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    Learn Advanced Game Mechanics In Unity For Game Development

    Posted By: ELK1nG
    Learn Advanced Game Mechanics In Unity For Game Development

    Learn Advanced Game Mechanics In Unity For Game Development
    Last updated 9/2016
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 964.84 MB | Duration: 5h 18m

    Learn scripting, particles, physics, advanced interface options, mobile development, building sprites, and so much more!

    What you'll learn
    Learn fundamental scripting tasks in Unity
    Learn to work with UIs and integrate 2d and 3d elements into your scene
    Understand how to build sprites, add VFX, and work with physics
    Learn debugging and working with Git for version control
    Requirements
    The Unity Game Engine
    Sourcetree
    Git and GitHub - the free and open source version control system
    Description
    Advanced Game Mechanics in Unity helps users push their Unity knowledge to the next level. In this course, instructor Alan Thorn explores many powerful features in Unity 5, from debugging tools and version control, to 2D sprites and User Interfaces. See how to get started quickly at scripting useful behaviours and functionality for building solid games across many platforms, from endless-runners to shooters.Part 1 consolidates scripting knowledge, exploring fundamental scripting tasks in Unity, developing a solid foundation for your games, whatever the genre. In part 2, learn how to build resolution-adapting interfaces for multiple screen-sizes, and see how to integrate 2D and 3D elements in a single scene, using the GUI features and sprite framework. In part 3, explore how to find and diagnose problems in your applications using MonoDevelop Debugging, as well as Visual Debugging. In part 4, learn how to manage team work-flows with Git and version control, allowing many people in a team to exchange and maintain source code easily anywhere in the world. Finally, in Part 5 we explore a range of more advanced scripting tasks: see how to combine particle systems with physics, see how to develop save game states, how to make objects survive across multiple scenes, and how to develop for mobile devices, reading input from the accelerometer.Overall, Advanced Game Mechanics in Unity features everything you need to become a powerful game developer quickly and easily - producing immersive games that sell!(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks, and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.

    Overview

    Section 1: Course Introduction, Scripting, and Technical Basics

    Lecture 1 Download course source files here!

    Lecture 2 Introduction

    Lecture 3 Start Scripting

    Lecture 4 Customizing MonoDevelop

    Lecture 5 Components and Transforms

    Lecture 6 Game Objects

    Lecture 7 Transformations and Updates

    Lecture 8 Vectors and DeltaTime

    Lecture 9 Object Communication

    Lecture 10 Triggers and Colliders

    Lecture 11 Trigger Entering

    Lecture 12 Playing Audio

    Lecture 13 Prefabs

    Lecture 14 Game Controllers

    Section 2: Sprites, the UI, Physics and more

    Lecture 15 Introduction

    Lecture 16 Manual Sprites

    Lecture 17 2D Sprites

    Lecture 18 Animating Sprites

    Lecture 19 Sprite Packing

    Lecture 20 Atlas Textures

    Lecture 21 Billboards

    Lecture 22 Orthographic C

    Lecture 23 Sprites and 3D Physics

    Lecture 24 Sprites and 2D Physics

    Lecture 25 Getting Started with Interfaces

    Lecture 26 Panels and Anchors

    Lecture 27 Images and Text

    Lecture 28 Scripting with the UI

    Lecture 29 Buttons

    Section 3: Learning to Debug - and Building our Games

    Lecture 30 Introduction

    Lecture 31 Debug Log

    Lecture 32 Visual Debugging

    Lecture 33 Error Logging

    Lecture 34 Editor Debugging

    Lecture 35 The Stats Panel

    Lecture 36 Profiler

    Lecture 37 Compilation

    Lecture 38 Breakpoints

    Lecture 39 Watches

    Lecture 40 Immediate Window

    Lecture 41 Call Stack

    Lecture 42 Building for Desktops

    Lecture 43 Building for Mobile Devices

    Section 4: Source Control and Branches

    Lecture 44 Introduction

    Lecture 45 Manual Version Control

    Lecture 46 Git and SourceTree

    Lecture 47 Git Hosting

    Lecture 48 Git Repository

    Lecture 49 Configuring Unity for Version Control

    Lecture 50 Git Ignore

    Lecture 51 The First Commit

    Lecture 52 Working with Commits

    Lecture 53 Reversing Commits

    Lecture 54 Introducing Branches

    Lecture 55 Working on Branches

    Lecture 56 Merging Branches

    Lecture 57 Remote Repos

    Lecture 58 Downloading Repos

    Section 5: Advanced Data Structures and Particles

    Lecture 59 Introduction

    Lecture 60 Persistent Data

    Lecture 61 Data Structures and Serialization

    Lecture 62 XML Serialization

    Lecture 63 Binary Serialization

    Lecture 64 Starting Android Development

    Lecture 65 Using the Accelerometer

    Lecture 66 Acceleration and Angles

    Lecture 67 Normalizing Acceleration Input

    Lecture 68 Input and Axis

    Lecture 69 Singletons in Practice

    Lecture 70 Statics in Practice

    Lecture 71 Particle Systems and Collections

    Lecture 72 Curved Paths and course wrapup

    Lecture 73 Bonus Lecture: Further Learning with 3dmotive

    Intermediate to Advanced Unity users interested in advancing to the next level of Unity development,Technical Artists and Game Developers excited to learn the advanced Unity features