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    Unreal Engine 5 Fundamentals – A Beginner’S Guide

    Posted By: ELK1nG
    Unreal Engine 5 Fundamentals – A Beginner’S Guide

    Unreal Engine 5 Fundamentals – A Beginner’S Guide
    Published 3/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 6.49 GB | Duration: 5h 30m

    Learn the essential Unreal Engine 5 skills, from Blueprints and debugging to multiplayer basics and best practices.

    What you'll learn

    Getting Started with Unreal Engine – Understand the basics of the engine and how to set up your first project.

    Unreal Engine Editor – Learn how to navigate the editor efficiently, customize your workspace, and use essential tools.

    Best Practices for Game Development – Discover efficient workflows and coding standards to keep your projects clean and scalable.

    Blueprint Programming – Master the fundamentals of Unreal Engine’s visual scripting system to create game logic without writing code.

    Essential Shortcuts & Debugging – Speed up development with useful shortcuts and debugging techniques.

    Data Handling in Unreal Engine – Learn how to manage variables, data structures, and Blueprint communication.

    Blueprint Communication – Understand different ways Blueprints interact, including event dispatchers and function calls.

    Blueprint Visual Best Practices – Organize and structure your Blueprints efficiently to improve readability and performance.

    Multiplayer Basics – Get an introduction to Unreal Engine's networking system and how multiplayer functionality works.

    Abstract Classes & Dynamic Dispatching – Learn how to use abstract classes and dynamic dispatching for flexible game design.

    Materials & UI Basics – Create simple materials and user interfaces to enhance game visuals and interactivity.

    Minimal Locomotion & Character Movement – Implement basic player movement and controls.

    By the end of this course, you’ll have a solid foundation in Unreal Engine 5, allowing you to start your own projects with confidence.

    Requirements

    Able to listen and read in English

    A PC that can run UE5

    Description

    Master the Basics of Unreal Engine 5 and Start Building Your Own GamesAre you new to Unreal Engine and eager to master its fundamentals? This course will introduce you to core Unreal Engine concepts, guiding you from the basics to more advanced topics like Blueprint programming, debugging, and multiplayer fundamentals. Whether you're just starting or looking for a structured approach to learning Unreal Engine, this course will equip you with the essential skills to confidently build your own projects.What You’ll LearnGetting Started with Unreal Engine – Understand the basics of the engine and how to set up your first project.Unreal Engine Editor – Learn how to navigate the editor efficiently, customize your workspace, and use essential tools.Best Practices for Game Development – Discover efficient workflows and coding standards to keep your projects clean and scalable.Blueprint Programming – Master the fundamentals of Unreal Engine’s visual scripting system to create game logic without writing code.Essential Shortcuts & Debugging – Speed up development with useful shortcuts and debugging techniques.Data Handling in Unreal Engine – Learn how to manage variables, data structures, and Blueprint communication.Blueprint Communication – Understand different ways Blueprints interact, including event dispatchers and function calls.Blueprint Visual Best Practices – Organize and structure your Blueprints efficiently to improve readability and performance.Multiplayer Basics – Get an introduction to Unreal Engine's networking system and how multiplayer functionality works.Abstract Classes & Dynamic Dispatching – Learn how to use abstract classes and dynamic dispatching for flexible game design.Materials & UI Basics – Create simple materials and user interfaces to enhance game visuals and interactivity.Minimal Locomotion & Character Movement – Implement basic player movement and controlsBy the end of this course, you’ll have a solid foundation in Unreal Engine 5, allowing you to start your own projects with confidence.Why Take This Course?Designed for Beginners – No prior Unreal Engine experience required.Step-by-Step Learning – Covers everything from variables to networking in a structured way.Hands-On & Practical – Learn through real-world examples and project-based exercises.Preview Videos Available – Check out free lessons to see the quality before enrolling.If you enjoy this course and are looking for more advanced topics, check out our Multiplayer Survival Framework Course, where we dive deeper into Unreal Engine’s networking and gameplay mechanics.Start learning Unreal Engine 5 today and build your foundation for game development!With kind regards,Eric RutsCompany Lead Games by Hyper

    Overview

    Section 1: Getting Started

    Lecture 1 Introduction - Scope

    Lecture 2 Introduction - Course Outline

    Lecture 3 Introduction - Who am I?

    Lecture 4 Introduction - Disclaimer about used File Names

    Lecture 5 Creating the Project - Intro

    Lecture 6 Creating the Project - Epic Games Launcher

    Lecture 7 Creating the Project - Install The Engine and select Options

    Lecture 8 Creating the Project - Create and Open the Project

    Lecture 9 Creating the Project - Adding Third Person Template Pack

    Lecture 10 Source Control - Intro

    Lecture 11 Source Control - Example

    Lecture 12 Sources - Unreal Engine 5 Quick start and advise on starting points

    Lecture 13 Commonly Asked - Blueprints vs C++

    Section 2: Editor

    Lecture 14 Overview of the viewport - Panels

    Lecture 15 Overview of the viewport - Navigating the Viewport

    Lecture 16 Overview of the viewport - Viewmodes

    Lecture 17 Settings - Plugins Project and Engine Settings

    Lecture 18 Selection Modes - Landscape and Foliage

    Lecture 19 Play - Playerstart Play and Simulate

    Lecture 20 Pilot - Position Objects

    Lecture 21 Contentbrowser - Filters Folders and Creating Assets

    Section 3: Best Practices

    Lecture 22 Naming Conventions

    Lecture 23 Folder Structuring

    Lecture 24 Moving Files - Redirectors

    Lecture 25 Moving Files - Reference Viewer

    Section 4: Blueprints

    Lecture 26 Class Framework - Intro

    Lecture 27 Class Framework - Examples

    Lecture 28 Class Framework - Relation

    Lecture 29 Blueprint Programming - Intro

    Lecture 30 Blueprint Programming - Blueprint Overview

    Lecture 31 Blueprint Programming - Actor Component

    Lecture 32 Blueprint Programming - Functions and Variables

    Lecture 33 Blueprint Programming - Exposing Variables

    Lecture 34 Blueprint Programming - Pure Functions

    Lecture 35 Blueprint Programming - Parent and Child (OOP)

    Lecture 36 Blueprint Programming - Macros

    Lecture 37 Blueprint Programming - Variable Types

    Section 5: Shortcuts

    Lecture 38 Improving efficiency in BP programming

    Section 6: Debugging

    Lecture 39 Intro

    Lecture 40 Breakpoints and Printing

    Lecture 41 Debugger

    Lecture 42 Warning and Errors

    Lecture 43 Searching and Finding

    Section 7: Data

    Lecture 44 Structures Enumerations and Datatables

    Section 8: Blueprint Communication

    Lecture 45 Intro

    Lecture 46 Tracing

    Lecture 47 Casting

    Lecture 48 Event Dispatching

    Lecture 49 Interfaces

    Lecture 50 Overlapping

    Section 9: BlueprintStructurtingAndBestPractices

    Lecture 51 Intro

    Lecture 52 Blueprint Structuring

    Section 10: Multiplayer

    Lecture 53 Intro

    Lecture 54 Simulate Network

    Lecture 55 Replication Setting

    Lecture 56 Spawn Actor

    Lecture 57 Remote Procedure Call - Server Client and Multicasting

    Lecture 58 Replicate Variable

    Lecture 59 Rep Notify

    Section 11: Abstract Classes

    Lecture 60 Abstract classes and Dynamic Dispatching

    Section 12: Materials

    Lecture 61 Intro

    Lecture 62 Textures

    Lecture 63 Shortcuts

    Lecture 64 Parameters and Instances

    Section 13: Locomotion

    Lecture 65 Intro

    Lecture 66 Anim BP - Eventgraph and State Machine

    Lecture 67 Anim Montage

    Lecture 68 Outro

    Section 14: User Interface (UI)

    Lecture 69 Intro

    Lecture 70 Viewport

    Lecture 71 Progressbar Example

    Lecture 72 Binding

    Lecture 73 Event Based UI

    Beginners that want to feel comfortable in Unreal Engine 5,Intermediates which would like to get a refresher and learn tips and tricks which they probably did not know off.