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    Learn Facial Rigging For Beginners In Maya

    Posted By: ELK1nG
    Learn Facial Rigging For Beginners In Maya

    Learn Facial Rigging For Beginners In Maya
    Last updated 8/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 7.75 GB | Duration: 9h 6m

    3D Facial Rigging: Build the Skills Needed to Start Rigging Characters' Faces TODAY and Creating Beautiful 3D Animations

    What you'll learn
    Learn about maya's interface
    Prepare your models for the rigging process
    Build the character's facial skeleton by creating bone objects
    Understand the difference between IK and FK systems
    Organizing our 3d scene for best performance
    Skinning our 3d character and each tool that will help in improving skin deformations
    Mastering FreeForm deformers
    Establishing animation controls that will alow the character to be animated
    Working with custom attributes
    Adding more flexibility and features to a facial rig
    And so much more…
    Requirements
    No 3d animation or rigging skills required. You'll learn everything from A to Z
    Motivation to learn ;)
    Description
    Learn the A-Z's that you need to be able to create amazing 3D character rigs and animations with the most popular and powerful 3D art program, "Autodesk Maya"As the industry standard 3D animation software, learning Autodesk Maya is a great skill to help you land a job in the film, music and gaming industry. In this course, you'll learn how to create and build very robust facial rigs ready for animation from scratch.Beginner to the world of 3D Rigging and 3D Animation? We start super simple so you need no prior experience of Autodesk Maya! With our online tutorials, you'll be amazed at what you can achieve. We believe project-based learning is the best way to learn Rigging inside Autodesk Maya.Learn by doing real world projects!This course is project-based, so you will applying your new skills immediately to real 3D models.Throughout this entire course, you'll be working on one of the very famous characters "Super Mario", and learn how to bring a rather stiff to life using 3D Rigging and Animation.All the project files will be included, as well as additional references and resources - you'll never get stuck!By the end of the course, you'll truly be inspired by your own skills, and confident in using Autodesk Maya.Premium SupportBenefit from our world-class support from both other students, and the instructors who are on the forums regularly. The Best Part?On top of that, we're going to have fun and end each video in a positive way that will leave us ready for whatever maya or life throws at us!This is what's also included in the package:Up-to-date HD-quality videos, that are easy to search and reference9+ hours of easy-to-follow tutorialsYou will get full lifetime access for a single one-off feeDownloadable project files for every step of the course (solutions included)Premium support (Q&A) to help you as you take the course This course is for you if…… you want to gain a true and deep understanding of 3D RIgging and Facial Rigging in particular… you have been trying to learn Rigging in maya but: 1) still don't really understand Maya, or 2) still don't feel confident to rig you own characters… you already know 3d rigging basics and are looking for an advanced topics. This course includes more awesome techniques and very useful techniques!… you want to get started with 3d rigging and animation in maya: Autodesk Maya is a great and very powerful software for 3D Rigging and Animation!Our 30-day 100% money-back guarantee!We want you to be happy. If there's any reason you aren't enjoying the course, and getting what you expected, we'll refund your money.So it's a complete no-brainer, sign up today with ZERO risk and EVERYTHING to gain.Ready to have fun?If so, then start this adventure today, and join me in this amazing journey in 3D rigging!I am looking forward to seeing you on the course! Remember 3D Rigging and animation is all about having fun too. So have fun along the way!!

    Overview

    Section 1: Introduction

    Lecture 1 Course Overview

    Section 2: Getting Started with Maya and 3D Rigging

    Lecture 2 What is Rigging and Why it's Important

    Lecture 3 About The Project Exercice Files

    Lecture 4 Bonus Resources

    Lecture 5 Getting Familiar with Maya's Interface

    Lecture 6 Preparing your Character Model for Rigging

    Lecture 7 Working with Joints in Maya

    Lecture 8 More on Joints

    Section 3: Building the Facial Skeleton

    Lecture 9 Creating The Neck, Head and Jaw Bones

    Lecture 10 Stylized Eyes

    Lecture 11 Adding joints for the Eyes

    Lecture 12 Adding joints for the Eyelids

    Lecture 13 Adding a Joint for the Nose

    Lecture 14 Creating Ear Joints

    Section 4: The Skinning Process

    Lecture 15 Introducing The Skinning Process

    Lecture 16 Skinning The Eyes

    Lecture 17 Skinning The Face

    Lecture 18 Refining Skin Deformations Using the Paint Skin Weights Tool

    Lecture 19 Working With The Hammer Skin Weights Tool

    Lecture 20 Skinning The Eyelids

    Lecture 21 Working With The Components Editor

    Lecture 22 Mirroring Skin Weights

    Section 5: Adding Flexibilty to our Facial Rig

    Lecture 23 Introducing the FreeFormDeformer - Lattice

    Lecture 24 Controlling the Eyebrows Using The Lattice Deformer

    Lecture 25 Introduction to Clusters

    Lecture 26 Controling The Eyebrows Lattice using Clusters

    Lecture 27 Introduction to The Expression Editor

    Lecture 28 Setting Up a Fleshy Eye System

    Lecture 29 Fixing The Eyes

    Lecture 30 Organizing Our Scene

    Section 6: Building Animation Controls

    Lecture 31 Building the Head and Neck Controls

    Lecture 32 Constraining The Head and Neck Controls

    Lecture 33 Cleaning Up The Transform Values of Our Constrained Objects

    Lecture 34 Setting Up Controls for The Upper and Lower Jaws

    Lecture 35 Building Animation Controls for The Eyes

    Lecture 36 Constraining Eyes Using The Aim Constraint

    Lecture 37 Difference between FK and IK Systems

    Lecture 38 Constraining Eyes Using The IK System

    Lecture 39 Working with Custom Attributes

    Lecture 40 Adding Blinking Controls

    Lecture 41 Building a Dynamic Parenting System for The Eyes

    Lecture 42 Building Controls for the Eyebrows

    Lecture 43 Creating Global Controls for the Eyebrows

    Lecture 44 Setting Up Constraints for The Eyebrows

    Lecture 45 Finishing The Eyebrows

    Lecture 46 Using the Wrap Deformer to Rig the Eyebrows and Mustach Geometries

    Lecture 47 Controlling The Tongue (Part1)

    Lecture 48 Controlling The Tongue (Part2)

    Lecture 49 Adding a Nose Animation Control

    Lecture 50 Adding Ear Controls

    Lecture 51 Creating Facial Expression Shapes

    Lecture 52 Setting Up the Facial Expressions System

    Lecture 53 Finishing Our Facial Expressions Setup

    Lecture 54 Cleaning up Our Rig

    Section 7: Conclusion

    Lecture 55 Wrapping Up The Course & Your Assignment Project

    Anyone interested in 3D Animation and Character Rigging.,Anyone interested specifically in facial rigging,This course is for anyone who wants to learn 3D Rigging but don't know where to start.,It's perfect for complete beginners with zero experience in Rigging.