Tags
Language
Tags
November 2025
Su Mo Tu We Th Fr Sa
26 27 28 29 30 31 1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30 1 2 3 4 5 6
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    Learn The Art Of Zbrush

    Posted By: ELK1nG
    Learn The Art Of Zbrush

    Learn The Art Of Zbrush
    Last updated 2/2021
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 16.57 GB | Duration: 25h 26m

    Learn to sculpt environment props, objects and creatures in ZBrush.

    What you'll learn
    Learn to Use ZBrush in a professional capacity, with emphasis on environment objects, props and creatures.
    Requirements
    Have a PC or Mac capable of running ZBrush and a graphics tablet.
    Description
    Bringing ZBrush into your art pipeline is now more important than ever before. With the launch of new hardware and ever increasing rendering power and tools, like the new Unreal Engine 5, ZBrush sits in a sweet spot that let's you create art for this market of current and next-generation video games like never before.This course assumes you know nothing about ZBrush, that you've never used it, and I will guide you through all of it's quirks and gems from start to finish. ZBrush is renowned for use in character creation, but it is used for so much more than that. I am an environment artist primarily, but I create creatures and props too and I use ZBrush for all of my endeavors in art creation for video games.Not only will you learn how to use ZBrush, but I will take you though the stages to prepare your models for export to various packages like Substance Painter, Unity / Unreal and 3DS Max etc. and show you how you can tighten your pipeline and include ZBrush so it will bring the quality of your art to another level.You will learn all the tools in Zbrush that will allow you to do; detail sculpting, concept sculpting, low-poly modeling, optimize your models, paint your models, texture your models, create grass and hair, retopologize, create UVs, prepare and export your models and much, much more. I will give you challenges throughout the course, and test what you have learned with little fun quizzes along the way.If you take this course, I promise you, you will be proficient in Zbrush by the end of it and you will be able to create anything your creative juices will allow. If you are not happy with it, we offer a 30 day, money back guarantee. So why wait. You have nothing to lose and everything to gain.I'll see you in there.Kevin…

    Overview

    Section 1: Introduction

    Lecture 1 Introduction to the course

    Section 2: Course Details

    Lecture 2 Course requirements

    Lecture 3 What is Zbrush and Who Uses it?

    Lecture 4 Installing Zbrush

    Lecture 5 Course structure

    Lecture 6 Join our facebook page

    Section 3: Becoming Familiar With Zbrush

    Lecture 7 Introduction

    Lecture 8 First Look

    Lecture 9 Getting Started

    Lecture 10 Some Basic Controls

    Lecture 11 Your First Brush and Smoothing

    Lecture 12 Using the Space Bar

    Lecture 13 Changing Your Sculpting Material

    Lecture 14 What is a tool?

    Lecture 15 Transform Basics | move, rotate, scale

    Lecture 16 Apple Shape | ASSIGNMENT #01

    Section 4: Basic Features

    Lecture 17 Introduction

    Lecture 18 More Help and Quicksave

    Lecture 19 Sub Division

    Lecture 20 Using Append

    Lecture 21 Sub Tool Menu

    Lecture 22 Folders

    Lecture 23 Swapping Between Sub Tools

    Lecture 24 Undo - Redo

    Lecture 25 Move and Move Topological (4th Jan 2021)

    Lecture 26 Bison Toy Blockout | ASSIGNMENT #2

    Lecture 27 My Bison blockout TIMELAPSE

    Section 5: Advanced Features

    Lecture 28 Introduction

    Lecture 29 Masking

    Lecture 30 More Masking

    Lecture 31 Symmetry X, Y, Z and Radial

    Lecture 32 Live Boolean and Initialize

    Lecture 33 Live Boolean and Dynamic Subdivide

    Lecture 34 Live Boolean and IMM Boolean

    Lecture 35 Deformation

    Lecture 36 Polygroups Basics

    Lecture 37 Alphas

    Lecture 38 Alpha Map to 3D Mesh

    Lecture 39 Dynamesh Basics

    Lecture 40 More Dynamesh Features

    Lecture 41 More Brushes

    Lecture 42 A New Apple | ASSIGNMENT #3

    Lecture 43 My Apple | I show you mine

    Lecture 44 IMM Brushes

    Lecture 45 Create Custom IMM Brushes

    Lecture 46 Custom Curve IMM Brushes

    Lecture 47 Lazy Mouse

    Lecture 48 Bison Sculpt | ASSIGNMENT #4

    Lecture 49 Bison Sculpt |Part 1

    Lecture 50 Bison Sculpt | Part 2

    Lecture 51 Bison Final Detail | Lightbox Brushes

    Lecture 52 Quick Start Guide

    Lecture 53 Dynamic Draw Size

    Lecture 54 ZSpheres | A Different Start

    Section 6: Custom UI

    Lecture 55 Introduction

    Lecture 56 Current UI Overview

    Lecture 57 Customise UI

    Lecture 58 Setting up your Quick Brush Pallette

    Lecture 59 Changing Camera View Head

    Lecture 60 Changing UI Colours

    Section 7: ZModeler

    Lecture 61 Introduction

    Lecture 62 The ZModeler Brush

    Lecture 63 ZModeler Basics

    Lecture 64 ZModeler and Dynamic Subdivide

    Lecture 65 ZModeler | Creating a Vase

    Section 8: Zmodeler to Dynamesh | Master Sword

    Lecture 66 Introduction

    Lecture 67 Sword 01 | Creating the Blade

    Lecture 68 Sword 02 | Creating the Handle

    Lecture 69 Sword 03 | Handle Wings

    Lecture 70 Sword 04 | Bevel and Details

    Lecture 71 Sword 05 | Subdivide and Details

    Lecture 72 Sword 06 | Handle

    Lecture 73 Sword 07 | Finalising Detail

    Section 9: Stone Circle Scene Project

    Lecture 74 Introduction

    Lecture 75 Modelling the Basic Shapes 01

    Lecture 76 Modelling the Basic Shapes 02

    Lecture 77 Sculpting Detail 01

    Lecture 78 Sculpting Detail 02

    Lecture 79 Dropping Some Long Grass

    Lecture 80 Dropping Some Shorter Grass

    Lecture 81 Adding a Tree

    Lecture 82 Final Details

    Section 10: Concepting / Speed Sculpting In Zbrush

    Lecture 83 Introduction

    Lecture 84 Creature Scultp | 01 | The Shape

    Lecture 85 Creature Scultp | 02 | Refining the Shape

    Lecture 86 Creature Scultp | 03

    Lecture 87 Creature Sculpt | 04

    Lecture 88 Creature Sculpt | 05

    Lecture 89 Creature Sculpt | 06

    Lecture 90 Creature Sculpt | 07

    Lecture 91 Final Sculpt Reveal

    Section 11: ZRemesher (Retopology)

    Lecture 92 Introduction

    Lecture 93 What is ZRemesher

    Lecture 94 ZRemesher with Polygroups

    Lecture 95 ZRemesher with Polypaint / Polygroups Combo

    Lecture 96 ZRemesher Guide Brush

    Lecture 97 Projecting Detail

    Lecture 98 Extrude Edge Retopo

    Section 12: Fibremesh (Hair and Grass)

    Lecture 99 Introduction

    Lecture 100 FibreMesh UI and Hair

    Lecture 101 FibreMesh Grooming

    Lecture 102 FibreMesh Grass

    Section 13: PolyPaint your Model

    Lecture 103 Introduction

    Lecture 104 Using RGB

    Lecture 105 Using Materials

    Lecture 106 Painting Creature 01 | Colour Blockout

    Lecture 107 Painting Creature 02 | More Detail and Colour

    Lecture 108 Finishing Touches

    Lecture 109 Posing Your Creature

    Lecture 110 Decimating Your Model

    Section 14: Texturing using Spotlight

    Lecture 111 Introduction

    Lecture 112 Spotlight Overview

    Lecture 113 Spotlight as a Reference Plane

    Lecture 114 Texture Projection

    Lecture 115 Using Multiple Textures

    Lecture 116 Final Spotlight Texturing

    Section 15: Using Dynamics / Physics

    Lecture 117 Introduction

    Lecture 118 Quick Build Table | ZModeler | Dynamic Subdivide

    Lecture 119 Dynamic Table Cloth

    Lecture 120 T-Shirt With Dynamics

    Section 16: ZBrush to Game Workflow

    Lecture 121 Introduction

    Lecture 122 Importing a Model

    Lecture 123 UV Mapping / Unwrap

    Lecture 124 Exporting a Model from Zbrush

    Lecture 125 Baking Normals in Substance Painter

    Lecture 126 Exporting Your Maps from Substance

    Lecture 127 Bringing Your Models / Textures into Unity

    Lecture 128 Render and Save from ZBrush

    Section 17: ADDITIONAL PROJECTS

    Lecture 129 PROJECT #01 | Witches Corner Intro

    Lecture 130 Witches Corner | The Walls

    Lecture 131 Witches Corner | The Floor

    Lecture 132 Witches Corner | Cauldron

    Lecture 133 Witches Corner | Bottles

    Lecture 134 Witches Corner | Stool and Books

    Lecture 135 Witches Corner | Pumpkin

    Section 18: BONUS LECTURE

    Lecture 136 BONUS Lecture

    Beginners who are keen to learn the latest techniques in 3D modelling for games.