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    Learn About Game Development Kits With Arkit And Spritekit!

    Posted By: ELK1nG
    Learn About Game Development Kits With Arkit And Spritekit!

    Learn About Game Development Kits With Arkit And Spritekit!
    Last updated 11/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 47.57 GB | Duration: 85h 26m

    Learn to use SpriteKit and ARKit to build 2D games and AR Games respectively.

    What you'll learn
    Build 2D games in SpriteKit.
    Create AR Games with ARKit
    Navigate Xcode's interface.
    Organize your project and animate sprites
    Code in Swift.
    Plan, design, and develop games from scratch.
    Requirements
    To follow along in Xcode 9, you must have a Mac computer or MacOS software
    Blender (we show you how to import a model for AR)
    You will need SpriteKit, Apple's free framework for making 2D games.
    Description
    "I am learning the basics of SpriteKit and XCode. Great teacher." - James M, Mammoth studentWe at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.Why SpriteKit?SpriteKit is the framework for making 2D games for Apple products. It's ​free​​! You can make cool games, from super simple to more complex, in SpriteKit. SpriteKit provides support for cool special effects and physics. It's a ​fun​​ interface to express your creativity. Before you know it, you could see a game you built in SpriteKit in the App Store!To give a game functionality, you add code to your game's objects in Xcode. Xcode is a user-friendly programming language that is easy to understand. Anyone can use SpriteKit. In this course, you learn how to make simple 2D games using Apple's SpriteKit. You build the following games: Breakout Clone, Pong Clone, and Space Invaders. This course is unique because we make ​both the code and the design ​​for the games from scratch. Other tutorials only show you how to make the functionality or design of a game. We at Mammoth Interactive show you how to do both. Don't worry if you've never coded before. We ​start simple​​ and add more to the game as the course goes on. This course begins with an introduction to SpriteKit for those who have never used it before. You will learn how to navigate SpriteKit's interface.Why Should I Learn Xcode?Xcode is Apple's ​FREE ​​software for app development. Xcode is ​so convenient to use. We love it, and you will, too! Xcode allows you to make complex and creative apps. At the same time, it is accessible for beginners who want to make simple apps. Swift 4.0 is ​the programming language to learn if you want to make apps for Apple products.Is this course for me?Even if you're not an artist, you can design basic games. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.By taking this course, you will gain the tools you need continue improving yourself in the field of game development. You will be able to apply what you learned to further experiment in SpriteKit or any other game development framework.Let's get started!Also, now included in this course are bonus courses of other related topics, such as C# and Java! You get more content at a great price!Enroll now to join the Mammoth community!

    Overview

    Section 1: Introduction to Xcode

    Lecture 1 Downloading and Installing Xcode

    Lecture 2 Exploring XCode's Interface

    Section 2: Xcode Fundamentals

    Lecture 3 Intro and Demo

    Lecture 4 General Interface

    Lecture 5 Files System

    Lecture 6 ViewController

    Lecture 7 Storyboard File

    Lecture 8 Connecting Outlets and Actions

    Lecture 9 Running an Application

    Lecture 10 Debugging an Application

    Lecture 11 Source Code and Art Assets

    Section 3: Introduction to ARKit

    Lecture 12 Introduction to ARkit

    Lecture 13 Talking About the View Controller and Scenes

    Lecture 14 Talking about Scenes and Object Properties

    Lecture 15 Moving Around the Scene

    Lecture 16 Adding Primitives to your scene

    Lecture 17 Adding Primitives to your Scenes

    Lecture 18 Adding Primitives to your Scenes (cont'd)

    Lecture 19 Adding Nodes and Primitives Programmatically

    Lecture 20 Adding other Primitives

    Section 4: Intro to SpriteKit

    Lecture 21 Intro and Demo

    Lecture 22 Learning Goals

    Lecture 23 Intro to SpriteKit Interface

    Lecture 24 Intro to SKView

    Lecture 25 Intro to SKScene

    Lecture 26 Intro to SKNode

    Lecture 27 Accessing Nodes via Swift File

    Lecture 28 Node Section Wrap up

    Lecture 29 Intro to SKActions

    Lecture 30 Attaching Actions to Nodes Through Code

    Lecture 31 Intro to Physics Bodies

    Lecture 32 Modifying Physics Body Attributes Through Code

    Lecture 33 Fixing Contact Collision Problem with Physics Bodies

    Lecture 34 Intro to Field Nodes

    Section 5: Breakout Game Tutorial

    Lecture 35 Intro and Demo

    Lecture 36 Learning Goals

    Lecture 37 Setting up the Main Game Scene

    Lecture 38 Initializing Scene Variables and Creating a Boundary

    Lecture 39 Implementing Player Movement and Brick Removal

    Lecture 40 Implementing Game Over Logic

    Lecture 41 Fixing Collision Issues

    Lecture 42 Summary

    Section 6: Pong Clone Tutorial

    Lecture 43 Intro and Demo

    Lecture 44 Learning Goals

    Lecture 45 Building Scene in sks File

    Lecture 46 Finishing Set up in GameScene.swift

    Lecture 47 Implementing Player and Opponent Movement

    Lecture 48 Adding a Scoring System

    Lecture 49 Fixing Slow Moving Collision Issues

    Lecture 50 Summary

    Lecture 51 Bonus - Modded Paddle Collision

    Section 7: Space Invaders

    Lecture 52 Intro and Demo

    Lecture 53 Learning Goals

    Lecture 54 Setting up the Scene

    Lecture 55 Finishing Set up in Swift File

    Lecture 56 Implementing Player and Alien Movement

    Lecture 57 Spawning and Firing Bullets

    Lecture 58 Implementing Bullet Contact

    Lecture 59 Implementing End Game Logic

    Lecture 60 Pixelart Scene Setup

    Lecture 61 Pixelart UFO

    Lecture 62 Pixelart Spacecraft

    Lecture 63 Pixelart Resize and Exporting

    Lecture 64 Space Background

    Lecture 65 Adding Textures and Summary

    Lecture 66 Bonus Features

    Section 8: Source Code

    Lecture 67 Intro to SpriteKit

    Lecture 68 Breakout Clone Tutorial

    Lecture 69 Pong Clone Tutorial

    Lecture 70 Space Invaders Clone Tutorial

    Section 9: Sketch

    Lecture 71 Course Intro and Sketch Tools

    Lecture 72 Sketch Files - Sketch Tools

    Lecture 73 Sketch Basics and Online Resources

    Lecture 74 Plug-ins and Desigining your First Mobile app

    Lecture 75 Your First Mobile App Continued

    Lecture 76 Sketch Files - Your First Mobile App

    Lecture 77 Shortcuts and Extra tips

    Lecture 78 Sketch Files - Shortcuts by Mammoth Interactive

    Section 10: Learn to Code in HTML

    Lecture 79 Intro to HTML

    Lecture 80 Writing our first HTML

    Lecture 81 Intro to Lists and Comments

    Lecture 82 Nested Lists

    Lecture 83 Loading Images

    Lecture 84 Loading Images in Lists

    Lecture 85 Links

    Lecture 86 Images as Link

    Lecture 87 Mailto Link

    Lecture 88 Div Element

    Section 11: Learn to Code in CSS

    Lecture 89 Introduction

    Lecture 90 Introducing the Box Model

    Lecture 91 Writing our First CSS

    Lecture 92 More CSS Examples

    Lecture 93 Inheritance

    Lecture 94 More on Type Selectors

    Lecture 95 Getting Direct Descendents

    Lecture 96 Class Intro

    Lecture 97 Multiple Classes

    Lecture 98 id Intro

    Lecture 99 CSS Specificity

    Lecture 100 Selecting Multiple Pseudo Classes and Sibling Matching

    Lecture 101 Styling Recipe Page

    Lecture 102 Loading External Stylesheet

    Section 12: D3.js

    Lecture 103 Introduction to Course and D3

    Lecture 104 Source Code

    Lecture 105 Handling Data and Your First Project

    Lecture 106 Source code

    Lecture 107 Continuing your First Project

    Lecture 108 Understanding Scale

    Lecture 109 Source Code

    Lecture 110 Complex charts, Animations and Interactivity

    Lecture 111 Source Code

    Section 13: Introduction to PyCharm

    Lecture 112 Downloading and Installing Pycharm and Python

    Lecture 113 Support for Python Problems or Questions

    Lecture 114 Exploring Pycharm

    Lecture 115 Learning Python with Mammoth Interactive

    Section 14: Python Language Basics

    Lecture 116 Intro to Variables

    Lecture 117 Variables Operations and Conversions

    Lecture 118 Collection Types

    Lecture 119 Collections Operations

    Lecture 120 Control Flow If Statements

    Lecture 121 While and For Loops

    Lecture 122 Functions

    Lecture 123 Classes and Objects

    Section 15: Flask

    Lecture 124 Setting Up and Basic Flask

    Lecture 125 Setting up Terminals on Windows 7 and Mac

    Lecture 126 Terminal basic commands and symbols

    Lecture 127 Source Code - Setting up Flask

    Lecture 128 Source Code - Basic Flask HTML & CSS

    Lecture 129 Basic Flask Database

    Lecture 130 Source Code - Basic Flask Database

    Lecture 131 Flask Session and Resources

    Lecture 132 Source Code - Flask Session

    Lecture 133 Flask Digital Ocean

    Lecture 134 Flask Digital Ocean Continued

    Section 16: Swift 4 Language Basics

    Lecture 135 Language Basics Topics List

    Section 17: Variable and Constants

    Lecture 136 Learning Goals

    Lecture 137 Intro to Variables and Constants

    Lecture 138 Primitive types

    Lecture 139 Strings

    Lecture 140 Nil Values

    Lecture 141 Tuples

    Lecture 142 Type Conversions

    Lecture 143 Assignment Operators

    Lecture 144 Conditional Operators

    Lecture 145 Variables and Constants Text.playground

    Section 18: Collection Types

    Lecture 146 Topics List and Learning Objectives

    Lecture 147 Intro to Collection Types

    Lecture 148 Creating Arrays

    Lecture 149 Common Array Operations

    Lecture 150 Multidimensional Arrays

    Lecture 151 Ranges

    Lecture 152 Collection Types Text.playground

    Section 19: Control flow

    Lecture 153 Topics List and Learning Objectives

    Lecture 154 Intro to If and Else Statements

    Lecture 155 Else If Statements

    Lecture 156 Multiple Simultaneous Tests

    Lecture 157 Intro To Switch Statements

    Lecture 158 Advanced Switch Statement Techniques

    Lecture 159 Testing for Nil Values

    Lecture 160 Intro to While Loops

    Lecture 161 Intro to for…in Loops

    Lecture 162 Intro to For…In Loops (Cont'd)

    Lecture 163 Complex Loops and Loop Control statements

    Lecture 164 Control Flow Text.playground

    Section 20: Functions

    Lecture 165 Intro to Functions

    Lecture 166 Function Parameters

    Lecture 167 Return Statements

    Lecture 168 Parameter Variations - Argument Labels

    Lecture 169 Parameter Variations - Default Values

    Lecture 170 Parameters Variations - InOut Parameters

    Lecture 171 Parameter Variations - Variadic Parameters

    Lecture 172 Returning Multiple Values Simultaneously

    Lecture 173 Functions Text.playground

    Section 21: Classes, Struct and Enums

    Lecture 174 Topics List and Learning Objectives

    Lecture 175 Intro to Classes

    Lecture 176 Properties as fields - Add to Class Implementation

    Lecture 177 Custom Getters and Setters

    Lecture 178 Calculated Properties

    Lecture 179 Variable Scope and Self

    Lecture 180 Lazy and Static Variables

    Lecture 181 Behaviour as Instance Methods and Class type Methods

    Lecture 182 Behaviour and Instance Methods

    Lecture 183 Class Type Methods

    Lecture 184 Class Instances as Field Variables

    Lecture 185 Inheritance, Subclassing and SuperClassing

    Lecture 186 Overriding Initializers

    Lecture 187 Overriding Properties

    Lecture 188 Overriding Methods

    Lecture 189 Structs Overview

    Lecture 190 Enumerations

    Lecture 191 Comparisons between Classes, Structs and Enums

    Lecture 192 Classes, Structs, Enums Text.playground

    Section 22: Practical MacOS BootCamps

    Lecture 193 Introduction and UI Elements

    Lecture 194 Calculator Setup and Tax Calculator

    Lecture 195 Calculate Tax And Tip - Mammoth Interactive Source Code

    Lecture 196 Tip Calculator and View Controller

    Lecture 197 View Controller - Mammoth Interactive Source Code

    Lecture 198 Constraints

    Lecture 199 Constraints - Mammoth Interactive Source Code

    Lecture 200 Constraints Code

    Lecture 201 Refactor

    Lecture 202 Refactor - Mammoth Interactive Source Code

    Lecture 203 MacOsElements - Mammoth Interactive Source Code

    Section 23: Data Mining With Python

    Lecture 204 Data Wrangling and Section 1

    Lecture 205 Project Files - Data Mining with Mammoth Interactive

    Lecture 206 Project Files - Data Wrangling with Mammoth Interactive

    Lecture 207 Data Mining Fundamentals

    Lecture 208 Project Files - Data Mining fundamentals with Mammoth Interactive

    Lecture 209 Framework Explained, Taming Big Bank with Data

    Lecture 210 Project Files - Frameworks with Mammoth Interactive

    Lecture 211 Mining and Storing Data

    Lecture 212 Project Files - Mining and Storing with Mammoth Interactive

    Lecture 213 NLP (Natural Language Processing)

    Lecture 214 Project Files - NLP with Mammoth Interactive

    Lecture 215 Summary Challenge

    Lecture 216 Conclusion Files - Mammoth Interactive

    Section 24: Introduction to Video Editing

    Lecture 217 Introduction to the Course

    Lecture 218 Installing Camtasia

    Lecture 219 Exploring the Interface

    Lecture 220 Camtasia Project Files

    Section 25: Setting Up a Screen Recording

    Lecture 221 Introduction and Tips for Recording

    Lecture 222 Creating a Recording Account

    Lecture 223 Full Screen vs Window Mode

    Lecture 224 Setting the Recording Resolution

    Lecture 225 Different Resolutions and their Uses

    Lecture 226 Tips to Improve Recording Quality and Summary

    Section 26: Camtasia Recording

    Lecture 227 Introduction and Workflow

    Lecture 228 Tools Options Menu

    Lecture 229 Your First Recording

    Lecture 230 Viewing your Test

    Lecture 231 Challenge - VIDEO GAME NARRATION

    Lecture 232 Mic Etiqutte

    Lecture 233 Project - Recording Exercise

    Lecture 234 Webcam, Telprompter, and Summary

    Section 27: Camtasia Screen Layout

    Lecture 235 Introduction and Tools Panel

    Lecture 236 Canvas

    Lecture 237 Zoom N Pan

    Lecture 238 Annotations

    Lecture 239 Yellow Snap Lines

    Lecture 240 TimeLine Basics, Summary and Challenge

    Section 28: Camtasia Editing

    Lecture 241 Introduction and Importing Media

    Lecture 242 Markers

    Lecture 243 Split

    Lecture 244 Working with Audio

    Lecture 245 Clip Speed

    Lecture 246 Locking and Disabling tracks

    Lecture 247 Transitions

    Lecture 248 Working with Images

    Lecture 249 Voice Narration

    Lecture 250 Noise Removal

    Lecture 251 Smart Focus

    Lecture 252 Summary and Challenge

    Section 29: Advance Editing Introduction

    Lecture 253 Advance Editing Introduction

    Lecture 254 Zooming Multiple Tracks

    Lecture 255 Easing

    Lecture 256 Animations

    Lecture 257 Behaviors

    Lecture 258 Color Adjustment

    Lecture 259 Clip Speed

    Lecture 260 Remove a Color

    Lecture 261 Device Frame

    Lecture 262 Theme Manager

    Lecture 263 Libraries

    Lecture 264 Media and Summary

    Section 30: Camtasia Resources and Tips

    Lecture 265 Resources and Tips Introduction

    Lecture 266 Masking

    Lecture 267 Extending Frames

    Lecture 268 Working with Video

    Section 31: Exporting a Project for Youtube

    Lecture 269 Exporting a Project for Youtube

    Section 32: Code with C#

    Lecture 270 Introduction to Course and Types

    Lecture 271 Operator, Classes , and Additional Types

    Lecture 272 Statements & Loops

    Lecture 273 Arrays, Lists, and Strings

    Lecture 274 Files, Directories, and Debugs

    Lecture 275 Source code

    Section 33: Learn to Code with R

    Lecture 276 Intro to R

    Lecture 277 Control Flow and Core Concepts

    Lecture 278 Matrices, Dataframes, Lists and Data Manipulation

    Lecture 279 GGplot and Intro to Machine learning

    Lecture 280 Conclusion

    Lecture 281 Source Code

    Section 34: Advanced R

    Lecture 282 Course Overview and Data Setup

    Lecture 283 Source Code - Setting Up Data - Mammoth Interactive

    Lecture 284 Functions in R

    Lecture 285 Source Code - Functions - Mammoth Interactive

    Lecture 286 Regression Model

    Lecture 287 Source Code - Regression Models - Mammoth Interactive

    Lecture 288 Regression Models Continued and Classification Models

    Lecture 289 Source Code - Classification Models - Mammoth Interactive

    Lecture 290 Classification Models Continued, RMark Down and Excel

    Lecture 291 Source Code - RMarkDown And Excel - Mammoth Interactive

    Lecture 292 Datasets - Mammoth Interactive

    Section 35: Learn to Code with Java

    Lecture 293 Introduction and setting up Android Studio

    Lecture 294 Introduction - Encryption Source Code

    Lecture 295 Setting up Continued

    Lecture 296 Java Programming Fundamentals

    Lecture 297 Source Code - Java Programming Fundamentals

    Lecture 298 Additional Java fundamentals

    Lecture 299 Source Code - Additional fundamentals

    Lecture 300 Classes

    Lecture 301 Source Code - Classes

    Lecture 302 Please rate this course

    Lecture 303 Bonus Lecture - Mammoth Interactive Deals

    Anyone who wants to learn to use SpriteKit,Anyone who wants to learn game development.,This course is targeted towards complete beginners.,Complete beginners who want to learn to code,Beginners who want to be iOS developers,If you're an experienced coder, you can use this course to learn AR,Mobile developers who want an introduction to Swift 4 and Xcode 9