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    SpicyMags.xyz

    Unreal Engine 5 Ui Design: Advance Inventory System With Ue5

    Posted By: ELK1nG
    Unreal Engine 5 Ui Design: Advance Inventory System With Ue5

    Unreal Engine 5 Ui Design: Advance Inventory System With Ue5
    Published 10/2023
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 19.75 GB | Duration: 11h 13m

    Design Inventory sysytem like legend of zelda with all functionality in unreal engine 5

    What you'll learn

    Inventory Design

    UI Design

    Widgets

    Blueprint communication

    Advance arrays

    advance structure

    Health bar

    Money system

    Pick up item

    Equipe Item

    Tabs System

    Action menu

    3D model in UI

    using Items

    Drag and Drop

    Requirements

    Beginner friendly but you need to know about unreal engine at least some basic knowledge

    If you need a Inventory system in your game you dont need any requirements

    Description

    Hello Everybody, in this course we are going to learn everything that you need to know about creating a advanced dynamic inventory systemwe will start with very basic stuff like importing files then we start with the money management system for the UI after that we start designing the health bar similar to legends of zelda health barnext we will learn about the Tab system in unreal engine 5then we will learn how to pick items up then we will be creating a dynamic inventory System we learn to work with arrays and structures.we will also learn about components and why we should use themwe also learn about how to write code in a modular way so it can be reusable within your game.next we will create item holders and item info widgets so we can hover over a specific item that will give us the information value like power, name, and description.Then we will also learn how to add a 3d body to our UIAlso we learn how to use and equip itemsat the end we learn about drag and drop and how it works completelywe have a very active friendly discord channel that you can join and ask your questions and get help we have a legend there that is always around and willing to helpso let us begin, and I hope you really enjoy the course This course is for both Beginners and intermediate users so I have tried my best to accommodate everyone in this course, Thank you.

    Overview

    Section 1: 01.Project setup ( Absolute Beginner )

    Lecture 1 01.Course structure

    Lecture 2 02.Course Files

    Lecture 3 03.Import the files to unreal engine

    Lecture 4 04.Material for money

    Section 2: 02.Money ( Intermediate )

    Lecture 5 05.Create Blueprint for money

    Lecture 6 06.Data table and structure

    Lecture 7 07.Pick money up

    Lecture 8 08.Add amount to character money

    Lecture 9 09.Create widget blueprint

    Lecture 10 10.Enhanced input

    Lecture 11 11.Show inventory

    Lecture 12 12.Hide Inventory

    Section 3: 03.Components ( Intermediate )

    Lecture 13 13.Create component

    Lecture 14 14.Transfer variables and nodes to component

    Lecture 15 15.Events in Components

    Section 4: 04.Money UI ( Intermediate )

    Lecture 16 16.Borders and text

    Lecture 17 17.Money UI

    Lecture 18 18.Comunicate between component and widget

    Section 5: 05.Health Bar UI ( Pro )

    Lecture 19 19.User created widget

    Lecture 20 20.Heart widget UI

    Lecture 21 21.Heart widget Coding

    Lecture 22 22.Max health and health logic

    Lecture 23 23.empty heart and half heart coding

    Lecture 24 24.Draw Hearts

    Lecture 25 25.Increase and Decrease the Health

    Lecture 26 26.Use Health bar in vieport as well

    Section 6: 06.Guid Ui ( Intermediate )

    Lecture 27 27.Create Guid for R Button

    Lecture 28 28.Alignments

    Lecture 29 29.Y Button guid

    Lecture 30 30.A and B Button Guid

    Section 7: 07.Inventory Tab ( Intermediate )

    Lecture 31 31.Create tabs button

    Lecture 32 32.Hovered and Clicked event effects

    Lecture 33 33.Challenge Done

    Lecture 34 34.Widget switcher

    Lecture 35 35.Pre construct

    Lecture 36 36.Keyboard selection

    Section 8: 08.Pick Item Up ( Pro )

    Lecture 37 37.Struct for Items

    Lecture 38 38.Data tables for Items

    Lecture 39 39.Enums

    Lecture 40 40.Item Physics

    Lecture 41 41.Trace to pickup

    Lecture 42 42.get picked up Item Data

    Lecture 43 43.Pick Up guid UI

    Lecture 44 44.Pick up UI Code

    Section 9: 09.Arrays for UI ( Pro )

    Lecture 45 45.Struct of arrays

    Lecture 46 46.Enhanced input for Pick Up Items

    Lecture 47 47.Check the Item Type

    Lecture 48 48.Add to Item that is already in inventory

    Lecture 49 49.Succes on adding to inventory or not logic

    Lecture 50 50.Create item inside inventory array

    Lecture 51 51.Sword array create slot from scratch

    Lecture 52 52.Increase sword quantity logic

    Lecture 53 53.Shield array with copy and paste

    Section 10: 10.Slot UI ( Pto )

    Lecture 54 54.Create slot border

    Lecture 55 55.Slot icon and hover effect

    Lecture 56 56.Quantity UI

    Lecture 57 57.Box quantity Zero

    Lecture 58 58.Set values of slot UI

    Lecture 59 59.Slot hover

    Section 11: 11.Slot Codes ( Pro )

    Lecture 60 60.Use slot in wrap boxes

    Lecture 61 61.Add items to wrap box of sword

    Lecture 62 62.Use macros

    Section 12: 12.Item Info UI ( Intermediate )

    Lecture 63 63.Create Item Info Widget

    Lecture 64 64.Item info UI design

    Lecture 65 65.Item info Code

    Lecture 66 66.Where put item info

    Lecture 67 67.Item info on pick up

    Lecture 68 68.Hide item info at begining

    Lecture 69 69.update item info

    Lecture 70 70.Not show item info for quantity zero

    Section 13: 13.Action Menu ( Pro )

    Lecture 71 71.Action menu Base layout

    Lecture 72 72.Buttons Design

    Lecture 73 73.Show action menu

    Lecture 74 74.Action menu position

    Lecture 75 75.Hover effect for action menu

    Lecture 76 76.Action Menu texts

    Section 14: 14.3D Mesh in UI ( Pro )

    Lecture 77 77.Scene capture

    Lecture 78 78.Mask 3d body

    Section 15: 15.Using Eatables Items ( Pro )

    Lecture 79 79.Use eatables

    Lecture 80 80.Update health bar in inventory

    Lecture 81 81.Update inventory quantity

    Lecture 82 82.Action menu use eatables

    Section 16: 16.Equipe Sword and shield Part 01 ( Pro )

    Lecture 83 83.Add socket

    Lecture 84 84.Set sword and shield function

    Lecture 85 85.Equipe sword and shield

    Lecture 86 85.Equipe sword and shield with action menu

    Section 17: 17.Drop Eatables Item ( Pro )

    Lecture 87 86.Spawn item actor from class

    Lecture 88 87.Drop eatables

    Lecture 89 88.Drop Eatables with more quantity

    Section 18: 18.Equipe Sword and shield Part 02 ( Pro )

    Lecture 90 89.Equiped Item visualization

    Lecture 91 90.Equipe Slot visual logic

    Lecture 92 91.Equipe Slot visual logic on Action Menu

    Lecture 93 92.Equiped sword logic explained

    Lecture 94 93.Show equiped sword in inventory

    Lecture 95 94.Show equiped Shield in inventory

    Section 19: 19.Drop Weapon ( Pro )

    Lecture 96 95.Drop sword and shield

    Section 20: 20.Drag Operation ( Pro )

    Lecture 97 96.Detecting drag

    Lecture 98 97.Get dragged Item data and show it

    Lecture 99 98.Delete Draged item from last index

    Lecture 100 99.Dragged Item visual

    Lecture 101 100.Drag eatables and Shields

    Section 21: 21.Drop Operation ( Pro )

    Lecture 102 101.Get dragged item information

    Lecture 103 102.Items with same name

    Lecture 104 103.Reposition Item to empty slot

    Lecture 105 104.Swap Items

    Lecture 106 105.Drop eatables and shields

    Section 22: 22.Drop Item with drag and drop ( Pro )

    Lecture 107 106.Drop with drag and drop

    Section 23: 23.Congratulation

    Lecture 108 107.Congratulation

    Game developers