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    Learn Python Data Analysis With Pandas And Make A Unity Game

    Posted By: ELK1nG
    Learn Python Data Analysis With Pandas And Make A Unity Game

    Learn Python Data Analysis With Pandas And Make A Unity Game
    Last updated 3/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 5.51 GB | Duration: 39h 10m

    *Includes FREE book and webinar! ​Make dataframes & a Marlo Bros game with C# and art in Photoshop. Learn data science!

    What you'll learn
    Code in the Python 3.5 programming language
    Make games with Python
    Create dataframes with pandas
    Read and write data from and to CSV
    Recognize analytical approaches to data
    Build a Classic 2D Marlo Bros game in Unity®
    Learn game design fundamentals
    Create game art in Photoshop
    Code in C#
    Add sound effects to the game!
    Requirements
    Download Anaconda 4.2.0, the free data science platform by Continuum, which contains Python 3.5.2 and pandas 0.19.2.
    Otherwise, you can download and install Python 3.5.2 and pandas 0.19.2 for free online.
    Pandas deals with NumPy, so please install that as well.
    Topics involve intermediate math, so familiarity with university-level math is very helpful.
    Download and install Unity® 2017.2.0f3 and Adobe Photoshop CC 2017.
    This course was recorded on a Mac, but you can use a PC.
    Description
    This course was funded by a #1 project on Kickstarter.
    Part 1 
    You will learn how to use Python - a popular coding language used for websites like YouTube and Instagram. You will learn the basics of programming, data structures, loops and MORE! 
    We will apply our knowledge to build a fully functional tic-tac-toe game. We will make an additional Blackjack game! You will learn how to solve errors that can occur when you work as a programmer.
    Part 2
    You will take your Python knowledge and apply it to the pandas framework. 
    We will delve deep into using pandas, an open source library with high-performance and easy-to-use data structures and data analysis tools written for Python.
    Part 3
    You will learn to make a 2D platform runner game. You'll design and implement power-ups, enemies, game characters and backgrounds. We interweave theory with practical examples so that you learn by doing.
    Glauco Pires from Mammoth Interactive will teach you how to build a Super MARLO Runner game with Unity®. We will teach you the fundamentals of designing, coding, and fine-tuning a game.
    First you will design the game and its functionality in Unity®. You will learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on!
    Part 4
    Kevin Liao will teach you everything you need to know about Photoshop to make game art. We will integrate the art we make, along with sound, into our Marlo game!
    Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math! 
    Learning to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:
    Data Science & Analysis: Make DataFrames in Pandas & PythonThe Complete Unity and Artificial Intelligence MasterclassComplete Unity® From Scratch: Make A Classic Marlo Bros Game
    Bonus
    Also included is the webinar How To Master Anything by Mammoth Interactive founder John Bura. Being able to master a skill quickly is an essential in modern industries because the world changes so rapidly. 
    In this webinar, you will learn what you need to become a professional in your field. John will tell you the secrets on how to get good at anything fast. 
    Learn what you can do to make yourself stand out in your career!
    Reviews
    “An easily understood course, with detailed instruction and good explanation of the concepts involved in making this clone game. A very well done tutorial, especially fro someone like me is just now learning how to write code.” ☆☆☆☆☆ 
    "I really like the approach the presenter takes – not just the technical details, but also the very human, personal development information and recommendations he provides.” ☆☆☆☆☆ 
    “The instructor is very good at teaching. He teaches at a great pace and covers anything a beginner would need to understand (every little detail). I am already learning a lot and I just started yesterday." ☆☆☆☆☆ 
    Enroll now to join the Mammoth community

    Overview

    Lecture 1 Course Trailer

    Section 1: Introduction to Python

    Lecture 2 Download Python (Free)

    Lecture 3 What We'll Learn About Python

    Section 2: Basics of Programming with Python

    Lecture 4 Variables

    Lecture 5 Functions

    Lecture 6 If Statements

    Section 3: Lists (Python Fundamentals)

    Lecture 7 Introduction to Lists

    Section 4: Loops (Python Fundamentals)

    Lecture 8 Introduction to For Loops (with Examples)

    Lecture 9 Getting Familiar with While Loops

    Lecture 10 Breaking and Continuing In Loops

    Lecture 11 Making Shapes with Loops

    Lecture 12 Nested Loops and Printing a Tic-Tac-Toe Field

    Section 5: Sets and Dictionaries (Python Fundamentals)

    Lecture 13 Understanding Sets and Dictionaries

    Lecture 14 Example: Inventory List

    Section 6: Input and Output (Python Fundamentals)

    Lecture 15 Introduction and Implementation of Input and Output

    Lecture 16 Introduction to and Integrating File Input and Output

    Lecture 17 Example: Tic-Tac-Toe Game

    Lecture 18 Example: Tic-Tac-Toe Game (Continued)

    Lecture 19 Example: Writing Participant Data to File

    Lecture 20 Example: Reading Participant Data from File

    Lecture 21 Statistics with Participant Data from File

    Section 7: Classes (Python Fundamentals)

    Lecture 22 Introduction to Classes

    Lecture 23 Inheritance and Classes

    Lecture 24 Classes Example: Pets

    Lecture 25 Classes Example: Dogs

    Lecture 26 Classes Example: Cats

    Lecture 27 Adding Humans to the Pets Example!

    Section 8: Importing (Python Fundamentals)

    Lecture 28 Introduction to Importing and the Random Library

    Lecture 29 Another Way to Import and Use Lists with Random

    Lecture 30 How to Use the Time Library

    Lecture 31 Introduction to the Math Library

    Lecture 32 Example: Creating a User-Guessing Game with Random

    Lecture 33 Making our Computer Guess a Random Number

    Section 9: Example: Making a Blackjack Game (Python Fundamentals)

    Lecture 34 Creating and Shuffling the Deck

    Lecture 35 Creating the Player Class

    Lecture 36 Expanding the Player Class

    Lecture 37 Implementing a Bet and Win

    Lecture 38 Implementing Player Moves

    Lecture 39 Running the Game (Final)

    Section 10: Error Handling (Python Fundamentals)

    Lecture 40 Getting Started with Error Handling

    Section 11: Setting up Pandas

    Lecture 41 Installing Pandas

    Lecture 42 Setting up Pandas

    Section 12: Datastructures

    Lecture 43 Creating a DataFrame

    Lecture 44 Sorting and Series

    Lecture 45 Expanding a Dataframe

    Section 13: Manipulating DataFrames

    Lecture 46 Getting Values and dealing with NaN Values

    Lecture 47 Dropping Rows and Columns

    Section 14: Reading and Writing Data

    Lecture 48 Reading from CSV

    Lecture 49 Writing to CSV

    Section 15: Analytical Approaches to data

    Lecture 50 Starting with an analysis

    Lecture 51 Locating data by labels

    Lecture 52 Statistical description of data

    Lecture 53 Histogram plots in pandas

    Lecture 54 Starting an analysis of all our data

    Lecture 55 Continuing an analysis of all our data

    Section 16: How to Navigate Unity

    Lecture 56 Introduction

    Lecture 57 Unity® Editor

    Lecture 58 Moving a Cube

    Lecture 59 Materials

    Lecture 60 Lights

    Lecture 61 Particle System

    Lecture 62 Applying Physics

    Lecture 63 Assets Store

    Section 17: Coding (Introduction to Unity)

    Lecture 64 Introduction

    Lecture 65 Variables

    Lecture 66 Methods

    Lecture 67 if Blocks

    Lecture 68 Loops

    Section 18: Inputs (Introduction to Unity)

    Lecture 69 Introduction

    Lecture 70 Key Presses

    Lecture 71 Moving a Player

    Lecture 72 Jumping

    Lecture 73 Moving Foward

    Lecture 74 Cycling Camera

    Section 19: Prefabs (Introduction to Unity)

    Lecture 75 Introduction

    Lecture 76 Introduction to Prefabs

    Lecture 77 FAQ on Instantiating Objects

    Lecture 78 Random Angles

    Lecture 79 FAQ on Destroying Objects

    Lecture 80 Explosion Effect

    Lecture 81 Adding Explosion Effects

    Section 20: Let's Make a Unity Game!

    Lecture 82 Organizing the Project

    Lecture 83 Preparing the Player

    Lecture 84 Walking and Jumping

    Lecture 85 Raycasting

    Lecture 86 Raycast Precision

    Lecture 87 Camera follow

    Lecture 88 Coins

    Lecture 89 User Interface

    Lecture 90 Events

    Lecture 91 Simple Enemy

    Lecture 92 Enemy Walking Paths

    Lecture 93 Jumping Over Enemies

    Lecture 94 Shell Enemy

    Lecture 95 Shell Bouncing

    Lecture 96 Pipe Enemy

    Lecture 97 Blocks

    Lecture 98 Powerups

    Lecture 99 Powerup Feedback

    Lecture 100 Win and Lose the Game

    Section 21: Introduction to Photoshop

    Lecture 101 Build a New file

    Lecture 102 Navigational Controls

    Lecture 103 Basic Tools Rundown

    Lecture 104 Basic Tools Usage

    Lecture 105 Basic Secondary Tools

    Lecture 106 Basic Layers

    Lecture 107 Painting Sample

    Lecture 108 Adjustment Layers (Part 1)

    Lecture 109 Adjustment Layers (Part 2)

    Lecture 110 Adjustment Layers (Part 3)

    Lecture 111 Transform Tool

    Lecture 112 Transform Tool (Cont'd)

    Lecture 113 Colour Range Select

    Lecture 114 Image Settings

    Lecture 115 Image Adjustment

    Lecture 116 Photoshop fun

    Lecture 117 Photoshop fun ( Cont'd)

    Lecture 118 Ruler Usage

    Section 22: How to Make Art for the Game in Photoshop

    Lecture 119 Old and New Project Interface

    Lecture 120 Project Set-Up

    Lecture 121 Brick Block Asset

    Lecture 122 Coin Block Asset

    Lecture 123 Pipe Asset

    Lecture 124 Background Objects

    Lecture 125 Checkpoint Flag

    Lecture 126 End House

    Lecture 127 Castle

    Lecture 128 Power Blocks

    Lecture 129 Foundation Block

    Lecture 130 Shell Enemy

    Lecture 131 Shroom Enemy

    Lecture 132 Power-Up Shroom

    Lecture 133 Plant Enemy

    Lecture 134 Marlo

    Section 23: How to Animate Art for the Game in Photoshop

    Lecture 135 Animation Setup

    Lecture 136 Shroom Animation

    Lecture 137 Shell Enemy Animation

    Lecture 138 Marlo Idle

    Lecture 139 Marlo Running Animation

    Lecture 140 Marlo Running Animation (Cont'd)

    Section 24: Finishing the Game in Unity

    Lecture 141 Importing Art

    Lecture 142 Background Setup

    Lecture 143 Infinite Background

    Lecture 144 Game Element

    Lecture 145 Integrating Blocks

    Lecture 146 Adjustments

    Lecture 147 Finish Line

    Lecture 148 Enemy Animation

    Lecture 149 Player Animation

    Lecture 150 Block Collision Adjustment

    Section 25: Finalizing Features in Unity

    Lecture 151 Physics Adjustment

    Lecture 152 Audio - Integrating Sounds Effects

    Lecture 153 Challenge Time!

    Section 26: Unity Game Resources

    Lecture 154 ($2000 value) Art Assets and Source Code

    Lecture 155 Please leave us a rating

    Lecture 156 Bonus Lecture: Free $200 Webinar

    Absolute beginners who want to learn to code for the web and make games in the popular Python programming language.,Beginners who want to learn data analysis.,People who want to make games.