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    Learn Modular Environment Building For Games With Blender

    Posted By: ELK1nG
    Learn Modular Environment Building For Games With Blender

    Learn Modular Environment Building For Games With Blender
    Last updated 9/2016
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.72 GB | Duration: 6h 25m

    Build game-ready environment models for amazing level designs!

    What you'll learn
    Learn how to design and build modular environment sets
    Understand core modeling and texturing principles
    Learn to prepare and optimize models for a game engine
    Requirements
    Blender
    Unity
    Description
    In this course intended for intermediate viewers, instructor Alan Thorn explores how to build low-poly environment assets in a dark industrial theme. These meshes fit together seamlessly, like building blocks, for creating expansive and versatile level design in games. Use Blender to model, unwrap, texture-paint, and optimize assets, exporting them to a real-time game engine. Over five, massive chapters you’ll examine:
    1). Polygonal modelling techniques for building complex shapes and designs
    2). NGons and topology optimization for enhancing and refining your meshes
    3). Smooth shading and UV Seams for creating good looking meshes and texture designs
    4). Texture unwrapping and UV layouts, as well as texture baking and painting for developing a smooth and intuitive workflow
    5). Model exporting for game engines, to help bring your models to life inside a real-time game engine
    By the end of this course, you’ll have a solid foundation for easily building low-poly, modular game assets that can be used and re-used to create potentially limitless level designs.
    More about the Instructor:
    Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.

    Overview

    Section 1: Introduction to Modeling and Basic Engine Setups

    Lecture 1 Download Course Files Here!

    Lecture 2 Introduction to Modular Building in Blender

    Lecture 3 Course Overview

    Lecture 4 Blender Preferences

    Lecture 5 Customizing the Interface

    Lecture 6 Maya Style Controls

    Lecture 7 Blocking in Dimensions

    Lecture 8 Test Export to the Unity Game Engine

    Lecture 9 Testing in Unity

    Lecture 10 Fixing Keyboard Shortcuts

    Lecture 11 Starting the Straight Section

    Lecture 12 Using the Mirror Modifier

    Lecture 13 Creating the Floor Trim

    Lecture 14 Floor Extrusions

    Section 2: Refining our Modular Pieces

    Lecture 15 Introduction

    Lecture 16 Modeling the Handrail

    Lecture 17 Modeling Handrail Attachments

    Lecture 18 Smooth Shading and Sharp Edges

    Lecture 19 Layers and Duplication

    Lecture 20 Starting the End Section

    Lecture 21 Completing the End Section

    Lecture 22 Starting the Cross Section

    Lecture 23 Building the First Intersection

    Lecture 24 Building the Cross Section Opening

    Lecture 25 Completing the Cross Section

    Lecture 26 Cross Section Handrail

    Lecture 27 Loop Tools

    Lecture 28 Conclusion

    Section 3: UV Unwrapping and Texturing our Modular Set

    Lecture 29 Introduction to UVs and texturing our assets

    Lecture 30 Planning to Unwrap

    Lecture 31 Linked Selection

    Lecture 32 Separating Meshes

    Lecture 33 Unwrapping

    Lecture 34 UV Editor

    Lecture 35 Building UV Islands

    Lecture 36 UV Layouts

    Lecture 37 Building a Door Prop

    Lecture 38 Creating Materials

    Lecture 39 Modeling from a Texture

    Lecture 40 Modeling and UVs

    Lecture 41 Texture Baking

    Lecture 42 Conclusion

    Section 4: Painting Textures with Photoshop

    Lecture 43 Introduction to Texture Painting

    Lecture 44 Configuring Blender for Texture Painting

    Lecture 45 Creating a Base Layer

    Lecture 46 2d Texture Painting

    Lecture 47 3d Texture Painting

    Lecture 48 Painting from Textures

    Lecture 49 Starting with the Stencil Brush

    Lecture 50 Configuring Stencil Brush Controls

    Lecture 51 Painting the Walls

    Lecture 52 Painting the Floors

    Lecture 53 Layered Painting

    Lecture 54 Flattening Layers and Conclusion

    Section 5: Refining Materials and Engine Building and Lighting in Unity

    Lecture 55 Introduction to setting up in Unity

    Lecture 56 Preparing to Bump Map

    Lecture 57 Bump Painting

    Lecture 58 Bump Texture Painting

    Lecture 59 Starting the Curved Piece

    Lecture 60 Creating a Bend

    Lecture 61 Exporting to FBX

    Lecture 62 Importing to Unity

    Lecture 63 Configuring Materials

    Lecture 64 Level Designing

    Lecture 65 Organization

    Lecture 66 Base Illumination

    Lecture 67 Creating Lights

    Lecture 68 Lightmapping

    Lecture 69 Image Effects and Course Conclusion

    Lecture 70 Bonus Lecture: Further Learning with 3dmotive

    This course is intended for students, hobbyists, professionals, and Blender users seeking to create game assets for Unity,This course is not intended for beginners or those completely new to 3d modeling