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    Zbrush Advance Creature Sculpting For Production

    Posted By: ELK1nG
    Zbrush Advance Creature Sculpting For Production

    Zbrush Advance Creature Sculpting For Production
    Published 5/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 49.35 GB | Duration: 40h 45m

    Sculpt highly detailed and believable creature anatomy in ZBrush.

    What you'll learn

    Sculpting Detailed Creature

    Sculpting Leather Details

    Sculpting Hair for Characters

    Sculpting Detailed Metal Armor

    Creating Dynamic Character Poses

    Character Rendering and Presentation

    Requirements

    A basic understanding of the ZBrush interface and sculpting tools is required. You should be comfortable with navigation, basic brushes, and basic sculpting techniques.

    Description

    Do you find it challenging to sculpt believable creature, intricate details, and dynamic poses in ZBrush? This course will equip you with the skills to overcome these obstacles and create stunning creature designs.About Me:My name is Mahdi Khouei, and I have been a 3D character artist for a decade now. I have worked in VFX and the game industry, as well as 3D printing. Currently, I’m working as a freelance 3D character artist.By the End Of This Course, You Will Be Able To:Sculpt highly detailed and believable creature anatomy in ZBrush.Create dynamic and engaging creature poses for compelling storytelling.Present your creature in cinematic quality renders using Marmoset Toolbag.What You Will Learn:Sculpting Detailed CreatureSculpting Leather DetailsSculpting Hair for CharactersSculpting Detailed Metal ArmorCreating Dynamic Character PosesCharacter Rendering and PresentationCourse Project Overview:In this course, we will begin with a base mesh and sculpt the creature's overall form. We will then block out the creature's assets and any cloth elements. Following this, we will refine the design, making minor concept adjustments as needed, and proceed to develop the high-poly sculpt. After establishing the high-poly, we will refine the creature's body proportions and anatomy, and add detailed skin features. Finally, we will pose the character, decimate the mesh for optimization, and conclude by setting up lighting and creating a final render presentation.Who is This Course For?This course is designed for intermediate 3D artists and character artists. Specifically, it will benefit those who want to improve their sculpting skills and learn character modeling.Who is Not The Ideal Student For This Course?This course is not designed for absolute Zbrush beginners.What Are The Requirements Or Prerequisites For Taking This Course?A basic understanding of the ZBrush interface and sculpting tools is required. You should be comfortable with navigation, basic brushes, and basic sculpting techniques.Familiarity with fundamental anatomy principles is recommended. This includes knowledge of basic skeletal structure and major muscle groups.a basic understanding of Marmoset Toolbag is helpful for the rendering and presentation section of the course.Join Me Now:If you've always wanted to create stunning creatures in ZBrush but felt unsure where to start, this course provides the guidance and techniques you need. Take the leap and invest in your creative potential – you won't regret it!

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Concept & Color ID

    Lecture 3 Custom UI & Sculpting Tips

    Lecture 4 Asset Workflow

    Section 2: 02 Blockout

    Lecture 5 Basic Proportion

    Lecture 6 Adding Horns & Hairs

    Lecture 7 Adding Basic Anatomy

    Lecture 8 Refining the Overall Shape

    Lecture 9 Forearm Leather & Metal

    Lecture 10 Forearm Leather Pieces

    Lecture 11 Blockout Leather Skirt

    Lecture 12 Sculpting Leather Belt

    Lecture 13 Adding Horns Bandage

    Lecture 14 Lower Garment Sculpting

    Lecture 15 Chest Leather Armor

    Lecture 16 Blockout Trousers

    Lecture 17 Blockout Footwear Leather

    Lecture 18 Blockout Footwear Bandage

    Lecture 19 Adding Straps Buckles

    Lecture 20 Concept Design Changes

    Lecture 21 Forearm Metal Redesign

    Lecture 22 Blockout Shoulder Pad

    Section 3: 03 UpperBody High-Poly Detailing

    Lecture 23 Chest Leather Details

    Lecture 24 Chest Straps Primary Forms

    Lecture 25 Chest Straps Edge Details

    Lecture 26 Chest Straps Wrinkles

    Lecture 27 Shoulder Straps Details

    Lecture 28 Arm Straps Basic Form

    Lecture 29 Arm Straps Adding Details

    Lecture 30 Shoulderpads Basic Forms

    Lecture 31 Subtool Management

    Lecture 32 Shoulderpad Sculpting Details

    Lecture 33 ShoulderPad Stitches

    Lecture 34 ShoulderPad Wrinkles

    Lecture 35 Metal Dents

    Lecture 36 Metal Damage

    Lecture 37 Top Metal Damage

    Lecture 38 Forearm Leather Big Forms

    Lecture 39 Forearm Straps Basic Forms

    Lecture 40 Forearm Straps Details

    Lecture 41 Forearm Soft Leather Details

    Lecture 42 Forearm Leather Stitches

    Section 4: 04 Leather High-Poly Detailing

    Lecture 43 Back Leather Skirt Detail

    Lecture 44 Sculpting Leather Folds

    Lecture 45 Right Side Leather Skirt

    Lecture 46 Front Right Leather Skirt

    Lecture 47 Leather Stitches & Tension

    Lecture 48 Front Left Leather Skirt

    Lecture 49 Left Leather Skirt Details

    Lecture 50 Leather Skirt Accessory

    Lecture 51 Leather Skirt Bandages

    Lecture 52 Left Fabric Detailing

    Lecture 53 Right Fabric Refining

    Lecture 54 Belt Leather Stitches

    Lecture 55 Belt Leather Detailing

    Lecture 56 Belt Metal

    Lecture 57 ShoulderPad Refinement

    Section 5: 05 Fixing Body Proportion

    Lecture 58 Highpoly écorché Reference

    Lecture 59 Fixing the Fingers

    Lecture 60 Refining the Hands

    Lecture 61 Refining the Arm

    Lecture 62 Refining the Forearm & Torso

    Lecture 63 Skin Breakups

    Lecture 64 Teeth Refinement

    Lecture 65 Face Secondary Form

    Lecture 66 Body Overall Polish

    Lecture 67 FingerPose & Secondary form

    Lecture 68 Additional Model Refinement

    Section 6: 06 Sword High-Poly Detailing

    Lecture 69 Sword Blade Shape

    Lecture 70 Sword Handle Modeling

    Lecture 71 Sword Leather Wrap

    Lecture 72 Sword Adding Scratches

    Lecture 73 Sword Case Modeling

    Lecture 74 Sword Leather Hangers

    Lecture 75 Sword Leather Details

    Section 7: 07 LowerBody High-Poly Detailing

    Lecture 76 Leg Bandage Basic Forms

    Lecture 77 Leg Bandage Details

    Lecture 78 Trousers Details

    Lecture 79 Boots Bandage Basic Forms

    Lecture 80 Boots Bandage Details

    Lecture 81 Boots Leather Sculpting

    Lecture 82 Boots Assets

    Lecture 83 Shoes Adding Details

    Section 8: 08 Hair & Accessory Detailing

    Lecture 84 Refining Posture

    Lecture 85 Horns Base Shape

    Lecture 86 Horns Adding Details

    Lecture 87 Beard Details

    Lecture 88 Hair Basic Forms

    Lecture 89 Hair Establishing Flow

    Lecture 90 Hair Adding Secondary Shapes

    Lecture 91 Hair Details

    Lecture 92 Necklace Initial Modeling

    Lecture 93 Necklace & Accessory

    Section 9: 09 Skin Detailing & Posing

    Lecture 94 Body Form Refinement

    Lecture 95 Muscle Definition

    Lecture 96 Adding Nails

    Lecture 97 Skin Details Base Noise

    Lecture 98 Skin Details Adding Pores

    Lecture 99 Skin Details Wrinkles

    Lecture 100 Skin Details Torso

    Lecture 101 Skin Details Scars

    Lecture 102 Hand Tertiary Details

    Lecture 103 Hand Micro Details

    Lecture 104 Hand Nails Details

    Lecture 105 Polypaint (Coloring)

    Lecture 106 Final Adjustments

    Lecture 107 Posing The Body

    Lecture 108 Posing The Arms

    Lecture 109 Posing The Fist

    Lecture 110 Refining Teeth & Hands

    Lecture 111 Finalising The Pose

    Section 10: 10 Rendering & Presentation

    Lecture 112 Decimation

    Lecture 113 Exporting Textures

    Lecture 114 Marmoset Setup

    Lecture 115 Basic Lighting

    Lecture 116 Camera Setting & Material

    Lecture 117 Cinematic Lighting

    Lecture 118 Rendering & Presentation

    Lecture 119 Compositing

    Lecture 120 Sword Refinement

    Lecture 121 Conclusion

    This course is designed for intermediate 3D artists and character artists. Specifically, it will benefit those who want to improve their sculpting skills and learn character modeling.