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    Unreal Engine For Animation

    Posted By: ELK1nG
    Unreal Engine For Animation

    Unreal Engine For Animation
    Published 5/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 17.77 GB | Duration: 11h 12m

    Explore Animation in Unreal Engine 5 from Scratch

    What you'll learn

    1. Concepts and Terminology of Real-Time Animation

    2. Creation of Skeletons in Unreal Engine

    3. Tools and Vertex Weighting Process in Unreal Engine

    4. Control Rig Creation in Unreal Engine

    5. Real-Time Animation in Unreal Engine

    6. Constraints and Space Switching in Unreal Engine

    7.- Animation Review and Cleanup Process

    Requirements

    Requires basic knowledge of Unreal Engine

    Regarding the specifications of your computer, you will need:

    Windows 10

    Unreal Engine 5.3

    An Epic Games account

    Description

    The Animation in Unreal Engine course focuses on providing a comprehensive understanding of the animation process and its tools within the engine. From skeleton creation and mesh editing to rigid control implementation and character animation, participants will explore every stage of the animation pipeline. Terminology is fundamental, and key concepts such as Skinning, Control Rig, Animation Sequences, and Constraints are covered.The course is structured into several sections, starting with an introduction to skeletal mesh editing tools and bone creation. It delves into the skinning process, rigid control creation, and animation using FK and IK techniques. Additionally, advanced topics like Full Body IK, Morph Targets, and Spline Rigging are explored.Participants will learn to prepare the engine for animation, work with the viewport, and create shots. Essential aspects of animation, such as Animation Sequence creation, Pose and Tween usage, as well as blending and animation cutting techniques, are covered. The course also teaches how to clean and edit animation curves for precise results.The final section of the course focuses on animation integration through Blueprints, enabling smooth blending between different animations to achieve natural transitions. With a practical and thorough approach, this course empowers participants to create stunning animations within Unreal Engine.

    Overview

    Section 1: Introducción

    Lecture 1 Introducción

    Section 2: Animation Pipeline

    Lecture 2 Animation Pipeline

    Lecture 3 Terminology

    Section 3: Skeletal Mesh Editing Tools

    Lecture 4 Introduction to Skeletal Mesh Editings Tools

    Lecture 5 Convert Static Mesh

    Lecture 6 Skeletal Mesh edition

    Lecture 7 Skeletal Mesh Editor Interface

    Lecture 8 Edition tool: Add

    Lecture 9 Edition tool: Edit

    Section 4: Skeletor creation

    Lecture 10 Bone Creation: Spine

    Lecture 11 Bone Creation: Head

    Lecture 12 Bone Creation: arm

    Lecture 13 Bone Creation: Hand

    Lecture 14 Bone Creation: Leg

    Lecture 15 Bone Creation: Foot

    Lecture 16 Bone Creation: Advanced Foot

    Lecture 17 Bone Creation: Mirror

    Section 5: Skinning in Unreal Engine

    Lecture 18 What is Skinning?

    Lecture 19 Binding

    Lecture 20 Edit Weights

    Lecture 21 Weight Painting: Strategy

    Lecture 22 Vertex Weighting: Root

    Lecture 23 Pesado de vertices: Pelvis

    Lecture 24 Vertex Weighting: Spine

    Lecture 25 Vertex Weighting: Head

    Lecture 26 Vertex Weighting: Clavicle

    Lecture 27 Vertex Weighting: Arm

    Lecture 28 Vertex Weighting: Hand

    Lecture 29 Vertex Weighting: Leg/ Foot

    Lecture 30 Vertex Weighting: Definition

    Lecture 31 Vertex Weighting: Mirror

    Section 6: Control Rig in Unreal Engine

    Lecture 32 Introduction to Control Rig

    Lecture 33 Create a control rig

    Lecture 34 Control Rig interface

    Lecture 35 Events:Fordward

    Lecture 36 Events: Backward

    Lecture 37 Events: Construct Events

    Lecture 38 Creation of controls

    Lecture 39 Shape controls

    Lecture 40 Types of animation

    Lecture 41 Types of control

    Lecture 42 Control transformation

    Lecture 43 Control Placement

    Lecture 44 Bones

    Lecture 45 Nulls

    Lecture 46 What is FK control?

    Lecture 47 FK: Spine

    Lecture 48 FK: Head

    Lecture 49 FK: Arms

    Lecture 50 FK: Hand

    Lecture 51 FK: Leg

    Lecture 52 FK: Foot

    Lecture 53 What is an IK control?

    Lecture 54 IK arm

    Lecture 55 IK leg

    Lecture 56 AIM

    Lecture 57 Backward FK

    Lecture 58 Procedural Control Rig

    Lecture 59 PCR: Create Controls

    Lecture 60 PCR: Rename Controls

    Lecture 61 PCR: Edit Shapes

    Lecture 62 PCR: Connect Transform

    Lecture 63 PCR: Color Controls

    Lecture 64 Debug Control Rig

    Lecture 65 Function Libraries

    Lecture 66 Control Library

    Lecture 67 Full body IK

    Lecture 68 Morph Targets

    Lecture 69 Spline Rigging

    Section 7: Animation in Unreal Engine

    Lecture 70 Introduction to animation in Unreal Engine

    Lecture 71 Prepare the engine for animation

    Lecture 72 Viewport prepare

    Lecture 73 How to create a shot

    Lecture 74 Working on the Timeline

    Lecture 75 Animation Sequences

    Lecture 76 Create an Animation Sequence

    Lecture 77 Import an animation

    Lecture 78 Animation Mode

    Lecture 79 Poses

    Lecture 80 Tweens

    Lecture 81 Snapper

    Lecture 82 Pivot

    Lecture 83 Animation Layers

    Lecture 84 Animating with Control Rig

    Lecture 85 Animating metahumans with Control Rig

    Section 8: Constrains and Space Switching in Unreal Engine

    Lecture 86 Constrains

    Lecture 87 Translation

    Lecture 88 Rotation

    Lecture 89 Scale

    Lecture 90 Parent

    Lecture 91 LookAt

    Lecture 92 Constraint Manager

    Lecture 93 Space Switching

    Lecture 94 Create custom spaces

    Section 9: Motion Capture Animation Processing

    Lecture 95 Reviewing Animations I

    Lecture 96 Reviewing Animations II

    Lecture 97 Trimming animations

    Lecture 98 Animation blending

    Lecture 99 Bone Matching

    Lecture 100 Baking animations: FK CR

    Lecture 101 Baking animations: Edit FK CR

    Section 10: Blueprint of Animation

    Lecture 102 Introduction to Animation BP

    Lecture 103 Blending of animation

    Section 11: Retargeting

    Lecture 104 Intro Retargeting

    Lecture 105 Crear IK Rig

    Lecture 106 IK Rig metahuman

    Lecture 107 Solver: Full Body IK

    Lecture 108 IK Retargeter

    This course is aimed at individuals interested in learning the animation workflow within Unreal, from rigging to the final character animation.