Learn To Build Some Shooter Games With Unity® And Blender!
Last updated 12/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 81.94 GB | Duration: 123h 34m
Last updated 12/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 81.94 GB | Duration: 123h 34m
Do you love Battle Royale games? How about developing your own? Let's build your first 3 games from scratch.
What you'll learn
Build a 3D Adventure game in Unity® from scratch.
Create your own unique Battle Royale system.
Navigate the Unity® editor.
Design large environments for your character to explore in.
Build video game levels.
Create your own materials.
Build 3D models for the game in Blender.
Integrate the art from Blender into Unity®.
Learn the basics of animation.
Requirements
Unity® and Blender are free to download. Please download and install Unity® and Blender before purchasing this course
This course was recorded on a Mac computer, but you can use Unity® and Blender on a PC.
Description
"Instructor is very knowledgeable with Unity. Very interesting concepts are presented."- Tom L.Create two awesome Shooter Games with Blender and Unity®Do you love Battle Royale games? Do you want to give your own spin at the genre? Do you want to develop your own 1st person shooter? Then this is the perfect course for you!Learn how to create a full 3D environment as well as Create and Animate characters to wield weapons and run a muck as they try to survive your own Battle Royale!A wildly successful Kickstarter funded this courseIn this course, you learn how to build your own Battle Royale and a Portal-like Game with Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game.First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.Why Unity®?Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®.Why Blender?Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too!Let's get started!Also, Now Included in these bundled Course are Bonus courses of other Related Topics, such as C# and Java! You get more content at a great price!We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.Enroll now to join the Mammoth community!
Overview
Section 1: Gameplay - Portals Game
Lecture 1 Gameplay
Section 2: Introduction to Unity
Lecture 2 Downloading Unity
Lecture 3 Unity Editor
Lecture 4 Hello World
Lecture 5 Variables
Lecture 6 Methods
Lecture 7 Loops
Lecture 8 Positioning
Section 3: First Person, Boxes
Lecture 9 Enabling first person mode
Lecture 10 Adding a Box
Lecture 11 Clicking Logic
Lecture 12 Raycasts
Lecture 13 Grabbing Class
Lecture 14 Moving the Box
Lecture 15 Adjustments and Prefabs
Section 4: Buttons and Doors
Lecture 16 Designing a button
Lecture 17 Trigger colliders
Lecture 18 Pressure identification
Lecture 19 Button Animation
Lecture 20 Button Color
Lecture 21 Designing the Door
Lecture 22 Opening The Door
Lecture 23 Connecting the Button and the Door
Lecture 24 Orb
Section 5: Portals
Lecture 25 Portal Areas
Lecture 26 Getting the hit points
Lecture 27 Spawning Portals
Lecture 28 Normals
Lecture 29 Teleporting
Lecture 30 Adjusting teleporting angles
Lecture 31 Portal Rendering
Section 6: Interface and Level Management
Lecture 32 Game Interface
Lecture 33 Menu Scene
Lecture 34 Starting Level 2
Lecture 35 Finishing Level 2
Lecture 36 Level Flow
Section 7: Introduction to Blender
Lecture 37 Setting Up Blender
Lecture 38 Camera Controls
Lecture 39 Emulated Numbpad Camera
Lecture 40 Basic Object Manipulation
Lecture 41 Frequently Used Tools
Lecture 42 Mirror Modifier
Section 8: Portal Gun
Lecture 43 Gun
Lecture 44 Gun Unwrap
Lecture 45 Portal Gun Base Colors
Lecture 46 Portal Gun UV Saving
Lecture 47 Portal Gun Texturing
Lecture 48 Gun Texturing Continued
Section 9: Props and Pieces
Lecture 49 Button
Lecture 50 Button UV
Lecture 51 Button Texturing
Lecture 52 Button Crazybump
Lecture 53 Cables
Lecture 54 Cables Texturing
Lecture 55 Cables Crazybump
Lecture 56 Simple Block
Section 10: Scene Pieces
Lecture 57 Walls
Lecture 58 Walls and Floors UV
Lecture 59 Walls and Floors Export
Lecture 60 Floor and Wall Norm Spec map
Lecture 61 Floor Texturing
Lecture 62 Wall Texturing
Lecture 63 Doors
Lecture 64 Door UV Wrap
Lecture 65 Door Export
Lecture 66 Door Textured
Lecture 67 Door Unwrap Fix
Lecture 68 Door Normals and Unity Assembly
Lecture 69 Unity Wall Texturing
Lecture 70 Unity Floor Texturing
Section 11: Integrating Art
Lecture 71 New Box
Lecture 72 New Button
Lecture 73 New Wires
Lecture 74 New Doors
Lecture 75 New Walls
Lecture 76 New Floor and Ceiling
Lecture 77 Updating Level 2
Lecture 78 Portal Gun
Lecture 79 Project Cleanup
Lecture 80 Adjusting Wall and Floor Materials
Lecture 81 Materials for the Door
Lecture 82 Button and Cable Materials
Lecture 83 Portal Gun and Final Touches
Lecture 84 Challenge Time!
Section 12: Project Files and Source Code - Portals Unity Game
Lecture 85 Art Assets for Portals Game from Mammoth Interactive
Lecture 86 Source Code for Portals Game from Mammoth Interactive
Section 13: Unity
Lecture 87 Downloading and Installing Unity
Lecture 88 Starting Your Project
Lecture 89 Unity Interface - View the Game
Lecture 90 Unity Interface - Hierarchy and Game Objects
Lecture 91 Unity Interface - Project and Console
Section 14: Coding
Lecture 92 Intro to Coding
Lecture 93 The Basic Script
Lecture 94 Hello World
Lecture 95 Variables
Lecture 96 Access Modifiers
Lecture 97 Boolean Values
Lecture 98 Loops
Lecture 99 Checkpoint
Section 15: Input
Lecture 100 Input
Lecture 101 Player Parameters
Lecture 102 Player Movement
Lecture 103 Update vs. Fixed Update
Lecture 104 Player_s Input
Lecture 105 Third Person Character
Lecture 106 Camera Look
Lecture 107 Camera Move
Lecture 108 Checkpoint
Lecture 109 Cursor Lock Mode
Lecture 110 Mouse Look
Lecture 111 Animation Movement
Lecture 112 Strafing in the Animator
Lecture 113 Side Look
Lecture 114 Changing the Focal Point Side
Lecture 115 Focal Smoothness
Lecture 116 Vertical Look
Lecture 117 Rotation Point
Lecture 118 Camera Improvement
Lecture 119 Camera improvements
Section 16: Battle Arena
Lecture 120 Level Design Basics
Lecture 121 Center Zone
Lecture 122 Sniping Tower
Lecture 123 Reward Vs. Punishment
Lecture 124 Simple House
Lecture 125 Opening Door
Lecture 126 Raycasts
Lecture 127 Interacting with Doors
Lecture 128 Villa
Lecture 129 Terrains
Lecture 130 Creating an Interesting Terrain
Lecture 131 Grass
Lecture 132 Terrain Bounds
Lecture 133 Checkpoint
Lecture 134 Canvas
Lecture 135 Anchors and Pivots
Lecture 136 Text
Lecture 137 Updating Resources Text
Lecture 138 Tool Selection Interface
Lecture 139 Tool Switching
Lecture 140 Tool Selector Improvements
Lecture 141 Resource Objects
Lecture 142 Collection Cooldown
Lecture 143 Smooth Collection Animations
Lecture 144 Checkpoint
Lecture 145 Adding Obstacle Tools to List
Lecture 146 Obstacle Prefabs
Lecture 147 Cycling Between Obstacles
Lecture 148 Preserving the Obstacle Rotation
Lecture 149 Placing Obstacles in the Screen
Lecture 150 Using Resources
Lecture 151 Obstacles Transparency
Lecture 152 Checkpoint
Section 17: Weapons
Lecture 153 Weapon Base Class
Lecture 154 Inheritance
Lecture 155 Abstract Classes
Lecture 156 Item Box
Lecture 157 Awarding Ammunition
Lecture 158 Weapon Inventory
Lecture 159 Weapon Interface
Lecture 160 Selecting Weapons
Lecture 161 Checkpoint
Lecture 162 Player-Weapon Communication
Lecture 163 Shooting Logic
Lecture 164 Reloading Logic
Lecture 165 Reload Bars
Lecture 166 Adding New Weapons
Lecture 167 Shooting Raycasts
Lecture 168 Correct Shooting Rays
Lecture 169 Weapon Accuracy
Lecture 170 Destroying Obstacles
Lecture 171 Shotgun
Lecture 172 Checkpoint
Lecture 173 Improving the Aim Variation
Lecture 174 Sniper
Lecture 175 Zoom Interface
Lecture 176 Rocket Launcher
Lecture 177 Make The Rocket Fly
Lecture 178 Explosion
Lecture 179 Damaging Things
Lecture 180 Checkpoint
Section 18: Targets
Lecture 181 Static Enemy
Lecture 182 Flying Enemies
Lecture 183 Searching for a Player
Lecture 184 Chasing Logic
Lecture 185 Hitting the Player
Lecture 186 Destroying the Player
Lecture 187 Game Over Screen
Lecture 188 Reloading the Scene
Lecture 189 Reloading with the Scene Controller
Lecture 190 Checkpoint
Section 19: Multiplayer
Lecture 191 Networking Intro
Lecture 192 Player Prefab
Lecture 193 Spawning Adjustments
Lecture 194 Start Positions
Lecture 195 Syncing Player Positions
Lecture 196 Fixing Network Conflicts
Lecture 197 Syncing Animations
Lecture 198 Networked Obstacles
Lecture 199 Spawning Items
Lecture 200 Collecting Boxes
Lecture 201 Network Player Hit
Lecture 202 Network Player Destroy
Lecture 203 Obstacle and Resource Health
Lecture 204 Network Collecting Resources
Lecture 205 Syncing Rockets
Lecture 206 Checkpoint
Lecture 207 Syncing Explosions
Lecture 208 Checkpoint
Section 20: Introduction to Blender
Lecture 209 Download and Install Blender
Lecture 210 Setting Up Blender
Lecture 211 Camera Controls
Lecture 212 Emulated Numbpad Camera
Lecture 213 Basic Object Manipulation
Lecture 214 Frequently Used Tools
Lecture 215 Mirror Modifier
Section 21: Melee Weapons
Lecture 216 Pickaxe
Lecture 217 WoodCutter Axe
Lecture 218 Fireman's Axe
Lecture 219 Throwing Axe
Section 22: Deagle
Lecture 220 Placing Image Reference
Lecture 221 Deagle Basic Block (Keystroke)
Lecture 222 Deagle Trigger Guard (Keystrokes)
Lecture 223 Deagle Main Body Tweaks
Lecture 224 Deagle Back Grip
Lecture 225 Deagle Hammer
Lecture 226 Deagle Sights
Lecture 227 Deagle Profile
Lecture 228 Deagle Gun Barrel
Lecture 229 Deagle Hand Hold
Lecture 230 Deagle Trigger
Lecture 231 Deagle Materials
Section 23: Revolver
Lecture 232 Revolver Start
Lecture 233 Revolver Trigger Guard
Lecture 234 Revolver Sights
Lecture 235 Guard to Handle Fix
Lecture 236 Revolver Handle Basic
Lecture 237 Revolver Handle Fix
Lecture 238 Revolving Body Thinning
Lecture 239 Revolver Main Body Fixes
Lecture 240 Bullet Wheel
Lecture 241 Gun Mid Profile
Lecture 242 Revolver Front Sights
Lecture 243 Revolver Trigger Hammer
Lecture 244 Reolver Trigger
Lecture 245 Revolver Materials
Section 24: M40 Sniper
Lecture 246 M40 Reference
Lecture 247 Sniper Trigger
Lecture 248 Sniper Main Body
Lecture 249 Sniper Barrel
Lecture 250 Sniper Scope
Lecture 251 Sniper Scope Details
Lecture 252 Sniper Materials and Fix
Section 25: Rocket Launcher
Lecture 253 RPG Basic Block
Lecture 254 Rocket Sights
Lecture 255 Rocket Handles
Lecture 256 RPG Trigger
Lecture 257 RPG Materials
Lecture 258 Rocket Pieces
Section 26: AR Scar
Lecture 259 Scar Body
Lecture 260 Scar Railings
Lecture 261 Scar Barrel
Lecture 262 Scar Front Sights
Lecture 263 Scar Back Sights
Lecture 264 Scar Back Stock
Lecture 265 Scar Materials
Section 27: HK MP5
Lecture 266 MP5 Start
Lecture 267 Weapon Reorganization
Lecture 268 MP5 Main body
Lecture 269 MP5 Front Sights
Lecture 270 MP5 Front Sight (Part 2)
Lecture 271 MP5 Top Rails
Lecture 272 MP5 Back Sights
Lecture 273 MP5 Back Stock
Lecture 274 MP5 Materials and Finishing
Section 28: UMP
Lecture 275 MP5 to UMP
Lecture 276 Weapon Reshaping
Lecture 277 UMP Top Railing
Lecture 278 UMP Mid Body
Section 29: Battle Royale Basic Character
Lecture 279 Character Setup
Lecture 280 Character Head
Lecture 281 Character Body Base
Lecture 282 Character Legs
Lecture 283 Character Arms
Lecture 284 Flow Cleanups
Lecture 285 Characters Bones
Lecture 286 Setup For Textures
Lecture 287 Character UVing
Lecture 288 Texturing Setup
Lecture 289 Texture Painting
Section 30: Art and Sounds
Lecture 290 Art Intro
Lecture 291 Showing The New Level
Lecture 292 Checkpoint
Lecture 293 Changing Prefab Art
Lecture 294 Obstacle Art
Lecture 295 Particle Effects
Lecture 296 Rocket Sounds
Lecture 297 Interface Sounds
Lecture 298 2D vs 3D Sounds
Lecture 299 Weapons Sounds
Lecture 300 Shooting through the Network
Lecture 301 Network Authority for Audio
Lecture 302 Footstep Setup
Lecture 303 Networking Footstep Sounds
Lecture 304 Hit Sounds
Lecture 305 Checkpoint
Lecture 306 Integrating new Characters
Lecture 307 Animation Mask
Lecture 308 Animation Layering
Lecture 309 Integrating Top animations
Lecture 310 Checkpoint
Lecture 311 Adding Weapon Models
Lecture 312 Showing Models
Lecture 313 Syncing Animation Triggers
Lecture 314 Syncing Weapon Equip
Lecture 315 Initial Weapon Equip
Lecture 316 Checkpoint
Section 31: Energy State
Lecture 317 Energy State
Lecture 318 Script Control Of The Energy Ball
Lecture 319 Energy Spawning Logic
Lecture 320 Adjusting The Movement Speed
Lecture 321 Syncing The Energy Mode
Lecture 322 Server Screen
Lecture 323 Server Screen Integration
Lecture 324 Client Screen
Lecture 325 Allowing Client To Move
Lecture 326 Storm Manager
Lecture 327 Storm Visuals
Lecture 328 Storm Shrinking Logic
Lecture 329 Storm Damage
Lecture 330 Storm Details
Lecture 331 Checkpoint
Lecture 332 Storm Alert
Lecture 333 Minor Adjustments
Lecture 334 Spreading Weapons
Lecture 335 Checkpoint
Lecture 336 Player Adjustments
Lecture 337 Outside Terrain
Lecture 338 Post Processing
Lecture 339 Outside Lightning
Lecture 340 Custom Fonts
Lecture 341 Lock Tool Switching While Spawning
Lecture 342 Update Bounds
Lecture 343 Network Bullets
Lecture 344 Weapon Difficulty Adjustments
Lecture 345 Checkpoint
Section 32: Flat map
Lecture 346 New Train Setup
Lecture 347 Adding Mountains
Lecture 348 Adding Resources
Lecture 349 Checking the New Map
Lecture 350 Checkpoint
Lecture 351 Spreading Weapons
Lecture 352 Checkpoint
Lecture 353 Course Wrap Up
Section 33: Assets
Lecture 354 Assets
Section 34: Sketch
Lecture 355 Course Intro and Sketch Tools
Lecture 356 Sketch Files - Sketch Tools
Lecture 357 Sketch Basics and Online Resources
Lecture 358 Plug-ins and Desigining your First Mobile app
Lecture 359 Your First Mobile App Continued
Lecture 360 Sketch Files - Your First Mobile App
Lecture 361 Shortcuts and Extra tips
Lecture 362 Sketch Files - Shortcuts by Mammoth Interactive
Section 35: Learn to Code in HTML
Lecture 363 Intro to HTML
Lecture 364 Writing our first HTML
Lecture 365 Intro to Lists and Comments
Lecture 366 Nested Lists
Lecture 367 Loading Images
Lecture 368 Loading Images in Lists
Lecture 369 Links
Lecture 370 Images as Link
Lecture 371 Mailto Link
Lecture 372 Div Element
Section 36: Learn to Code in CSS
Lecture 373 Introduction
Lecture 374 Introducing the Box Model
Lecture 375 Writing our First CSS
Lecture 376 More CSS Examples
Lecture 377 Inheritance
Lecture 378 More on Type Selectors
Lecture 379 Getting Direct Descendents
Lecture 380 Class Intro
Lecture 381 Multiple Classes
Lecture 382 id Intro
Lecture 383 CSS Specificity
Lecture 384 Selecting Multiple Pseudo Classes and Sibling Matching
Lecture 385 Styling Recipe Page
Lecture 386 Loading External Stylesheet
Section 37: D3.js
Lecture 387 Introduction to Course and D3
Lecture 388 Source Code
Lecture 389 Handling Data and Your First Project
Lecture 390 Source code
Lecture 391 Continuing your First Project
Lecture 392 Understanding Scale
Lecture 393 Source Code
Lecture 394 Complex charts, Animations and Interactivity
Lecture 395 Source Code
Section 38: Introduction to PyCharm
Lecture 396 Downloading and Installing Pycharm and Python
Lecture 397 Support for Python Problems or Questions
Lecture 398 Exploring Pycharm
Lecture 399 Learning Python with Mammoth Interactive
Section 39: Python Language Basics
Lecture 400 Intro to Variables
Lecture 401 Variables Operations and Conversions
Lecture 402 Collection Types
Lecture 403 Collections Operations
Lecture 404 Control Flow If Statements
Lecture 405 While and For Loops
Lecture 406 Functions
Lecture 407 Classes and Objects
Section 40: Flask
Lecture 408 Setting Up and Basic Flask
Lecture 409 Setting up Terminals on Windows 7 and Mac
Lecture 410 Terminal basic commands and symbols
Lecture 411 Source Code - Setting up Flask
Lecture 412 Source Code - Basic Flask HTML & CSS
Lecture 413 Basic Flask Database
Lecture 414 Source Code - Basic Flask Database
Lecture 415 Flask Session and Resources
Lecture 416 Source Code - Flask Session
Lecture 417 Flask Digital Ocean
Lecture 418 Flask Digital Ocean Continued
Section 41: Xcode Fundamentals
Lecture 419 Intro and Demo
Lecture 420 General Interface
Lecture 421 Files System
Lecture 422 ViewController
Lecture 423 Storyboard File
Lecture 424 Connecting Outlets and Actions
Lecture 425 Running an Application
Lecture 426 Debugging an Application
Lecture 427 Source Code and Art Assets
Section 42: Swift 4 Language Basics
Lecture 428 Language Basics Topics List
Section 43: Variable and Constants
Lecture 429 Learning Goals
Lecture 430 Intro to Variables and Constants
Lecture 431 Primitive types
Lecture 432 Strings
Lecture 433 Nil Values
Lecture 434 Tuples
Lecture 435 Type Conversions
Lecture 436 Assignment Operators
Lecture 437 Conditional Operators
Lecture 438 Variables and Constants Text.playground
Section 44: Collection Types
Lecture 439 Topics List and Learning Objectives
Lecture 440 Intro to Collection Types
Lecture 441 Creating Arrays
Lecture 442 Common Array Operations
Lecture 443 Multidimensional Arrays
Lecture 444 Ranges
Lecture 445 Collection Types Text.playground
Section 45: Control flow
Lecture 446 Topics List and Learning Objectives
Lecture 447 Intro to If and Else Statements
Lecture 448 Else If Statements
Lecture 449 Multiple Simultaneous Tests
Lecture 450 Intro To Switch Statements
Lecture 451 Advanced Switch Statement Techniques
Lecture 452 Testing for Nil Values
Lecture 453 Intro to While Loops
Lecture 454 Intro to for…in Loops
Lecture 455 Intro to For…In Loops (Cont'd)
Lecture 456 Complex Loops and Loop Control statements
Lecture 457 Control Flow Text.playground
Section 46: Functions
Lecture 458 Intro to Functions
Lecture 459 Function Parameters
Lecture 460 Return Statements
Lecture 461 Parameter Variations - Argument Labels
Lecture 462 Parameter Variations - Default Values
Lecture 463 Parameters Variations - InOut Parameters
Lecture 464 Parameter Variations - Variadic Parameters
Lecture 465 Returning Multiple Values Simultaneously
Lecture 466 Functions Text.playground
Section 47: Classes, Struct and Enums
Lecture 467 Topics List and Learning Objectives
Lecture 468 Intro to Classes
Lecture 469 Properties as fields - Add to Class Implementation
Lecture 470 Custom Getters and Setters
Lecture 471 Calculated Properties
Lecture 472 Variable Scope and Self
Lecture 473 Lazy and Static Variables
Lecture 474 Behaviour as Instance Methods and Class type Methods
Lecture 475 Behaviour and Instance Methods
Lecture 476 Class Type Methods
Lecture 477 Class Instances as Field Variables
Lecture 478 Inheritance, Subclassing and SuperClassing
Lecture 479 Overriding Initializers
Lecture 480 Overriding Properties
Lecture 481 Overriding Methods
Lecture 482 Structs Overview
Lecture 483 Enumerations
Lecture 484 Comparisons between Classes, Structs and Enums
Lecture 485 Classes, Structs, Enums Text.playground
Section 48: Practical MacOS BootCamps
Lecture 486 Introduction and UI Elements
Lecture 487 Calculator Setup and Tax Calculator
Lecture 488 Calculate Tax And Tip - Mammoth Interactive Source Code
Lecture 489 Tip Calculator and View Controller
Lecture 490 View Controller - Mammoth Interactive Source Code
Lecture 491 Constraints
Lecture 492 Constraints - Mammoth Interactive Source Code
Lecture 493 Constraints Code
Lecture 494 Refactor
Lecture 495 Refactor - Mammoth Interactive Source Code
Lecture 496 MacOsElements - Mammoth Interactive Source Code
Section 49: Data Mining With Python
Lecture 497 Data Wrangling and Section 1
Lecture 498 Project Files - Data Mining with Mammoth Interactive
Lecture 499 Project Files - Data Wrangling with Mammoth Interactive
Lecture 500 Data Mining Fundamentals
Lecture 501 Project Files - Data Mining fundamentals with Mammoth Interactive
Lecture 502 Framework Explained, Taming Big Bank with Data
Lecture 503 Project Files - Frameworks with Mammoth Interactive
Lecture 504 Mining and Storing Data
Lecture 505 Project Files - Mining and Storing with Mammoth Interactive
Lecture 506 NLP (Natural Language Processing)
Lecture 507 Project Files - NLP with Mammoth Interactive
Lecture 508 Summary Challenge
Lecture 509 Conclusion Files - Mammoth Interactive
Section 50: Code with C#
Lecture 510 Introduction to Course and Types
Lecture 511 Operator, Classes , and Additional Types
Lecture 512 Statements & Loops
Lecture 513 Arrays, Lists, and Strings
Lecture 514 Files, Directories, and Debugs
Lecture 515 Source code
Section 51: Learn to Code with R
Lecture 516 Intro to R
Lecture 517 Control Flow and Core Concepts
Lecture 518 Matrices, Dataframes, Lists and Data Manipulation
Lecture 519 GGplot and Intro to Machine learning
Lecture 520 Conclusion
Lecture 521 Source Code
Section 52: Advanced R
Lecture 522 Course Overview and Data Setup
Lecture 523 Source Code - Setting Up Data - Mammoth Interactive
Lecture 524 Functions in R
Lecture 525 Source Code - Functions - Mammoth Interactive
Lecture 526 Regression Model
Lecture 527 Source Code - Regression Models - Mammoth Interactive
Lecture 528 Regression Models Continued and Classification Models
Lecture 529 Source Code - Classification Models - Mammoth Interactive
Lecture 530 Classification Models Continued, RMark Down and Excel
Lecture 531 Source Code - RMarkDown And Excel - Mammoth Interactive
Lecture 532 Datasets - Mammoth Interactive
Section 53: Learn to Code with Java
Lecture 533 Introduction and setting up Android Studio
Lecture 534 Introduction - Encryption Source Code
Lecture 535 Setting up Continued
Lecture 536 Java Programming Fundamentals
Lecture 537 Source Code - Java Programming Fundamentals
Lecture 538 Additional Java fundamentals
Lecture 539 Source Code - Additional fundamentals
Lecture 540 Classes
Lecture 541 Source Code - Classes
Lecture 542 Please rate this course
Lecture 543 Bonus Lecture - Mammoth Interactive Deals
Anyone who wants their start at making 3D video games.,People that want to create their own Battle Royale.,Anyone who wants to learn game development.,Beginners who want to learn how to use Blender.,This course assumes you know a little about Unity®.