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    Learn To Code And Script A 2D Adventure Game With Unity

    Posted By: ELK1nG
    Learn To Code And Script A 2D Adventure Game With Unity

    Learn To Code And Script A 2D Adventure Game With Unity
    Last updated 9/2016
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 4.40 GB | Duration: 5h 12m

    Explore how to make a complex atmospheric and interactive adventure game using the Unity 2D tool-set!

    What you'll learn
    Learn to import and configure 2D assets for an optimal workflow
    Understand how to design and build a fully functional 2D Adventure game
    Learn to code gameplay elements in C#
    Requirements
    Students will need Unity 5 or above
    Description
    Learn how to make interactive 2D adventure games in Unity 5! In this comprehensive course, instructor Alan Thorn demonstrates a wide range of 2D features and tools for making a 2D platform adventure. Targeted to intermediate users, see how to create a player character, functional physics, interactive characters and dangerous obstacles. Explore subjects, such as: sprites, player controls, character animation, balancing gameplay, collisions detection, and a questing system. In addition, see how to import and configure 2D assets optimally for 2D functionality and how to design and build complete levels that ooze atmosphere. There’s plenty to see and do in this fun course, and by the end you’ll have established a solid foundation both in making 2D games generally and in working smart to create your own adventure games in no time!
    (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
    More about the Instructor:
    Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.

    Overview

    Section 1: Building the Base for our Game

    Lecture 1 Download Course Files Here!

    Lecture 2 Introduction to the Course

    Lecture 3 Game Overview

    Lecture 4 Project Creation

    Lecture 5 Importing Asset Packages

    Lecture 6 Importing Custom Assets

    Lecture 7 Texture Configuration

    Lecture 8 Pixel to World Conversions

    Lecture 9 Sprite Editing

    Lecture 10 Atlas Texturing

    Lecture 11 Audio Configuration

    Lecture 12 Creating Materials

    Lecture 13 Audio Mixers

    Lecture 14 Player Settings

    Lecture 15 Player Input

    Lecture 16 Player Quality

    Section 2: Working with colliders and Particles

    Lecture 17 Introduction

    Lecture 18 Preparing a Scene

    Lecture 19 Building a Scene

    Lecture 20 Considering Colliders

    Lecture 21 Edge Colliders

    Lecture 22 Completing the Colliders

    Lecture 23 Image Effects

    Lecture 24 Starting a Particle System

    Lecture 25 Completing the Particle System

    Lecture 26 Animating a Moving Platform

    Lecture 27 Scripting a Moving Platform

    Lecture 28 Organizing the Scene

    Lecture 29 Developing a Soundscape

    Lecture 30 Moving Forwards

    Section 3: Character Building and Animations

    Lecture 31 Introduction

    Lecture 32 Sprite Pivots

    Lecture 33 Building a Character

    Lecture 34 Layering a Character

    Lecture 35 Character Colliders

    Lecture 36 Cross Platform Input

    Lecture 37 Reading Input

    Lecture 38 Moving a Character

    Lecture 39 Changing Direction

    Lecture 40 Starting Jump

    Lecture 41 Grounded Checks

    Lecture 42 Completing Jump

    Lecture 43 Character Animations

    Lecture 44 Blend Trees

    Lecture 45 Input and Blend Trees

    Section 4: Player Death and Scene Transitions

    Lecture 46 Introduction

    Lecture 47 Player Prefab

    Lecture 48 Starting Health

    Lecture 49 Properties

    Lecture 50 Particles and Restarts

    Lecture 51 Player Death

    Lecture 52 Kill Zone

    Lecture 53 Kill Zone Testing

    Lecture 54 Starting Scene Transitions

    Lecture 55 Fade Panels

    Lecture 56 Panel Animation

    Lecture 57 Fade Graphs

    Lecture 58 Scene Endings

    Lecture 59 Scene Transitions

    Section 5: Enemies, NPCs, the UI, and More!

    Lecture 60 Introduction

    Lecture 61 Starting a Turret

    Lecture 62 Ammo and Particle Systems

    Lecture 63 Movers

    Lecture 64 Ammo and Impacts

    Lecture 65 Spawning Ammo

    Lecture 66 Setting up a UI HUD

    Lecture 67 Configuring a Health Bar

    Lecture 68 Coding Health

    Lecture 69 Starting an NPC

    Lecture 70 Creating a Conversation Panel

    Lecture 71 NPC Interactions

    Lecture 72 NPC and Quests

    Lecture 73 Quest Givers

    Lecture 74 Quest Items

    Lecture 75 Course Conclusion and Wrapup

    Lecture 76 Bonus Lecture: Further Learning with 3dmotive

    This course is intended for Indie Developers, Game Development Students, Hobbyists and Professionals seeking to improve their skillset,This course is not intended for absolute Unity Beginners