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    Learn Level Design With Blender And Unity 3D

    Posted By: ELK1nG
    Learn Level Design With Blender And Unity 3D

    Learn Level Design With Blender And Unity 3D
    Last updated 7/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 3.70 GB | Duration: 5h 28m

    Design fun game levels with Blender 3D modeling and the Unity game engine.

    What you'll learn
    Design a level
    Create 3D models ready to be put into a game engine
    Create textures for 3D models
    Construct a level in Unity 3D using 3D models
    Requirements
    Students who have an interest in learning the basics of using Unity 3D
    Description
    Level design is a critical component to all games, but a component that can be difficult to get right. Anyone with graphics experience can in theory create a functioning single level game; but creating a game that's interesting and enjoyable as well as functional takes some finesse. Mastering Blender and Unity 3D is a sure fire way to make your game level design all of this, and more. Develop your level design skills to the highest standardUnderstand game level design in both conceptual and practical termsDesign 3D models for game levelsCreate textures through PhotoshopConstruct and operate a full game level on Unity 3DConstruct multi-level games using versatile programsBlender and Unity 3D are both open source programs used by games designers all over the world. Developed by their community of users, they construct games that operate on almost all platforms; from consoles and desktops to mobile and websites. Gaining a knowledge of both programs is hugely beneficial to any game developer, as it fine-tunes your insight and intuition for creating multi-faceted, compelling and exciting game levels. Whether you're still coming to grips with level design or already have a wealth of experience under your belt, learning level design with Blender and Unity 3D will ensure your skills are up to date and flawless.Course OverviewThis course includes over 66 lectures and 5 hours of content, suited to anyone with a basic understanding of Blender and Unity 3D. If your interests lie in level design, 3D modelling or texturing, then this course is for you.You'll first learn about the concepts and best practices of level design, from setting goals and getting references to planning and mapping out your level in Photoshop. You will then move on to modular design and complete basic object manipulation tasks; the first step to creating a full game level. You will go through each aspect of level design in detail; floors, ceilings, walls, focal points, props and other objects, filling in your level as you learn. Then, you'll add intricate texture to each of these elements, bringing your level design up a notch from basic to something much more professional looking. Reviews and quizzes have been incorporated into each section of this course so that the material covered is constantly refreshed. On completion, you will take away an up to date skill set in Unity 3D and Blender. You will have an understanding of graphics software, game engines, game level design, and how all of these elements work seamlessly to create fun and engaging games.

    Overview

    Section 1: Introduction to the course

    Lecture 1 Introduction to the Course

    Lecture 2 What is Level design

    Lecture 3 Setting goals and getting references

    Lecture 4 Planning out your level

    Lecture 5 Draw out a level in Photoshop

    Lecture 6 Review of Designing a Level

    Section 2: Modular Design in Blender

    Lecture 7 Modular Design and Modeling Introduction

    Lecture 8 Modular Design and Asset List

    Lecture 9 Navigating in Blender and Basic Object Manipulation

    Lecture 10 Making the Floor Piece

    Lecture 11 Making the Ceiling Piece

    Lecture 12 Making some Wall Pieces

    Lecture 13 Making the Wall End and Wall with Opening Pieces

    Lecture 14 Making the Catwalk Pieces

    Lecture 15 Modular Design Review

    Section 3: Creating the Focal Point

    Lecture 16 Creating the Focal Point Introduction

    Lecture 17 Designing the Focal Point

    Lecture 18 Making the Focal Point

    Lecture 19 Adding Detail to the Focal Point

    Lecture 20 Focal Point Review

    Section 4: Creating Props

    Lecture 21 Creating the Props and Miscellaneous Objects Introduction

    Lecture 22 Why and how to fill in a level

    Lecture 23 Making the Box

    Lecture 24 Making a Table

    Lecture 25 Making the Variations of Props

    Lecture 26 Making the Miscellaneous Pieces

    Lecture 27 Review of Props and their Uses

    Section 5: Texturing our Level

    Lecture 28 UV unwrapping Introduction

    Lecture 29 Texturing Overview

    Lecture 30 UV unwrapping Modular Environment Pieces

    Lecture 31 UV unwrapping Props

    Lecture 32 UV unwrapping miscellaneous Pieces

    Lecture 33 UV unwrapping the focal point

    Lecture 34 Putting UVs in a atlas and other ways to reduce textures

    Lecture 35 Improving the Prop Layouts

    Lecture 36 Baking AO

    Lecture 37 Texturing Review

    Section 6: Creating Textures

    Lecture 38 Creating the Textures Introduction

    Lecture 39 Creating Textures and Color Theory Overview

    Lecture 40 Creating the Wall Texture

    Lecture 41 Creating the Catwalk Texture

    Lecture 42 Creating the Ceiling and Floor Texture

    Lecture 43 Creating the Box Texture

    Lecture 44 Creating the Table Texture

    Lecture 45 Creating the Pillar and Fuel Canister Textures

    Lecture 46 Creating the Base Texture for the Focal Point

    Lecture 47 Adding Detail to the Focal Point Texture

    Lecture 48 Creating Textures Review

    Section 7: Building the Level in Unity

    Lecture 49 Building the Level with Unity Introduction

    Lecture 50 Intro to Unity

    Lecture 51 Exporting FBX and creating Unity Project

    Lecture 52 Exporting the Modular Environment Pieces

    Lecture 53 Exporting the Props and other Pieces

    Lecture 54 Importing Focal Point Texture and Creating a Material

    Lecture 55 Importing the rest of the Textures and Creating the other Materials

    Lecture 56 Making a Focal Point Prefab

    Lecture 57 Making the Rest of the Prefabs

    Lecture 58 Creating the Terrain

    Lecture 59 Making the Platforms

    Lecture 60 Placing the Platforms and Platforming Sections

    Lecture 61 Creating the First two Buildings and Interiors

    Lecture 62 Creating the Final Building and Interior

    Lecture 63 Adding the Props to the Level

    Lecture 64 Lighting The Level

    Lecture 65 Finishing Touches

    Lecture 66 Building the Level Review

    Section 8: Conclusion

    Lecture 67 Course Review

    Lecture 68 More places to Improve Your Level Design Skills

    Section 9: Bonus Material

    Lecture 69 Bonus Lecture

    Students who have an interest in learning the basics of Level Design,Students who have an interest in learning 3D modeling,Students who have an interest in learning texturing