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    SpicyMags.xyz

    Learn To Build Some Shooter Games With Unity® And Blender!

    Posted By: ELK1nG
    Learn To Build Some Shooter Games With Unity® And Blender!

    Learn To Build Some Shooter Games With Unity® And Blender!
    Last updated 12/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 81.94 GB | Duration: 123h 34m

    Do you love Battle Royale games? How about developing your own? Let's build your first 3 games from scratch.

    What you'll learn
    Build a 3D Adventure game in Unity® from scratch.
    Create your own unique Battle Royale system.
    Navigate the Unity® editor.
    Design large environments for your character to explore in.
    Build video game levels.
    Create your own materials.
    Build 3D models for the game in Blender.
    Integrate the art from Blender into Unity®.
    Learn the basics of animation.
    Requirements
    Unity® and Blender are free to download. Please download and install Unity® and Blender before purchasing this course
    This course was recorded on a Mac computer, but you can use Unity® and Blender on a PC.
    Description
    "Instructor is very knowledgeable with Unity. Very interesting concepts are presented."- Tom L.Create two awesome Shooter Games with Blender and Unity®Do you love Battle Royale games? Do you want to give your own spin at the genre? Do you want to develop your own 1st person shooter? Then this is the perfect course for you!Learn how to create a full 3D environment as well as Create and Animate characters to wield weapons and run a muck as they try to survive your own Battle Royale!A wildly successful Kickstarter funded this courseIn this course, you learn how to build your own Battle Royale and a Portal-like Game with Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. ​We teach you the fundamentals of designing, coding, and modeling a 3D game.First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.Why Unity®?Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®.Why Blender?Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too!Let's get started!Also, Now Included in these bundled Course are Bonus courses of other Related Topics, such as C# and Java! You get more content at a great price!We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.Enroll now to join the Mammoth community!

    Overview

    Section 1: Gameplay - Portals Game

    Lecture 1 Gameplay

    Section 2: Introduction to Unity

    Lecture 2 Downloading Unity

    Lecture 3 Unity Editor

    Lecture 4 Hello World

    Lecture 5 Variables

    Lecture 6 Methods

    Lecture 7 Loops

    Lecture 8 Positioning

    Section 3: First Person, Boxes

    Lecture 9 Enabling first person mode

    Lecture 10 Adding a Box

    Lecture 11 Clicking Logic

    Lecture 12 Raycasts

    Lecture 13 Grabbing Class

    Lecture 14 Moving the Box

    Lecture 15 Adjustments and Prefabs

    Section 4: Buttons and Doors

    Lecture 16 Designing a button

    Lecture 17 Trigger colliders

    Lecture 18 Pressure identification

    Lecture 19 Button Animation

    Lecture 20 Button Color

    Lecture 21 Designing the Door

    Lecture 22 Opening The Door

    Lecture 23 Connecting the Button and the Door

    Lecture 24 Orb

    Section 5: Portals

    Lecture 25 Portal Areas

    Lecture 26 Getting the hit points

    Lecture 27 Spawning Portals

    Lecture 28 Normals

    Lecture 29 Teleporting

    Lecture 30 Adjusting teleporting angles

    Lecture 31 Portal Rendering

    Section 6: Interface and Level Management

    Lecture 32 Game Interface

    Lecture 33 Menu Scene

    Lecture 34 Starting Level 2

    Lecture 35 Finishing Level 2

    Lecture 36 Level Flow

    Section 7: Introduction to Blender

    Lecture 37 Setting Up Blender

    Lecture 38 Camera Controls

    Lecture 39 Emulated Numbpad Camera

    Lecture 40 Basic Object Manipulation

    Lecture 41 Frequently Used Tools

    Lecture 42 Mirror Modifier

    Section 8: Portal Gun

    Lecture 43 Gun

    Lecture 44 Gun Unwrap

    Lecture 45 Portal Gun Base Colors

    Lecture 46 Portal Gun UV Saving

    Lecture 47 Portal Gun Texturing

    Lecture 48 Gun Texturing Continued

    Section 9: Props and Pieces

    Lecture 49 Button

    Lecture 50 Button UV

    Lecture 51 Button Texturing

    Lecture 52 Button Crazybump

    Lecture 53 Cables

    Lecture 54 Cables Texturing

    Lecture 55 Cables Crazybump

    Lecture 56 Simple Block

    Section 10: Scene Pieces

    Lecture 57 Walls

    Lecture 58 Walls and Floors UV

    Lecture 59 Walls and Floors Export

    Lecture 60 Floor and Wall Norm Spec map

    Lecture 61 Floor Texturing

    Lecture 62 Wall Texturing

    Lecture 63 Doors

    Lecture 64 Door UV Wrap

    Lecture 65 Door Export

    Lecture 66 Door Textured

    Lecture 67 Door Unwrap Fix

    Lecture 68 Door Normals and Unity Assembly

    Lecture 69 Unity Wall Texturing

    Lecture 70 Unity Floor Texturing

    Section 11: Integrating Art

    Lecture 71 New Box

    Lecture 72 New Button

    Lecture 73 New Wires

    Lecture 74 New Doors

    Lecture 75 New Walls

    Lecture 76 New Floor and Ceiling

    Lecture 77 Updating Level 2

    Lecture 78 Portal Gun

    Lecture 79 Project Cleanup

    Lecture 80 Adjusting Wall and Floor Materials

    Lecture 81 Materials for the Door

    Lecture 82 Button and Cable Materials

    Lecture 83 Portal Gun and Final Touches

    Lecture 84 Challenge Time!

    Section 12: Project Files and Source Code - Portals Unity Game

    Lecture 85 Art Assets for Portals Game from Mammoth Interactive

    Lecture 86 Source Code for Portals Game from Mammoth Interactive

    Section 13: Unity

    Lecture 87 Downloading and Installing Unity

    Lecture 88 Starting Your Project

    Lecture 89 Unity Interface - View the Game

    Lecture 90 Unity Interface - Hierarchy and Game Objects

    Lecture 91 Unity Interface - Project and Console

    Section 14: Coding

    Lecture 92 Intro to Coding

    Lecture 93 The Basic Script

    Lecture 94 Hello World

    Lecture 95 Variables

    Lecture 96 Access Modifiers

    Lecture 97 Boolean Values

    Lecture 98 Loops

    Lecture 99 Checkpoint

    Section 15: Input

    Lecture 100 Input

    Lecture 101 Player Parameters

    Lecture 102 Player Movement

    Lecture 103 Update vs. Fixed Update

    Lecture 104 Player_s Input

    Lecture 105 Third Person Character

    Lecture 106 Camera Look

    Lecture 107 Camera Move

    Lecture 108 Checkpoint

    Lecture 109 Cursor Lock Mode

    Lecture 110 Mouse Look

    Lecture 111 Animation Movement

    Lecture 112 Strafing in the Animator

    Lecture 113 Side Look

    Lecture 114 Changing the Focal Point Side

    Lecture 115 Focal Smoothness

    Lecture 116 Vertical Look

    Lecture 117 Rotation Point

    Lecture 118 Camera Improvement

    Lecture 119 Camera improvements

    Section 16: Battle Arena

    Lecture 120 Level Design Basics

    Lecture 121 Center Zone

    Lecture 122 Sniping Tower

    Lecture 123 Reward Vs. Punishment

    Lecture 124 Simple House

    Lecture 125 Opening Door

    Lecture 126 Raycasts

    Lecture 127 Interacting with Doors

    Lecture 128 Villa

    Lecture 129 Terrains

    Lecture 130 Creating an Interesting Terrain

    Lecture 131 Grass

    Lecture 132 Terrain Bounds

    Lecture 133 Checkpoint

    Lecture 134 Canvas

    Lecture 135 Anchors and Pivots

    Lecture 136 Text

    Lecture 137 Updating Resources Text

    Lecture 138 Tool Selection Interface

    Lecture 139 Tool Switching

    Lecture 140 Tool Selector Improvements

    Lecture 141 Resource Objects

    Lecture 142 Collection Cooldown

    Lecture 143 Smooth Collection Animations

    Lecture 144 Checkpoint

    Lecture 145 Adding Obstacle Tools to List

    Lecture 146 Obstacle Prefabs

    Lecture 147 Cycling Between Obstacles

    Lecture 148 Preserving the Obstacle Rotation

    Lecture 149 Placing Obstacles in the Screen

    Lecture 150 Using Resources

    Lecture 151 Obstacles Transparency

    Lecture 152 Checkpoint

    Section 17: Weapons

    Lecture 153 Weapon Base Class

    Lecture 154 Inheritance

    Lecture 155 Abstract Classes

    Lecture 156 Item Box

    Lecture 157 Awarding Ammunition

    Lecture 158 Weapon Inventory

    Lecture 159 Weapon Interface

    Lecture 160 Selecting Weapons

    Lecture 161 Checkpoint

    Lecture 162 Player-Weapon Communication

    Lecture 163 Shooting Logic

    Lecture 164 Reloading Logic

    Lecture 165 Reload Bars

    Lecture 166 Adding New Weapons

    Lecture 167 Shooting Raycasts

    Lecture 168 Correct Shooting Rays

    Lecture 169 Weapon Accuracy

    Lecture 170 Destroying Obstacles

    Lecture 171 Shotgun

    Lecture 172 Checkpoint

    Lecture 173 Improving the Aim Variation

    Lecture 174 Sniper

    Lecture 175 Zoom Interface

    Lecture 176 Rocket Launcher

    Lecture 177 Make The Rocket Fly

    Lecture 178 Explosion

    Lecture 179 Damaging Things

    Lecture 180 Checkpoint

    Section 18: Targets

    Lecture 181 Static Enemy

    Lecture 182 Flying Enemies

    Lecture 183 Searching for a Player

    Lecture 184 Chasing Logic

    Lecture 185 Hitting the Player

    Lecture 186 Destroying the Player

    Lecture 187 Game Over Screen

    Lecture 188 Reloading the Scene

    Lecture 189 Reloading with the Scene Controller

    Lecture 190 Checkpoint

    Section 19: Multiplayer

    Lecture 191 Networking Intro

    Lecture 192 Player Prefab

    Lecture 193 Spawning Adjustments

    Lecture 194 Start Positions

    Lecture 195 Syncing Player Positions

    Lecture 196 Fixing Network Conflicts

    Lecture 197 Syncing Animations

    Lecture 198 Networked Obstacles

    Lecture 199 Spawning Items

    Lecture 200 Collecting Boxes

    Lecture 201 Network Player Hit

    Lecture 202 Network Player Destroy

    Lecture 203 Obstacle and Resource Health

    Lecture 204 Network Collecting Resources

    Lecture 205 Syncing Rockets

    Lecture 206 Checkpoint

    Lecture 207 Syncing Explosions

    Lecture 208 Checkpoint

    Section 20: Introduction to Blender

    Lecture 209 Download and Install Blender

    Lecture 210 Setting Up Blender

    Lecture 211 Camera Controls

    Lecture 212 Emulated Numbpad Camera

    Lecture 213 Basic Object Manipulation

    Lecture 214 Frequently Used Tools

    Lecture 215 Mirror Modifier

    Section 21: Melee Weapons

    Lecture 216 Pickaxe

    Lecture 217 WoodCutter Axe

    Lecture 218 Fireman's Axe

    Lecture 219 Throwing Axe

    Section 22: Deagle

    Lecture 220 Placing Image Reference

    Lecture 221 Deagle Basic Block (Keystroke)

    Lecture 222 Deagle Trigger Guard (Keystrokes)

    Lecture 223 Deagle Main Body Tweaks

    Lecture 224 Deagle Back Grip

    Lecture 225 Deagle Hammer

    Lecture 226 Deagle Sights

    Lecture 227 Deagle Profile

    Lecture 228 Deagle Gun Barrel

    Lecture 229 Deagle Hand Hold

    Lecture 230 Deagle Trigger

    Lecture 231 Deagle Materials

    Section 23: Revolver

    Lecture 232 Revolver Start

    Lecture 233 Revolver Trigger Guard

    Lecture 234 Revolver Sights

    Lecture 235 Guard to Handle Fix

    Lecture 236 Revolver Handle Basic

    Lecture 237 Revolver Handle Fix

    Lecture 238 Revolving Body Thinning

    Lecture 239 Revolver Main Body Fixes

    Lecture 240 Bullet Wheel

    Lecture 241 Gun Mid Profile

    Lecture 242 Revolver Front Sights

    Lecture 243 Revolver Trigger Hammer

    Lecture 244 Reolver Trigger

    Lecture 245 Revolver Materials

    Section 24: M40 Sniper

    Lecture 246 M40 Reference

    Lecture 247 Sniper Trigger

    Lecture 248 Sniper Main Body

    Lecture 249 Sniper Barrel

    Lecture 250 Sniper Scope

    Lecture 251 Sniper Scope Details

    Lecture 252 Sniper Materials and Fix

    Section 25: Rocket Launcher

    Lecture 253 RPG Basic Block

    Lecture 254 Rocket Sights

    Lecture 255 Rocket Handles

    Lecture 256 RPG Trigger

    Lecture 257 RPG Materials

    Lecture 258 Rocket Pieces

    Section 26: AR Scar

    Lecture 259 Scar Body

    Lecture 260 Scar Railings

    Lecture 261 Scar Barrel

    Lecture 262 Scar Front Sights

    Lecture 263 Scar Back Sights

    Lecture 264 Scar Back Stock

    Lecture 265 Scar Materials

    Section 27: HK MP5

    Lecture 266 MP5 Start

    Lecture 267 Weapon Reorganization

    Lecture 268 MP5 Main body

    Lecture 269 MP5 Front Sights

    Lecture 270 MP5 Front Sight (Part 2)

    Lecture 271 MP5 Top Rails

    Lecture 272 MP5 Back Sights

    Lecture 273 MP5 Back Stock

    Lecture 274 MP5 Materials and Finishing

    Section 28: UMP

    Lecture 275 MP5 to UMP

    Lecture 276 Weapon Reshaping

    Lecture 277 UMP Top Railing

    Lecture 278 UMP Mid Body

    Section 29: Battle Royale Basic Character

    Lecture 279 Character Setup

    Lecture 280 Character Head

    Lecture 281 Character Body Base

    Lecture 282 Character Legs

    Lecture 283 Character Arms

    Lecture 284 Flow Cleanups

    Lecture 285 Characters Bones

    Lecture 286 Setup For Textures

    Lecture 287 Character UVing

    Lecture 288 Texturing Setup

    Lecture 289 Texture Painting

    Section 30: Art and Sounds

    Lecture 290 Art Intro

    Lecture 291 Showing The New Level

    Lecture 292 Checkpoint

    Lecture 293 Changing Prefab Art

    Lecture 294 Obstacle Art

    Lecture 295 Particle Effects

    Lecture 296 Rocket Sounds

    Lecture 297 Interface Sounds

    Lecture 298 2D vs 3D Sounds

    Lecture 299 Weapons Sounds

    Lecture 300 Shooting through the Network

    Lecture 301 Network Authority for Audio

    Lecture 302 Footstep Setup

    Lecture 303 Networking Footstep Sounds

    Lecture 304 Hit Sounds

    Lecture 305 Checkpoint

    Lecture 306 Integrating new Characters

    Lecture 307 Animation Mask

    Lecture 308 Animation Layering

    Lecture 309 Integrating Top animations

    Lecture 310 Checkpoint

    Lecture 311 Adding Weapon Models

    Lecture 312 Showing Models

    Lecture 313 Syncing Animation Triggers

    Lecture 314 Syncing Weapon Equip

    Lecture 315 Initial Weapon Equip

    Lecture 316 Checkpoint

    Section 31: Energy State

    Lecture 317 Energy State

    Lecture 318 Script Control Of The Energy Ball

    Lecture 319 Energy Spawning Logic

    Lecture 320 Adjusting The Movement Speed

    Lecture 321 Syncing The Energy Mode

    Lecture 322 Server Screen

    Lecture 323 Server Screen Integration

    Lecture 324 Client Screen

    Lecture 325 Allowing Client To Move

    Lecture 326 Storm Manager

    Lecture 327 Storm Visuals

    Lecture 328 Storm Shrinking Logic

    Lecture 329 Storm Damage

    Lecture 330 Storm Details

    Lecture 331 Checkpoint

    Lecture 332 Storm Alert

    Lecture 333 Minor Adjustments

    Lecture 334 Spreading Weapons

    Lecture 335 Checkpoint

    Lecture 336 Player Adjustments

    Lecture 337 Outside Terrain

    Lecture 338 Post Processing

    Lecture 339 Outside Lightning

    Lecture 340 Custom Fonts

    Lecture 341 Lock Tool Switching While Spawning

    Lecture 342 Update Bounds

    Lecture 343 Network Bullets

    Lecture 344 Weapon Difficulty Adjustments

    Lecture 345 Checkpoint

    Section 32: Flat map

    Lecture 346 New Train Setup

    Lecture 347 Adding Mountains

    Lecture 348 Adding Resources

    Lecture 349 Checking the New Map

    Lecture 350 Checkpoint

    Lecture 351 Spreading Weapons

    Lecture 352 Checkpoint

    Lecture 353 Course Wrap Up

    Section 33: Assets

    Lecture 354 Assets

    Section 34: Sketch

    Lecture 355 Course Intro and Sketch Tools

    Lecture 356 Sketch Files - Sketch Tools

    Lecture 357 Sketch Basics and Online Resources

    Lecture 358 Plug-ins and Desigining your First Mobile app

    Lecture 359 Your First Mobile App Continued

    Lecture 360 Sketch Files - Your First Mobile App

    Lecture 361 Shortcuts and Extra tips

    Lecture 362 Sketch Files - Shortcuts by Mammoth Interactive

    Section 35: Learn to Code in HTML

    Lecture 363 Intro to HTML

    Lecture 364 Writing our first HTML

    Lecture 365 Intro to Lists and Comments

    Lecture 366 Nested Lists

    Lecture 367 Loading Images

    Lecture 368 Loading Images in Lists

    Lecture 369 Links

    Lecture 370 Images as Link

    Lecture 371 Mailto Link

    Lecture 372 Div Element

    Section 36: Learn to Code in CSS

    Lecture 373 Introduction

    Lecture 374 Introducing the Box Model

    Lecture 375 Writing our First CSS

    Lecture 376 More CSS Examples

    Lecture 377 Inheritance

    Lecture 378 More on Type Selectors

    Lecture 379 Getting Direct Descendents

    Lecture 380 Class Intro

    Lecture 381 Multiple Classes

    Lecture 382 id Intro

    Lecture 383 CSS Specificity

    Lecture 384 Selecting Multiple Pseudo Classes and Sibling Matching

    Lecture 385 Styling Recipe Page

    Lecture 386 Loading External Stylesheet

    Section 37: D3.js

    Lecture 387 Introduction to Course and D3

    Lecture 388 Source Code

    Lecture 389 Handling Data and Your First Project

    Lecture 390 Source code

    Lecture 391 Continuing your First Project

    Lecture 392 Understanding Scale

    Lecture 393 Source Code

    Lecture 394 Complex charts, Animations and Interactivity

    Lecture 395 Source Code

    Section 38: Introduction to PyCharm

    Lecture 396 Downloading and Installing Pycharm and Python

    Lecture 397 Support for Python Problems or Questions

    Lecture 398 Exploring Pycharm

    Lecture 399 Learning Python with Mammoth Interactive

    Section 39: Python Language Basics

    Lecture 400 Intro to Variables

    Lecture 401 Variables Operations and Conversions

    Lecture 402 Collection Types

    Lecture 403 Collections Operations

    Lecture 404 Control Flow If Statements

    Lecture 405 While and For Loops

    Lecture 406 Functions

    Lecture 407 Classes and Objects

    Section 40: Flask

    Lecture 408 Setting Up and Basic Flask

    Lecture 409 Setting up Terminals on Windows 7 and Mac

    Lecture 410 Terminal basic commands and symbols

    Lecture 411 Source Code - Setting up Flask

    Lecture 412 Source Code - Basic Flask HTML & CSS

    Lecture 413 Basic Flask Database

    Lecture 414 Source Code - Basic Flask Database

    Lecture 415 Flask Session and Resources

    Lecture 416 Source Code - Flask Session

    Lecture 417 Flask Digital Ocean

    Lecture 418 Flask Digital Ocean Continued

    Section 41: Xcode Fundamentals

    Lecture 419 Intro and Demo

    Lecture 420 General Interface

    Lecture 421 Files System

    Lecture 422 ViewController

    Lecture 423 Storyboard File

    Lecture 424 Connecting Outlets and Actions

    Lecture 425 Running an Application

    Lecture 426 Debugging an Application

    Lecture 427 Source Code and Art Assets

    Section 42: Swift 4 Language Basics

    Lecture 428 Language Basics Topics List

    Section 43: Variable and Constants

    Lecture 429 Learning Goals

    Lecture 430 Intro to Variables and Constants

    Lecture 431 Primitive types

    Lecture 432 Strings

    Lecture 433 Nil Values

    Lecture 434 Tuples

    Lecture 435 Type Conversions

    Lecture 436 Assignment Operators

    Lecture 437 Conditional Operators

    Lecture 438 Variables and Constants Text.playground

    Section 44: Collection Types

    Lecture 439 Topics List and Learning Objectives

    Lecture 440 Intro to Collection Types

    Lecture 441 Creating Arrays

    Lecture 442 Common Array Operations

    Lecture 443 Multidimensional Arrays

    Lecture 444 Ranges

    Lecture 445 Collection Types Text.playground

    Section 45: Control flow

    Lecture 446 Topics List and Learning Objectives

    Lecture 447 Intro to If and Else Statements

    Lecture 448 Else If Statements

    Lecture 449 Multiple Simultaneous Tests

    Lecture 450 Intro To Switch Statements

    Lecture 451 Advanced Switch Statement Techniques

    Lecture 452 Testing for Nil Values

    Lecture 453 Intro to While Loops

    Lecture 454 Intro to for…in Loops

    Lecture 455 Intro to For…In Loops (Cont'd)

    Lecture 456 Complex Loops and Loop Control statements

    Lecture 457 Control Flow Text.playground

    Section 46: Functions

    Lecture 458 Intro to Functions

    Lecture 459 Function Parameters

    Lecture 460 Return Statements

    Lecture 461 Parameter Variations - Argument Labels

    Lecture 462 Parameter Variations - Default Values

    Lecture 463 Parameters Variations - InOut Parameters

    Lecture 464 Parameter Variations - Variadic Parameters

    Lecture 465 Returning Multiple Values Simultaneously

    Lecture 466 Functions Text.playground

    Section 47: Classes, Struct and Enums

    Lecture 467 Topics List and Learning Objectives

    Lecture 468 Intro to Classes

    Lecture 469 Properties as fields - Add to Class Implementation

    Lecture 470 Custom Getters and Setters

    Lecture 471 Calculated Properties

    Lecture 472 Variable Scope and Self

    Lecture 473 Lazy and Static Variables

    Lecture 474 Behaviour as Instance Methods and Class type Methods

    Lecture 475 Behaviour and Instance Methods

    Lecture 476 Class Type Methods

    Lecture 477 Class Instances as Field Variables

    Lecture 478 Inheritance, Subclassing and SuperClassing

    Lecture 479 Overriding Initializers

    Lecture 480 Overriding Properties

    Lecture 481 Overriding Methods

    Lecture 482 Structs Overview

    Lecture 483 Enumerations

    Lecture 484 Comparisons between Classes, Structs and Enums

    Lecture 485 Classes, Structs, Enums Text.playground

    Section 48: Practical MacOS BootCamps

    Lecture 486 Introduction and UI Elements

    Lecture 487 Calculator Setup and Tax Calculator

    Lecture 488 Calculate Tax And Tip - Mammoth Interactive Source Code

    Lecture 489 Tip Calculator and View Controller

    Lecture 490 View Controller - Mammoth Interactive Source Code

    Lecture 491 Constraints

    Lecture 492 Constraints - Mammoth Interactive Source Code

    Lecture 493 Constraints Code

    Lecture 494 Refactor

    Lecture 495 Refactor - Mammoth Interactive Source Code

    Lecture 496 MacOsElements - Mammoth Interactive Source Code

    Section 49: Data Mining With Python

    Lecture 497 Data Wrangling and Section 1

    Lecture 498 Project Files - Data Mining with Mammoth Interactive

    Lecture 499 Project Files - Data Wrangling with Mammoth Interactive

    Lecture 500 Data Mining Fundamentals

    Lecture 501 Project Files - Data Mining fundamentals with Mammoth Interactive

    Lecture 502 Framework Explained, Taming Big Bank with Data

    Lecture 503 Project Files - Frameworks with Mammoth Interactive

    Lecture 504 Mining and Storing Data

    Lecture 505 Project Files - Mining and Storing with Mammoth Interactive

    Lecture 506 NLP (Natural Language Processing)

    Lecture 507 Project Files - NLP with Mammoth Interactive

    Lecture 508 Summary Challenge

    Lecture 509 Conclusion Files - Mammoth Interactive

    Section 50: Code with C#

    Lecture 510 Introduction to Course and Types

    Lecture 511 Operator, Classes , and Additional Types

    Lecture 512 Statements & Loops

    Lecture 513 Arrays, Lists, and Strings

    Lecture 514 Files, Directories, and Debugs

    Lecture 515 Source code

    Section 51: Learn to Code with R

    Lecture 516 Intro to R

    Lecture 517 Control Flow and Core Concepts

    Lecture 518 Matrices, Dataframes, Lists and Data Manipulation

    Lecture 519 GGplot and Intro to Machine learning

    Lecture 520 Conclusion

    Lecture 521 Source Code

    Section 52: Advanced R

    Lecture 522 Course Overview and Data Setup

    Lecture 523 Source Code - Setting Up Data - Mammoth Interactive

    Lecture 524 Functions in R

    Lecture 525 Source Code - Functions - Mammoth Interactive

    Lecture 526 Regression Model

    Lecture 527 Source Code - Regression Models - Mammoth Interactive

    Lecture 528 Regression Models Continued and Classification Models

    Lecture 529 Source Code - Classification Models - Mammoth Interactive

    Lecture 530 Classification Models Continued, RMark Down and Excel

    Lecture 531 Source Code - RMarkDown And Excel - Mammoth Interactive

    Lecture 532 Datasets - Mammoth Interactive

    Section 53: Learn to Code with Java

    Lecture 533 Introduction and setting up Android Studio

    Lecture 534 Introduction - Encryption Source Code

    Lecture 535 Setting up Continued

    Lecture 536 Java Programming Fundamentals

    Lecture 537 Source Code - Java Programming Fundamentals

    Lecture 538 Additional Java fundamentals

    Lecture 539 Source Code - Additional fundamentals

    Lecture 540 Classes

    Lecture 541 Source Code - Classes

    Lecture 542 Please rate this course

    Lecture 543 Bonus Lecture - Mammoth Interactive Deals

    Anyone who wants their start at making 3D video games.,People that want to create their own Battle Royale.,Anyone who wants to learn game development.,Beginners who want to learn how to use Blender.,This course assumes you know a little about Unity®.