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    Unreal Engine 5: Crowd Creation In The Niagara System

    Posted By: ELK1nG
    Unreal Engine 5: Crowd Creation In The Niagara System

    Unreal Engine 5: Crowd Creation In The Niagara System
    Published 8/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 2.34 GB | Duration: 2h 7m

    Learn how to work the Niagara, create a crowd and influence a player in Unreal Engine 5.

    What you'll learn

    Completely basic knowledge of the Niagara system in Unreal Engine 5

    Learn how to create a vertex animation shader in Unreal Engine 5

    Learn how to Create a crowd in Niagara and customize it in Unreal Engine 5

    Learn how to work with blueprints in Niagara system in Unreal Engine 5

    Learn how to customize a character, retargeting and aimofset in Unreal Engine 5

    Requirements

    For this course, you will need Unreal Engine 5.

    Description

    In this course you will learn how to work in the niagara system in Unreal Engine 5. How to Create a particle and create, crowd. You'll also learn how to influence the crowd with a player character. We'll start with the basics. We will study in detail what an emitter is, and how to work with it in the niagara system. How to сreate particles and different effects. We're going to talk about modules, their structure, and how the sequence of modules affects the crowd effect. Then we'll solidify the knowledge with an example of creating fire, and start creating the crowd from rats. First we'll сreate a vertex animation shader, then we'll start creating and customizing particles. Next we'll customize the character, we'll do retargeting and aimoffset, customize weapons and animations. We'll also сreate a flamethrower effect, and make its action as realistic as possible in a crowd with rats.  Next we'll work with Blueprints, and learn how to locally kill particles in a crowd. This is a very interesting point. We will also learn how to work with blueprints in the Niagara system. Finally we will customize our effect, also learn all the points and learn how to work professionally in Unreal Engine 5.

    Overview

    Section 1: Basic knowledge of the Niagara System.

    Lecture 1 Niagara system Introctution. Part 1

    Lecture 2 Niagara system Introctution. Part 2

    Lecture 3 Niagara system Introctution. Part 3

    Lecture 4 Niagara system Introctution. Part 4

    Lecture 5 Creating Fire. Part 1

    Lecture 6 Creating Fire. Part 2

    Section 2: Creating a Crowd in the Niagara System

    Lecture 7 Creating a vertex animation shader

    Lecture 8 Creating a Crowd of rats

    Lecture 9 Character retargeting and creating aimoffset

    Lecture 10 Creating a flamethrower

    Lecture 11 Creating Blueprint in Niagara system

    Lecture 12 Creating a Player Character Blueprint

    Lecture 13 Creating Volume

    For game developers, animators, 3d designers, and anyone who wants to learn how to work with particles in Unreal Engine 5.