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    Learn To Code With The Complete Unity 2D Masterclass

    Posted By: ELK1nG
    Learn To Code With The Complete Unity 2D Masterclass

    Learn To Code With The Complete Unity 2D Masterclass
    Published 1/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 9.33 GB | Duration: 12h 15m

    Learn the skills and techniques needed to create your own 2D games with Unity.

    What you'll learn

    Understand the Unity game engine and its core features, such as the editor interface, game objects, components, and scripting.

    Create 2D games using Unity, including characters, environments, animations, physics, and UI elements.

    Implement gameplay mechanics and logic using C# programming, including player movement, singleton pattern, and level design.

    Publish and deploy completed 2D games to standalone platforms such as PC, Mac, and Linux.

    Requirements

    No programming experience required. You will learn everything you need to know by taking this course.

    Description

    Welcome to "The Complete Unity 2D Masterclass"! This course is designed to teach you everything you need to know to create your own 2D games using Unity, a popular game engine used by thousands of developers around the world.Whether you're a beginner or an intermediate game developer, this course has something for you. You'll start by learning the fundamentals of the Unity editor, including how to set up a new project, navigate the interface, and work with game objects and components.Next, you'll dive into C# programming, learning how to create variables, functions, and control structures. You'll use these skills to implement gameplay mechanics and logic, such as player movement, enemy AI, and level design.As you progress through the course, you'll learn how to create and animate characters, design levels, and add UI elements such as menus and scores. You'll also learn how to use Unity's built-in physics engine to create realistic and engaging gameplay.By the end of this course, you'll have a solid understanding of Unity and the skills needed to create your own 2D games. You'll be able to design and build complete 2D games from start to finish, and you'll know how to publish and deploy your games to platforms such as PC, mobile, and web.This course is suitable for anyone with a basic understanding of programming and a willingness to learn. The instructor is a experienced game developer with over 6 years of industry experience, and he is ready and willing to help anyone who has questions or needs support. So, if you're ready to start your journey in game development, join me in this course and let's create some amazing games together!

    Overview

    Section 1: Introduction To Unity

    Lecture 1 Introduction to Unity

    Lecture 2 Opening a 2D Project

    Lecture 3 Setting Up the Project Properties

    Lecture 4 Explaining Unity's Windows

    Lecture 5 The Asset Store

    Lecture 6 The Package Manager

    Lecture 7 Setting Up Folder Organization

    Lecture 8 Editor Window Layouts

    Section 2: The Unity Editor

    Lecture 9 Introduction to The Unity Editor

    Lecture 10 The Basic Toolbar

    Lecture 11 Creating GameObjects

    Lecture 12 Converting GameObjects to Prefabs

    Lecture 13 Attaching Scripts to GameObjects

    Lecture 14 Creating Builds for PC

    Lecture 15 Tips and Tricks

    Section 3: Scripting In Unity

    Lecture 16 Introduction to Unity Scripting

    Lecture 17 Creating Your First C# Script

    Lecture 18 Explaining The Common Script Methods

    Lecture 19 Setting Variables From Within The Unity Inspector

    Lecture 20 Using the Singleton Pattern for Easy Accessibility

    Lecture 21 An Intro to Scriptable Objects

    Section 4: Number Math Game

    Lecture 22 Introduction to Your First Unity Game

    Lecture 23 Number Math Game Project Setup

    Lecture 24 Equation Manager

    Lecture 25 Create UI for Math Problems

    Lecture 26 UI Manager

    Lecture 27 Removing A Number and Adding User Input

    Lecture 28 Checking for the Correct Answer

    Lecture 29 Adding a Visible Score

    Lecture 30 Adding a Timer Countdown

    Lecture 31 Highscore System

    Lecture 32 Displaying the Highscores

    Lecture 33 Play Again and Quit Buttons

    Lecture 34 Add the Starting Countdown

    Lecture 35 Final Polish and Effects

    Section 5: Block Breaker Game

    Lecture 36 Introduction to the Block Breaker Game

    Lecture 37 Project Setup and Saving the Scene On Play

    Lecture 38 Creating the GameObjects

    Lecture 39 The Ball Script

    Lecture 40 Configuring Ball Collisions

    Lecture 41 The Brick Script

    Lecture 42 The Paddle Script

    Lecture 43 Spawning the Ball on the Paddle

    Lecture 44 Adding a Ball Trail

    Lecture 45 Your First Particle System

    Lecture 46 The Brick Manager

    Lecture 47 Losing Lives

    Lecture 48 The Game Manager

    Lecture 49 Creating the In Game UI

    Lecture 50 The UI Manager

    Lecture 51 Adding a Pause Menu

    Lecture 52 Creating Reusable Menu Buttons

    Lecture 53 Set Up GameOver

    Lecture 54 Adding the Main Menu and Script

    Lecture 55 Sounds and an Audio Manager

    Lecture 56 Export and Playtesting

    Section 6: 2D Physics Catapult Game

    Lecture 57 Introduction for the Physics Catapult Game

    Lecture 58 Setting Up The Catapult Project

    Lecture 59 Adding SaveOnPlay and EditorDecorator Scripts

    Lecture 60 Finishing the TransformReset Script

    Lecture 61 The Catapult Prefab

    Lecture 62 The Cannonball Prefab

    Lecture 63 Adding Enemies as a Prefab

    Lecture 63 The Ball Manager

    Lecture 64 The Catapult Script

    Lecture 65 The Cannonball Script

    Lecture 66 Adding Force to the Cannonball

    Lecture 67 Resetting the Cannonball

    Lecture 68 Changing the Launch Trajectory

    Lecture 69 Intro to Tilemap Systems

    Lecture 70 Importing and Creating a Ground Rule Tile

    Lecture 71 Creating the Plank Prefabs

    Lecture 72 The Level Manager

    Lecture 73 The Plank Script

    Lecture 74 The Camera Movement System

    Lecture 75 The Score Manager

    Lecture 76 Creating the Enemy

    Lecture 77 Enemy Animation System

    Lecture 78 Enemy Animation Events

    Lecture 79 Beginning Level Camera Movement

    Lecture 80 The Dust Manager

    Lecture 81 Creating a Dust Prefab

    Lecture 82 In-Game UI Design

    Lecture 83 The UI Manager

    Lecture 84 The Pause Screen

    Lecture 85 Scripting the Pause Menu

    Lecture 86 The Game Manager

    Lecture 87 Victory and Defeat Screens

    Lecture 88 Camera Effects - Fade In / Fade Out

    Lecture 89 Creating the Game's Levels

    Lecture 90 The Main Menu

    Lecture 91 Adding Parallax to the Main Menu

    Lecture 92 Level Select Screen

    Lecture 93 Options Screen

    Lecture 94 The Main Menu Script

    Lecture 95 Scripting the Options Menu

    Lecture 96 Switching Between Level Select and Each Level

    Lecture 97 Object Physics Materials

    Lecture 98 Saving and Loading Scores

    Lecture 99 The Audio Manager System

    Lecture 100 Exporting Game for Standalone Releases

    Beginner and intermediate Unity developers who want to strengthen their knowledge in the 2D realm.