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Unreal Engine 5 For Beginners: Building A Tiny Resource Game

Posted By: ELK1nG
Unreal Engine 5 For Beginners: Building A Tiny Resource Game

Unreal Engine 5 For Beginners: Building A Tiny Resource Game
Published 7/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.55 GB | Duration: 4h 51m

Dive into Game Development with Unreal Engine 5 Blueprints and write your very own little Resource Gathering Game!

What you'll learn

Basic understanding of Unreal Engine 5

Implement custom behavior for game object using Unreal Engine 5 blueprints

Using object orientation concepts in Unreal Engine 5 blueprints

Importing and using assets like meshes and animations in Unreal 5

Collision detection, handling of user Input in Unreal 5 using the new Enhanced Input System

Building User Interfaces in Unreal 5

Requirements

No previous experience in Unreal Engine or programming needed to follow along!

Description

In this course, we will develop a tiny resource gathering game inspired by famous series like "Anno" or "The Settlers" using Epic’s fantastic Unreal Engine in Version 5.1. No worries: All lessons have been tested on Version 5.2 as well!We will create a simple building placement system and we will have workers like lumbers and masons looking for resources, gathering them and bringing them back home for processing. The resources will be available to build more stuff and so on.At the end, we will have 3 resources: gold, wood and stone - gold will be collected in form of taxes paid by citizens living in houses, wood will be collected by lumbers and stone will be collected by masons. Resources like a tree will deplete after some harvesting and the lumber will look for the next tree nearby to continue harvesting.We will be using some nice, colorful 3D models from the permanently free section of Epic’s market place as well as animations available for free on Mixamo.All programming will be done using Unreal’s blueprint editor system. All coding will be done from scratch and we will use highly flexible approaches to have a cool and expandable base system that can easily be extended to other resources, more complex multi-step production chains, etc.There’s no prior coding or Unreal experience needed to follow and understand the lessons, some basic knowledge of programming concepts like collections, loops, if-branches and some understanding of vector math will surely help though.You should have access to a reasonable modern and fast computer (running either Windows or Mac OS) as Unreal Engine need some decent computing power to run smoothly.

Overview

Section 1: Einführung

Lecture 1 Einführung

Section 2: Installation

Lecture 2 Install Unreal Engine on Windows

Lecture 3 Install Unreal Engine on macOS

Section 3: Basic setup and defintions

Lecture 4 Create Project and first look at Editor

Lecture 5 Object orientation and inheritance

Lecture 6 Our first own Blueprint Class

Lecture 7 Define Goals, Game Design, Organization

Section 4: Camera Movement

Lecture 8 Camera Movement I

Lecture 9 Camera Movement II

Lecture 10 Camera Movement III

Section 5: Placing a Building

Lecture 11 Placing a Building I

Lecture 12 Placing a Building II

Lecture 13 Placing a Building III

Section 6: Create Lumber

Lecture 14 Create Lumber I

Lecture 15 Create Lumber II

Lecture 16 Create Lumber III

Lecture 17 Create Lumber IV

Lecture 18 Create Lumber V

Lecture 19 Create Lumber VI

Section 7: Create Mason

Lecture 20 Create Mason

Section 8: Create Game UI

Lecture 21 Create Build Menu

Lecture 22 Create Resource Bar I

Lecture 23 Create Resource Bar II

Section 9: Hoses & Tax Payers

Lecture 24 Create House & Tax Payers

Section 10: Resource System

Lecture 25 Pay for Buildings

Lecture 26 Depleting I

Lecture 27 Depleting II

Section 11: Beautify & Summary

Lecture 28 Beautify I

Lecture 29 Beautify II

Lecture 30 Beautify III

Lecture 31 Sum it up

People that always wanted to get into Game Development with Unreal Engine but don't want to write a first-person shooter game :)