Unreal Engine 5 : Materials For Beginners Guide
Published 10/2023
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.25 GB | Duration: 4h 42m
Published 10/2023
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.25 GB | Duration: 4h 42m
How to build materials and shaders using the unreal engine 5 material editor.
What you'll learn
High level understanding of the different workflow for creating materials inside of Unreal Engine 5
Learn how to optimize and create efficient materials and shaders inside of Unreal Engine 5.
Integrate your unreal engine materials into blueprints for more dynamic material control.
Confidence that you will be able to create your own materials for your own needs after the course
Requirements
No prior knowledge of materials will be needed. Knowledge on how to install and setup Unreal Engine 5 before you start the course will be needed.
Description
Learning the material editor in Unreal Engine 5 can feel overwhelming. With numerous techniques and methods available to achieve your desired visuals, starting can seem nearly impossible. In this course, we delve into the basics of the Unreal Engine 5 Material Editor, providing you with a strong foundation to unleash your creative potential for your project or game. No longer will you be confused when striving for specific outcomes or be confused with material editor options. You will gain the confidence on how to attain a specific look or effect. This course is taught by a Senior Technical Artist with over 12 years of experience in the video game industry, you can be confident that the methods taught in this course are demonstrated in a manner expected by a professional game studio for approaching material creation. The course begins by covering the fundamentals necessary to start building your own materials. It also addresses how to construct optimized materials that are performance-oriented, and how to structure your materials for easy updates and sharing. Furthermore, the course addresses creating materials that interact with the blueprint system, enabling you to have materials that react dynamically. By the end of the course, you'll possess the confidence to craft materials for your projects and games that truly shine. Let's get started!
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Installing Project Files
Lecture 3 How to use Project Files
Section 2: Material Editing Fundementals
Lecture 4 Installing Unreal Engine
Lecture 5 Creating your first material
Lecture 6 Material Editor UI Overview
Lecture 7 Material Editor Nodes and Naviagation Basics
Lecture 8 Applying Materials to Meshes
Section 3: Core Nodes and Concepts
Lecture 9 What do the color of Nodes mean ?
Lecture 10 RGB is XYZ
Lecture 11 Texture Sample Node
Lecture 12 Texture Coordinate Node
Lecture 13 Vectors and Constants Node
Lecture 14 Core Math Nodes
Lecture 15 Clamp and Saturate Nodes
Lecture 16 Append Node
Lecture 17 Component Mask Node
Lecture 18 The LERP Node
Lecture 19 The Fresnel Node
Lecture 20 The Transform Node
Lecture 21 The Panner Node
Lecture 22 The Time Node
Lecture 23 Vertex Painting Basics
Section 4: Material Detail Panel Overview
Lecture 24 Detail Panel High Level Overview
Lecture 25 Material Domains
Lecture 26 Shading Models
Lecture 27 Blend Modes
Lecture 28 Two Sided Materials
Lecture 29 Material Attributes
Section 5: Material Domain Examples
Lecture 30 Decal Materials
Lecture 31 Light Function Materials
Lecture 32 Volume Materials
Lecture 33 Post Process Materials
Lecture 34 User Interface Materials
Section 6: Special Case Materials
Lecture 35 UV Tiling Basic Example
Lecture 36 World Space Tiling
Lecture 37 Basic Emissive Material Setup
Lecture 38 Masked Emissive Material Setup
Section 7: Blend Modes
Lecture 39 Opaque Blend Mode
Lecture 40 Translucent Blend Mode
Lecture 41 How to use refraction in Translucent Blend Mode
Lecture 42 Masked / Cutout Blend Mode
Lecture 43 Additive Blend Mode
Lecture 44 Modulate Blend Mode
Lecture 45 Alpha Composite Blend Mode
Lecture 46 Alpha Holdout Blend Mode
Section 8: Material Organization
Lecture 47 Material Parameters
Lecture 48 Sorting Material Parameters
Lecture 49 Material Instances
Lecture 50 Material Functions
Lecture 51 Material Parameter Collections
Lecture 52 Adding Comments and Node Comments
Lecture 53 Reroute Pins and Named Reroute Nodes
Section 9: Master Material Scene Organization Setup
Lecture 54 Master Material Overview
Lecture 55 Base Color Controls
Lecture 56 Setting up ORM options
Lecture 57 Emissive Color Controls
Lecture 58 Normal Maps Options
Section 10: Summary
Lecture 59 Course summary and congratulations!
Beginners to Unreal Engine 5 and its Material Editor.