Unreal Engine 5 Blueprint: Rapid Prototyping For Beginners!
Published 1/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.61 GB | Duration: 5h 3m
Published 1/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.61 GB | Duration: 5h 3m
Create three different small game prototypes while learning the fundimentals of Unreal Engine and game development.
What you'll learn
Basics of Game Creation within Unreal Engine 5
Solid blueprint scripting prinicples used within AAA development
Scripting and Debugging practrices
File Management Skills
Basic game design logic
Pivotable File Managerment skills
Requirements
A computer powerful enough to run Unreal Engine 5.
Basic Computer Literecy
Description
Updated for Unreal Engine 5.3!Learn Unreal Engine 5 from scratch by making three different prototype games.This fast-paced course will take you from complete beginner to novice in a fun interactive way! All content within this course has been adapted from my teaching content taught in award-winning academia in England, designed to take anyone who has used a computer to prepare, teach and push them into the world of game development. This fast-paced course will be split into three prototype projects that will teach you the fundamentals and core principles of game design and scripting.Breakout:Develop a simple prototype similar to the classic retro title! You will learn concepts such Level Management, Collision, Cameras and Simple Game Logic. All done within the powerful blueprint scripting language packaged for free within Unreal Engine 5!Slot Car Racer:Remember playing with slot cars as a child? Maybe you have played a flash version in school? Well, you can make your own! Developing a local multiplayer game that only requires one keyboard! You will learn concepts such as Splines, Input Management, Events, Functions and Game LogicRock Paper Scissors:The ultimate decidor! This project might seem like a simple playground game but in fact, it holds a great lesson within some core gameplay pillars that every developer should know! You will learn concepts such as Blueprint Communication, RandomLogic, and Win&FailureStates. We can go even further with this project and turn it into a turn-based battle game! This course contains recordings from multiple teaching livestreams given. Plus: New for 2024. Access to new discord community for faster support.Access to future long lectures that expand on the three prototypes made within this course (Details within Discord)
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 How to use the Udemy Video Editor
Section 2: Fundimentals
Lecture 3 How to download Unreal Engine
Lecture 4 Editor Tour
Lecture 5 What is a Actor?
Lecture 6 What is Blueprint?
Lecture 7 What is a Variable?
Lecture 8 What is a Component?
Lecture 9 What is an Input Mapping Context?
Lecture 10 What is a material?
Section 3: Breakout
Lecture 11 Section Overview
Lecture 12 Creating the project
Lecture 13 Lighting the Arena
Lecture 14 Creating a Paddle
Lecture 15 Creating a Paddle: Refining (Optional)
Lecture 16 Creating a ball
Lecture 17 Creating Blocks
Lecture 18 Failure State
Lecture 19 Win State
Lecture 20 Score Counter
Section 4: Slot Car Racer
Lecture 21 Section Overview
Lecture 22 Creating the project
Lecture 23 Creating a track
Lecture 24 GameMode and Inputs
Lecture 25 Creating a Car
Lecture 26 Lap
Lecture 27 Car momentum and decelerate
Lecture 28 Punishing the player for taking a corner to fast
Lecture 29 Adding Multiplayer
Lecture 30 Adding Colours
Lecture 31 Adding UI
Lecture 32 Win Condition
Section 5: Rock Paper Scissors
Lecture 33 Section Overview
Lecture 34 Creating the project
Lecture 35 Base Logic + Base UI
Lecture 36 Further UI Elements + Counters
Lecture 37 Modifing the CPU's choices
Lecture 38 Adding Characters (Animations)
Section 6: Extra Content
Lecture 39 Mixamo
Complete beginners looking to start their game dev journey,Those who wish to learn the basics of Unreal Engine,Those who wish to know core concepts of game design,Hobbyist Game Developers who want to learn from an active developer,Those who want to have at least three prototypes to expand