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    Learn To Build A 3D Puzzle Game With Unity

    Posted By: ELK1nG
    Learn To Build A 3D Puzzle Game With Unity

    Learn To Build A 3D Puzzle Game With Unity
    Last updated 9/2016
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 3.05 GB | Duration: 5h 13m

    Explore the process of building a complete 3D puzzle game inside of Unity - from start to finish!

    What you'll learn
    Lean to build a 3D puzzle game inside of the Unity engine
    Lean to import meshes, textures, and animations into the Unity Game Engine
    Learn the basics of scripting game elements in Unity
    Requirements
    Unity
    Autodesk's Maya
    Description
    In this course, instructor Alan Thorn takes you through the process of building a 3D puzzle game inside of the Unity engine. Here he will cover a range of topics including project creation, level design, lightmapping, skinning, animation state machines, collision detection, and camera creation just to name a few.
    (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
    More about the Instructor:
    Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.

    Overview

    Section 1: Project Overview and Constructing the Gameplay Space

    Lecture 1 Download Course Files Here!

    Lecture 2 Introduction

    Lecture 3 Project Overview

    Lecture 4 Configuring a New Project

    Lecture 5 Importing Assets

    Lecture 6 Configuring Meshes and Audio

    Lecture 7 Creating Materials

    Lecture 8 Starting Level Design

    Lecture 9 Completing Level Design

    Lecture 10 Using Props

    Lecture 11 Scene Lighting

    Lecture 12 Lightmap Preparation

    Lecture 13 Starting Lightmapping

    Lecture 14 Lightmap Resolution

    Lecture 15 Final Lightmap

    Lecture 16 Adding More Levels

    Section 2: Importing Animations and Learning Movement

    Lecture 17 Introduction

    Lecture 18 Exploring Rigged Meshes

    Lecture 19 Bones and Hierarchies

    Lecture 20 Rigs and Avatars

    Lecture 21 Skinning and Muscles

    Lecture 22 Exploring Animation Clips

    Lecture 23 Cheer Animation

    Lecture 24 Walking and Pushing Animations

    Lecture 25 Getting Started with State Machines

    Lecture 26 Parameters and Transitions

    Lecture 27 Completing the Walk Transition

    Lecture 28 Completing the State Machine

    Lecture 29 Scripting and Mecanim

    Lecture 30 Creating Movement Mechanics

    Lecture 31 Looking Forward

    Section 3: Working with Moving Objects, Collisions, and Building the Camera

    Lecture 32 Introduction

    Lecture 33 Movement Overview

    Lecture 34 Getting Started with Rotation

    Lecture 35 Completing Player Movement

    Lecture 36 Adding Crates

    Lecture 37 Adding Colliders

    Lecture 38 Planning Collision Detection

    Lecture 39 Point Intersection

    Lecture 40 Movement Validation

    Lecture 41 Hand and Crate Contact

    Lecture 42 Introducing Inverse Kinematics

    Lecture 43 Using Empty Objects as IK End Links

    Lecture 44 Scripting with IK

    Lecture 45 Completing the IK Rig

    Lecture 46 Adding Crate Destinations

    Lecture 47 Detecting End Conditions

    Lecture 48 Creating Chase View Cameras

    Section 4: Building Level Conditions, Understanding Game Settings, and FX

    Lecture 49 Introduction

    Lecture 50 The Game Manager

    Lecture 51 Singletons

    Lecture 52 Preparing for Level Switching

    Lecture 53 Checking for a Win Condition

    Lecture 54 Loading the Next Level

    Lecture 55 Real Time Lighting

    Lecture 56 Using Light Probes

    Lecture 57 Adding Background Music

    Lecture 58 Adding a Torch Prop

    Lecture 59 Starting the Fire Particle System

    Lecture 60 Refining the Fire Particle System

    Lecture 61 Completing the Fire Particle System

    Lecture 62 More Prefabs

    Lecture 63 Image Effects

    Lecture 64 Testing Resolutions

    Lecture 65 Game Settings

    Lecture 66 Moving Onwards

    Section 5: Additional Game Programming, Final Bug Testing, and Conclusion

    Lecture 67 Introduction

    Lecture 68 The Road Ahead

    Lecture 69 Player Preferences

    Lecture 70 Testing Player Prefs

    Lecture 71 Exploring XML

    Lecture 72 Introducing Data Serialization

    Lecture 73 Serializing Transformation Data

    Lecture 74 Extending the Data Manager

    Lecture 75 Saving and Loading with the DataManager

    Lecture 76 Revising the GameManager

    Lecture 77 Saving Games with the GameManager

    Lecture 78 Restoring Games with the GameManager

    Lecture 79 Persistent Data Path

    Lecture 80 Testing Load and Save Games

    Lecture 81 Bug Alert

    Lecture 82 Fixing the Restore Bug with Persistent Objects

    Lecture 83 Conclusion

    Lecture 84 Bonus Lecture: Further Learning with 3dmotive

    Intermediate game artists and designers interested in building games in Unity