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Unreal Lighting - Pbr Exposure Workflow - Day Time - Part 1

Posted By: ELK1nG
Unreal Lighting - Pbr Exposure Workflow - Day Time - Part 1

Unreal Lighting - Pbr Exposure Workflow - Day Time - Part 1
Published 7/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.28 GB | Duration: 5h 15m

Learn industry game lighting workflow by understanding material, exposure and environments.

What you'll learn

Analyse and spot poor materials to understand why lighting in an environment is poor

Editing poor materials into PBR Correct values to improve the environment lighting

Understand and use exposure compensation correctly for lighting

Author correct sky and expose it correctly

Requirements

It is recommended you know your way around unreal engine 4.27/5

Description

In this course, you will learn unreal lighting for game-ready production using PBR workflow on the materials and Exposure based lighting in the environment. The recordings are done using Unreal 4.27 but you can now also download the assets for UE 5 and do it there if you want to. You will learn to author game-ready sky, correct poor materials, and light efficiently and beautifully while understanding the technical details that go into lighting. By the time you are done, you can spot an environment being poorly authored, how to correct it, and why your lighting looks bad. This course makes you more attractive professionally as you will get an insight into how we do game development lighting. This is a highly popular course from Lighting Bot and many people have gotten work when watching the full course with its multiple lighting scenario and time of day. This rips off the imaginary "portfolio lighting" and teaches you real lighting for actual game settings from a technical point of view and an artistic point of view. This is part 1 of 4 so consider getting all of it if you are happy with this detailed course by award-winning lighting artists who have trained over 4000 people the last 15 years to avoid misinformation often found on free video service sites.

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Generally what you will end up doing

Lecture 3 Downloading Unreal Engine / Project

Lecture 4 Basic Intro to Unreal Engine

Lecture 5 Preparing Map

Section 2: PBR Material Understanding for Lighting

Lecture 6 Understanding Material Views

Lecture 7 Figuring out Scene Materials

Lecture 8 Creating Fresh Materials

Lecture 9 Exporting Texture

Lecture 10 Editing Roughness and Metalness

Lecture 11 Editing Scratch Details

Lecture 12 Checking SRGB

Lecture 13 Adding New Texture and Material

Lecture 14 Adding Grunge Material

Lecture 15 Fixing The Rest of The Material

Lecture 16 Assigning Materials

Lecture 17 Tweaking Arc Mesh Material

Lecture 18 Noticing Poor Texture Details

Section 3: Updating Scene

Lecture 19 Removing Unwanted Light Fixtues

Lecture 20 Reducing Light Chaos

Lecture 21 Cleaning Out Unwanted VFX

Lecture 22 Adding Reflection Capture

Lecture 23 Reorganizing and Cleanup

Section 4: Setting up Daytime Lighting

Lecture 24 Setting up Daylight and Basic Exposure

Lecture 25 Understanding Exposure and Lux

Lecture 26 Transferring Exposure into a Curve and updating reflection

Lecture 27 Volumetric Lightmaps and Light Bleeding

Lecture 28 Post Process and Color Grading

Lecture 29 Additional Lighting

Lecture 30 Correcting Render Settings

Lecture 31 Cleaning Up Light and Naming

Lecture 32 Final Lighting Tweaks

Section 5: Outro

Lecture 33 What is next?

Lecture 34 Reaching next level

This is a beginners to advance introduction to PBR Game Lighting.