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    Unreal Engine 5 Blueprints: Inventory, Quests And Char Stats

    Posted By: ELK1nG
    Unreal Engine 5 Blueprints: Inventory, Quests And Char Stats

    Unreal Engine 5 Blueprints: Inventory, Quests And Char Stats
    Published 9/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 9.53 GB | Duration: 10h 33m

    Advanced using UE5 Blueprints to create game quests system, player inventory and character statistics. Data management

    What you'll learn

    Manage data in Unreal Engine 5

    Communication between classes and actors

    Type of data and how to use them

    Inventory system, quests system and user statistics

    Requirements

    Computer able to run Unreal Engine

    A basic understanding how to install and use engine

    Description

    Welcome! I’m excited to introduce a course that will change the way you think about game design in Unreal Engine 5. This isn't just a course that shows you how to implement features in your game—this course will teach you how to design these features so that the data and logic remain clear and consistent.What is this course about?In this fascinating course, we'll dive deep into communication between Blueprints and data management in Unreal Engine 5. You won’t just learn various techniques for organizing code and data within Blueprints; you’ll apply them in practice by creating fully functional systems like an inventory system, quest system, and player statistics.What will we cover?We’ll start with the basics of data types in Unreal Engine 5—data types, arrays, maps, enums, structures, and data tables. From there, we’ll move into practical implementation, importing characters from the Epic Games Marketplace and customizing the Character Blueprint to suit our needs. Together, we’ll build a basic level with a landscape, exploring techniques for detecting interactive objects and class inheritance in Unreal Engine.Creating an Interactive Menu with AnimationsI’ll show you how to prepare an interactive menu with three different tabs. You'll also learn how to customize and animate widget appearances.Inventory SystemOnce the menu is ready, we'll dive into building our inventory system using various techniques, such as interfaces, trace, structs, data tables, and custom functions. Our player will be able to trace collectable objects and interact with them. We will learn how to collect objects, track quantities, and display them in UI.Quest SystemNext, we’ll move on to the quest system. You'll learn how to interact with NPCs that offer tasks to complete. In the quest tracking menu, we’ll cover how to monitor progress. The quests we create will be based on various in-game events, creating a unique and engaging experience for the player.User StatisticsThe final section of the course will focus on player statistics. We’ll display our character’s stats in the menu using data from the game instance. This element will not only add depth to our game but also demonstrate how to use data efficiently throughout the project.This course is not just a collection of techniques. It's a practical guide on how to effectively create interactions between Blueprints, organize data, and implement advanced game systems. If you want to elevate your skills in Unreal Engine 5 and create memorable games, this course is for you!Don’t wait. Join today, see your projects come to life, and start your journey into the fascinating world of Unreal Engine 5.

    Overview

    Section 1: Introduction

    Lecture 1 New project

    Section 2: Data in Unreal Engine

    Lecture 2 Basic data types

    Lecture 3 Arrays

    Lecture 4 Maps

    Lecture 5 Enums

    Lecture 6 Structure

    Lecture 7 Data tables

    Section 3: Preparing game

    Lecture 8 Importing new character

    Lecture 9 Game mode

    Lecture 10 Fixing character blueprint

    Lecture 11 Enhanced input mapping

    Lecture 12 Mapping context

    Lecture 13 Character inputs

    Lecture 14 Landscape

    Section 4: Main menu

    Lecture 15 Setting up menu

    Lecture 16 Close button

    Lecture 17 Back to game mode

    Lecture 18 Global functions

    Lecture 19 Tabs

    Lecture 20 Displaying widgets

    Lecture 21 Clicking on tabs

    Lecture 22 Active tab

    Section 5: Interaction

    Lecture 23 Trace

    Lecture 24 Trace channel

    Lecture 25 Interface

    Lecture 26 Base interact class

    Lecture 27 Child class

    Lecture 28 Trace function

    Lecture 29 Trigger only once

    Lecture 30 Parent event

    Lecture 31 Interact

    Lecture 32 Destroy actor

    Section 6: Inventory

    Lecture 33 Structs and components

    Lecture 34 Inventory slot

    Lecture 35 Inventory grid

    Lecture 36 Style grid

    Lecture 37 Items data table

    Lecture 38 Add to inventory

    Lecture 39 Displaying item in slot

    Lecture 40 Find item

    Lecture 41 Find empty slot

    Lecture 42 More objects

    Lecture 43 Fixing inventory

    Lecture 44 Item quantity

    Lecture 45 Fixing the bug

    Section 7: Quest system

    Lecture 46 Data for the quest system

    Lecture 47 Quest actor and component

    Lecture 48 Import animals

    Lecture 49 NPC

    Lecture 50 Dialogue widget

    Lecture 51 Information about the quest

    Lecture 52 Sending quest data to the widget

    Lecture 53 Widget buttons

    Lecture 54 Add quest

    Lecture 55 Displaying quest

    Lecture 56 Quest name

    Lecture 57 Event dispatcher

    Lecture 58 Task list in the menu

    Lecture 59 On Quest Item received

    Lecture 60 Task progress

    Lecture 61 Displaying task progress

    Lecture 62 Changing task progress

    Lecture 63 Setting progress limit

    Lecture 64 Finished task

    Lecture 65 Quest completed

    Lecture 66 Removing quest

    Lecture 67 2nd Quest

    Lecture 68 Oasis

    Lecture 69 Notify quest

    Section 8: Character stats

    Lecture 70 Game instance

    Lecture 71 Level up function

    Lecture 72 Stats widget

    Lecture 73 Display stats in widget

    Lecture 74 Add XP from quest

    For people with basic knowledge of Unreal Engine 5 that would like to extend it,For people hwo would like to know how to create quest system inventory and character stats in Unreal Engine