Unreal Lighting - Pbr Exposure Workflow - Day Time - Part 1
Published 7/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.28 GB | Duration: 5h 15m
Published 7/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.28 GB | Duration: 5h 15m
Learn industry game lighting workflow by understanding material, exposure and environments.
What you'll learn
Analyse and spot poor materials to understand why lighting in an environment is poor
Editing poor materials into PBR Correct values to improve the environment lighting
Understand and use exposure compensation correctly for lighting
Author correct sky and expose it correctly
Requirements
It is recommended you know your way around unreal engine 4.27/5
Description
In this course, you will learn unreal lighting for game-ready production using PBR workflow on the materials and Exposure based lighting in the environment. The recordings are done using Unreal 4.27 but you can now also download the assets for UE 5 and do it there if you want to. You will learn to author game-ready sky, correct poor materials, and light efficiently and beautifully while understanding the technical details that go into lighting. By the time you are done, you can spot an environment being poorly authored, how to correct it, and why your lighting looks bad. This course makes you more attractive professionally as you will get an insight into how we do game development lighting. This is a highly popular course from Lighting Bot and many people have gotten work when watching the full course with its multiple lighting scenario and time of day. This rips off the imaginary "portfolio lighting" and teaches you real lighting for actual game settings from a technical point of view and an artistic point of view. This is part 1 of 4 so consider getting all of it if you are happy with this detailed course by award-winning lighting artists who have trained over 4000 people the last 15 years to avoid misinformation often found on free video service sites.
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Generally what you will end up doing
Lecture 3 Downloading Unreal Engine / Project
Lecture 4 Basic Intro to Unreal Engine
Lecture 5 Preparing Map
Section 2: PBR Material Understanding for Lighting
Lecture 6 Understanding Material Views
Lecture 7 Figuring out Scene Materials
Lecture 8 Creating Fresh Materials
Lecture 9 Exporting Texture
Lecture 10 Editing Roughness and Metalness
Lecture 11 Editing Scratch Details
Lecture 12 Checking SRGB
Lecture 13 Adding New Texture and Material
Lecture 14 Adding Grunge Material
Lecture 15 Fixing The Rest of The Material
Lecture 16 Assigning Materials
Lecture 17 Tweaking Arc Mesh Material
Lecture 18 Noticing Poor Texture Details
Section 3: Updating Scene
Lecture 19 Removing Unwanted Light Fixtues
Lecture 20 Reducing Light Chaos
Lecture 21 Cleaning Out Unwanted VFX
Lecture 22 Adding Reflection Capture
Lecture 23 Reorganizing and Cleanup
Section 4: Setting up Daytime Lighting
Lecture 24 Setting up Daylight and Basic Exposure
Lecture 25 Understanding Exposure and Lux
Lecture 26 Transferring Exposure into a Curve and updating reflection
Lecture 27 Volumetric Lightmaps and Light Bleeding
Lecture 28 Post Process and Color Grading
Lecture 29 Additional Lighting
Lecture 30 Correcting Render Settings
Lecture 31 Cleaning Up Light and Naming
Lecture 32 Final Lighting Tweaks
Section 5: Outro
Lecture 33 What is next?
Lecture 34 Reaching next level
This is a beginners to advance introduction to PBR Game Lighting.