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    Unreal Engine 5: One Course Solution For Niagara Vfx

    Posted By: ELK1nG
    Unreal Engine 5: One Course Solution For Niagara Vfx

    Unreal Engine 5: One Course Solution For Niagara Vfx
    Last updated 7/2023
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 18.84 GB | Duration: 17h 18m

    Use Niagara to create stunning, game-ready VFX in Unreal Engine 5 through a step by step approach

    What you'll learn

    Different usage of different niagara emitters and renderer

    Create different types of game ready VFX

    Create different master materials for VFX

    Bake out noise texture directly in Unreal

    Create multiple environment FX like dandelion, rain, water fall and etc

    Create attacking FX like energy strike, lightning hit and projectiles

    Create custom modules for custom particle behaviors

    Use blueprint to to program VFX behavior

    Use custom niagara module to create character disintegration

    Basic concepts behind niagara paramaters/namespaces/function/dynamic input

    Requirements

    No knowledge needed for Niagara, everything will be done from scratch

    Description

    Welcome to your unreal engine 5 one course solution for Niagara VFX, in this course ,you are gonna learn how to create different types of VFX like Portal FX, Rain FX, Projectile FX, Energy Strike, character disintegration, and much much more. And we’ll start from the basic.In the first section, you are gonna learn all the basic stuff that you need to know about niagara for creating different VFX by creating dandelion FX and flame thrower. We are first gonna cover the different emitter stages inside of niagara, then start using the sprite renderer to help us to get more familiar with different niagara modules.With all the knowledge and skills we have, in the second section, we are gonna create different types of VFX like portal FX, hit impact FX, butterfily FX, meteror attack, laser attack, energy strike, and projectile FX like blade slash and flying sword. We’ll begin with the portal FX and start modifying our master materials created in the last section to support more VFX features. Then, we’ll use blueprint to create a VFX spawner and use it to spawn this hit impact surface and hit impact body FX. After that, we’ll discuss the 3 most important states a VFX must have in order for it to be complete by creating this meteor attack. After that, we’ll go into blender and create a projectile mesh for our niagara and use blueprint to help us spawn blade slash and flying sword.In the third section, you’ll learn how to create follow the leader FX, rain FX, waterfall FX, different dissolving effect for texture, static mesh and skeletal mesh. We’ll start with all the basic concepts that you must know for creating a custom niagara module, then with the knowledge on niagara paramater, namespaces, we’ll create this follow the leader FX. Then with a liitle bit of vector math and some calculation in our own custom modules, we’re gonna create a more advanced version of it. Then, with all we’ve learned, we’ll look into how to create rain FX, waterfall FX and  dissolving FX for texture, static mesh and combine them with distance field to help us create dynamic character disintegration.This is going to be the most comprehensive Niagara VFX course that you'll ever find online, and after finshing it, you should be able to create any type of VFX that you like on your own.

    Overview

    Section 1: Introduction

    Lecture 1 Course Intro

    Lecture 2 What Consists Of A Niagara VFX?

    Lecture 3 Important Notes Before You Start

    Lecture 4 Create A VFX Project

    Lecture 5 The DemoRoom files are not working…

    Lecture 6 How To Get Help?

    Section 2: Niagara Basic

    Lecture 7 Niagara Basic Section Overview

    Lecture 8 First Emitter

    Lecture 9 Emitter Stage

    Lecture 10 Simple Moving Sprite

    Lecture 11 Shape Location

    Lecture 12 Forces

    Lecture 13 GPU Sprite

    Lecture 14 First VFX Material

    Lecture 15 Section Challenge: Create Floating Dandeline

    Lecture 16 Share Task: Share Your Dandelion FX

    Lecture 17 In case you can't find the fire texture pack…

    Lecture 18 Sub UV Animation

    Lecture 19 Start Of Flame Thrower: Create The Main Flame

    Lecture 20 Smoke For Flame Thrower

    Lecture 21 Section Challenge: Blue Flame And Ember

    Lecture 22 Create Heat Distortion

    Lecture 23 I can't see my refraction in 5.2…

    Lecture 24 End Of Flame Thrower: Recap

    Lecture 25 Share Task: Share Your Flame Thrower

    Lecture 26 Mesh Renderer

    Lecture 27 Custom Mesh

    Lecture 28 Baking Texture In Unreal

    Lecture 29 Draw Material To Render Target

    Lecture 30 Ribbon Renderer

    Lecture 31 Material Refresher: UV Manipulation

    Lecture 32 Create Pan Distort Material

    Lecture 33 Create Perlin Noise

    Lecture 34 I can't see ScriptedAssetAction…

    Lecture 35 Variation From Voronoi Noise

    Lecture 36 Share Task: Share Your Noise Texture

    Lecture 37 Section Warp Up

    Section 3: Niagara Skill VFX

    Lecture 38 Niagara Skill VFX Section Overview

    Lecture 39 Set Up The Demo Room

    Lecture 40 Start Of Portall FX: Create The Outline Of Portal

    Lecture 41 Depth Fade And SubUV Animation

    Lecture 42 Center Rotating Particles

    Lecture 43 Center Rotating Patterns

    Lecture 44 Material Effect With Mesh Renderer

    Lecture 45 End Of Portal FX: Background Details And Debris

    Lecture 46 Fix The Missing Center Pattern

    Lecture 47 Start Of Hit Impact: Create VFX Spawner

    Lecture 48 Hit Impact Surface

    Lecture 49 End Of Hit Impact: Section Challenge1 - Hit Impact Body

    Lecture 50 Section Challenge2: Butterfly FX

    Lecture 51 Share Task: Share What You Created

    Lecture 52 Start Of Meteor Attack: Anticipation For Meteor Attack

    Lecture 53 Meteor Shell Mesh

    Lecture 54 Create Shell FX

    Lecture 55 Climax For Meteor Attack

    Lecture 56 End Of Meteor Attack: Dissipation For Meteor Attack

    Lecture 57 Start Of Laser Attack: Create Laser Mesh

    Lecture 58 Create Laser Core

    Lecture 59 Laser Shell

    Lecture 60 Laser Fire Pattern

    Lecture 61 End Of Laser Attack: Decoration Particles

    Lecture 62 Start Of Energy Strike: Custom Sprite Alignment

    Lecture 63 Location Event

    Lecture 64 Custom Rotator

    Lecture 65 Dynamic Paramaters

    Lecture 66 Section Challenge3: More Elements For Climax

    Lecture 67 Section Challenge4: Cylinder FX

    Lecture 68 End Of Energy Strike: Dissipation

    Lecture 69 Share Task: Share Your Energy Strike

    Lecture 70 Start Of Projectile FX: Blade Slash Mesh

    Lecture 71 Linear Gradient

    Lecture 72 BP Projectile Master

    Lecture 73 Projectile VFX Spawner

    Lecture 74 Blade Slash Variations

    Lecture 75 Following Particles

    Lecture 76 Ground Particles

    Lecture 77 Section Challenge4: Muzzle And Hit Impact VFX

    Lecture 78 End Of Projectile FX: Different VFX Meshes

    Lecture 79 Section Wrap Up

    Lecture 80 Optional Challenge: Create Your Own VFX

    Section 4: Custom Niagara Module VFX

    Lecture 81 Custom Niagara Module VFX Section Overview

    Lecture 82 Custom Niagara Module 101

    Lecture 83 Attributes Reader

    Lecture 84 Follow The Leader Advanced

    Lecture 85 Start Of Rain FX: Fresnel

    Lecture 86 Liquid Master Dyn Param

    Lecture 87 Main Rain Drops

    Lecture 88 Generate Collision Event

    Lecture 89 Section Challenge: Rain Splash Large

    Lecture 90 Ripples

    Lecture 91 Check Collision Normal

    Lecture 92 End Of Rain FX: Custom Niagara Enums

    Lecture 93 Share Task: Share Your Rain FX

    Lecture 94 Start Of Waterfall FX: Waterfall Mesh

    Lecture 95 Master Material For Waterfall

    Lecture 96 Waterfall Refraction

    Lecture 97 Waterfall Caustics

    Lecture 98 Falling Water

    Lecture 99 End Of Waterfall FX: Waterfall Splashes

    Lecture 100 Share Task: Share Your Waterfall

    Lecture 101 Use Niagara To Sample Textures

    Lecture 102 Start Of Dissolving Static Mesh: Static Mesh Location

    Lecture 103 End Of Dissolving Static Mesh: Particle Color For Dissolving

    Lecture 104 Start Of Character Disintegration: Mesh Reproduction Sprites

    Lecture 105 Lerp Particle Attributes

    Lecture 106 Distance Fields

    Lecture 107 Use Distance Fields For Dissolving

    Lecture 108 Trigger Material Dissolve By BP

    Lecture 109 Particle FX For Dissolving

    Lecture 110 Noise Dissolve Material

    Lecture 111 End Of Character Disintegration: Apply Noise Dissolve Material

    Lecture 112 Restore The Character Mesh

    Lecture 113 Optional Challenge: Particle FX For Restoring Character Mesh

    Lecture 114 Section Wrap Up

    Section 5: Congratulations

    Lecture 115 Where to go from here

    Learners who would like to learn how to use Niagara to create VFX in Uneal Engine 5,Learners who want to learn how to create VFX materials,Learners who want to know how to create VFX meshes,Learners who want to create environment FX