Tags
Language
Tags
July 2025
Su Mo Tu We Th Fr Sa
29 30 1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 31 1 2
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    Unreal Engine 5: First Person Shooter

    Posted By: ELK1nG
    Unreal Engine 5: First Person Shooter

    Unreal Engine 5: First Person Shooter
    Published 3/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 5.70 GB | Duration: 5h 43m

    An Unreal Engine Blueprint Course

    What you'll learn

    Use Unreal Blueprints visual scripting to create every aspect of your very own First Person Shooter.

    Make your own complete game in Unreal Engine.

    Create your own playable levels, complete with enemies, pickups and interactables.

    How to package the project for friends and family to play.

    Requirements

    This course is completely in Unreal Blueprints. No programming experience is required, but could be helpful.

    Description

    Greetings and welcome to the "Unreal Engine 5: First Person Shooter" course!Throughout this program, we'll embark on the exciting journey of prototyping an FPS game entirely from scratch, utilizing the power of blueprints. Wondering why blueprints? Well, visual scripting is not only beginner-friendly but also provides a dynamic way to witness your code in action, sparing you from the daunting task of sifting through countless lines of text.Our resource arsenal includes free assets generously provided by Epic Games, talented creators, and a myriad of other sources, catering to our needs for visually stunning VFX and immersive SFX. Brace yourself as we tweak and tailor some of these assets to seamlessly integrate them into our game.As we wrap up this course, you'll have successfully crafted the prototype for your very own single-player FPS adventure. From sculpting the player character and designing weapons to incorporating pickups like ammo and health, we'll delve into the fundamentals of basic level design and populate our digital world with a variety of formidable foes. Prepare to explore different techniques and understand the appropriateness of each approach.Without further ado, let's dive headfirst into the realm of game development!Good luck and have fun with it.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Section 2: Getting Started

    Lecture 2 Creating the project

    Lecture 3 Creating our Testing Level

    Section 3: Setting up the basics

    Lecture 4 The Game Instance

    Lecture 5 The Game Mode

    Lecture 6 The Player Controller

    Lecture 7 The Character Base

    Lecture 8 Putting it all together

    Section 4: Moving the Player

    Lecture 9 Setting up our movement

    Lecture 10 Enabling our Mouse to Look

    Lecture 11 Putting it all together

    Section 5: Level Design

    Lecture 12 Prototyping our Demo Level

    Section 6: HUD/Shooting/Base Weapon

    Lecture 13 Creating the HUD and Adding a crosshair

    Lecture 14 Creating a Fire Action

    Lecture 15 Creating a Line Trace

    Lecture 16 Creating the Base Weapon

    Lecture 17 Picking Up the weapon

    Section 7: Setting up our player Character

    Lecture 18 Setup the characters Arms

    Lecture 19 Setup our first animation

    Lecture 20 Create the Animation Blueprint

    Lecture 21 Update the Animation Blueprint

    Lecture 22 Fix our camera

    Lecture 23 Attach the weapon to our hand

    Lecture 24 Setup the muzzle flash

    Lecture 25 Put all of the final pieces together

    Section 8: Setting up our First Enemy

    Lecture 26 Creating a shootable object

    Lecture 27 Exploding The Box

    Lecture 28 Creating the enemy Drone

    Lecture 29 Make the Drone move

    Lecture 30 Creating Patrol Points

    Lecture 31 Making the Drone patrol

    Lecture 32 Rotating the Drone towards it's target

    Lecture 33 Drone chases the player

    Lecture 34 Damaging the Player

    Lecture 35 Escaping from the Drone

    Lecture 36 Destroying the Drone

    Section 9: Creating Interactable Objects

    Lecture 37 Creating our Interactable Base

    Lecture 38 Configure our UI to handle Interactable Objects

    Lecture 39 Creating platform and Interface and our platform

    Lecture 40 Move the platform down and fix the UI

    Section 10: Dynamic Updating UI and Weapon Updates

    Lecture 41 Updating HUD Elements for Health/Ammo

    Lecture 42 Update the players health

    Lecture 43 Update the players ammo

    Lecture 44 Prevent player from firing weapon without ammo

    Lecture 45 Configuring the reload of our weapon

    Lecture 46 Adding a reload animation

    Section 11: Creating Pickups

    Lecture 47 Create the base pickup

    Lecture 48 Create the Ammo Pickup

    Lecture 49 Create the Health Pickup

    Lecture 50 Prevent Pickups if Ammo/Health is Maxed

    Lecture 51 Enemies drop Pickups on death

    Section 12: Upgrading our Level and Game Mode

    Lecture 52 Adding Patrol Points and Drones

    Lecture 53 Updating the Game Mode

    Lecture 54 Updating the UI for Enemy Count

    Section 13: More to come soon

    Lecture 55 More to come

    Beginner/Intermediate Unreal Engine 5 Blueprint Scripting