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    Learn To Create A Complete Save System In Unity & C#

    Posted By: ELK1nG
    Learn To Create A Complete Save System In Unity & C#

    Learn To Create A Complete Save System In Unity & C#
    Published 12/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.28 GB | Duration: 3h 15m

    Game development made easy. Learn to create an versatile & easy-to-use Save System for your games!

    What you'll learn

    Learn C#, a modern versatile programming language

    Understand the capabilities of development in Unity

    Develop strong and transferrable problem solving skills

    Gain an understanding of the game development process

    Learn how object oriented programming works in practice

    Requirements

    Mac or PC capable of running Unity 3D

    A copy of Unity 2021.3 or newer

    Description

    Learn how to create and program your very own saving systems using Unity, an industry-standard game development program used by large gaming studios and indie developers across the world.In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. We will cover different examples & methods of saving data in your game, while also providing practical examples of putting these systems into use. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.At the end of this course you will have developed the ability to understand such game elements as:Benefits and drawbacks of the Player Prefs saving systemSaving Data with XML SerializationSaving Data through BinaryFormatterBuilding & Implementing Custom Save DataManaging Save FilesIntegrating save systems into different game typesObscuring Save Data from Playersand more…The course also includes a complete version of the project to use for your own reference to ensure everything in your game works as it should!Start learning today and let me help you become a game developer!

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Project Assets

    Section 2: Getting Started

    Lecture 3 Setting Up The Project

    Lecture 4 Discussing The Save Systems We Will Cover

    Section 3: Player Prefs

    Lecture 5 What Are Player Prefs?

    Lecture 6 Making Player Prefs Work

    Lecture 7 Issues With Loading Player Prefs

    Lecture 8 Deleting Save Data

    Section 4: Using Player Prefs In A Game

    Lecture 9 Previewing The Platformer

    Lecture 10 Saving Coins

    Lecture 11 Deleting Our Save

    Lecture 12 Unlocking Levels

    Lecture 13 Player Prefs Summary

    Section 5: Building A Custom Save System

    Lecture 14 Why Build A Save System?

    Lecture 15 Saving Data

    Lecture 16 Opening Save Location

    Lecture 17 Loading Data

    Lecture 18 Allowing For Loading Issues

    Lecture 19 Deleting The Save

    Lecture 20 Saving More Data Types

    Section 6: Using The Save System In A Game

    Lecture 21 Previewing The Dungeon Battler

    Lecture 22 Creating The Save System

    Lecture 23 Tracking Player Data Between Scenes

    Lecture 24 Saving & Loading Data

    Lecture 25 Tracking The Weapon

    Lecture 26 Continuing The Game

    Lecture 27 Continuing After Completing

    Lecture 28 Showing And Hiding The Continue Button

    Lecture 29 Resetting Stats For A New Game

    Lecture 30 Bringing The Save System To Other Scenes

    Lecture 31 Using A Custom Save Name

    Section 7: Using Binary Formatter

    Lecture 32 Hiding And Obscuring Save Data From Players

    Lecture 33 Setting Up A Binary Formatter Save System

    Section 8: Course Complete

    Lecture 34 Next Steps

    Section 9: Complete Project Files

    Lecture 35 Complete Project Files

    Anyone who wants to learn about saving in their games,People who want to create and publish their own games,Complete beginners with an interest in learning game development,Developers who want to re-skill across to game development,People interested in working in the game design industry,Competent and confident with using a computer