Tags
Language
Tags
October 2025
Su Mo Tu We Th Fr Sa
28 29 30 1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31 1
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    Learn The Animation Pipeline For Game Characters In Unreal 4

    Posted By: ELK1nG
    Learn The Animation Pipeline For Game Characters In Unreal 4

    Learn The Animation Pipeline For Game Characters In Unreal 4
    Last updated 7/2017
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 4.50 GB | Duration: 5h 13m

    Take your animated characters from Maya - to moving around in your level in Unreal Engine 4

    What you'll learn
    Import characters into Unreal Engine 4
    Set up character Blueprints to accept input
    Understand basic animation systems in the Unreal Engine
    Share animation scripting between characters
    Set up advanced features like IK and head look-at
    Requirements
    Students will need to know how to make basic character rigs in your 3d animation package of choice
    The course uses Maya - but if you are familiar with rigging in another software package you'll still be able to follow along
    Access to Unreal 4
    Description
    In Animation Pipeline in UE4, Chad Morgan will giving a comprehensive overview of all things animation in Epic's Unreal 4 Engine. Starting with exporting our character from Maya using the FBX format, we’ll import it into UE4 in such a way that will allow us to share animation blueprints across different characters. Then we’ll go over how to import animations and setting up things like additive aim poses and navigational blend spaces. We will cover the basic concepts of the blueprint scripting system in the Unreal Engine so we can set up our character and then our animation blueprint. We’ll cover how to hook up our character with input from the keyboard and gamepad, connect it to our anim blueprint, and have our character running around the level in the engine. In discussing anim blueprints, we’ll discuss concepts such as applying additive animations and setting up state machines. We’ll add extra features like ik systems, head look-at systems, other procedural animation systems.
    More about the Instructor:
    Chad Robert Morgan used his veteran’s benefits he earned from his tour in the US Navy to go to Sonoma State University where he earned his bachelors degree in Computer Science. He got his first job in the industry right after graduation with LucasArts where he learned how to rig characters in SoftImage and Maya, as well as how to apply his programming knowledge with MEL. Chad has worked in both film and games for nearly 20 years. Currently he runs his own company which published its first mobile game, The Last Rite – Endless Nightmare, as well as working at Whitemoon Dreams, the makers of WarMachine:Tactics and Starblood Arena.

    Overview

    Section 1: Setting up our Character for Import

    Lecture 1 Download Source Files here!

    Lecture 2 Introduction

    Lecture 3 Preparing Character for Export

    Lecture 4 Importing Character into Unreal

    Lecture 5 Persona and Migrating Characters

    Lecture 6 Level Of Detail Meshes

    Lecture 7 Sharing Skeletons

    Lecture 8 Sockets

    Lecture 9 Exporting and Importing Animations

    Section 2: Blending Animations and setting up Functions in Unreal

    Lecture 10 Introduction

    Lecture 11 Retargeting

    Lecture 12 Blendspaces

    Lecture 13 Additive Animations

    Lecture 14 Blueprint Concepts

    Lecture 15 Variables and Functions

    Lecture 16 Casting Comments and Collapsing

    Section 3: Section 3

    Lecture 17 Introduction

    Lecture 18 Setting up our Character Pawn

    Lecture 19 Setting up Navigation

    Lecture 20 Setting up Aiming

    Lecture 21 Intro to State Machines

    Lecture 22 Advance State Machines

    Lecture 23 Randomizing Animations

    Lecture 24 Hooking up the Pawn

    Section 4: Section 4

    Lecture 25 Introduction

    Lecture 26 Child Anim Blueprints

    Lecture 27 Using Structs in Anim Blueprints

    Lecture 28 Sub Anim Graph and Post Processing

    Lecture 29 Arm IK

    Lecture 30 Skeletal Controls

    Lecture 31 Conclusion

    Lecture 32 Bonus Lecture: Further Learning with 3dmotive

    Anyone interested in learning how to make characters animate in the Unreal Engine,Character riggers and animators