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Unreal Engine 5 Third Person Game & Stylized Environment

Posted By: ELK1nG
Unreal Engine 5 Third Person Game & Stylized Environment

Unreal Engine 5 Third Person Game & Stylized Environment
Published 8/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 19.67 GB | Duration: 19h 24m

Master Game Design: UE5 Stylized Environment & Third-Person Blueprint Course

What you'll learn

• Completing an introduction to Unreal Engine 5 (UE5) through a 2-in-1 course with two capstone projects

• Learning how to create real-time ocean waves with UE5's built-in plugin

• Crafting detailed islands with the unreal magic of UE5's spline functionality

• Exploring the fundamentals of Greybox design.

• Completing a novice to master introduction into the world of skyboxes, craft your own, and give your game that dreamy blue sky and fluffy cloud vibe

• Mastering the art of digital construction with a focus on town and city design using modular pieces

• Moving boats realistically with UE5's buoyancy system

• Breathing life into an Egyptian harbour with realistic ocean waters and waving motions

• Designing a grand archway entrance, populating alleyways, constructing a city mansion, and other projects in urban planning in UE5

• Foliage design and incorporation for a stylized arid environment

• Designing custom quest meshes and learning how to integrate every prop into your scene

• Diving deeper into UE5, exploring its intricacies and learning the art of spawning players, integrating characters, and so much more

• Creating a remote-controlled gate blueprint, and animating door actions by enhancing its interactivity

• Designing the ultimate quest-giver blueprint

• Setting up typewriter text effects for quests, and orchestrating everything from messages to feedback loops

• Adding an adrenaline-pumping parkour section to your Egyptian harbour full of potential for further development with playable characters after the course has

• Reliving a stylized Egyptian fantasy and designing the harbour town of your dreams

Requirements

• To own a computer (Microsoft, Linux or Mac)

• To have downloaded Unreal Engine 5.2+

• A thirst to learn and excitement about game design, games art, game engine optimisation, 3D environment design, and animation

• To download all course resources including a download pack including a 132 item Egyptian prop pack, a 182 Egyptian modular building pack 1, a 4k stylized skybox texture, a heightmap texture for shaping sand dunes, a reference folder (3 images of complete project + fbx file of greybox for the city), a user interface (UI) textbox image, 20 unique Egyptian character images to use for your game’s UI, and 10 item images for your UI pickup system widget.

Description

Are you a game designer looking to create an enchanting, stylized environment with playable game mechanics elements?Look no further than our newest game artist course in Unreal Engine 5 (UE5), where we will intertwine game design with coding fundamentals in a 2-in-1 progressive workflow introduction.We will go over the basics of setting up a modular set in the form of an Egyptian harbour town kitbash, and we will show you how to create blueprints from basic to mid-level difficulty.IntroductionThe environment is a crucial part of any game, whether you're creating a first-person shooter, a role-playing game, or even a virtual reality experience. It's what draws players in and immerses them in the world you've created. However, creating a stunning environment can be a daunting task, especially for those who are new to game design or unfamiliar with Unreal Engine 5.That's where our new course comes in. It is designed for both beginners and experts alike and covers everything you need to know about creating stunning environments in Unreal Engine 5. From asset setup to lighting and special effects, we'll guide you through each step of the process to help you bring your vision to life.This course will teach you everything you need to know about creating stunning stylized environments in UE5 in just over 19 hours of 3D games art and design.Our ‘Master Game Design UE5 Stylized Environment & Third-Person Blueprints’ top 6 points:1. Efficient City Building: Dive into designing and optimizing modular structures, streamlining the creation of your very own stylized cities.· Harness the power of UE5 by mastering groupings, folders, blueprints, and mesh combinations, ensuring every detail of your city is tailored to your vision.2. Dynamic Water Scenes: Bring your stylized harbour to life with realistic ocean waters, complete with waving motions.· With the UE5 water plugin, not only will you craft beautiful waterscapes but also learn the intricacies of real-time boat physics using the UE5 buoyancy system.3. Atmospheric Environment Creation: Transport players to a mesmerizing desert oasis.· By setting up a skybox and crafting landscape environments, you'll encapsulate the essence of sun-drenched desert cities.4. Engaging Game Quests: Ensure players are hooked on your game using intriguing quests.· Design systems that provide textual prompts and objectives, pushing players to unlock and explore new areas of your game world.5. Interactive Mechanics & Obstacles: Incorporate advanced door mechanisms into your game, adding layers of intrigue.· With a fully operational item pick system, players can hunt for keys to unlock doors, heightening the gameplay experience.6. Thrilling Parkour Challenges: Cap off your game design with an adrenaline-pumping parkour section.· Give players the ability to navigate challenging terrain, destroy city weapons, and signal their triumph by ringing a bell – all realized through a combination of particles, expert blueprint coding, and the animation sequencer.Your project will be to use the stylized Egyptian harbour town modular sets and assets provided with this course to build and lay out a large harbour environment in Unreal Engine 5. With a fully comprehensive step-by-step overview of the process by Luke, you will be in good hands to complete smaller or larger projects or towns depending on your portfolio needs and creativity.You also have the option to complete a second ‘Master Game Design UE5 Stylized Environment & Third-Person Blueprints’ capstone project as part of your course. And let’s not stop there, you can continue with Markos and make UE5 blueprint creation part of your course project too. Use basic coding skills to open doors and learn how to make interactable game mechanics work for your new Egyptian harbour environment.Of course, you could set yourself a challenge and diversify aspects or details of each project such as using assets you already have from your other projects. You could change their length or complexity to make your UE5 environments more alive as your skills increase.Course OverviewAre you ready to take your game design skills to the next level?Dive deep into UE5, the game industry's leading engine, and turn your most imaginative ideas into breathtaking realities. If you've ever dreamed of creating vivid harbors, or mesmerizing cities, this is your golden ticket!Our ‘Master Game Design UE5 Stylized Environment & Third-Person Blueprints’ course is the perfect place to start. From simulating real-time ocean waves and designing fluffy cloud-filled skyboxes to creating immersive quest narratives and interactive environments, our course has it all.You will be introduced to the intricacies of UE5, enabling you to transform your concepts into tangible outcomes.‘Master Game Design UE5 Stylized Environment & Third-Person Blueprints’ will show you how to use UE5's built-in plugin to generate real-time ocean waves, craft detailed islands using the engine's spline functionality, and grasp the basics of Greybox design.We will also consider urban planning elements such as designing grand entrances, populating alleyways, and constructing mansions. It’s all about making your environment feel and look like the real thing!As you come to the end of the course, you will have gained skills in adding foliage to scenes, designing custom quest meshes, integrating props, and understanding UE5's systems and nodes, including player spawning and character integration. Practical exercises also include advanced door interactivity and animation, designing quest giver blueprints, and applying typewriter text effects for quests.Course Structure and Delivery‘Master Game Design UE5 Stylized Environment & Third-Person Blueprints’ helps you practice what you've learned. You'll have access to the course materials at any time, so you can learn at your own pace and on your schedule.Each part of the course includes multiple video lessons that cover specific topics in detail.Who Should Take This Course?Our ‘Master Game Design UE5 Stylized Environment & Third-Person Blueprints’ course is designed for anyone who wants to create stunning and immersive environments in Unreal Engine 5, whether you're a beginner or an experienced game designer. This course is ideal for:- Game designers who want to take their skills to the next level and create more immersive environments.- Artists who want to specialize in environment design for games or other virtual experiences, and who want to experience using a modular set (aka kitbash) to create towns, cities, or kingdoms.- Students who are interested in game design or 3D modeling and want to learn more about creating environments and using blueprints in Unreal Engine 5.- Anyone who wants to learn how to create environments in Unreal Engine 5, and/or learn about implementing game mechanics and text into a game engine.The ‘Master Game Design UE5 Stylized Environment & Third-Person Blueprints’ resource pack includes a 132 item Egyptian prop pack, a 182 Egyptian modular building pack 1, a 4k stylized skybox texture, a heightmap texture for shaping sand dunes, a reference folder (3 images of complete project + fbx file of greybox for the city), a user interface (UI) textbox image, 20 unique Egyptian character images to use for your game’s UI, and 10 item images for your UI pickup system widget.Summing it all upThe ‘Master Game Design UE5 Stylized Environment & Third-Person Blueprints’ course offers an in-depth exploration of Unreal Engine 5 (UE5) for both novice and experienced game designers. It combines game design and coding fundamentals, guiding participants through the creation of a modular Egyptian harbour town environment.As an added benefit, you can opt for an additional blueprint creation segment as part of this course, helping you incorporate basic coding skills for heightened game interactivity. Ideal for game designers aiming to enhance their skill set, artists specializing in environment design, students curious about game design, or anyone eager to harness the potential of UE5, this course provides the tools and knowledge to bring intricate, immersive game environments to life.Sign up for our newest UE5 stylized environment today and take the first step towards creating Egyptian harbour cities in Unreal Engine 5 in 97 lessons!Until next time, happy modelling everyone!Neil - 3D Tudor

Overview

Section 1: Introduction & [Resource Pack]

Lecture 1 Introduction & [RESOURCE PACK]

Section 2: An Introduction to Unreal Engine 5

Lecture 2 Lesson 1 - Introduction to Unreal Engine 5

Lecture 3 Lesson 2 - Mastering the UE5 Viewport Controls

Lecture 4 Lesson 3 - Setting Up the UE5 Water Plugin for Oceans

Lecture 5 Lesson 4 - Crafting Detailed Islands and Water in UE5

Lecture 6 Lesson 5 - Greybox Design Fundamentals

Section 3: Advancing with Greybox and Layout Design

Lecture 7 Lesson 6 - Importing Greybox into UE5

Lecture 8 Lesson 7 - Game Map Layout and Design

Lecture 9 Lesson 8 - Perfecting Ocean Wave Depth Transition

Lecture 10 Lesson 9 - Managing Sub-Levels in UE5

Lecture 11 Lesson 10 - Importing Assets into UE5 Maps

Section 4: Sky and Architectural Elements

Lecture 12 Lesson 11 - Intro to Skyboxes & Materials

Lecture 13 Lesson 12 - Crafting a Stylized Skybox

Lecture 14 Lesson 13 - Building a Harbour in UE5

Lecture 15 Lesson 14 - Designing Peer Platforms

Lecture 16 Lesson 15 - Constructing Wooden Harbour Sections

Section 5: Harbor Expansions & Mesh Edits

Lecture 17 Lesson 16 - Expanding the Wooden Harbor in UE5

Lecture 18 Lesson 17 - Beveling Mesh Edges for Platforms

Lecture 19 Lesson 18 - Detailed Harbour Construction

Lecture 20 Lesson 19 - Enhancing Your First 3D Building

Lecture 21 Lesson 20 - Developing the Harbor Market in a Stylized Setting

Section 6: Mastering Boat Physics and Blueprints

Lecture 22 Lesson 21 - Basics of Buoyancy Templates & Blueprints

Lecture 23 Lesson 22 - Real-Time Physics for Boats

Lecture 24 Lesson 23 - Resolving Boat Buoyancy Issues

Lecture 25 Lesson 24 - UE5 Physics Problem Solving

Lecture 26 Lesson 25 - Customizing Buildings for Level Design

Section 7: Expanding the Cityscape

Lecture 27 Lesson 26 - Modular Luxury Apartment Setup in UE5

Lecture 28 Lesson 27 - Organizing Luxury Structures within UE5

Lecture 29 Lesson 28 - Cubical Designs for Modular Units

Lecture 30 Lesson 29 - Detailing the Clock Tower

Lecture 31 Lesson 30 - Preparing Bell Animation and Settings

Section 8: Mansion and Restaurants in UE5

Lecture 32 Lesson 31 - Designing the Mansion Section

Lecture 33 Lesson 32 - Initiating Restaurant Design

Lecture 34 Lesson 33 - Crafting a Restaurant Balcony

Lecture 35 Lesson 34 - Designing Arches & Pathways

Lecture 36 Lesson 35 - Constructing Hut Hangars

Section 9: Building 3D Slum Scene

Lecture 37 Lesson 36 - Modular 3D Slum Design Basics

Lecture 38 Lesson 37 - Variations in 3D Environment Modular Pieces

Lecture 39 Lesson 38 - Building Blocks for Your UE5 Scene

Lecture 40 Lesson 39 - Optimizing Modular Designs

Lecture 41 Lesson 40 - Assembling the 3D Slum from Modular Parts

Section 10: Refinement and Environment Texturing

Lecture 42 Lesson 41 - Refining Slum Modular Components

Lecture 43 Lesson 42 - Custom Collision for Stairs

Lecture 44 Lesson 43 - Curved Staircase Design in 3D

Lecture 45 Lesson 44 - Crafting Grand Archway Entrances

Lecture 46 Lesson 45 - Designing Urban Alleyways in UE5

Section 11: Mansion Design and Props

Lecture 47 Lesson 46 - Structuring a City Mansion

Lecture 48 Lesson 47 - Adding Detail to Existing Buildings

Lecture 49 Lesson 48 - Final Structure Touch-ups

Lecture 50 Lesson 49 - Incorporating Gameplay into Level Design

Section 12: UE5 Prefabs and Asset Collections

Lecture 51 Lesson 50 - Blueprint & Prefab Collections in UE5

Lecture 52 Lesson 51 - Prefab & Asset Collection Design

Lecture 53 Lesson 52 - Managing Prop Blockades & Invisible Barriers

Lecture 54 Lesson 53 - Prefab Placement within UE5

Lecture 55 Lesson 54 - Prop Placement for 3D Platform Gameplay

Section 13: Scene Populations and Landscape Techniques

Lecture 56 Lesson 55 - Stylizing Quixel Textures in UE5

Lecture 57 Lesson 56 - Setting Up Landscape Materials in UE5.2

Lecture 58 Lesson 57 - Texturing Cityscapes in Landscape Mode

Lecture 59 Lesson 58 - Terrain Sculpting in UE5

Section 14: Further Techniques in Landscape & UE5 Foliage

Lecture 60 Lesson 59 - Introduction to Foliage in UE5

Lecture 61 Lesson 60 - Creating Lush Foliage for Your Scene

Lecture 62 Lesson 61 - Urban Vegetation Essentials

Lecture 63 Lesson 62 - Crafting Custom Quest Meshes

Section 15: Stylized Foliage in UE5 Egyptian Town

Lecture 64 Lesson 63 - Populating Your Scene with Props

Lecture 65 Lesson 64 – Incorporating City Plants into Your Scene

Section 16: Blueprint Coding - Props, Quests, and Game Mechanics

Lecture 66 Lesson 65 - Analyzing Systems and Node Fundamentals

Lecture 67 Lesson 66 - Designing Game Maps and Player Spawn Mechanics

Section 17: Implementing Characters and Inventory System

Lecture 68 Lesson 67 - Implementing Gideon Character from Epic Games

Lecture 69 Lesson 68 - Crafting the Inventory Widget and Structuring Items

Lecture 70 Lesson 69 - Designing the "PickupItem" Blueprint and Its Widget

Lecture 71 Lesson 70 - Setting Pickup Widget Behavior and Rules

Section 18: Advanced Unreal Engine 5 Inventory Mechanics

Lecture 72 Lesson 71 - Comprehensive Item Detection System

Lecture 73 Lesson 72 - Streamlining Item Pickup Logic and Physics

Lecture 74 Lesson 73 - Displaying Items Post-Pickup in the Inventory

Lecture 75 Lesson 74 - Implementing Item Drop Logic and Visualization

Section 19: Building Dynamic Entry Points

Lecture 76 Lesson 75 - Designing a Remote-Controlled Gate Blueprint

Lecture 77 Lesson 76 - Delving into Door Mechanics: Foundations and Challenges

Lecture 78 Lesson 77 - Animating Door Actions: Open and Close

Lecture 79 Lesson 78 - Enhancing Door Interactivity: Jiggle Effect and Widgets

Section 20: UE5 Door Mechanics & Unlock Blueprint Setup

Lecture 80 Lesson 79 - Setting Door Item Requirements and Unlock Mechanics

Lecture 81 Lesson 80 - Advanced Door Features: Widget Side Detection

Section 21: Building the Quest System - Foundations

Lecture 82 Lesson 81 - Crafting the Quest Giver Blueprint: Structure and Intro

Lecture 83 Lesson 82 - Setting up the Quest Text Widget Architecture

Lecture 84 Lesson 83 - Implementing the Typewriter Text Effect for Quests

Section 22: Refining the Quest Experience

Lecture 85 Lesson 84 - Orchestrating Quest Messages and Animating Widgets

Lecture 86 Lesson 85 - Integrating the Widget with the Quest Giver Blueprint

Lecture 87 Lesson 86 - Completing Initial Quest Events and Feedback Loops

Section 23: Advanced Quest Mechanics and Debugging

Lecture 88 Lesson 87 - Crafting the Quest Interaction Sequence

Lecture 89 Lesson 88 - Checking Quest Items and Initial System Tests

Lecture 90 Lesson 89 - Debugging and Resolving Quest System Bugs

Section 24: Game User Interface and Interactivity

Lecture 91 Lesson 90 - Introducing and Designing the Tutorial Widget

Lecture 92 Lesson 91 - Creating Camera Change Triggers: Challenges and Iterations

Lecture 93 Lesson 92 - Developing an Explosive Artillery Trigger Blueprint

Section 25: Integrating Advanced Features in UE5

Lecture 94 Lesson 93 – UE5 Code Implementation To 3D Environment Part 1

Lecture 95 Lesson 94 - UE5 Code Implementation To 3D Environment Part 2

Section 26: Final Touches to the Game Experience

Lecture 96 Lesson 95 - Adding an ingame Cinematic

Lecture 97 lesson 96 -Creating a menu to start the game

Lecture 98 Lesson 97 - Adding UI Images

Lecture 99 Lesson 98 -The Ringing of the bell

- Game designers who want to take their skills to the next level and create more immersive environments.,- Artists who want to specialize in environment design for games or other virtual experiences, and who want to experience using a modular set (aka kitbash) to create towns, cities, or kingdoms.,- Students who are interested in game design or 3D modelling and want to learn more about creating environments and using blueprints in Unreal Engine 5.,- Anyone who wants to learn how to create environments in Unreal Engine 5, and/or learn about implementing game mechanics and text into a game engine.