practical examples.
    You'll be taken through a journey of 8000+ lines of code, guided step-by-step, with animations.
    Requirements
    Everyone is guaranteed to learn something new, but as a starting point you'd need to have a basic-intemediate knowledge of Flutter and Dart! Every line of code will be explained in detail, with inforgraphic animations!
    Beginners are also welcome, but be sure ask me questions to clear doubts during every step!
    You must have VS Code installed.
    You should atleast know the basics of Flutter and Dart; Building Apps, Stateless-Statefull Widgets, Using and Installing Packages, Knowledge of Classes, etc.
    Description
    In this course, you will be taken through the perplexing and algorithmic journey of creating a complex 2D Version of the game Minecraft, with Flutter, and a bare-bones game engine package; Flame. This is a jam-packed, all-in-one course made with 600hrs of dedicated work, which will leave you well on your way to becoming a better developer.In this course, we'll cover every prominent feature that makes Minecraft the game it is, including-Procedural Terrain Generation with Perlin Noise.Biomes; Desert and Birch Forest. (Expandable)Structure Generation (Biome Specific)Block Placing/Breaking (Different Mining Speeds for Different Types of Blocks. Also accounting for Tool used)Player Movement, Animations, Damage Indicators, Delta Time accounting speed, Quadratic Graavity, etc.Health and Hunger SystemRespawning/Respawn Screen.Game Layout; GUI-game Separation.Collision algorithm from Intersection Points.Dynamic Crafting Algorithms.Accountable Inventory System.Global Data Management with GetX.Day-Night Time Cycle (Custom Timer)Hostile Mobs; Zombies/Spider (With their own specific logic).Tools and Weapons of different Tiers.Custom Block Generation (Expandable).Gravity Blocks.World Saving with HiveInteractive world creation and joining with a launcher.Launcher panorama effect.And much more!All of these complex features and code, are packaged, and explained, line-by-line with captivating animations.But this is not it, you can expand on my take on Minecraft, as this course was designed to encourage your creativity. if you have any problems while coding, you can reach out to me on my discord server and I'll respond to your doubt.

    Overview

    Section 1: Introduction

    Lecture 1 Trailer

    Lecture 2 A Brief Flame Tutorial

    Section 2: Game Layout

    Lecture 3 Setting Up the Work Environment

    Lecture 4 Game Layout: Introduction

    Lecture 5 Game Layout and Controller: Code

    Lecture 6 Player: Introduction

    Lecture 7 Player: Code

    Section 3: World Data

    Lecture 8 World Data: Introduction

    Lecture 9 World Data: Code

    Section 4: Player Movement and Animations

    Lecture 10 Linking Player to Controls

    Lecture 11 Horizontally Flipping Player Sprite: Introduction

    Lecture 12 Horizontally Flipping Player Sprite: Code

    Lecture 13 Playing Corresponding Player Animations: Intro

    Lecture 14 Playing Corresponding Player Animations: Code

    Section 5: Block Component and Chunk Generation

    Lecture 15 Block Component: Introduction

    Lecture 16 Block Component: Code

    Lecture 17 Chunk Generation: Introduction

    Lecture 18 Chunk Generation: Code

    Lecture 19 Block Grid Placement: Introduction

    Lecture 20 Block Grid Placement: Code

    Lecture 21 Chunk Rendering Function: Introduction

    Lecture 22 Chunk Rendering Function: Code

    Lecture 23 Fixing Camera on Player: Introduction

    Lecture 24 Fixing Camera on Player: Code

    Section 6: Procedural Terrain Generation

    Lecture 25 Procedural Terrain Generation: Introduction

    Lecture 26 Grass Generation: Introduction

    Lecture 27 Grass Generation: Code

    Lecture 28 Dirt and Stone Generation: Introduction

    Lecture 29 Dirt and Stone Generation: Code

    Section 7: Biomes

    Lecture 30 Biomes

    Section 8: Collective Chunk Generation

    Lecture 31 Collective Chunk Generation: Introduction

    Lecture 32 Continuative and Consecutive Chunk Generation: Introduction

    Lecture 33 Continuative and Consequetive Chunk Generation: Code

    Lecture 34 Individual Chunk Rendering

    Lecture 35 Left World Chunks

    Lecture 36 Chunks That Should Be Rendered: Introduction

    Lecture 37 Chunks That Should Be Rendered: Code

    Lecture 38 Rendering and Unrendering Logic: Introduction

    Lecture 39 Rendering and Unrendering Logic: Code

    Lecture 40 Unrendering Chunks

    Section 9: Structure Generation

    Lecture 41 Structure Generation: Introduction

    Lecture 42 Structure Generation: Code

    Lecture 43 Biome Specific Structure Generation: Introduction

    Lecture 44 Biome Specific Structure Generation: Code

    Lecture 45 More Structures: Introduction

    Lecture 46 More Structures: Code

    Section 10: Ore Generation

    Lecture 47 Ore Generation: Introduction

    Lecture 48 Ore Generation Without Rarity

    Lecture 49 Ore Generation With Rarity

    Lecture 50 Optimizing Ore Generation

    Section 11: Player Functions

    Lecture 51 Gravity: Introduction

    Lecture 52 Gravity: Code

    Lecture 53 Collision: Introduction

    Lecture 54 Setting Up Collision

    Lecture 55 Implementing Collision: Introduction

    Lecture 56 Implementing Collision: Code

    Lecture 57 Refining Horizontal Collision

    Lecture 58 Optimizing Speed for Different FPS: Intro

    Lecture 59 Optimizing Speed for Different FPS: Code

    Lecture 60 Jumping: Introduction

    Lecture 61 Jumping: Code

    Lecture 62 Keyboard Input: Introduction

    Lecture 63 Keyboard Input: Code

    Section 12: Block Placing

    Lecture 64 Block Placing: Introduction

    Lecture 65 Tappable and Placing Index Position

    Lecture 66 Updating Chunk List

    Lecture 67 Block Placing Radius: Introduction

    Lecture 68 Block Placing Radius: Code

    Lecture 69 Block Placement at Empty Spaces: Intro

    Lecture 70 Block Placement at Empty Spaces: Code

    Lecture 71 Adjacent Block Placement Logic: Introduction

    Lecture 72 Adjacent Block Placement Logic: Code

    Section 13: More Player Functions

    Lecture 73 Smooth Player Movement, Top Player Collision, Better Jumping: Tutorial

    Lecture 74 Smooth Player Movement, Top Player Collision, Better Jumping: Code

    Section 14: Block Breaking

    Lecture 75 Block Breaking: Introduction

    Lecture 76 Block Breaking: Code

    Lecture 77 Block Data: Introduction

    Lecture 78 Block Data: Code

    Lecture 79 Unbreakable Bedrock: Introduction

    Lecture 80 Unbreakable Bedrock: Code

    Lecture 81 Better Image Loading

    Section 15: Item Component

    Lecture 82 Item Component: Introduction

    Lecture 83 Item Component: Code

    Lecture 84 Entity: introduction

    Lecture 85 Entity: Code

    Lecture 86 Item Component: Code

    Lecture 87 Item Component Rendering and Unrendering: Introduction

    Lecture 88 Item Component Rendering and Unrendering: Code

    Section 16: Inventory

    Lecture 89 Inventory: Introduction

    Lecture 90 Inventory Manager

    Lecture 91 Inventory Algorithm: Introduction

    Lecture 92 Inventory Algorithm

    Lecture 93 Implementing Stacks

    Lecture 94 Block Placing based on Selection: Introduction

    Lecture 95 Block Placing based on Selection: Code

    Lecture 96 Inventory Slots: Introduction

    Lecture 97 Inventory Slot Widget

    Lecture 98 Inventory Slot Count Widget: Introduction

    Lecture 99 Inventory Slot Count Widget: Code

    Lecture 100 Item Bar: Introduction

    Lecture 101 Item Bar: Code

    Lecture 102 Linking Inventory Slots: Introduction

    Lecture 103 Linking Inventory Slots: Code

    Lecture 104 Inventory Slot Updation: Introduction

    Lecture 105 Inventory Slot Updation: Code

    Lecture 106 Selecting Item Bar Slots: Introduction

    Lecture 107 Selecting Item Bar Slots: Code

    Lecture 108 Selection Indicator: Introduction

    Lecture 109 Selection Indicator: Code

    Lecture 110 Inventory Storage Widget: Introduction

    Lecture 111 Inventory Storage Widget: Code

    Lecture 112 Player Inventory Widget: Introduction

    Lecture 113 Player Inventory Widget: Code

    Lecture 114 Closing and Opening Inventory: Introduction

    Lecture 115 Closing and Opening Inventory: Code

    Lecture 116 Draggable Inventory Slots: Introduction

    Lecture 117 Draggable Inventory Slots: Code

    Lecture 118 More Inventory Slot Functionality: Introduction

    Lecture 119 More Inventory Slot Functionality: Code

    Lecture 120 Drag Target: Introduction

    Lecture 121 Drag Target: Code

    Lecture 122 Transferring Inventory Slot Data: Introduction

    Lecture 123 Transferring Inventory Slot Data: Code

    Lecture 124 Combining Similar Inventory Slots: Introduction

    Lecture 125 Combining Similar Inventory Slots: Code

    Lecture 126 Splitting Items in Inventory Slots: Introduction

    Lecture 127 Splitting Items in Inventory Slots: Code

    Lecture 128 Throwing Inventory Slot Contents: Introduction

    Lecture 129 Throwing Inventory Slot Contents: Code

    Section 17: Crafting

    Lecture 130 Crafting: Introduction

    Lecture 131 Player Inventory Crafting Grid: Introduction

    Lecture 132 Player Inventory Crafting Grid: Code

    Lecture 133 Standard Crafting Grid: Introduction

    Lecture 134 Standard Crafting Grid: Code

    Lecture 135 Blocks With Specific Functionality: Introduction

    Lecture 136 Blocks With Specific Functionality: Code

    Lecture 137 Crafting Slot Types: Introduction

    Lecture 138 Crafting Slot Types: Code

    Lecture 139 Optimizing Code For Items

    Lecture 140 Crafting Algorithm

    Lecture 141 Adding All Recipes

    Lecture 142 Stack Changes For Tool Types: Introduction

    Lecture 143 Stack Changes For Tool Types: Code

    Lecture 144 Mining Speed Changes for Tools: Intoduction

    Lecture 145 Mining Speed Changes for Tools: Code

    Section 18: Health and Hunger

    Lecture 146 Health and Hunger Bar: Introduction

    Lecture 147 Health Bar Widget

    Lecture 148 Displaying Hearts Based On a Value

    Lecture 149 Hunger Bar: Introduction

    Lecture 150 Hunger Bar: Code

    Lecture 151 Entity Health: Introduction

    Lecture 152 Entity Health: Code

    Lecture 153 Fall Damage: Introduction

    Lecture 154 Fall Damage: Code

    Lecture 155 Linking Entity Health to Health Bar: Introduction

    Lecture 156 Linking Entity Heath to Health Bar: Code

    Lecture 157 Health Regeneration and Hunger Depletion: Introduction

    Lecture 158 Heath Regeneration and Hunger Depletion: Code

    Lecture 159 Eating: Introduction

    Lecture 160 Eating: Code

    Lecture 161 Decreasing Player Speed at Low Hunger: Introduction

    Lecture 162 Decreasing Player Speed at Low Hunger: Code

    Lecture 163 Custom Block Drops: Introduction

    Lecture 164 Custom Block Drops: Code

    Lecture 165 Ore Drops: Intoduction

    Lecture 166 Ore Drops: Code

    Section 19: Parallax Background

    Lecture 167 Parallax: Introduction

    Lecture 168 Parallax Sky: Code

    Lecture 169 Controlling Sky Movement: Introduction

    Lecture 170 Controlling Sky Movement: Code

    Lecture 171 Linking Player to Sky: Introduction

    Lecture 172 Linking Player to Sky: Code

    Lecture 173 Sky Timer: Introduction

    Lecture 174 Sky Timer: Code

    Lecture 175 Updating Sky: Introduction

    Lecture 176 Updating Sky: Code

    Section 20: Mobs and Combat

    Lecture 177 Zombie Component

    Lecture 178 Zombie AI/Logic

    Lecture 179 Zombie Aggrevation

    Lecture 180 Zombie Damage Infliction

    Lecture 181 Knockback Infliction

    Lecture 182 Damage Indicator Animation

    Lecture 183 Hostile Entity Class

    Lecture 184 Spider Component

    Lecture 185 Surface Spawn Areas

    Lecture 186 Player Spawn Area

    Lecture 187 Mob Spawning and Mob Caps

    Section 21: Combat

    Lecture 188 Combat

    Lecture 189 Mob Knockbacks, Damage Indicators and Despawning

    Section 22: Gravity Blocks

    Lecture 190 Gravity Blocks

    Section 23: Respawning

    Lecture 191 Respawn Screen

    Lecture 192 Respawn Screen: Functions

    Section 24: World Saving

    Lecture 193 World Saving: Introduction

    Lecture 194 Setting Up Hive

    Lecture 195 Terrain Saving

    Lecture 196 Inventory Saving

    Lecture 197 Health and Hunger Saving

    Lecture 198 Sky Timer Saving

    Section 25: Game Launcher

    Lecture 199 Menu Screen

    Lecture 200 World Selection Screen

    Lecture 201 World Creation Screen

    Anyone who is looking to increase their proficiency in Flutter/Dart should definitely try this course. It covers a wide range of algorithms, and tools. I guarantee that even the experts will learn tons of new things!