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    Vfx Masterclass 2024: Ae + 3Ds Max + Pftrack + Tyflow + Vray

    Posted By: ELK1nG
    Vfx Masterclass 2024: Ae + 3Ds Max + Pftrack + Tyflow + Vray

    Vfx Masterclass 2024: Ae + 3Ds Max + Pftrack + Tyflow + Vray
    Published 1/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 12.13 GB | Duration: 11h 54m

    Master VFX Completely With Industry Standard Tools Like 3Ds Max, After Effects, PFTrack, V-ray and Tyflow from Zero

    What you'll learn

    You will be able to design 3D Models in 3Ds Max

    You will be able to create Animations with Different Techniques

    You will be able to understand 3Ds Max Completely from Scratch.

    You will be able to use After Effects from Scratch

    You will be able to use PFTrack to Track Motions and Solver Cameras.

    You will be able to create Hollywood Level VFX

    You will be able to use Tyflow to Create Simulations

    You will be able to use V-ray to create Realistic Renders

    You will be able to modify Footages and Xolor Grading

    Requirements

    Basic Computer Skills:

    Trial Versions of Required Software

    Internet Connectivity

    Creative Passion and Enthusiasm

    Dedicated Learning Time

    Description

    Embark on an immersive journey into the world of Hollywood-level Visual Effects with our comprehensive masterclass. Designed for aspiring VFX artists and seasoned professionals alike, this course provides a systematic and in-depth exploration of industry-standard tools such as 3Ds Max, After Effects, PFTrack, V-ray, and Tyflow.1. From Zero to Mastery:   - Guided by seasoned industry experts, this course is tailored for beginners, ensuring a seamless progression from foundational concepts to advanced techniques. No prior experience is required; we start from ground zero.2. Comprehensive Software Proficiency:   - Gain unparalleled mastery over essential VFX tools including 3Ds Max for advanced 3D modeling, After Effects for dynamic motion graphics, PFTrack for precision camera tracking, V-ray for photorealistic rendering, and Tyflow for cutting-edge particle simulations.3. Professional Workflows:   - Learn the intricacies of Hollywood-level workflows employed in major studios. Acquire the skills to seamlessly integrate 3D elements into live-action footage, create stunning visual effects, and enhance your projects with industry-standard techniques.4. Real-World Project:   - Put theory into practice with hands-on, real-world projects that simulate professional challenges. Develop a robust portfolio showcasing your newfound skills and apply them to practical scenarios encountered in the industry.5. In-Depth Tyflow Integration:   - Explore the power of Tyflow, the industry's go-to solution for dynamic particle simulations. Elevate your VFX compositions with fluid simulations, cloth dynamics, and other cutting-edge effects used in blockbuster productions.6. Expert Guidance and Feedback:   - Benefit from personalized feedback and guidance from our experienced instructors. Navigate potential challenges with confidence as you receive insights from professionals who have contributed to Hollywood's most visually stunning productions.7. Certification of Completion:   - Upon successfully mastering the course, receive a prestigious certification recognizing your achievement. Showcase your skills and enhance your professional credibility in the competitive field of Visual Effects.Elevate your VFX expertise and unleash your creative potential. Join our Master Hollywood-Level VFX course and unlock the secrets of industry-standard tools, empowering you to create visually breathtaking effects that stand shoulder to shoulder with the best in the business. Enroll today and embark on your journey to becoming a VFX virtuoso.

    Overview

    Section 1: Module 1 - Introduction to 3Ds Max

    Lecture 1 1. Downloading all Softwares

    Lecture 2 2. Welcome Screen of 3Ds Max

    Lecture 3 Exploring the Power of 3ds Max in VFX CGI: Unleashing Creativity

    Section 2: Module 2 - Understanding User Interface and more

    Lecture 4 1. Interface of 3Ds Max

    Lecture 5 2. Changing Theme

    Lecture 6 3. Units Setup

    Lecture 7 4. Nevigation of Viewport

    Lecture 8 5. Command Panel

    Lecture 9 6 . Workspaces

    Section 3: Module 3 - Working with Tool Bars

    Lecture 10 1.Transform Tool

    Lecture 11 2.Rotation Tool

    Lecture 12 3. Scale Tool

    Lecture 13 4. Select and Place Tool

    Lecture 14 5. AutoGrid

    Section 4: Module 4 - Working with Command Panel

    Lecture 15 1. Creating Table

    Lecture 16 2. Staris

    Lecture 17 3. Resetting

    Lecture 18 4. Modify Panel

    Section 5: Module 5 - Working with Different Tools

    Lecture 19 1. Clones and The Difference

    Lecture 20 2. Angle Snap Toogle

    Lecture 21 3.Snap Tool

    Lecture 22 4. Array Tool

    Lecture 23 5. Pivots

    Lecture 24 6. Align Tool

    Lecture 25 7. Text and Mirror Tool

    Section 6: Module 6 - Working with Modifiers

    Lecture 26 1. Splines

    Lecture 27 2. Noise Modifier

    Lecture 28 3. Cloth Simulations

    Lecture 29 4. Displace Modifier

    Lecture 30 5. Sweep Modifer

    Lecture 31 6. Spline Modelling

    Lecture 32 7. Chamfer Modifier

    Section 7: Module 7 - Working with Explorers

    Lecture 33 1. Scene Explorer

    Lecture 34 2. Layer Explorer

    Lecture 35 3.Light Explorer

    Section 8: Module 8 - Understanding Selections Techniques and more

    Lecture 36 1.Groups

    Lecture 37 2. Spacewraps

    Lecture 38 3. Refrence Coordinate System

    Lecture 39 4 Selection FIlter

    Lecture 40 5.Selection Set

    Lecture 41 6.Types of Selection

    Section 9: Module 9 - Basics of 3D Modelling

    Lecture 42 1.3D Modelling

    Lecture 43 2. 3D Modelling and Modifers

    Section 10: Module 10 - Working with Compound Onjects

    Lecture 44 1. Boolean Operations

    Lecture 45 2. Morpher Tool

    Lecture 46 3. Scatter Tool

    Lecture 47 4. Loft Tool

    Section 11: Module 11- Next Level 3D Modelling

    Lecture 48 1. Model of Helicopter

    Lecture 49 2. Modelling Recap

    Lecture 50 3. SoftSelection

    Lecture 51 4. Multiple Objects

    Lecture 52 5. Table

    Lecture 53 6. Background Drop

    Lecture 54 7. Book and Render it

    Section 12: Module 12 - Creating Renders

    Lecture 55 1. Materials

    Lecture 56 2. Create a Render

    Lecture 57 3. Different Lights

    Lecture 58 4. More Lights

    Lecture 59 5. Uses of BackDrop

    Lecture 60 6. Active Shade

    Lecture 61 7. Depth of Field

    Lecture 62 8. Working with Exposure Controls

    Section 13: Module 13 - Working with Materials

    Lecture 63 1. Materials

    Lecture 64 2. More Materials

    Lecture 65 3. More & More Materials

    Lecture 66 4. Bump Map

    Lecture 67 5.Using Mapping Modifier

    Lecture 68 6. Previous Version Files

    Section 14: Module 14 - Next Level 3D Modelling

    Lecture 69 1. Improving Modelling

    Lecture 70 2. Blueprints

    Lecture 71 3. 3D Model with Blueprint

    Lecture 72 4. Lamp

    Lecture 73 5. Chess Pieces

    Section 15: Module 15 - Painting and UVWs

    Lecture 74 1. Vertex Paint

    Lecture 75 2. UVW Map

    Lecture 76 3. Unwrap UVW

    Section 16: Module 16 - Introduction to Animations

    Lecture 77 1. Animation

    Lecture 78 2. Animations Part 2

    Lecture 79 3. Animation of Lamp

    Lecture 80 4. 3D Model of Plane

    Lecture 81 5. Path Follow

    Lecture 82 6. Render of a exr Sequence

    Lecture 83 7. Render as a Video

    Section 17: Module 17 - Next Level Animations

    Lecture 84 1. Animation Curves

    Lecture 85 2. Animating Lights

    Lecture 86 3. Look At Constraint

    Lecture 87 4. Animations for Cameras

    Lecture 88 5. Random Animation

    Lecture 89 6. Animating with Modifiers

    Lecture 90 7. Helpers

    Section 18: Module 18 - Understanding Remaining Tool

    Lecture 91 1. Object Paint

    Lecture 92 2. Push and Pull

    Lecture 93 3. Bones

    Lecture 94 4. Branch Tool

    Lecture 95 5. Populate

    Lecture 96 6. GIZMOS

    Lecture 97 7. Panorama Exporter

    Section 19: Module 19 - Understanding Basics of Vray Render

    Lecture 98 1. Online 3D Models

    Lecture 99 2. Settings of Vray

    Lecture 100 3. Render Elements

    Lecture 101 4. Zdepth

    Lecture 102 5. Chaos Scatter

    Lecture 103 6. Chaos Scatter Presets

    Lecture 104 7. Example

    Lecture 105 8. Vray Denoiser

    Lecture 106 9. Exporting Render Elements

    Lecture 107 10. Infinite Plane and Wall

    Lecture 108 11. Lock Selection

    Section 20: Module 20 - Working with Vray Tools

    Lecture 109 1.Understanding Vray Lights

    Lecture 110 2. Understanding The Environment

    Lecture 111 3. Vray Sun and Sea

    Lecture 112 4. 3Ds Max Fur

    Lecture 113 5. Vray Fur

    Lecture 114 6. Creating Vray Decals

    Lecture 115 7. Working with HDRI in Vray

    Lecture 116 8. Understanding Vray Fog Light

    Lecture 117 9. Creating an Image Sequence

    Section 21: Module 21 - Tyflow Fundamentals

    Lecture 118 1. Downloading Tyflow

    Lecture 119 2. Understanding Tyflow

    Lecture 120 3. Working with Physics

    Lecture 121 4. Collision with Objects

    Lecture 122 5. Creating Voxel Simulations

    Lecture 123 6. Understanding Surface Test

    Lecture 124 7. Understanding Particles Physics

    Lecture 125 8. Creating Falling Leaves

    Lecture 126 9.Tyflow Destruction

    Section 22: Module 22 - After Effects Basics

    Lecture 127 1. After Effects Workspace and Purge

    Lecture 128 2. After Effects UI Introduction

    Lecture 129 3. Online Videos

    Lecture 130 4. Working with Layers

    Lecture 131 5. Working with Effects

    Lecture 132 6. Working with Animations

    Section 23: Module 23 - Tracking and Solvers in After Effects

    Lecture 133 1. Masking and Rotoscoping

    Lecture 134 2. Track Motion

    Lecture 135 3. Track Camera

    Lecture 136 4. Chroma Keying

    Lecture 137 5. Color Grading

    Lecture 138 6. Render Output

    Lecture 139 7. Mini Project

    Lecture 140 8. Modifications

    Section 24: Module 24 - Working with PFTrack

    Lecture 141 1. PFtrack Introduction

    Lecture 142 2. Tracking Points

    Lecture 143 3. Orientation of Scene and Test

    Lecture 144 4. Export Tracking Data

    Lecture 145 5. Exporting as Image Seq in AE

    Section 25: Module 25 - Moving to 3Ds Max

    Lecture 146 1. Importing in 3Ds Max

    Lecture 147 2. Working with Online Models

    Lecture 148 3. Using Image Sequence

    Lecture 149 4. Placing the CGI Object

    Lecture 150 5. Creating Animations

    Lecture 151 6. Working with LIghts

    Lecture 152 7. Creating Shadows

    Lecture 153 8. Render the Animation

    Lecture 154 9. Using Tyflow

    Section 26: Module 26 - Final Touches with After Effects

    Lecture 155 1. Importing in After Effects

    Lecture 156 2. Color Grading with AE

    Lecture 157 3. Rendering as H.264

    Lecture 158 4. Creating Reflection and Refraction Environment

    Section 27: Module 27 - The End

    Lecture 159 1. THE END

    Aspiring VFX Enthusiasts,Digital Artists and Designers,3D Modeling and Animation Enthusiasts,Motion Graphics Designers,Film and Video Professionals,Individuals Transitioning to VFX Careers