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Learn To Build Some Shooter Games With Unity® And Blender!

Posted By: ELK1nG
Learn To Build Some Shooter Games With Unity® And Blender!

Learn To Build Some Shooter Games With Unity® And Blender!
Last updated 12/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 81.94 GB | Duration: 123h 34m

Do you love Battle Royale games? How about developing your own? Let's build your first 3 games from scratch.

What you'll learn
Build a 3D Adventure game in Unity® from scratch.
Create your own unique Battle Royale system.
Navigate the Unity® editor.
Design large environments for your character to explore in.
Build video game levels.
Create your own materials.
Build 3D models for the game in Blender.
Integrate the art from Blender into Unity®.
Learn the basics of animation.
Requirements
Unity® and Blender are free to download. Please download and install Unity® and Blender before purchasing this course
This course was recorded on a Mac computer, but you can use Unity® and Blender on a PC.
Description
"Instructor is very knowledgeable with Unity. Very interesting concepts are presented."- Tom L.Create two awesome Shooter Games with Blender and Unity®Do you love Battle Royale games? Do you want to give your own spin at the genre? Do you want to develop your own 1st person shooter? Then this is the perfect course for you!Learn how to create a full 3D environment as well as Create and Animate characters to wield weapons and run a muck as they try to survive your own Battle Royale!A wildly successful Kickstarter funded this courseIn this course, you learn how to build your own Battle Royale and a Portal-like Game with Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. ​We teach you the fundamentals of designing, coding, and modeling a 3D game.First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.Why Unity®?Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®.Why Blender?Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too!Let's get started!Also, Now Included in these bundled Course are Bonus courses of other Related Topics, such as C# and Java! You get more content at a great price!We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.Enroll now to join the Mammoth community!

Overview

Section 1: Gameplay - Portals Game

Lecture 1 Gameplay

Section 2: Introduction to Unity

Lecture 2 Downloading Unity

Lecture 3 Unity Editor

Lecture 4 Hello World

Lecture 5 Variables

Lecture 6 Methods

Lecture 7 Loops

Lecture 8 Positioning

Section 3: First Person, Boxes

Lecture 9 Enabling first person mode

Lecture 10 Adding a Box

Lecture 11 Clicking Logic

Lecture 12 Raycasts

Lecture 13 Grabbing Class

Lecture 14 Moving the Box

Lecture 15 Adjustments and Prefabs

Section 4: Buttons and Doors

Lecture 16 Designing a button

Lecture 17 Trigger colliders

Lecture 18 Pressure identification

Lecture 19 Button Animation

Lecture 20 Button Color

Lecture 21 Designing the Door

Lecture 22 Opening The Door

Lecture 23 Connecting the Button and the Door

Lecture 24 Orb

Section 5: Portals

Lecture 25 Portal Areas

Lecture 26 Getting the hit points

Lecture 27 Spawning Portals

Lecture 28 Normals

Lecture 29 Teleporting

Lecture 30 Adjusting teleporting angles

Lecture 31 Portal Rendering

Section 6: Interface and Level Management

Lecture 32 Game Interface

Lecture 33 Menu Scene

Lecture 34 Starting Level 2

Lecture 35 Finishing Level 2

Lecture 36 Level Flow

Section 7: Introduction to Blender

Lecture 37 Setting Up Blender

Lecture 38 Camera Controls

Lecture 39 Emulated Numbpad Camera

Lecture 40 Basic Object Manipulation

Lecture 41 Frequently Used Tools

Lecture 42 Mirror Modifier

Section 8: Portal Gun

Lecture 43 Gun

Lecture 44 Gun Unwrap

Lecture 45 Portal Gun Base Colors

Lecture 46 Portal Gun UV Saving

Lecture 47 Portal Gun Texturing

Lecture 48 Gun Texturing Continued

Section 9: Props and Pieces

Lecture 49 Button

Lecture 50 Button UV

Lecture 51 Button Texturing

Lecture 52 Button Crazybump

Lecture 53 Cables

Lecture 54 Cables Texturing

Lecture 55 Cables Crazybump

Lecture 56 Simple Block

Section 10: Scene Pieces

Lecture 57 Walls

Lecture 58 Walls and Floors UV

Lecture 59 Walls and Floors Export

Lecture 60 Floor and Wall Norm Spec map

Lecture 61 Floor Texturing

Lecture 62 Wall Texturing

Lecture 63 Doors

Lecture 64 Door UV Wrap

Lecture 65 Door Export

Lecture 66 Door Textured

Lecture 67 Door Unwrap Fix

Lecture 68 Door Normals and Unity Assembly

Lecture 69 Unity Wall Texturing

Lecture 70 Unity Floor Texturing

Section 11: Integrating Art

Lecture 71 New Box

Lecture 72 New Button

Lecture 73 New Wires

Lecture 74 New Doors

Lecture 75 New Walls

Lecture 76 New Floor and Ceiling

Lecture 77 Updating Level 2

Lecture 78 Portal Gun

Lecture 79 Project Cleanup

Lecture 80 Adjusting Wall and Floor Materials

Lecture 81 Materials for the Door

Lecture 82 Button and Cable Materials

Lecture 83 Portal Gun and Final Touches

Lecture 84 Challenge Time!

Section 12: Project Files and Source Code - Portals Unity Game

Lecture 85 Art Assets for Portals Game from Mammoth Interactive

Lecture 86 Source Code for Portals Game from Mammoth Interactive

Section 13: Unity

Lecture 87 Downloading and Installing Unity

Lecture 88 Starting Your Project

Lecture 89 Unity Interface - View the Game

Lecture 90 Unity Interface - Hierarchy and Game Objects

Lecture 91 Unity Interface - Project and Console

Section 14: Coding

Lecture 92 Intro to Coding

Lecture 93 The Basic Script

Lecture 94 Hello World

Lecture 95 Variables

Lecture 96 Access Modifiers

Lecture 97 Boolean Values

Lecture 98 Loops

Lecture 99 Checkpoint

Section 15: Input

Lecture 100 Input

Lecture 101 Player Parameters

Lecture 102 Player Movement

Lecture 103 Update vs. Fixed Update

Lecture 104 Player_s Input

Lecture 105 Third Person Character

Lecture 106 Camera Look

Lecture 107 Camera Move

Lecture 108 Checkpoint

Lecture 109 Cursor Lock Mode

Lecture 110 Mouse Look

Lecture 111 Animation Movement

Lecture 112 Strafing in the Animator

Lecture 113 Side Look

Lecture 114 Changing the Focal Point Side

Lecture 115 Focal Smoothness

Lecture 116 Vertical Look

Lecture 117 Rotation Point

Lecture 118 Camera Improvement

Lecture 119 Camera improvements

Section 16: Battle Arena

Lecture 120 Level Design Basics

Lecture 121 Center Zone

Lecture 122 Sniping Tower

Lecture 123 Reward Vs. Punishment

Lecture 124 Simple House

Lecture 125 Opening Door

Lecture 126 Raycasts

Lecture 127 Interacting with Doors

Lecture 128 Villa

Lecture 129 Terrains

Lecture 130 Creating an Interesting Terrain

Lecture 131 Grass

Lecture 132 Terrain Bounds

Lecture 133 Checkpoint

Lecture 134 Canvas

Lecture 135 Anchors and Pivots

Lecture 136 Text

Lecture 137 Updating Resources Text

Lecture 138 Tool Selection Interface

Lecture 139 Tool Switching

Lecture 140 Tool Selector Improvements

Lecture 141 Resource Objects

Lecture 142 Collection Cooldown

Lecture 143 Smooth Collection Animations

Lecture 144 Checkpoint

Lecture 145 Adding Obstacle Tools to List

Lecture 146 Obstacle Prefabs

Lecture 147 Cycling Between Obstacles

Lecture 148 Preserving the Obstacle Rotation

Lecture 149 Placing Obstacles in the Screen

Lecture 150 Using Resources

Lecture 151 Obstacles Transparency

Lecture 152 Checkpoint

Section 17: Weapons

Lecture 153 Weapon Base Class

Lecture 154 Inheritance

Lecture 155 Abstract Classes

Lecture 156 Item Box

Lecture 157 Awarding Ammunition

Lecture 158 Weapon Inventory

Lecture 159 Weapon Interface

Lecture 160 Selecting Weapons

Lecture 161 Checkpoint

Lecture 162 Player-Weapon Communication

Lecture 163 Shooting Logic

Lecture 164 Reloading Logic

Lecture 165 Reload Bars

Lecture 166 Adding New Weapons

Lecture 167 Shooting Raycasts

Lecture 168 Correct Shooting Rays

Lecture 169 Weapon Accuracy

Lecture 170 Destroying Obstacles

Lecture 171 Shotgun

Lecture 172 Checkpoint

Lecture 173 Improving the Aim Variation

Lecture 174 Sniper

Lecture 175 Zoom Interface

Lecture 176 Rocket Launcher

Lecture 177 Make The Rocket Fly

Lecture 178 Explosion

Lecture 179 Damaging Things

Lecture 180 Checkpoint

Section 18: Targets

Lecture 181 Static Enemy

Lecture 182 Flying Enemies

Lecture 183 Searching for a Player

Lecture 184 Chasing Logic

Lecture 185 Hitting the Player

Lecture 186 Destroying the Player

Lecture 187 Game Over Screen

Lecture 188 Reloading the Scene

Lecture 189 Reloading with the Scene Controller

Lecture 190 Checkpoint

Section 19: Multiplayer

Lecture 191 Networking Intro

Lecture 192 Player Prefab

Lecture 193 Spawning Adjustments

Lecture 194 Start Positions

Lecture 195 Syncing Player Positions

Lecture 196 Fixing Network Conflicts

Lecture 197 Syncing Animations

Lecture 198 Networked Obstacles

Lecture 199 Spawning Items

Lecture 200 Collecting Boxes

Lecture 201 Network Player Hit

Lecture 202 Network Player Destroy

Lecture 203 Obstacle and Resource Health

Lecture 204 Network Collecting Resources

Lecture 205 Syncing Rockets

Lecture 206 Checkpoint

Lecture 207 Syncing Explosions

Lecture 208 Checkpoint

Section 20: Introduction to Blender

Lecture 209 Download and Install Blender

Lecture 210 Setting Up Blender

Lecture 211 Camera Controls

Lecture 212 Emulated Numbpad Camera

Lecture 213 Basic Object Manipulation

Lecture 214 Frequently Used Tools

Lecture 215 Mirror Modifier

Section 21: Melee Weapons

Lecture 216 Pickaxe

Lecture 217 WoodCutter Axe

Lecture 218 Fireman's Axe

Lecture 219 Throwing Axe

Section 22: Deagle

Lecture 220 Placing Image Reference

Lecture 221 Deagle Basic Block (Keystroke)

Lecture 222 Deagle Trigger Guard (Keystrokes)

Lecture 223 Deagle Main Body Tweaks

Lecture 224 Deagle Back Grip

Lecture 225 Deagle Hammer

Lecture 226 Deagle Sights

Lecture 227 Deagle Profile

Lecture 228 Deagle Gun Barrel

Lecture 229 Deagle Hand Hold

Lecture 230 Deagle Trigger

Lecture 231 Deagle Materials

Section 23: Revolver

Lecture 232 Revolver Start

Lecture 233 Revolver Trigger Guard

Lecture 234 Revolver Sights

Lecture 235 Guard to Handle Fix

Lecture 236 Revolver Handle Basic

Lecture 237 Revolver Handle Fix

Lecture 238 Revolving Body Thinning

Lecture 239 Revolver Main Body Fixes

Lecture 240 Bullet Wheel

Lecture 241 Gun Mid Profile

Lecture 242 Revolver Front Sights

Lecture 243 Revolver Trigger Hammer

Lecture 244 Reolver Trigger

Lecture 245 Revolver Materials

Section 24: M40 Sniper

Lecture 246 M40 Reference

Lecture 247 Sniper Trigger

Lecture 248 Sniper Main Body

Lecture 249 Sniper Barrel

Lecture 250 Sniper Scope

Lecture 251 Sniper Scope Details

Lecture 252 Sniper Materials and Fix

Section 25: Rocket Launcher

Lecture 253 RPG Basic Block

Lecture 254 Rocket Sights

Lecture 255 Rocket Handles

Lecture 256 RPG Trigger

Lecture 257 RPG Materials

Lecture 258 Rocket Pieces

Section 26: AR Scar

Lecture 259 Scar Body

Lecture 260 Scar Railings

Lecture 261 Scar Barrel

Lecture 262 Scar Front Sights

Lecture 263 Scar Back Sights

Lecture 264 Scar Back Stock

Lecture 265 Scar Materials

Section 27: HK MP5

Lecture 266 MP5 Start

Lecture 267 Weapon Reorganization

Lecture 268 MP5 Main body

Lecture 269 MP5 Front Sights

Lecture 270 MP5 Front Sight (Part 2)

Lecture 271 MP5 Top Rails

Lecture 272 MP5 Back Sights

Lecture 273 MP5 Back Stock

Lecture 274 MP5 Materials and Finishing

Section 28: UMP

Lecture 275 MP5 to UMP

Lecture 276 Weapon Reshaping

Lecture 277 UMP Top Railing

Lecture 278 UMP Mid Body

Section 29: Battle Royale Basic Character

Lecture 279 Character Setup

Lecture 280 Character Head

Lecture 281 Character Body Base

Lecture 282 Character Legs

Lecture 283 Character Arms

Lecture 284 Flow Cleanups

Lecture 285 Characters Bones

Lecture 286 Setup For Textures

Lecture 287 Character UVing

Lecture 288 Texturing Setup

Lecture 289 Texture Painting

Section 30: Art and Sounds

Lecture 290 Art Intro

Lecture 291 Showing The New Level

Lecture 292 Checkpoint

Lecture 293 Changing Prefab Art

Lecture 294 Obstacle Art

Lecture 295 Particle Effects

Lecture 296 Rocket Sounds

Lecture 297 Interface Sounds

Lecture 298 2D vs 3D Sounds

Lecture 299 Weapons Sounds

Lecture 300 Shooting through the Network

Lecture 301 Network Authority for Audio

Lecture 302 Footstep Setup

Lecture 303 Networking Footstep Sounds

Lecture 304 Hit Sounds

Lecture 305 Checkpoint

Lecture 306 Integrating new Characters

Lecture 307 Animation Mask

Lecture 308 Animation Layering

Lecture 309 Integrating Top animations

Lecture 310 Checkpoint

Lecture 311 Adding Weapon Models

Lecture 312 Showing Models

Lecture 313 Syncing Animation Triggers

Lecture 314 Syncing Weapon Equip

Lecture 315 Initial Weapon Equip

Lecture 316 Checkpoint

Section 31: Energy State

Lecture 317 Energy State

Lecture 318 Script Control Of The Energy Ball

Lecture 319 Energy Spawning Logic

Lecture 320 Adjusting The Movement Speed

Lecture 321 Syncing The Energy Mode

Lecture 322 Server Screen

Lecture 323 Server Screen Integration

Lecture 324 Client Screen

Lecture 325 Allowing Client To Move

Lecture 326 Storm Manager

Lecture 327 Storm Visuals

Lecture 328 Storm Shrinking Logic

Lecture 329 Storm Damage

Lecture 330 Storm Details

Lecture 331 Checkpoint

Lecture 332 Storm Alert

Lecture 333 Minor Adjustments

Lecture 334 Spreading Weapons

Lecture 335 Checkpoint

Lecture 336 Player Adjustments

Lecture 337 Outside Terrain

Lecture 338 Post Processing

Lecture 339 Outside Lightning

Lecture 340 Custom Fonts

Lecture 341 Lock Tool Switching While Spawning

Lecture 342 Update Bounds

Lecture 343 Network Bullets

Lecture 344 Weapon Difficulty Adjustments

Lecture 345 Checkpoint

Section 32: Flat map

Lecture 346 New Train Setup

Lecture 347 Adding Mountains

Lecture 348 Adding Resources

Lecture 349 Checking the New Map

Lecture 350 Checkpoint

Lecture 351 Spreading Weapons

Lecture 352 Checkpoint

Lecture 353 Course Wrap Up

Section 33: Assets

Lecture 354 Assets

Section 34: Sketch

Lecture 355 Course Intro and Sketch Tools

Lecture 356 Sketch Files - Sketch Tools

Lecture 357 Sketch Basics and Online Resources

Lecture 358 Plug-ins and Desigining your First Mobile app

Lecture 359 Your First Mobile App Continued

Lecture 360 Sketch Files - Your First Mobile App

Lecture 361 Shortcuts and Extra tips

Lecture 362 Sketch Files - Shortcuts by Mammoth Interactive

Section 35: Learn to Code in HTML

Lecture 363 Intro to HTML

Lecture 364 Writing our first HTML

Lecture 365 Intro to Lists and Comments

Lecture 366 Nested Lists

Lecture 367 Loading Images

Lecture 368 Loading Images in Lists

Lecture 369 Links

Lecture 370 Images as Link

Lecture 371 Mailto Link

Lecture 372 Div Element

Section 36: Learn to Code in CSS

Lecture 373 Introduction

Lecture 374 Introducing the Box Model

Lecture 375 Writing our First CSS

Lecture 376 More CSS Examples

Lecture 377 Inheritance

Lecture 378 More on Type Selectors

Lecture 379 Getting Direct Descendents

Lecture 380 Class Intro

Lecture 381 Multiple Classes

Lecture 382 id Intro

Lecture 383 CSS Specificity

Lecture 384 Selecting Multiple Pseudo Classes and Sibling Matching

Lecture 385 Styling Recipe Page

Lecture 386 Loading External Stylesheet

Section 37: D3.js

Lecture 387 Introduction to Course and D3

Lecture 388 Source Code

Lecture 389 Handling Data and Your First Project

Lecture 390 Source code

Lecture 391 Continuing your First Project

Lecture 392 Understanding Scale

Lecture 393 Source Code

Lecture 394 Complex charts, Animations and Interactivity

Lecture 395 Source Code

Section 38: Introduction to PyCharm

Lecture 396 Downloading and Installing Pycharm and Python

Lecture 397 Support for Python Problems or Questions

Lecture 398 Exploring Pycharm

Lecture 399 Learning Python with Mammoth Interactive

Section 39: Python Language Basics

Lecture 400 Intro to Variables

Lecture 401 Variables Operations and Conversions

Lecture 402 Collection Types

Lecture 403 Collections Operations

Lecture 404 Control Flow If Statements

Lecture 405 While and For Loops

Lecture 406 Functions

Lecture 407 Classes and Objects

Section 40: Flask

Lecture 408 Setting Up and Basic Flask

Lecture 409 Setting up Terminals on Windows 7 and Mac

Lecture 410 Terminal basic commands and symbols

Lecture 411 Source Code - Setting up Flask

Lecture 412 Source Code - Basic Flask HTML & CSS

Lecture 413 Basic Flask Database

Lecture 414 Source Code - Basic Flask Database

Lecture 415 Flask Session and Resources

Lecture 416 Source Code - Flask Session

Lecture 417 Flask Digital Ocean

Lecture 418 Flask Digital Ocean Continued

Section 41: Xcode Fundamentals

Lecture 419 Intro and Demo

Lecture 420 General Interface

Lecture 421 Files System

Lecture 422 ViewController

Lecture 423 Storyboard File

Lecture 424 Connecting Outlets and Actions

Lecture 425 Running an Application

Lecture 426 Debugging an Application

Lecture 427 Source Code and Art Assets

Section 42: Swift 4 Language Basics

Lecture 428 Language Basics Topics List

Section 43: Variable and Constants

Lecture 429 Learning Goals

Lecture 430 Intro to Variables and Constants

Lecture 431 Primitive types

Lecture 432 Strings

Lecture 433 Nil Values

Lecture 434 Tuples

Lecture 435 Type Conversions

Lecture 436 Assignment Operators

Lecture 437 Conditional Operators

Lecture 438 Variables and Constants Text.playground

Section 44: Collection Types

Lecture 439 Topics List and Learning Objectives

Lecture 440 Intro to Collection Types

Lecture 441 Creating Arrays

Lecture 442 Common Array Operations

Lecture 443 Multidimensional Arrays

Lecture 444 Ranges

Lecture 445 Collection Types Text.playground

Section 45: Control flow

Lecture 446 Topics List and Learning Objectives

Lecture 447 Intro to If and Else Statements

Lecture 448 Else If Statements

Lecture 449 Multiple Simultaneous Tests

Lecture 450 Intro To Switch Statements

Lecture 451 Advanced Switch Statement Techniques

Lecture 452 Testing for Nil Values

Lecture 453 Intro to While Loops

Lecture 454 Intro to for…in Loops

Lecture 455 Intro to For…In Loops (Cont'd)

Lecture 456 Complex Loops and Loop Control statements

Lecture 457 Control Flow Text.playground

Section 46: Functions

Lecture 458 Intro to Functions

Lecture 459 Function Parameters

Lecture 460 Return Statements

Lecture 461 Parameter Variations - Argument Labels

Lecture 462 Parameter Variations - Default Values

Lecture 463 Parameters Variations - InOut Parameters

Lecture 464 Parameter Variations - Variadic Parameters

Lecture 465 Returning Multiple Values Simultaneously

Lecture 466 Functions Text.playground

Section 47: Classes, Struct and Enums

Lecture 467 Topics List and Learning Objectives

Lecture 468 Intro to Classes

Lecture 469 Properties as fields - Add to Class Implementation

Lecture 470 Custom Getters and Setters

Lecture 471 Calculated Properties

Lecture 472 Variable Scope and Self

Lecture 473 Lazy and Static Variables

Lecture 474 Behaviour as Instance Methods and Class type Methods

Lecture 475 Behaviour and Instance Methods

Lecture 476 Class Type Methods

Lecture 477 Class Instances as Field Variables

Lecture 478 Inheritance, Subclassing and SuperClassing

Lecture 479 Overriding Initializers

Lecture 480 Overriding Properties

Lecture 481 Overriding Methods

Lecture 482 Structs Overview

Lecture 483 Enumerations

Lecture 484 Comparisons between Classes, Structs and Enums

Lecture 485 Classes, Structs, Enums Text.playground

Section 48: Practical MacOS BootCamps

Lecture 486 Introduction and UI Elements

Lecture 487 Calculator Setup and Tax Calculator

Lecture 488 Calculate Tax And Tip - Mammoth Interactive Source Code

Lecture 489 Tip Calculator and View Controller

Lecture 490 View Controller - Mammoth Interactive Source Code

Lecture 491 Constraints

Lecture 492 Constraints - Mammoth Interactive Source Code

Lecture 493 Constraints Code

Lecture 494 Refactor

Lecture 495 Refactor - Mammoth Interactive Source Code

Lecture 496 MacOsElements - Mammoth Interactive Source Code

Section 49: Data Mining With Python

Lecture 497 Data Wrangling and Section 1

Lecture 498 Project Files - Data Mining with Mammoth Interactive

Lecture 499 Project Files - Data Wrangling with Mammoth Interactive

Lecture 500 Data Mining Fundamentals

Lecture 501 Project Files - Data Mining fundamentals with Mammoth Interactive

Lecture 502 Framework Explained, Taming Big Bank with Data

Lecture 503 Project Files - Frameworks with Mammoth Interactive

Lecture 504 Mining and Storing Data

Lecture 505 Project Files - Mining and Storing with Mammoth Interactive

Lecture 506 NLP (Natural Language Processing)

Lecture 507 Project Files - NLP with Mammoth Interactive

Lecture 508 Summary Challenge

Lecture 509 Conclusion Files - Mammoth Interactive

Section 50: Code with C#

Lecture 510 Introduction to Course and Types

Lecture 511 Operator, Classes , and Additional Types

Lecture 512 Statements & Loops

Lecture 513 Arrays, Lists, and Strings

Lecture 514 Files, Directories, and Debugs

Lecture 515 Source code

Section 51: Learn to Code with R

Lecture 516 Intro to R

Lecture 517 Control Flow and Core Concepts

Lecture 518 Matrices, Dataframes, Lists and Data Manipulation

Lecture 519 GGplot and Intro to Machine learning

Lecture 520 Conclusion

Lecture 521 Source Code

Section 52: Advanced R

Lecture 522 Course Overview and Data Setup

Lecture 523 Source Code - Setting Up Data - Mammoth Interactive

Lecture 524 Functions in R

Lecture 525 Source Code - Functions - Mammoth Interactive

Lecture 526 Regression Model

Lecture 527 Source Code - Regression Models - Mammoth Interactive

Lecture 528 Regression Models Continued and Classification Models

Lecture 529 Source Code - Classification Models - Mammoth Interactive

Lecture 530 Classification Models Continued, RMark Down and Excel

Lecture 531 Source Code - RMarkDown And Excel - Mammoth Interactive

Lecture 532 Datasets - Mammoth Interactive

Section 53: Learn to Code with Java

Lecture 533 Introduction and setting up Android Studio

Lecture 534 Introduction - Encryption Source Code

Lecture 535 Setting up Continued

Lecture 536 Java Programming Fundamentals

Lecture 537 Source Code - Java Programming Fundamentals

Lecture 538 Additional Java fundamentals

Lecture 539 Source Code - Additional fundamentals

Lecture 540 Classes

Lecture 541 Source Code - Classes

Lecture 542 Please rate this course

Lecture 543 Bonus Lecture - Mammoth Interactive Deals

Anyone who wants their start at making 3D video games.,People that want to create their own Battle Royale.,Anyone who wants to learn game development.,Beginners who want to learn how to use Blender.,This course assumes you know a little about Unity®.