Unreal Ultimate Vehicle, Drivable Racing & Chasing Mechanics
Published 9/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.14 GB | Duration: 7h 21m
Published 9/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.14 GB | Duration: 7h 21m
Vehicle Mechanics with blueprint. Create Drivable, Racing and Chasing Mechanics. Similar to Need For Speed
What you'll learn
Setup Chaos Vehicle System
Make a drivable car
Know about all important parameters in Chaos
Know how to switch action cameras
Learn to use projectile system
Create an awesome Racing AI mechanics
Learn collision avoidance and AI car mechanics
Learn to use Unreal's Navigation System
Make Police AI car which can group together and chase Player
Boost your programming skills with Blueprint
Don't expect to make a full packaged game out of this, this course is only focused on game mechanics only
Requirements
Not for absolute beginners
Little bit of experience with Unreal and Blueprint is needed
Some knowledge of Vector Algebra, Mathematics is appreciated
Description
This is a course of advanced vehicle mechanics using Unreal Engine and Blueprint. The course begins with drivable vehicle mechanics. And we will also implement engine sound system and action camera mechanics in this section.In the next section we will implement racing functionality. We will make a AI racing car which will be potent enough to beat the player car. In this section we will also make use of line trace and build collision avoidance system. In this section our focus will be to make a racing car which will maximize the speed taking care of safety.Next we will use unreal's navigation system and will implement some Chasing Mechanics. Where we will develop a police car which will chase the player. Also when the player car is out of their sight they will roam around at some random location in search of the player car. This course requires some experience with Unreal Engine. If you have previously created any project using unreal then you are good to follow along with this course.This course can boost your ability to program with blueprint. You will learn a lots of techniques here. Starting from Input key mapping up to advanced racing and chasing mechanics. There is no such course available on the internet with this topic till now. And I am really glad to share these knowledges with you.
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Setup Introduction
Lecture 3 Set up Road Blueprint
Lecture 4 Blueprint Nodes
Lecture 5 Add buildings and Trees
Lecture 6 Importing Vehicles- Part 1
Lecture 7 Importing Vehicles- Part 2
Section 2: Drivable Vehicle- Level 1
Lecture 8 Physics Asset Setup for Vehicles
Lecture 9 Creating Blueprint for Vehicles
Lecture 10 Input Mapping and Driving on Level
Lecture 11 Adjusting Center of Mass
Lecture 12 Creating a Simple Widget Component
Lecture 13 Create a Game Mode
Lecture 14 Car Engine Sound System
Lecture 15 Skidding and Slipping sounds
Lecture 16 Hitting Sound
Section 3: Drivable Vehicle- Level 2
Lecture 17 Creating New Vehicle and Understanding Chaos Parameters Part-1
Lecture 18 Using Physics Materials
Lecture 19 Understanding Chaos Parameters Part 2
Lecture 20 Action Camera- Part 1
Lecture 21 Adding Visual Interests
Lecture 22 Action Camera- Part 2
Section 4: Racing Mechanics
Lecture 23 Racing Car Setup
Lecture 24 Spline Actor Setup
Lecture 25 Race Track Variable
Lecture 26 Follow Spline- Basic Mechanics
Lecture 27 Advanced Mechanics- Part 1 (Spline Offset)
Lecture 28 Advanced Mechanics- Part 2 (Steering Control)
Lecture 29 Advanced Mechanics- Part 3 (Throttle Control)
Lecture 30 Advanced Mechanics- Part 4 (Throttle Control cont.)
Lecture 31 Creating a New Racing Car
Lecture 32 Advanced Mechanics Part 5- Auto Reset & Reversing Racing Car: Part 1
Lecture 33 Advanced Mechanics Part 6- Auto Reset & Reversing- Part 2
Lecture 34 Advanced Mechanics- Part 7 (Collision Avoidance)
Section 5: Patrolling & Chasing Mechanics
Lecture 35 Navigation Setup
Lecture 36 Police Car & Street Blueprint Setup
Lecture 37 Custom Collision Setup
Lecture 38 Navigation Path to Spline
Lecture 39 Patrolling or Roam Around
Lecture 40 Chasing Part 1
Lecture 41 Improving Mechanics
Lecture 42 Player Car Back Camera Setup
Lecture 43 New Police Car
Lecture 44 Chasing Part 2
Lecture 45 Chasing in Team
Section 6: Conclusion
Lecture 46 Final Talks and Thank You
Unreal Beginners who want to boost their skills with blueprint,Unreal Intermediates who want to know about vehicle mechanics and AI,Hobbyist Learners,Programmers seeking to learn about Unreal Engine and Vehicle Mechanics