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    Learn To Build Wood Shaders With Substance Designer

    Posted By: ELK1nG
    Learn To Build Wood Shaders With Substance Designer

    Learn To Build Wood Shaders With Substance Designer
    Last updated 7/2017
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.78 GB | Duration: 4h 23m

    Learn how to create a procedural wood texture in substance designer

    What you'll learn
    Create wood in Substance Designer
    Properly create textures using the PBR workflow
    Make a procedural texture in Substance
    Render a texture in Marmoset Toolbag 3
    Requirements
    Students will need access to Substance designer and Marmoset toolbag 3
    Adobe Photoshop or a similar image editing program
    Description
    In this tutorial we will be covering how to create multiple procedural wood textures in Substance Designer. To start, we will go over how to create a proper normal, diffuse, roughness and metallic map shader networks for our base wood using the PBR texturing workflow. From there, we will learn how to create a painted version of our wood in the same network while still keeping everything procedural. Once everything is looking good, we will render our final texture in Marmoset Toolbag 3 as we make some nice screenshots for our portfolio. With the Marmoset environment setup, we will then revisit our network and begin working on our birch tree bark texture. With this, we will be learning how to expose parameters within substance so that you can quickly change the look of your texture with just a few sliders. There's a lot of Substance goodness to absorb here, so don't miss this one!
    More about the Instructor:
    Emiel Sleegers is 20 years old and originally from The Netherlands, currently located in the UK. He's a 3d environment artist working in the game industry and has worked for companies like Playground Games and ubisoft with so far one announced title on his name named: Forza Horizon 3 with another title on the way. He's a self taught artist who on one day 4 years ago wanted to know how the amazing games he always played were made. The rest is history.

    Overview

    Section 1: Introduction to the Basics of our Shader

    Lecture 1 Download Source files here!

    Lecture 2 Introduction

    Lecture 3 Begin Creating the Height map

    Lecture 4 Tweaking Textures for the Height map

    Lecture 5 Building More of the Height map Network

    Lecture 6 Optimizing the Height map

    Lecture 7 Starting the Base Color

    Lecture 8 Building the Base Color Network

    Lecture 9 Tweaking the Base Color Nodes

    Lecture 10 Starting the Roughness Map

    Lecture 11 Adding the Finishing Touches

    Section 2: Refining and Polishing our Shader

    Lecture 12 Introduction

    Lecture 13 Starting the Paint Normal Map

    Lecture 14 Finishing the Paint Normal Map

    Lecture 15 Starting the Paint Diffuse Map

    Lecture 16 Finishing the Paint Diffuse Map

    Lecture 17 Creating the Procedural Workflow

    Lecture 18 Begin with the Final Bark Polish

    Lecture 19 Finish the Final Polish

    Lecture 20 Bonus Lecture: Further Learning with 3dmotive

    Anyone that already has a basic understanding of substance designer and the PBR texturing workflow,Anyone who wants to have a more in-depth knowledge of texture creation in Substance Designer