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Learn Python Data Analysis With Pandas And Make A Unity Game

Posted By: ELK1nG
Learn Python Data Analysis With Pandas And Make A Unity Game

Learn Python Data Analysis With Pandas And Make A Unity Game
Last updated 3/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.51 GB | Duration: 39h 10m

*Includes FREE book and webinar! ​Make dataframes & a Marlo Bros game with C# and art in Photoshop. Learn data science!

What you'll learn
Code in the Python 3.5 programming language
Make games with Python
Create dataframes with pandas
Read and write data from and to CSV
Recognize analytical approaches to data
Build a Classic 2D Marlo Bros game in Unity®
Learn game design fundamentals
Create game art in Photoshop
Code in C#
Add sound effects to the game!
Requirements
Download Anaconda 4.2.0, the free data science platform by Continuum, which contains Python 3.5.2 and pandas 0.19.2.
Otherwise, you can download and install Python 3.5.2 and pandas 0.19.2 for free online.
Pandas deals with NumPy, so please install that as well.
Topics involve intermediate math, so familiarity with university-level math is very helpful.
Download and install Unity® 2017.2.0f3 and Adobe Photoshop CC 2017.
This course was recorded on a Mac, but you can use a PC.
Description
This course was funded by a #1 project on Kickstarter.
Part 1 
You will learn how to use Python - a popular coding language used for websites like YouTube and Instagram. You will learn the basics of programming, data structures, loops and MORE! 
We will apply our knowledge to build a fully functional tic-tac-toe game. We will make an additional Blackjack game! You will learn how to solve errors that can occur when you work as a programmer.
Part 2
You will take your Python knowledge and apply it to the pandas framework. 
We will delve deep into using pandas, an open source library with high-performance and easy-to-use data structures and data analysis tools written for Python.
Part 3
You will learn to make a 2D platform runner game. You'll design and implement power-ups, enemies, game characters and backgrounds. We interweave theory with practical examples so that you learn by doing.
Glauco Pires from Mammoth Interactive will teach you how to build a Super MARLO Runner game with Unity®. We will teach you the fundamentals of designing, coding, and fine-tuning a game.
First you will design the game and its functionality in Unity®. You will learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on!
Part 4
Kevin Liao will teach you everything you need to know about Photoshop to make game art. We will integrate the art we make, along with sound, into our Marlo game!
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math! 
Learning to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:
Data Science & Analysis: Make DataFrames in Pandas & PythonThe Complete Unity and Artificial Intelligence MasterclassComplete Unity® From Scratch: Make A Classic Marlo Bros Game
Bonus
Also included is the webinar How To Master Anything by Mammoth Interactive founder John Bura. Being able to master a skill quickly is an essential in modern industries because the world changes so rapidly. 
In this webinar, you will learn what you need to become a professional in your field. John will tell you the secrets on how to get good at anything fast. 
Learn what you can do to make yourself stand out in your career!
Reviews
“An easily understood course, with detailed instruction and good explanation of the concepts involved in making this clone game. A very well done tutorial, especially fro someone like me is just now learning how to write code.” ☆☆☆☆☆ 
"I really like the approach the presenter takes – not just the technical details, but also the very human, personal development information and recommendations he provides.” ☆☆☆☆☆ 
“The instructor is very good at teaching. He teaches at a great pace and covers anything a beginner would need to understand (every little detail). I am already learning a lot and I just started yesterday." ☆☆☆☆☆ 
Enroll now to join the Mammoth community

Overview

Lecture 1 Course Trailer

Section 1: Introduction to Python

Lecture 2 Download Python (Free)

Lecture 3 What We'll Learn About Python

Section 2: Basics of Programming with Python

Lecture 4 Variables

Lecture 5 Functions

Lecture 6 If Statements

Section 3: Lists (Python Fundamentals)

Lecture 7 Introduction to Lists

Section 4: Loops (Python Fundamentals)

Lecture 8 Introduction to For Loops (with Examples)

Lecture 9 Getting Familiar with While Loops

Lecture 10 Breaking and Continuing In Loops

Lecture 11 Making Shapes with Loops

Lecture 12 Nested Loops and Printing a Tic-Tac-Toe Field

Section 5: Sets and Dictionaries (Python Fundamentals)

Lecture 13 Understanding Sets and Dictionaries

Lecture 14 Example: Inventory List

Section 6: Input and Output (Python Fundamentals)

Lecture 15 Introduction and Implementation of Input and Output

Lecture 16 Introduction to and Integrating File Input and Output

Lecture 17 Example: Tic-Tac-Toe Game

Lecture 18 Example: Tic-Tac-Toe Game (Continued)

Lecture 19 Example: Writing Participant Data to File

Lecture 20 Example: Reading Participant Data from File

Lecture 21 Statistics with Participant Data from File

Section 7: Classes (Python Fundamentals)

Lecture 22 Introduction to Classes

Lecture 23 Inheritance and Classes

Lecture 24 Classes Example: Pets

Lecture 25 Classes Example: Dogs

Lecture 26 Classes Example: Cats

Lecture 27 Adding Humans to the Pets Example!

Section 8: Importing (Python Fundamentals)

Lecture 28 Introduction to Importing and the Random Library

Lecture 29 Another Way to Import and Use Lists with Random

Lecture 30 How to Use the Time Library

Lecture 31 Introduction to the Math Library

Lecture 32 Example: Creating a User-Guessing Game with Random

Lecture 33 Making our Computer Guess a Random Number

Section 9: Example: Making a Blackjack Game (Python Fundamentals)

Lecture 34 Creating and Shuffling the Deck

Lecture 35 Creating the Player Class

Lecture 36 Expanding the Player Class

Lecture 37 Implementing a Bet and Win

Lecture 38 Implementing Player Moves

Lecture 39 Running the Game (Final)

Section 10: Error Handling (Python Fundamentals)

Lecture 40 Getting Started with Error Handling

Section 11: Setting up Pandas

Lecture 41 Installing Pandas

Lecture 42 Setting up Pandas

Section 12: Datastructures

Lecture 43 Creating a DataFrame

Lecture 44 Sorting and Series

Lecture 45 Expanding a Dataframe

Section 13: Manipulating DataFrames

Lecture 46 Getting Values and dealing with NaN Values

Lecture 47 Dropping Rows and Columns

Section 14: Reading and Writing Data

Lecture 48 Reading from CSV

Lecture 49 Writing to CSV

Section 15: Analytical Approaches to data

Lecture 50 Starting with an analysis

Lecture 51 Locating data by labels

Lecture 52 Statistical description of data

Lecture 53 Histogram plots in pandas

Lecture 54 Starting an analysis of all our data

Lecture 55 Continuing an analysis of all our data

Section 16: How to Navigate Unity

Lecture 56 Introduction

Lecture 57 Unity® Editor

Lecture 58 Moving a Cube

Lecture 59 Materials

Lecture 60 Lights

Lecture 61 Particle System

Lecture 62 Applying Physics

Lecture 63 Assets Store

Section 17: Coding (Introduction to Unity)

Lecture 64 Introduction

Lecture 65 Variables

Lecture 66 Methods

Lecture 67 if Blocks

Lecture 68 Loops

Section 18: Inputs (Introduction to Unity)

Lecture 69 Introduction

Lecture 70 Key Presses

Lecture 71 Moving a Player

Lecture 72 Jumping

Lecture 73 Moving Foward

Lecture 74 Cycling Camera

Section 19: Prefabs (Introduction to Unity)

Lecture 75 Introduction

Lecture 76 Introduction to Prefabs

Lecture 77 FAQ on Instantiating Objects

Lecture 78 Random Angles

Lecture 79 FAQ on Destroying Objects

Lecture 80 Explosion Effect

Lecture 81 Adding Explosion Effects

Section 20: Let's Make a Unity Game!

Lecture 82 Organizing the Project

Lecture 83 Preparing the Player

Lecture 84 Walking and Jumping

Lecture 85 Raycasting

Lecture 86 Raycast Precision

Lecture 87 Camera follow

Lecture 88 Coins

Lecture 89 User Interface

Lecture 90 Events

Lecture 91 Simple Enemy

Lecture 92 Enemy Walking Paths

Lecture 93 Jumping Over Enemies

Lecture 94 Shell Enemy

Lecture 95 Shell Bouncing

Lecture 96 Pipe Enemy

Lecture 97 Blocks

Lecture 98 Powerups

Lecture 99 Powerup Feedback

Lecture 100 Win and Lose the Game

Section 21: Introduction to Photoshop

Lecture 101 Build a New file

Lecture 102 Navigational Controls

Lecture 103 Basic Tools Rundown

Lecture 104 Basic Tools Usage

Lecture 105 Basic Secondary Tools

Lecture 106 Basic Layers

Lecture 107 Painting Sample

Lecture 108 Adjustment Layers (Part 1)

Lecture 109 Adjustment Layers (Part 2)

Lecture 110 Adjustment Layers (Part 3)

Lecture 111 Transform Tool

Lecture 112 Transform Tool (Cont'd)

Lecture 113 Colour Range Select

Lecture 114 Image Settings

Lecture 115 Image Adjustment

Lecture 116 Photoshop fun

Lecture 117 Photoshop fun ( Cont'd)

Lecture 118 Ruler Usage

Section 22: How to Make Art for the Game in Photoshop

Lecture 119 Old and New Project Interface

Lecture 120 Project Set-Up

Lecture 121 Brick Block Asset

Lecture 122 Coin Block Asset

Lecture 123 Pipe Asset

Lecture 124 Background Objects

Lecture 125 Checkpoint Flag

Lecture 126 End House

Lecture 127 Castle

Lecture 128 Power Blocks

Lecture 129 Foundation Block

Lecture 130 Shell Enemy

Lecture 131 Shroom Enemy

Lecture 132 Power-Up Shroom

Lecture 133 Plant Enemy

Lecture 134 Marlo

Section 23: How to Animate Art for the Game in Photoshop

Lecture 135 Animation Setup

Lecture 136 Shroom Animation

Lecture 137 Shell Enemy Animation

Lecture 138 Marlo Idle

Lecture 139 Marlo Running Animation

Lecture 140 Marlo Running Animation (Cont'd)

Section 24: Finishing the Game in Unity

Lecture 141 Importing Art

Lecture 142 Background Setup

Lecture 143 Infinite Background

Lecture 144 Game Element

Lecture 145 Integrating Blocks

Lecture 146 Adjustments

Lecture 147 Finish Line

Lecture 148 Enemy Animation

Lecture 149 Player Animation

Lecture 150 Block Collision Adjustment

Section 25: Finalizing Features in Unity

Lecture 151 Physics Adjustment

Lecture 152 Audio - Integrating Sounds Effects

Lecture 153 Challenge Time!

Section 26: Unity Game Resources

Lecture 154 ($2000 value) Art Assets and Source Code

Lecture 155 Please leave us a rating

Lecture 156 Bonus Lecture: Free $200 Webinar

Absolute beginners who want to learn to code for the web and make games in the popular Python programming language.,Beginners who want to learn data analysis.,People who want to make games.