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    Learn C++ Programming By Making Games Volume 2

    Posted By: ELK1nG
    Learn C++ Programming By Making Games Volume 2

    Learn C++ Programming By Making Games Volume 2
    Last updated 3/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 23.13 GB | Duration: 28h 19m

    In depth and practical look at Object Oriented Programming

    What you'll learn

    Students will learn good OOP fundamentals

    Students will learn some fundamentals of 2D computer graphics using SDL

    Students will have created a shell app that will contain 4 games

    Students will create a game like Tetris

    Students will create a game like Break-out!

    Students will create a game like Asteroids

    Students will create a game like Pac-man

    Students will learn some vector math in 2D

    Requirements

    Good understanding of basic C and C++ such as loops, if statements, variables, pointers, and references etc

    Good understanding of your IDE and how to setup your C++ environment

    No understanding of Objects or OOP will be necessary for this course

    Description

    An in depth practical course on OOP using C++. We learn the very basics of OOP like Classes and Objects up to more advanced topics like move semantics and lambda expressions. We then take those topics and apply them through a complex application that will contain 4 different arcade games: Tetris, Break-out!, Asteroids and Pacman. We will code 2 of those games together using the techniques we learned in the previous sections. The other 2 games will be projects for students.We'll be making this arcade app from SCRATCH (mostly), using SDL for window management, input and colour but that's it! Everything else will be hand coded by us so we can get a good understanding of what's happening underneath the hood in game engines. What we make from scratch:Drawing lines and shapesVectorsPolygon fill algorithm2D texturing2D sprite animations2D rotationsLoading bitmap filesSprite sheetsSo much more!This is an exciting course for students to take their skills to the next level through challenging problems and games. This is a HARD course, but if you stick with it (and finish all the exercises and projects), you'll not only be a better programmer than most of your peers, you'll be one step closer to getting that industry job you've been dreaming about.There’s no risk!This course comes with a full 30 day money-back guarantee. If you are not completely satisfied with the course, Udemy will refund you what you paid - no questions asked.Register for the course today!

    Overview

    Section 1: Raise the curtain

    Lecture 1 Introduction

    Lecture 2 Course overview

    Lecture 3 Making things (mostly) from scratch

    Lecture 4 GCC Setup

    Lecture 5 Eclipse Setup

    Section 2: Get to class

    Lecture 6 Before we start / Something to remember

    Lecture 7 Bottom up vs Top down design

    Lecture 8 Classes and Objects

    Lecture 9 Encapsulation - Public and Private access

    Lecture 10 Data members

    Lecture 11 Methods

    Lecture 12 Structs Vs Classes

    Lecture 13 Section 2 Practice Problems

    Section 3: The particulars

    Lecture 14 Constructors

    Lecture 15 Initializer lists

    Lecture 16 Delegating Constructors

    Lecture 17 Destructors

    Lecture 18 Class scope

    Lecture 19 The this pointer

    Lecture 20 How to have references in a class

    Lecture 21 Explicit constructors

    Lecture 22 Section 3 Practice Problems

    Section 4: To instantiate or not to instantiate

    Lecture 23 Calling methods on objects

    Lecture 24 Objects within objects

    Lecture 25 An array of objects

    Lecture 26 Copy constructor

    Lecture 27 Static keyword with classes

    Lecture 28 Using const in classes

    Lecture 29 Inlining methods

    Lecture 30 Section 4 Practice Problems

    Section 5: Hello operator my old friend….

    Lecture 31 What are Operators?

    Lecture 32 Operators In your classes

    Lecture 33 A Vector Class

    Lecture 34 Friend functions and one More Operator overload

    Lecture 35 Friend classes

    Lecture 36 Section 5 Practice probelms

    Section 6: Let's make a thing: Nobody said there would be math…

    Lecture 37 Comparing Floating point values

    Lecture 38 Negating a Vector

    Lecture 39 Vector multiplication by a scalar

    Lecture 40 Vector Addition and Subtraction

    Lecture 41 A Vector's Magnitude

    Lecture 42 Unit Vectors

    Lecture 43 Distance formula

    Lecture 44 The Dot Product

    Lecture 45 The Dot product interpretation 1 - Projection

    Lecture 46 The Dot Product interpretation 2 - Trigonometry

    Lecture 47 Reflecting a vector

    Lecture 48 Rotating a Point

    Lecture 49 Section 6 Practice Probelms

    Lecture 50 Section 6 Source Code

    Section 7: Dynamic Memory

    Lecture 51 Dynamic Memory in classes

    Lecture 52 Shallow copy vs Deep copy

    Lecture 53 Operator equals

    Lecture 54 Using new in constructors

    Lecture 55 Cleaning up dynamic memory

    Lecture 56 Pointers to objects

    Lecture 57 Semi-complete DynamicIntArray

    Lecture 58 Section 7 Practice Problems

    Section 8: Let's make a thing: A line

    Lecture 59 SDL2 Windows Setup

    Lecture 60 SDL2 Mac Setup

    Lecture 61 Setting up SDL 2.0 Window

    Lecture 62 SDL Window Surface

    Lecture 63 SDL Pixel Format

    Lecture 64 The Color Class

    Lecture 65 Screen Buffer Class

    Lecture 66 The Screen Class

    Lecture 67 Line Class

    Lecture 68 Bresenham's Line Algorithm

    Lecture 69 Drawing a line

    Lecture 70 Section 8 Practice Problems

    Lecture 71 Section 8 Source Code

    Section 9: I spent your Inheritance kids

    Lecture 72 Motivation: Is-A Relationships

    Lecture 73 Basic Inheritance

    Lecture 74 Access control: protected keyword

    Lecture 75 Static and Dynamic binding

    Lecture 76 Overriding methods

    Lecture 77 Using base class methods

    Lecture 78 Inheritance and dynamic memory

    Lecture 79 Section 9 Practice Problems

    Section 10: Designing with Inheritance

    Lecture 80 Pure virtual functions

    Lecture 81 Abstract base classes

    Lecture 82 Pure virtual classes

    Lecture 83 Multiple inheritance

    Lecture 84 Multiple inheritance pitfalls - don't use Multiple inheritance

    Lecture 85 Protected and Private Inheritance

    Lecture 86 Section 10 Practice Problems

    Section 11: Let's make a thing: Shapes

    Lecture 87 The Shape class

    Lecture 88 The Triangle class

    Lecture 89 The Rectangle Class

    Lecture 90 The Circle class

    Lecture 91 Drawing a Triangle

    Lecture 92 Drawing A Rectangle

    Lecture 93 Drawing a Circle

    Lecture 94 Poly Fill

    Lecture 95 Alpha blending

    Lecture 96 Section 11 Practice Problems

    Lecture 97 Section 11 Source Code

    Section 12: A detour of C++

    Lecture 98 auto and decltype

    Lecture 99 Static casting

    Lecture 100 default and delete

    Lecture 101 lamda functions

    Lecture 102 std function

    Lecture 103 Randomization

    Lecture 104 Section 12 Practice problems

    Section 13: Unstoppable force meets an immovable object

    Lecture 105 L Values, R Values and R Value references

    Lecture 106 R Value references

    Lecture 107 Move semantics and std::move

    Lecture 108 More hidden methods

    Lecture 109 The Rule of 5 vs the rule of zero

    Lecture 110 An example: dynamic array class revisited

    Lecture 111 std unique ptr

    Lecture 112 The good news is…

    Lecture 113 Section 13 Practice probelms

    Lecture 114 Section 13 Source Code

    Section 14: Let's make a thing: Arcade app internals

    Lecture 115 The base app

    Lecture 116 The main loop

    Lecture 117 The Scene class

    Lecture 118 The Arcade Scene

    Lecture 119 Scene stack

    Lecture 120 Game Controller

    Lecture 121 Keyboard Input

    Lecture 122 Mouse Input

    Lecture 123 The Game Interface and the Game Scene

    Lecture 124 File Command Loader

    Lecture 125 Section 14 Practice problems

    Lecture 126 Section 14 Source Code

    Section 15: Let's make a thing: Breakout!

    Lecture 127 Overall design

    Lecture 128 Excluder class

    Lecture 129 Paddle class

    Lecture 130 Ball class

    Lecture 131 Making things bounce 1

    Lecture 132 Making things bounce 2

    Lecture 133 Block class

    Lecture 134 Level class

    Lecture 135 Loading levels

    Lecture 136 Breakout game states and serving the ball

    Lecture 137 Lives And Game over

    Lecture 138 Section 15 Practice Problems

    Lecture 139 Section 15 Source Code

    Section 16: Now You Try: Tetris

    Lecture 140 Tetris Requirements

    Section 17: Let's make a thing: Images!

    Lecture 141 The almighty BMP

    Lecture 142 Drawing a BMP

    Lecture 143 A sprite sheet

    Lecture 144 Bitmap font

    Lecture 145 Color Overlay

    Lecture 146 Texture Mapping

    Lecture 147 Fast path 2D rendering

    Lecture 148 Section 17 Practice problems

    Lecture 149 Section 17 Source Code

    Section 18: Let's make a thing: The real Arcade App

    Lecture 150 A button class

    Lecture 151 Button options Scene

    Lecture 152 Not Implemented scene

    Lecture 153 Restructuring the App

    Lecture 154 Section 18 Practice Problems

    Lecture 155 Section 18 Source Code

    Section 19: Let's make a thing: Animations

    Lecture 156 Animation Data

    Lecture 157 The animation Class

    Lecture 158 Loading animations

    Lecture 159 The Animation Player class

    Lecture 160 The animated sprite class

    Lecture 161 Section 19 Source Code

    Section 20: Now You Try: Asteroids

    Lecture 162 Asteroids Requirements

    Section 21: Let's make a thing: Totally not Pac-man

    Lecture 163 Pacman Start Game Scene

    Lecture 164 The overall design

    Lecture 165 Loading and drawing the level

    Lecture 166 Pacman Game Utils

    Lecture 167 The Actor Class

    Lecture 168 Pacman Class

    Lecture 169 Collisions

    Lecture 170 Wrap around

    Lecture 171 The Pellets

    Lecture 172 Eating pellets and Drawing the Score

    Lecture 173 Pacman Spawn location

    Lecture 174 Levels

    Lecture 175 Bonus items

    Lecture 176 Lives

    Lecture 177 Ghost Class

    Lecture 178 Getting Ghosts in the game

    Lecture 179 Ghost collisions

    Lecture 180 Ghost AI

    Lecture 181 Ghosts AI states

    Lecture 182 The Gate

    Lecture 183 Ghost Delegate

    Lecture 184 Release the Ghosts!

    Lecture 185 Game States

    Lecture 186 Super pellet

    Lecture 187 Game Over

    Lecture 188 Full Course Source Code

    Section 22: Wrapping up

    Lecture 189 Final thoughts and what's next?

    Anyone who is interested in learning more about C++ and making games,Students with a good understanding of C++ basics: Loops, control flow, functions, pointers