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    Learn 2D Character Animation For Games In Spine Essential

    Posted By: ELK1nG
    Learn 2D Character Animation For Games In Spine Essential

    Learn 2D Character Animation For Games In Spine Essential
    Last updated 3/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.39 GB | Duration: 3h 7m

    From rigging to play - A complete step by step 2D game character animation course in Spine Essential

    What you'll learn

    Build character rigs for animation

    Animate in Spine 2D Essential

    Get comfortable with Spine Essential UI, and work like a Pro with useful hotkeys

    Create essential 2D game animations: idle, walk cycle, jump and more

    Enhance your animations to a professional level with Graphs and Offsets

    Useful work practices to save time & increase animation process efficiency

    Overcome common issues

    Requirements

    Spine Essential Licence (purchased from Esoteric Software)

    Keyboard and mouse

    No prior knowledge required

    Description

    Making awesome, professional-level 2D animations for games is a passion that we would like to share with you in this easy and very detailed Spine Essential animation course!You will get familiar with all of the steps: from character rigging (using Photoshop or any other graphic redactor you use), to setting up your game’s character for animation in Spine, finishing with a polished top-shelf 2D animations set ready for use.Why choose Spine for your game character animations?Spine 2D Animation Software has gained an immense following both from game developers and 2D digital animators. In fact, it is one of the leading tools for 2D skeletal animation to date. The reasons are quite straightforward:- Spine is easy to learn, and intuitive in use.- The software is fit both for beginners and advanced animators.- Spine game animations are easily integrated with most game engines.- Excellent integration with illustration tools for artwork import.Plus, in this course we will show you how to get the max out of your Spine Essential licence. So, if you want to learn how to create exceptional animations, hop on!What will you get from this course?This is a Spine Essential 2D animation course, and we will explore all of the aspects of that software with a gentle nod to integration of your animations into your game.- Explore the planning, rigging and preparation of your character to animation. - Detailed explanation on Spine game rigging process.- Proper use of Spine 2D Essential functions for animation.- Create smooth 2D animations, and enhance them to perfection.- A lot of useful work practices, some fixing of common issues, and more practical principles to make your animation process easier.But that’s not all too. We plan to expand on the information here in the future. And it’s great for you, because once you buy this course you will enjoy all of the updated content free of charge!Why choose this course to learn 2D animation?If you were ever wondering how to learn 2D animation in the most efficient way, the answer is simple: with a lot of trial and error. This can sometimes be discouraging; especially for beginners. This course is designed in a “from basic to advanced” manner, easing your way into Spine 2D animation software, as well as the animation process in general.And on top of that we offer you:- Personal guidance and answer to any questions (within reasonable response time of up to 1-2 work days, depending on the day of the week).- Additional materials on the use of Spine Essential.- Quizzes at the end of each course section to fortify your knowledge.- Lifetime access to course materials (including any future updates in the course).And of course, we love games and our main drive is to share knowledge with those interested in 2D animation for games. So, feel free to take advantage of that as well.Sing up to this course, and let’s start animating us some 2D game characters!

    Overview

    Section 1: Introduction and Overview

    Lecture 1 Introduction

    Lecture 2 Spine Essential vs Pro

    Section 2: Preparing Your 2D Character for Animation

    Lecture 3 How Spine-ready character should look like

    Lecture 4 How to export a character from Photoshop

    Lecture 5 How to import a character into Spine

    Lecture 6 How to fix missing images issue

    Section 3: Rigging and Setting Up

    Lecture 7 Creating your first rig in Spine - part 1

    Lecture 8 Creating your first rig in Spine - part 2

    Lecture 9 Adding the second leg

    Lecture 10 How to color the bones

    Lecture 11 How to change the draw order of the images

    Section 4: Spine User Interface

    Lecture 12 How to save your project

    Lecture 13 Spine User Interface

    Lecture 14 Useful Spine Hotkeys

    Section 5: Creating The Idle Animation

    Lecture 15 Idle animation part 1 - Core Movement

    Lecture 16 Idle animation part 2 – Animating the Upper Part of the Body

    Lecture 17 Idle animation part 3 – Animating the Legs

    Lecture 18 How to use Graphs

    Lecture 19 How to use Offsets

    Section 6: Creating The Walk Cycle

    Lecture 20 Walk cycle animation part 1 - Core Movement

    Lecture 21 Walk cycle animation part 2 - Finalizing the Core Movement

    Lecture 22 Walk cycle animation part 3 - Animating the Left Arm

    Lecture 23 Walk cycle animation part 4 - Animating the Arms, Shoulders and Head

    Lecture 24 Walk cycle animation part 5 - Animating the Hair, Face and Jacket

    Lecture 25 Small Fixes to the Basic Walk Cycle

    Lecture 26 Enhancing walk animation with Graphs

    Lecture 27 Enhancing walk animation with Offsets

    Lecture 28 Final polish to the walk cycle

    Lecture 29 How to change animation length

    Section 7: Creating The Jump Animation

    Lecture 30 How to design a flexible jump animation

    Lecture 31 Jump take off part 1 - Core Movement

    Lecture 32 Jump take off part 2 - Finalizing the Basic Version

    Lecture 33 Enhancing the take off animation

    Lecture 34 Fall cycle animation

    Lecture 35 Enhancing the fall cycle animation

    Lecture 36 Landing animation part 1 - Animating the Feet

    Lecture 37 Landing animation part 2 - Completing the First Half of the Animation

    Lecture 38 Landing animation part 3 - Adding the Final Pose

    Lecture 39 Enhancing the landing animation

    Section 8: Creating Blinking Eyes Animation

    Lecture 40 How to add a new image to your Spine project

    Lecture 41 How to add a new slot

    Lecture 42 Blinking eyes animation

    Lecture 43 How to use Preview mode

    Section 9: Advanced Features

    Lecture 44 How to Add a New Skin

    Lecture 45 How to export your animations from Spine

    Section 10: Course Conclusion

    Lecture 46 Course Conclusion

    Beginner to intermediate level 2D digital animators,Game developers looking to create professional 2D character animations,Anyone passionate about 2D animation for games