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    Learn To Make 2D Platformer Game For Pc/Android/Ios

    Posted By: ELK1nG
    Learn To Make 2D Platformer Game For Pc/Android/Ios

    Learn To Make 2D Platformer Game For Pc/Android/Ios
    Published 9/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 8.43 GB | Duration: 17h 36m

    Making games is easy! I Learn C# using Unity and create your very own platformer for PC and Mobile

    What you'll learn
    You will create your very own endless runner
    You will learn how to code in C# and how to use Unity
    You will learn basics of game development
    You will learn how object oriented programming works in practice.
    You will learn how to make games for PC, Android and IOS
    You will learn how to work with 2D physics
    You will learn how to create 2D artificial intelligence
    Requirements
    No programming experience. You will learn everything need to know
    Any computer and internet
    Description
    Learn how to create 2D platformer game for PC and Mobile using Unity, an industry-standard program used by many large gaming studios and indie developers across the world.In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.I will not only show you how to do things, but also explain what I'm doing and why I'm doing that. I will introduce how game design works on practice sharing with you some tips and tricks how should you plan your game and implement this knowledge on practice.Throughout the course I left bunch of challenges so you can test yourself an knowledge you gain.Everything in the course made in a way that you can change it according to the needs of your future game.  With the system we going to design together you'll have endless possibilities .About the game itself:It's a simple pretty platformer with tons of mechanics that you can setup as easy relaxing game or challenging quick paced platformerAt the end of this course you will have developed the ability to create such game elements as:A player controller with full set of abbilites including wall jumps and wall slidesA knockback, invincibility and death of the playerDifferent kind of traps that can effect playerAnimations of the player, enemies, items and UICollectibles such as coins & gemsEasy managable camera with transitions and shakeAnimation of static pictures Make simple and expandable UIEndlessly expandable level managerAuto-tilling systemSystem of prefabs for easy level designFull user Interface with interactive menusSkin shop UI settingsSaving system , save settings and game progressArtificial intelegence in 2D spaceAnd more…!

    Overview

    Section 1: Introduction to Unity

    Lecture 1 How to install Unity

    Lecture 2 Get assets and learn basic tools

    Lecture 3 Sorting layers

    Lecture 4 Pixel per unity ( with challenge )

    Lecture 5 Colliders and 2D Physics

    Section 2: Character creation

    Lecture 6 First script

    Lecture 7 Move the character

    Lecture 8 Make character Jump

    Lecture 9 Basic input

    Lecture 10 Execution order

    Lecture 11 Collision detection

    Lecture 12 Double jump

    Lecture 13 Animate run and idle

    Lecture 14 Animator controller - what is it?

    Lecture 15 Jump and fall animation

    Lecture 16 Flip character

    Lecture 17 Wall detection - ( with challenge )

    Lecture 18 Wall slide

    Lecture 19 Wall slide animation - ( with challenge )

    Lecture 20 Wall jump

    Lecture 21 Minor bug fix - ( with challenge )

    Section 3: Level creation

    Lecture 22 Tile palette

    Lecture 23 Tile map collider

    Lecture 24 Making first level

    Lecture 25 Auto tilling system

    Section 4: Traps

    Lecture 26 First trap

    Lecture 27 Fire trap - part 1

    Lecture 28 Fire trap - part 2

    Lecture 29 Fire trap with switcher ( Invoke and InvokeRepeting)

    Lecture 30 Fire trap with switcher ( Time.DeltaTime )

    Lecture 31 Saw trap ( MoveTowards and Distance )

    Lecture 32 Saw trap with extended travel points

    Lecture 33 Swing trap ( 2D joints )

    Section 5: Improving player

    Lecture 34 Double jump bug fix ( challenge )

    Lecture 35 Adjust double jump ( challenge )

    Lecture 36 Buffer jump

    Lecture 37 Cayote jump

    Lecture 38 Linear drag

    Lecture 39 Knockback mechanic

    Lecture 40 Damage enemies with a head jump

    Lecture 41 Knockback clean code - Challenge

    Section 6: Enemies

    Lecture 42 First enemy - Mushroom

    Lecture 43 Animate mushroom - Challenge

    Lecture 44 Destroy enemies with animation event

    Lecture 45 Collider's layers

    Lecture 46 Rhino enemy

    Lecture 47 Radish enemy

    Lecture 48 Stop enemies movement on hit - challenge

    Lecture 49 Colliding enemies - challenge

    Lecture 50 Blue bird enemy

    Lecture 51 Blue bird additional info ( optional )

    Lecture 52 Ghost enemy

    Lecture 53 Plant enemy

    Lecture 54 Enemy's bullet

    Lecture 55 Enemy bat

    Lecture 56 Enemy bee

    Lecture 57 Rhino bug fix - challenge

    Lecture 58 Enemy trunk - challenge

    Section 7: Camera

    Lecture 59 Cinemachine review

    Lecture 60 Pixel perfect extension

    Lecture 61 Room camera transitions

    Lecture 62 Screen shake

    Section 8: Player manager and respawn

    Lecture 63 Player manager

    Lecture 64 Null check reference fix

    Lecture 65 Start point

    Lecture 66 Checkpoint

    Lecture 67 End point

    Section 9: LEVEL MECHANICS 3

    Lecture 68 One way platform

    Lecture 69 Moving platform \ Lift

    Lecture 70 trampoline

    Lecture 71 Dead zone

    Section 10: Pickup items

    Lecture 72 Fruits

    Lecture 73 Skins for fruits

    Lecture 74 Fruit manager

    Section 11: Level manager and UI

    Lecture 75 How to load a scene

    Lecture 76 How to use UI buttons

    Lecture 77 Layout for level selection

    Lecture 78 Level manager system

    Lecture 79 Animate background for main menu

    Lecture 80 Main menu layout

    Lecture 81 Settings layout

    Lecture 82 UI switching system

    Lecture 83 Skin Selection UI

    Lecture 84 Level selection UI

    Lecture 85 Difficulty selection UI

    Section 12: Game manager

    Lecture 86 Learn to pass object beetwen scenes

    Lecture 87 Create game manager

    Section 13: Save system

    Lecture 88 Save system

    Lecture 89 Save difficulty

    Lecture 90 Save fruits

    Lecture 91 Save levels

    Lecture 92 Save skins

    Section 14: UI part 2

    Lecture 93 In game UI

    Lecture 94 Update level buttons - Challange

    Lecture 95 Hide "Continue" button - Challange

    Section 15: Game polish

    Lecture 96 A bit of clean up

    Lecture 97 Player respawn improvement

    Lecture 98 Player death improvement

    Lecture 99 Player drop fruits

    Lecture 100 Player improvement

    Lecture 101 Player dust fx

    Lecture 102 Add player's skins

    Section 16: Audio manager

    Lecture 103 Audio manager

    Lecture 104 Improve sound effects

    Lecture 105 Improve background music

    Lecture 106 Volume settings

    Lecture 107 Find your audio

    Section 17: Game polish 2

    Lecture 108 Enemy's death improvement

    Lecture 109 Make enemy drop fruits

    Lecture 110 Fruits improvement

    Section 18: Mobile section

    Lecture 111 Mobile controlls

    Lecture 112 Make test build

    Lecture 113 Adjust screen size

    Section 19: Level creation

    Lecture 114 Minor bug fix

    Lecture 115 How to create level - Instructions

    Section 20: Publish

    Lecture 116 Build and publish

    For those who want's to learn how to make games,For beginners in programming,For passionate learners who is eager to make their very own first game,For those who knows how to make games but want's to learn new and powerful features,For those who wants to expand their skills in game development