Tags
Language
Tags
June 2025
Su Mo Tu We Th Fr Sa
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 1 2 3 4 5
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    Unreal Engine 5 Third Person Game & Stylized Environment

    Posted By: ELK1nG
    Unreal Engine 5 Third Person Game & Stylized Environment

    Unreal Engine 5 Third Person Game & Stylized Environment
    Published 8/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 19.67 GB | Duration: 19h 24m

    Master Game Design: UE5 Stylized Environment & Third-Person Blueprint Course

    What you'll learn

    • Completing an introduction to Unreal Engine 5 (UE5) through a 2-in-1 course with two capstone projects

    • Learning how to create real-time ocean waves with UE5's built-in plugin

    • Crafting detailed islands with the unreal magic of UE5's spline functionality

    • Exploring the fundamentals of Greybox design.

    • Completing a novice to master introduction into the world of skyboxes, craft your own, and give your game that dreamy blue sky and fluffy cloud vibe

    • Mastering the art of digital construction with a focus on town and city design using modular pieces

    • Moving boats realistically with UE5's buoyancy system

    • Breathing life into an Egyptian harbour with realistic ocean waters and waving motions

    • Designing a grand archway entrance, populating alleyways, constructing a city mansion, and other projects in urban planning in UE5

    • Foliage design and incorporation for a stylized arid environment

    • Designing custom quest meshes and learning how to integrate every prop into your scene

    • Diving deeper into UE5, exploring its intricacies and learning the art of spawning players, integrating characters, and so much more

    • Creating a remote-controlled gate blueprint, and animating door actions by enhancing its interactivity

    • Designing the ultimate quest-giver blueprint

    • Setting up typewriter text effects for quests, and orchestrating everything from messages to feedback loops

    • Adding an adrenaline-pumping parkour section to your Egyptian harbour full of potential for further development with playable characters after the course has

    • Reliving a stylized Egyptian fantasy and designing the harbour town of your dreams

    Requirements

    • To own a computer (Microsoft, Linux or Mac)

    • To have downloaded Unreal Engine 5.2+

    • A thirst to learn and excitement about game design, games art, game engine optimisation, 3D environment design, and animation

    • To download all course resources including a download pack including a 132 item Egyptian prop pack, a 182 Egyptian modular building pack 1, a 4k stylized skybox texture, a heightmap texture for shaping sand dunes, a reference folder (3 images of complete project + fbx file of greybox for the city), a user interface (UI) textbox image, 20 unique Egyptian character images to use for your game’s UI, and 10 item images for your UI pickup system widget.

    Description

    Are you a game designer looking to create an enchanting, stylized environment with playable game mechanics elements?Look no further than our newest game artist course in Unreal Engine 5 (UE5), where we will intertwine game design with coding fundamentals in a 2-in-1 progressive workflow introduction.We will go over the basics of setting up a modular set in the form of an Egyptian harbour town kitbash, and we will show you how to create blueprints from basic to mid-level difficulty.IntroductionThe environment is a crucial part of any game, whether you're creating a first-person shooter, a role-playing game, or even a virtual reality experience. It's what draws players in and immerses them in the world you've created. However, creating a stunning environment can be a daunting task, especially for those who are new to game design or unfamiliar with Unreal Engine 5.That's where our new course comes in. It is designed for both beginners and experts alike and covers everything you need to know about creating stunning environments in Unreal Engine 5. From asset setup to lighting and special effects, we'll guide you through each step of the process to help you bring your vision to life.This course will teach you everything you need to know about creating stunning stylized environments in UE5 in just over 19 hours of 3D games art and design.Our ‘Master Game Design UE5 Stylized Environment & Third-Person Blueprints’ top 6 points:1. Efficient City Building: Dive into designing and optimizing modular structures, streamlining the creation of your very own stylized cities.· Harness the power of UE5 by mastering groupings, folders, blueprints, and mesh combinations, ensuring every detail of your city is tailored to your vision.2. Dynamic Water Scenes: Bring your stylized harbour to life with realistic ocean waters, complete with waving motions.· With the UE5 water plugin, not only will you craft beautiful waterscapes but also learn the intricacies of real-time boat physics using the UE5 buoyancy system.3. Atmospheric Environment Creation: Transport players to a mesmerizing desert oasis.· By setting up a skybox and crafting landscape environments, you'll encapsulate the essence of sun-drenched desert cities.4. Engaging Game Quests: Ensure players are hooked on your game using intriguing quests.· Design systems that provide textual prompts and objectives, pushing players to unlock and explore new areas of your game world.5. Interactive Mechanics & Obstacles: Incorporate advanced door mechanisms into your game, adding layers of intrigue.· With a fully operational item pick system, players can hunt for keys to unlock doors, heightening the gameplay experience.6. Thrilling Parkour Challenges: Cap off your game design with an adrenaline-pumping parkour section.· Give players the ability to navigate challenging terrain, destroy city weapons, and signal their triumph by ringing a bell – all realized through a combination of particles, expert blueprint coding, and the animation sequencer.Your project will be to use the stylized Egyptian harbour town modular sets and assets provided with this course to build and lay out a large harbour environment in Unreal Engine 5. With a fully comprehensive step-by-step overview of the process by Luke, you will be in good hands to complete smaller or larger projects or towns depending on your portfolio needs and creativity.You also have the option to complete a second ‘Master Game Design UE5 Stylized Environment & Third-Person Blueprints’ capstone project as part of your course. And let’s not stop there, you can continue with Markos and make UE5 blueprint creation part of your course project too. Use basic coding skills to open doors and learn how to make interactable game mechanics work for your new Egyptian harbour environment.Of course, you could set yourself a challenge and diversify aspects or details of each project such as using assets you already have from your other projects. You could change their length or complexity to make your UE5 environments more alive as your skills increase.Course OverviewAre you ready to take your game design skills to the next level?Dive deep into UE5, the game industry's leading engine, and turn your most imaginative ideas into breathtaking realities. If you've ever dreamed of creating vivid harbors, or mesmerizing cities, this is your golden ticket!Our ‘Master Game Design UE5 Stylized Environment & Third-Person Blueprints’ course is the perfect place to start. From simulating real-time ocean waves and designing fluffy cloud-filled skyboxes to creating immersive quest narratives and interactive environments, our course has it all.You will be introduced to the intricacies of UE5, enabling you to transform your concepts into tangible outcomes.‘Master Game Design UE5 Stylized Environment & Third-Person Blueprints’ will show you how to use UE5's built-in plugin to generate real-time ocean waves, craft detailed islands using the engine's spline functionality, and grasp the basics of Greybox design.We will also consider urban planning elements such as designing grand entrances, populating alleyways, and constructing mansions. It’s all about making your environment feel and look like the real thing!As you come to the end of the course, you will have gained skills in adding foliage to scenes, designing custom quest meshes, integrating props, and understanding UE5's systems and nodes, including player spawning and character integration. Practical exercises also include advanced door interactivity and animation, designing quest giver blueprints, and applying typewriter text effects for quests.Course Structure and Delivery‘Master Game Design UE5 Stylized Environment & Third-Person Blueprints’ helps you practice what you've learned. You'll have access to the course materials at any time, so you can learn at your own pace and on your schedule.Each part of the course includes multiple video lessons that cover specific topics in detail.Who Should Take This Course?Our ‘Master Game Design UE5 Stylized Environment & Third-Person Blueprints’ course is designed for anyone who wants to create stunning and immersive environments in Unreal Engine 5, whether you're a beginner or an experienced game designer. This course is ideal for:- Game designers who want to take their skills to the next level and create more immersive environments.- Artists who want to specialize in environment design for games or other virtual experiences, and who want to experience using a modular set (aka kitbash) to create towns, cities, or kingdoms.- Students who are interested in game design or 3D modeling and want to learn more about creating environments and using blueprints in Unreal Engine 5.- Anyone who wants to learn how to create environments in Unreal Engine 5, and/or learn about implementing game mechanics and text into a game engine.The ‘Master Game Design UE5 Stylized Environment & Third-Person Blueprints’ resource pack includes a 132 item Egyptian prop pack, a 182 Egyptian modular building pack 1, a 4k stylized skybox texture, a heightmap texture for shaping sand dunes, a reference folder (3 images of complete project + fbx file of greybox for the city), a user interface (UI) textbox image, 20 unique Egyptian character images to use for your game’s UI, and 10 item images for your UI pickup system widget.Summing it all upThe ‘Master Game Design UE5 Stylized Environment & Third-Person Blueprints’ course offers an in-depth exploration of Unreal Engine 5 (UE5) for both novice and experienced game designers. It combines game design and coding fundamentals, guiding participants through the creation of a modular Egyptian harbour town environment.As an added benefit, you can opt for an additional blueprint creation segment as part of this course, helping you incorporate basic coding skills for heightened game interactivity. Ideal for game designers aiming to enhance their skill set, artists specializing in environment design, students curious about game design, or anyone eager to harness the potential of UE5, this course provides the tools and knowledge to bring intricate, immersive game environments to life.Sign up for our newest UE5 stylized environment today and take the first step towards creating Egyptian harbour cities in Unreal Engine 5 in 97 lessons!Until next time, happy modelling everyone!Neil - 3D Tudor

    Overview

    Section 1: Introduction & [Resource Pack]

    Lecture 1 Introduction & [RESOURCE PACK]

    Section 2: An Introduction to Unreal Engine 5

    Lecture 2 Lesson 1 - Introduction to Unreal Engine 5

    Lecture 3 Lesson 2 - Mastering the UE5 Viewport Controls

    Lecture 4 Lesson 3 - Setting Up the UE5 Water Plugin for Oceans

    Lecture 5 Lesson 4 - Crafting Detailed Islands and Water in UE5

    Lecture 6 Lesson 5 - Greybox Design Fundamentals

    Section 3: Advancing with Greybox and Layout Design

    Lecture 7 Lesson 6 - Importing Greybox into UE5

    Lecture 8 Lesson 7 - Game Map Layout and Design

    Lecture 9 Lesson 8 - Perfecting Ocean Wave Depth Transition

    Lecture 10 Lesson 9 - Managing Sub-Levels in UE5

    Lecture 11 Lesson 10 - Importing Assets into UE5 Maps

    Section 4: Sky and Architectural Elements

    Lecture 12 Lesson 11 - Intro to Skyboxes & Materials

    Lecture 13 Lesson 12 - Crafting a Stylized Skybox

    Lecture 14 Lesson 13 - Building a Harbour in UE5

    Lecture 15 Lesson 14 - Designing Peer Platforms

    Lecture 16 Lesson 15 - Constructing Wooden Harbour Sections

    Section 5: Harbor Expansions & Mesh Edits

    Lecture 17 Lesson 16 - Expanding the Wooden Harbor in UE5

    Lecture 18 Lesson 17 - Beveling Mesh Edges for Platforms

    Lecture 19 Lesson 18 - Detailed Harbour Construction

    Lecture 20 Lesson 19 - Enhancing Your First 3D Building

    Lecture 21 Lesson 20 - Developing the Harbor Market in a Stylized Setting

    Section 6: Mastering Boat Physics and Blueprints

    Lecture 22 Lesson 21 - Basics of Buoyancy Templates & Blueprints

    Lecture 23 Lesson 22 - Real-Time Physics for Boats

    Lecture 24 Lesson 23 - Resolving Boat Buoyancy Issues

    Lecture 25 Lesson 24 - UE5 Physics Problem Solving

    Lecture 26 Lesson 25 - Customizing Buildings for Level Design

    Section 7: Expanding the Cityscape

    Lecture 27 Lesson 26 - Modular Luxury Apartment Setup in UE5

    Lecture 28 Lesson 27 - Organizing Luxury Structures within UE5

    Lecture 29 Lesson 28 - Cubical Designs for Modular Units

    Lecture 30 Lesson 29 - Detailing the Clock Tower

    Lecture 31 Lesson 30 - Preparing Bell Animation and Settings

    Section 8: Mansion and Restaurants in UE5

    Lecture 32 Lesson 31 - Designing the Mansion Section

    Lecture 33 Lesson 32 - Initiating Restaurant Design

    Lecture 34 Lesson 33 - Crafting a Restaurant Balcony

    Lecture 35 Lesson 34 - Designing Arches & Pathways

    Lecture 36 Lesson 35 - Constructing Hut Hangars

    Section 9: Building 3D Slum Scene

    Lecture 37 Lesson 36 - Modular 3D Slum Design Basics

    Lecture 38 Lesson 37 - Variations in 3D Environment Modular Pieces

    Lecture 39 Lesson 38 - Building Blocks for Your UE5 Scene

    Lecture 40 Lesson 39 - Optimizing Modular Designs

    Lecture 41 Lesson 40 - Assembling the 3D Slum from Modular Parts

    Section 10: Refinement and Environment Texturing

    Lecture 42 Lesson 41 - Refining Slum Modular Components

    Lecture 43 Lesson 42 - Custom Collision for Stairs

    Lecture 44 Lesson 43 - Curved Staircase Design in 3D

    Lecture 45 Lesson 44 - Crafting Grand Archway Entrances

    Lecture 46 Lesson 45 - Designing Urban Alleyways in UE5

    Section 11: Mansion Design and Props

    Lecture 47 Lesson 46 - Structuring a City Mansion

    Lecture 48 Lesson 47 - Adding Detail to Existing Buildings

    Lecture 49 Lesson 48 - Final Structure Touch-ups

    Lecture 50 Lesson 49 - Incorporating Gameplay into Level Design

    Section 12: UE5 Prefabs and Asset Collections

    Lecture 51 Lesson 50 - Blueprint & Prefab Collections in UE5

    Lecture 52 Lesson 51 - Prefab & Asset Collection Design

    Lecture 53 Lesson 52 - Managing Prop Blockades & Invisible Barriers

    Lecture 54 Lesson 53 - Prefab Placement within UE5

    Lecture 55 Lesson 54 - Prop Placement for 3D Platform Gameplay

    Section 13: Scene Populations and Landscape Techniques

    Lecture 56 Lesson 55 - Stylizing Quixel Textures in UE5

    Lecture 57 Lesson 56 - Setting Up Landscape Materials in UE5.2

    Lecture 58 Lesson 57 - Texturing Cityscapes in Landscape Mode

    Lecture 59 Lesson 58 - Terrain Sculpting in UE5

    Section 14: Further Techniques in Landscape & UE5 Foliage

    Lecture 60 Lesson 59 - Introduction to Foliage in UE5

    Lecture 61 Lesson 60 - Creating Lush Foliage for Your Scene

    Lecture 62 Lesson 61 - Urban Vegetation Essentials

    Lecture 63 Lesson 62 - Crafting Custom Quest Meshes

    Section 15: Stylized Foliage in UE5 Egyptian Town

    Lecture 64 Lesson 63 - Populating Your Scene with Props

    Lecture 65 Lesson 64 – Incorporating City Plants into Your Scene

    Section 16: Blueprint Coding - Props, Quests, and Game Mechanics

    Lecture 66 Lesson 65 - Analyzing Systems and Node Fundamentals

    Lecture 67 Lesson 66 - Designing Game Maps and Player Spawn Mechanics

    Section 17: Implementing Characters and Inventory System

    Lecture 68 Lesson 67 - Implementing Gideon Character from Epic Games

    Lecture 69 Lesson 68 - Crafting the Inventory Widget and Structuring Items

    Lecture 70 Lesson 69 - Designing the "PickupItem" Blueprint and Its Widget

    Lecture 71 Lesson 70 - Setting Pickup Widget Behavior and Rules

    Section 18: Advanced Unreal Engine 5 Inventory Mechanics

    Lecture 72 Lesson 71 - Comprehensive Item Detection System

    Lecture 73 Lesson 72 - Streamlining Item Pickup Logic and Physics

    Lecture 74 Lesson 73 - Displaying Items Post-Pickup in the Inventory

    Lecture 75 Lesson 74 - Implementing Item Drop Logic and Visualization

    Section 19: Building Dynamic Entry Points

    Lecture 76 Lesson 75 - Designing a Remote-Controlled Gate Blueprint

    Lecture 77 Lesson 76 - Delving into Door Mechanics: Foundations and Challenges

    Lecture 78 Lesson 77 - Animating Door Actions: Open and Close

    Lecture 79 Lesson 78 - Enhancing Door Interactivity: Jiggle Effect and Widgets

    Section 20: UE5 Door Mechanics & Unlock Blueprint Setup

    Lecture 80 Lesson 79 - Setting Door Item Requirements and Unlock Mechanics

    Lecture 81 Lesson 80 - Advanced Door Features: Widget Side Detection

    Section 21: Building the Quest System - Foundations

    Lecture 82 Lesson 81 - Crafting the Quest Giver Blueprint: Structure and Intro

    Lecture 83 Lesson 82 - Setting up the Quest Text Widget Architecture

    Lecture 84 Lesson 83 - Implementing the Typewriter Text Effect for Quests

    Section 22: Refining the Quest Experience

    Lecture 85 Lesson 84 - Orchestrating Quest Messages and Animating Widgets

    Lecture 86 Lesson 85 - Integrating the Widget with the Quest Giver Blueprint

    Lecture 87 Lesson 86 - Completing Initial Quest Events and Feedback Loops

    Section 23: Advanced Quest Mechanics and Debugging

    Lecture 88 Lesson 87 - Crafting the Quest Interaction Sequence

    Lecture 89 Lesson 88 - Checking Quest Items and Initial System Tests

    Lecture 90 Lesson 89 - Debugging and Resolving Quest System Bugs

    Section 24: Game User Interface and Interactivity

    Lecture 91 Lesson 90 - Introducing and Designing the Tutorial Widget

    Lecture 92 Lesson 91 - Creating Camera Change Triggers: Challenges and Iterations

    Lecture 93 Lesson 92 - Developing an Explosive Artillery Trigger Blueprint

    Section 25: Integrating Advanced Features in UE5

    Lecture 94 Lesson 93 – UE5 Code Implementation To 3D Environment Part 1

    Lecture 95 Lesson 94 - UE5 Code Implementation To 3D Environment Part 2

    Section 26: Final Touches to the Game Experience

    Lecture 96 Lesson 95 - Adding an ingame Cinematic

    Lecture 97 lesson 96 -Creating a menu to start the game

    Lecture 98 Lesson 97 - Adding UI Images

    Lecture 99 Lesson 98 -The Ringing of the bell

    - Game designers who want to take their skills to the next level and create more immersive environments.,- Artists who want to specialize in environment design for games or other virtual experiences, and who want to experience using a modular set (aka kitbash) to create towns, cities, or kingdoms.,- Students who are interested in game design or 3D modelling and want to learn more about creating environments and using blueprints in Unreal Engine 5.,- Anyone who wants to learn how to create environments in Unreal Engine 5, and/or learn about implementing game mechanics and text into a game engine.