Unreal Engine 5 Blueprint Hard Coding Exercises - Zombies
Published 3/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.00 GB | Duration: 7h 3m
Published 3/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.00 GB | Duration: 7h 3m
Learn the 'IsValid?' Method. Create an UMG Menu that Switches Your Weapon Class. All in 7 Hours 4 Minutes. Real Coding!
What you'll learn
Students will learn to utilize "Is Valid?" to control many facets of the first person game type. It is an effective method and an easy binary way to design.
Create a UMG Menu to choose your weapon before gameplay begins. This is modularly designed so that anyone can add new weapons to their liking.
Modularly affect the outfitting of the character and the effects as well as all things pertaining to the first person game type using this style.
AAA Reload Algorithm.
Requirements
No prerequisites, although some experience in Unreal Engine Blueprint Visual Scripting may help.
A computer capable of running Unreal Engine 5.1-5.3
Unreal Engine 5.3 is used in this tutorial.
Adobe Account Recommended
Description
Hello, I am Dr. LovelessIn this very special course we will be learning the 'IsValid?' method.I encourage you to enjoy the course to the fullest. Sit back, relax and definitely enjoy the slow coding exercises meant to take you on a journey in real time, with no fancy or stuffy templates on the other screen guiding us through at an impossible pace.Don't worry, the video is safe for kids. Put it on in front of your children. Dr. Loveless cares about learning most of all and is actually an electrical engineer, so he knows a little bit and that shows in this video series.These are hard coding exercises that are not scripted, they are performed from experience. IF a problem arises, we solve it in real time. Best Wishes and the 'IsValid?' method is completely viable to complete majorly complicated feats and tasks with if you so choose to learn it.What is 'IsValid?' ?If an object is valid, it is available to be acted upon. Why is that so important? Look inside and see what you can do. Thanks for being there to watch the videos, I shot this one from an exotic location and no I am not on a luxury vacation right now, but there is some noise in the background at least a couple times or once that I heard during revision. My normal microphone (Astro A40, Mixamp Pro) is at home right now. I will be getting a new computer soon for development so stay tuned for more videos if you like them.Best Wishes and Many More to Come,Dr. Loveless
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 EPISODE 2: Adding Player Input
Lecture 3 EPISODE 3: WORKING WITH MIXAMO AND ADDING A CHARACTER
Lecture 4 EPISODE 4: SETTING UP A CHARACTER
Lecture 5 EPISODE 5: SETTING UP A CHARACTER PT.2
Lecture 6 EPISODE 6: MAKING THE GUN FIRE
Lecture 7 EPISODE 7: MAKING A SMALL BASIC MAP WITH LIGHTING
Lecture 8 EPISODE 8: ADD ABILITY TO SWITCH BETWEEN PRIMARY AND SECONDARY WEAPON
Lecture 9 EPISODE 9: MAKING THE GUN FIRE FORWARD
Lecture 10 EPISODE 10: GETTING ZOMBIE MODEL, MAKING IT CHASE US
Lecture 11 EPISODE 11: ALLOW THE PLAYER TO DIE BY DAMAGE FROM THE ZOMBIE
Lecture 12 EPISODE 12: ALLOW THE ZOMBIE TO BE KILLED BY THE PLAYER
Lecture 13 EPISODE 13: ADDING VFX AND SFX TO THE WEAPONS FIRING
Lecture 14 EPISODE 14: CREATING AAA RELOAD CAPABILITY
Lecture 15 EPISODE 15: ADDING HEALTH DAMAGE INDICATOR IN UMG
Lecture 16 EPISODE 16: BUG FIXING PT.1 - RELOAD ON EMPTY CLIP
Lecture 17 EPISODE 17: RELOAD ANIMATIONS USING 'PLAY ANIMATION'
Lecture 18 EPISODE 18: BUG FIXING PT.2 - RELOAD ANIMATIONS
Lecture 19 EPISODE 19: SOLUTION (BUG FIXING PT.2) - PISTOL RELOAD (STATIC MESH)
Lecture 20 EPISODE 20: BUG FIXING PT.3 - CAMERA CLIPPING ON RELOAD
Lecture 21 EPISODE 21: CREATE A MENU TO EQUIP PISTOL AND PRIMARY WEAPON SEPARATELY PT.1
Lecture 22 EPISODE 22: CREATE A MENU TO EQUIP PISTOL AND PRIMARY WEAPON SEPARATELY PT.
Lecture 23 EPISODE 23: CREATE A MENU TO EQUIP PISTOL AND PRIMARY WEAPON SEPARATELY PT.3
Lecture 24 EPISODE 24: CREATE A MENU TO EQUIP PISTOL AND PRIMARY WEAPON SEPARATELY PT.4
Lecture 25 EPISODE 24(2): FIXING RELOAD BUG QUICKLY
Lecture 26 EPISODE 25: CREATING AND ADDING MODULARLY A PROJECTILE SHOTGUN FOR EXPERIMENTERS
Lecture 27 EPISODE 26: USE CASE AS TO WHY SIMILAR ASSET PACKS ARE REQUIRED - NOT GOOD
Lecture 28 EPISODE 27: USE CASE AS TO WHY SIMILAR ASSET PACKS ARE REQUIRED - PT.2
Lecture 29 EPISODE 28: CREATING THE PROJECTILE SHOTGUN IN FINALITY
Lecture 30 EPISODE 29: CREATING THE PROJECTILE SHOTGUN IN FINALITY PT.2
Lecture 31 EPISODE 30: CREATE AN ENEMY SPAWN LOCATION, ROTATION
Lecture 32 EPISODE 31: FINAL WORDS, GOODBYE STUDENT! - DR. LOVELESS
Unreal Engine 5 users looking for hard coding experience to become better developers.