Learn Mobile Game Programming From Scratch
Last updated 12/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.81 GB | Duration: 10h 24m
Last updated 12/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.81 GB | Duration: 10h 24m
Build Games for Mobile, Smartphones and Tablets
What you'll learn
To Master Corona SDK
To Master Unity 3D game engine
To Learn the Game Development and Production Process
To Help you Build the next Block Buster Game
Requirements
Programming knowledge is a must
Description
Get to build your own mobile games and launch them in apps store with this course. This extensive course covers the two most powerful and popular game engines for building games for mobile devices. You will learn both Unity 3D and Corona SDK. This course will help you create games for multiple platforms and will provide you necessary training to design, develop and launch the next block buster game. Mobile games are the most popular apps category world wide and you can be part of that market fairly easily with this course. This course covers both Corona SDK and Unity 3D in ten sections with five units dedicated to both of them respectively. The first five units cover Corona SDK the cross platform game engine which can help you build games for iOS, Android, Kindle and Nook. This platform will help you build games quickly and you can implement powerful monetizing APIs like in app purchase and advertisements. The first five units will make you master of this SDK and you can quickly start building games that will sell. The last five units covers the powerful Unity 3D engine. It is one of the most popular game engines in the market and you can make highly advance games using this engine. You will start with basic Unity concepts and then will advance to use advance features like collision detection, character control and terrain handling. You will further learn about handling physics and other game properties. You will surely be a Unity 3D master by the end of this course. Why this course is for you? Covers two of the most powerful cross platform engines in one course Course developed and designed by real game developers Provides you real insight to game development process Requires no prior game development experience Easy to follow process which gets you started quickly Get started and bring all your game ideas to life..
Overview
Section 1: Introduction to Game Programming using Corona
Lecture 1 Introduction
Lecture 2 Introduction to Corona SDK
Lecture 3 Setting up the SDK
Lecture 4 Corona applications
Lecture 5 Corona Sample Applications
Lecture 6 Editing an Application
Lecture 7 Corona Editor
Lecture 8 Hello World
Lecture 9 Corona Resources
Section 2: Introduction to Lua programming
Lecture 10 Intro to Lua
Lecture 11 Lua Syntax and Conventions
Lecture 12 Variables
Lecture 13 Expressions
Lecture 14 Statements
Lecture 15 Functions
Lecture 16 Lua Data Types & Scope
Lecture 17 Lua API
Section 3: Basic Corona
Lecture 18 Display Objects
Lecture 19 Display Groups
Lecture 20 Events and Listeners
Lecture 21 Widgets
Lecture 22 Timers
Lecture 23 Transitions
Section 4: Advanced Corona
Lecture 24 Animation
Lecture 25 Audio
Lecture 26 Media
Lecture 27 Physics
Lecture 28 Serialization
Lecture 29 Menu States
Section 5: Game In Corona
Lecture 30 Gameplay
Lecture 31 Project Setup
Lecture 32 Game Objects
Lecture 33 Controls
Lecture 34 Timer
Lecture 35 Score
Lecture 36 Game Over
Lecture 37 Final
Section 6: Unity Programming
Lecture 38 Intro To Unity3D
Lecture 39 Intro To The Editor
Lecture 40 Intro To The SceneView
Lecture 41 Components
Lecture 42 Adding Components
Lecture 43 Prefabss
Lecture 44 CreatingAssets
Lecture 45 Scenes
Lecture 46 Building
Section 7: Unity 3D Primer
Lecture 47 Intro To Scripting
Lecture 48 Variables And Functions
Lecture 49 Public vs Private
Lecture 50 Modifying Game Objects
Lecture 51 Instantiating Game Objects
Lecture 52 Capturing Input
Section 8: Collosion detection and Character Control in Unity 3D
Lecture 53 Intro to Advance concepts
Lecture 54 Collision Detection
Lecture 55 Advanced Collision
Lecture 56 Terrain
Lecture 57 Character Controller
Lecture 58 Animations And Gem Collection
Section 9: Unity 3D - Important Features
Lecture 59 Intro To Section
Lecture 60 Building The Scene
Lecture 61 Ball Spawning
Lecture 62 Buckets
Lecture 63 Detection And Score Keeping
Lecture 64 GUIText
Section 10: Unity 3D - Advance Features
Lecture 65 Section Intro
Lecture 66 MainMenu And Touch Input
Lecture 67 GameLogic And GUI
Lecture 68 Audio
Lecture 69 Advanced Game Logic
Lecture 70 Building For Android
Lecture 71 Building For iOS
Section 11: Course Summary
Lecture 72 Summary
Lecture 73 Bonus Lecture: More Interesting Stuff, Offers and Discounts
Programmers who want to build Mobile games,Game designers