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    Unreal Engine 5 : The Witcher Inspired Scene

    Posted By: ELK1nG
    Unreal Engine 5 : The Witcher Inspired Scene

    Unreal Engine 5 : The Witcher Inspired Scene
    Published 2/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 43.18 GB | Duration: 50h 15m

    Learn how to create an UE5 scene inspired by The Witcher game

    What you'll learn

    Create an environment from scratch on UE5

    Create next-gen trees

    Create multiple optimized shaders

    Create different vegetation type on Speedtree 9

    Requirements

    Owning a computer with Windows 10 (64Bits) / Not tested on Windows 11

    Winrar or 7zip to decompress files

    The basics of Unreal Engine

    Description

    During this course I will show you how to create a scene inspired by The Witcher 3: Wild Hunt.The goal of this course is to show you, step by step, how to create an inspired environment from scratch.From the creation of the vegetation with Speedtree 9 to the final composition on UE5.1. We will see the creation of textures with Quixel Mixer, terrain to dress the background of our scene with Gaea (optional) and we will create all the necessary shaders to get the maximum quality. And we will finish with the 4k renders with the Movie Render Queue. More details below.What I will learn?In Speedtree 9:Create serval Next-gen trees with hybrid logic (structure with Nanite and foliage with common LODs/Imposter)Create 3d branches to use as texturesCreate an atlas to combine several parts in a single textureCreate ground foliage models optimized for realtime rendering.In UE5:Complex shaders for trunk, foliage, terrain & Megascans assets.Advanced terrain shader with distance blend texture, Parallax Occlusion Mapping, RVT, automatic logic and spawn foliage with mask.Complete composition (Procedural Placement, lighting, vfx…)Create renders with the Movie Render QueueIn Quixel Mixer:Create multiple advanced textures with and without animated puddles in UE5Export with the correct packed texturesIn Gaea:Create some terrains used to dress the background of our sceneExport masks to use them for texturing in UE5In Photoshop:Replace colors of some texturesEnhance the qualityCombine masksWhich chapters are available?Aspen Trees (Complete Creation) - (7h26)Bark & Foliage advanced Shader - (2h35)Pine Trees (Complete Creation) - (6h55)Variations & Saplings for Aspen & Pine - (3h)Complex Landscape Shader & Quixel Mixer Textures (UE5.1) - (4h47)Ground Foliage (Speedtree 9) - (7h25)Scene Creation (Part 1) - (2h52)Distant Terrain + Shader (Gaea / UE5.1) - (1h10)Megascans Advanced Shader (UE5.1) - (1h05)Scene Creation (Part 2) (UE5.1) - (7h27)Decals Shader (UE5.1) - (51m)Adding Wind on Foliage (Speedtree 9 / UE5.1) - (1h24)Simple Particles (Ambient Dust / Moving Pollen…) (UE5.1) - (40m)Scene Creation (Part 3) (UE5.1) - (1h10)Rendering with Movie Render Queue (UE5.1) - (1h)What I will get? (updated weekly)~51 hours of step-by-step video tutorialSeparate downloadable chapters (.zip)1080/30fps resolutionSoftware Used:Speedtree 9.1.2 or aboveUnreal Engine 5.13d Modeler (Blender, 3ds Max, Maya…)Photo/Image Editing Software (Photoshop, Gimp…)Quixel Mixer 2022Gaea 1.3.2 (optionnal)Level:Anyone who wants to learn, improve or fix their skills in environment creation.Prerequisite:Owning a computer with Windows 10 (64Bits) / Not tested on Windows 11Winrar or 7zip to decompress filesThe basics on Unreal EngineImportant note :This course was created in version 5.1 and it is STRONGLY RECOMMENDED to use THE SAME version! If you choose to use another version, be aware that you may encounter possible errors not covered in this course.About copyrights:All you can find in the resources of the course are for personal usage only. You cannot share or sell it.

    Overview

    Section 1: Aspen Trees

    Lecture 1 Speedtree Overview

    Lecture 2 Aspen Tree - Structure

    Lecture 3 Aspen Tree - Branch Texture (Part.1)

    Lecture 4 Aspen Tree - Branch Texture (Part.2)

    Lecture 5 Aspen Tree - Baking Textures & Test

    Lecture 6 Aspen Tree - Second Branch

    Lecture 7 Aspen Tree - Generate Atlas

    Lecture 8 Aspen Tree - Base Cutouts

    Lecture 9 Aspen Tree - First Branch Creation

    Lecture 10 Aspen Tree - First Branch Test & LODs

    Lecture 11 Aspen Tree - Second Branch Creation

    Lecture 12 Aspen Tree - Improvements

    Lecture 13 Aspen Tree - Adding Lumps

    Lecture 14 Aspen Tree - Adding Small Branches

    Lecture 15 Aspen Tree - Adding Tessellation

    Lecture 16 Aspen Tree - Setup UE5 Project

    Lecture 17 Aspen Tree - Export Structure

    Lecture 18 Aspen Tree - Export Foliage

    Lecture 19 Aspen Tree - Remove Noisy Alpha

    Lecture 20 Aspen Tree - Import in UE5

    Section 2: Bark & Foliage Shader

    Lecture 21 Shader Basics

    Lecture 22 Import Default Textures

    Lecture 23 Tiling Function

    Lecture 24 Albedo Controls Function

    Lecture 25 Specular, Roughness & Emissive

    Lecture 26 Normal Intensity Function

    Lecture 27 Greyscale Controls Function

    Lecture 28 Sorting Instances

    Lecture 29 Billboards Function

    Lecture 30 Test & RDO Texture

    Lecture 31 Foliage Set Function

    Lecture 32 Comparison

    Section 3: Pine Trees

    Lecture 33 Trunk Creation

    Lecture 34 Branches Creation

    Lecture 35 Bark Texture

    Lecture 36 Green Branch - Structure

    Lecture 37 Green Branch - Improvements

    Lecture 38 Green Branch - Needles

    Lecture 39 Green Branch - Texturing

    Lecture 40 How to Create a Gradient Needles

    Lecture 41 Green Branch - Assign Gradient

    Lecture 42 Green Branch - Overlap Improvements

    Lecture 43 Green Branch - Improve Top Needles

    Lecture 44 Green Branch - Adding Details

    Lecture 45 Green Branch - Texture Test

    Lecture 46 Green Branch - Rework

    Lecture 47 Dead Branch - Full Creation

    Lecture 48 Dead Branch - Test on Tree

    Lecture 49 Branches - Variations

    Lecture 50 Branches - Bake Small Parts

    Lecture 51 Green Branch - Atlas Creation

    Lecture 52 Dead Branch - Atlas Creation

    Lecture 53 Atlas Cutouts

    Lecture 54 Adding Anchor Points

    Lecture 55 Improve Top Tree

    Lecture 56 Improve Density

    Lecture 57 Top Details

    Lecture 58 Down Details

    Lecture 59 Adding Tessellation

    Lecture 60 Export to UE5

    Lecture 61 Test in UE5

    Section 4: Tree Variations & Saplings

    Lecture 62 Aspen Tree - Variations

    Lecture 63 Pine Tree - Variations

    Lecture 64 Variations - Increase Segments

    Lecture 65 Variations - Export Aspens

    Lecture 66 Variations - Export Pines

    Lecture 67 Aspen Sapling - Cutouts

    Lecture 68 Aspen Sapling - Creation

    Lecture 69 Pine Sapling - Structure

    Lecture 70 Pine Sapling - Needles

    Lecture 71 Saplings - Export & Import to UE5

    Section 5: Landscape Shader

    Lecture 72 Upgrade Project for UE5.1

    Lecture 73 Distance Based Texture Blending

    Lecture 74 Layers Function

    Lecture 75 Layer01 Function

    Lecture 76 Other Layers

    Lecture 77 Slopes Logic & Clean

    Lecture 78 Grass Texture

    Lecture 79 Main Ground & Variations

    Lecture 80 Height Based Paint Layers

    Lecture 81 Fix Grey Terrain Issue

    Lecture 82 Parallax Occlusion Mapping (POM)

    Lecture 83 POM - RDO Support

    Lecture 84 Rock Texture

    Section 6: Ground Foliage

    Lecture 85 Grass

    Lecture 86 Landscape Auto Foliage

    Lecture 87 Fern

    Lecture 88 Pink Flowers

    Lecture 89 Yellow Flowers

    Lecture 90 Reeds

    Lecture 91 White Flowers

    Lecture 92 Dry Plant

    Lecture 93 Masked Automatic Foliage

    Section 7: Scene Creation (Part.1)

    Lecture 94 Setup Level & Terrain

    Lecture 95 Landscape Paint Brush

    Lecture 96 Path - Creation

    Lecture 97 Path - Material

    Lecture 98 UE5 Terrain Issue

    Lecture 99 Drawing the Path

    Lecture 100 Adding Reliefs with Blueprint

    Lecture 101 Trees Blueprint

    Lecture 102 Procedural Aspen

    Lecture 103 Procedural Pines & Saplings

    Lecture 104 Volumetric Fog

    Lecture 105 Path Texture

    Lecture 106 Improvements

    Section 8: Distant Mountains

    Lecture 107 Terrain Creation

    Lecture 108 Convert Terrain to Mesh

    Lecture 109 Textures Setup & Import in UE5

    Lecture 110 Master Material Creation

    Section 9: Megascans Assets Shader

    Lecture 111 Master Material Creation

    Lecture 112 Cover System

    Section 10: Scene Creation (Part.2)

    Lecture 113 Explanations

    Lecture 114 Big Clean

    Lecture 115 Fix Landscape Mode Crash

    Lecture 116 Relief Improvements

    Lecture 117 Variation Layers

    Lecture 118 Set Landscape Grass Types

    Lecture 119 Ground Foliage - Rework

    Lecture 120 Ground Foliage - Color

    Lecture 121 Ground Foliage - Optimized Shadows

    Lecture 122 Ground Foliage - LODs

    Lecture 123 Setup Trees

    Lecture 124 Improve Lighting

    Lecture 125 Runtime Virtual Texture (RVT)

    Lecture 126 Distance Moutains Placement

    Lecture 127 Path Improvements

    Lecture 128 Adding Rocks & Ruins

    Lecture 129 Improvements

    Lecture 130 Local Volumetric Fog

    Lecture 131 Salabilities Blueprint

    Lecture 132 Grass Rework

    Lecture 133 Adding Stumps

    Section 11: Decals / Common & Water

    Lecture 134 Common Decals

    Lecture 135 Water Decals

    Section 12: Speedtree Wind

    Lecture 136 Ground Foliage

    Lecture 137 Aspen Trees

    Lecture 138 Pine Trees

    Lecture 139 Billboards (Broken)

    Lecture 140 Fern

    Section 13: Niagara Particles (Ambient Dust & Flies)

    Lecture 141 Ambient Dust & Flies

    Section 14: Scene Creation (Part.3)

    Lecture 142 Ground Foliage

    Lecture 143 Distant Mountains

    Lecture 144 Remove Path Flatness

    Lecture 145 Far Tree Billboards

    Lecture 146 Final Improvements

    Section 15: Rendering (Movie Render Queue)

    Lecture 147 Single Shot & Animated Sequences

    Anyone who wants to learn, improve or fix their skills in environment creation.