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    Unreal Engine 5 Blueprint Coding For Beginners

    Posted By: ELK1nG
    Unreal Engine 5 Blueprint Coding For Beginners

    Unreal Engine 5 Blueprint Coding For Beginners
    Last updated 5/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 4.92 GB | Duration: 5h 9m

    Unreal Engine 5 Blueprint Coding for Beginners: Procedural Minigame

    What you'll learn

    • Completing an introduction to Unreal Engine 5 (UE5) for coding for video games

    • Developing your understanding of UE5 blueprints and the logic of scripting to create complex game mechanics and interactions

    • Creating a puzzle game that involves completing a set of mini-games using blueprints and other UE5 tools

    • Setting up a basic User Interface (UI) set up for your game, including buttons for starting, pausing, and quitting the game

    • Understanding and handling game-over scenarios, restarting the game, and maintaining a proper hierarchy for a smooth gameplay experience

    • Implementing direct inputs to a blueprint and using them to control a non-possessable actor, such as a camera or an interactive object

    • Learning methods for organising and manipulating data and variables within your game, including arrays and maps

    • Experimenting with mouse events and inputs for enhanced player interaction with the virtual environment

    • Modifying and enhancing existing game mechanics, and introducing new ones to add depth and complexity to your game

    • Exploring methods for animating objects using vector scripting with blueprints, including controlling position and rotation

    • Manipulating text and creating password mechanics for enhanced game system options

    • Exploring advanced focus mechanics that enable focus on individual parts using modular pieces to increase your game's complexity

    Requirements

    • To own a computer (Microsoft, Linux or Mac)

    • To have downloaded Unreal Engine 5

    • A thirst to learn and excitement about game design, games art, game engine optimisation, 3D environment design, and programming for games

    • To download all course resources including a download pack including 82 static meshes, 17 texture maps, 30 PBR materials, 1 text font, and 1 Niagara particle setup.

    Description

    Unreal Engine 5 Blueprint Coding for BeginnersAre you a game designer, programmer or video game coder looking to create a truly seamless player interactive experience?Look no further than our newest venture into the world of using blueprints in Unreal Engine 5, where we'll take you through every step of the process of creating a variety of game scenarios and widget mechanics.IntroductionCoding for video games is an essential skill that complements the artistic abilities of 3D art enthusiasts and hobbyists. Understanding the fundamentals of coding enables you to breathe life into your creations and unlock a new realm of creative possibilities.Whether you want to develop games or collaborate with game developers, coding allows you to shape the gameplay mechanics, implement stunning visual effects, and craft unique experiences. This is where our newest course comes in!'Unreal Engine 5 Blueprint Coding for Beginners: Procedural Minigame' will see us explore how to use blueprints to create a series of mini-games and weave them into a unified game experience. We will also venture into creating a user interface (UI) for a game, allowing players to start, pause, quit, and monitor their winning or losing status.Your 'Unreal Engine 5 Blueprint Coding for Beginners: Procedural Minigame' journey will start with setting up the game mode and camera and laying the foundation for your project. The environment and its assets are already set up for you, so we can concentrate on creating blueprints. We delve into blueprint frameworks and enabling inputs for seamless player interaction, and then move on to creating inputs for bomb rotation to introduce core movement mechanics.As we progress, we will navigate through advanced topics such as bomb timer frameworks and implementing timer countdowns, always ensuring a logical sequence and clear explanations to tackle any obstacles.This course will teach you everything you need to know about bringing your game ideas to life through a fully functional puzzle game in just over 5 hours of 3D game art and coding.Our ‘Blueprint Coding for Beginners: Procedural Minigame’ top 6 points:1. Developing your understanding of UE5 blueprints and the logic of scripting to create complex game mechanics and interactions2. Creating a puzzle game that involves completing a set of mini-games using blueprints and other UE5 tools3. Setting up a basic User Interface (UI) set up for your game, including buttons for starting, pausing, and quitting the game4. Implementing direct inputs to a blueprint and using them to control a non-possessable actor, such as a camera or an interactive object5. Learning methods for organising and manipulating data and variables within your game, including arrays and maps6. Exploring methods for animating objects using vector scripting with blueprints, including controlling position and rotationYour project will involve experimenting with various elements such as creating blueprints, vector animations, mouse events, inputs, and complex mechanics. Following our course lessons, you will delve into the exciting world of Unreal Engine 5 (UE5).‘Blueprint Coding for Beginners: Procedural Minigame’ offers a range of mechanics to explore, each designed to challenge and enhance your skills. You will learn how to craft intricate blueprints, enabling you to bring your ideas to life through logical scripting and functionality.Additionally, you will master the art of vector animations, infusing your creations with dynamic and fluid movements. Mouse events and inputs will be at your disposal, empowering you to interact with your virtual environments in innovative ways. To add depth and complexity to your projects, you can modify and enhance existing mechanics or introduce entirely new ones.By customizing their intricacy and interplay, you will breathe life into your UE5 experiences, continuously evolving alongside your growing skillset.Course OverviewAre you ready to take your game design and coding skills to the next level or begin a thrilling journey of programming video games from zero to hero?Part of your learning will also include handling game-over scenarios, restarting the game, summarising mechanics, always maintaining a keen eye for a proper hierarchy, and addressing any errors for a smooth gameplay experience.As you progress through ‘Blueprint Coding for Beginners: Procedural Minigame’, we will regularly summarise and reflect on what we've accomplished, reinforcing your understanding of key concepts. This includes crucial elements like UI framework design, start/quit game functionality, and game pausing mechanisms.‘Blueprint Coding for Beginners: Procedural Minigame’ covers a diverse set of learning opportunities, such as1. Composing the bomb piece by piece2. Adding lights for win indications and highlights for selection3. Explaining design choices4. Effective navigation of the viewport hierarchyWe also emphasize data management, and the importance of hierarchy, creating data arrays, and ensuring a robust system for handling essential game data. ‘Blueprint Coding for Beginners: Procedural Minigame’ will teach you the importance of data management, manipulating text, and creating password mechanics.You will also find out about hovering mechanics (i.e., mouse-over events), and implementing custom events for enhancing interactivity, with a focus on the click-on-highlight feature. This allows players to focus on specific parts of objects, with detailed guidance and binding actions provided to enrich the gameplay.‘Blueprint Coding for Beginners: Procedural Minigame’ will finish with an exploration of advanced focus mechanics, enabling focus on individual parts using modular pieces. This will make sure that you gain a comprehensive understanding of this feature, thereby enhancing your game's complexity.Course Structure and Delivery'Unreal Engine 5 Blueprint Coding for Beginners: Procedural Minigame' helps you practice what you've learned. You'll have access to the course materials at any time, so you can learn at your own pace and on your schedule.Each part of the course includes multiple video lessons that cover specific topics in detail.Who Should Take This Course?Our new video game adventure is designed for anyone who wants to create a fully functional puzzle game in Unreal Engine 5, whether you're a beginner or an experienced game designer. 'Unreal Engine 5 Blueprint Coding for Beginners: Procedural Minigame' is ideal for:- Anyone who wants to explore the fundamentals of making puzzle games using an actionable project in Unreal Engine 5- Game designers and programmers who want to take their UE5 coding skills to the next level to create interactive 3D mini-games- Artists who want to specialize in game design and programming for games or other virtual experiences using blueprints in Unreal Engine 5The 'Unreal Engine 5 Blueprint Coding for Beginners: Procedural Minigame' resource pack includes 82 static meshes, 17 texture maps, 30 PBR materials, 1 text font, and 1 Niagara particle setup.Summing it all upCreating playable mini-games in Unreal Engine 5 is an art form, and with 'Unreal Engine 5 Blueprint Coding for Beginners: Procedural Minigame', you can begin to understand it. Whether you're a beginner or an inexperienced game designer, our course will give you the skills and knowledge you need to create an immersive and breathtaking puzzle game.By the end of 'Unreal Engine 5 Blueprint Coding for Beginners: Procedural Minigame', you will acquire extensive knowledge in game development with Unreal Engine 5. From blueprint scripting to interactive mechanics, you will be well-equipped with the skills needed to bring your game ideas to life. You'll also have a fully functional puzzle game, designed with replayability in mind, which you can share with friends and family or use as a foundation for your future game development projects.Join us on this transformative journey and take the first step towards creating video games in Unreal Engine 5 in just 38 lessons!Until next time, happy modelling everyone!Neil - 3D Tudor

    Overview

    Section 1: Introduction: [DOWNLOAD PACK] & Course Introduction

    Lecture 1 Unreal Engine 5 Course Introduction

    Section 2: Setting up the Unreal Engine Project

    Lecture 2 Lesson 1 - Unreal Engine Project Setup: Gamemode and Camera Configuration

    Lecture 3 Lesson 2 - Blueprint Framework Basics in Unreal Engine

    Lecture 4 Lesson 3 - Unreal Engine Input Controls: Creating Rotation Mechanics for Device

    Section 3: Understanding Timers, Variables, and Gameplay Mechanics

    Lecture 5 Lesson 4 - Working with Timers and Variables in Unreal Engine: Timer Framework

    Lecture 6 Lesson 5 - Countdown Timer Implementation and Logic Order in Unreal Engine

    Lecture 7 Lesson 6 - Summary of Unreal Engine Gameplay Mechanics Developed So Far

    Section 4: Enhancing Game Functionality with UI Integration

    Lecture 8 Lesson 7 - Unreal Engine UI: Widget Framework Design and Logic

    Lecture 9 Lesson 8 - Game Start and Quit Functionality in Unreal Engine: UI Integration

    Lecture 10 Lesson 9 - Implementing Pause Functionality in Unreal Engine: UI Interaction

    Section 5: Gameplay Management: Gameover and Restart Mechanics

    Lecture 11 Lesson 10 - Gameover Conditions in Unreal Engine: Logic and Display

    Lecture 12 Lesson 11 - Game Restart Mechanism in Unreal Engine: Actor Management and Error

    Lecture 13 Lesson 12 - Summary of Unreal Engine Widget Mechanics Developed

    Section 6: Mastering Complex Blueprints and Visual Elements

    Lecture 14 Lesson 13 - Composing Complex Blueprints in Unreal Engine: Bomb Assembly

    Lecture 15 Lesson 14 - Adding Visual Elements in Unreal Engine: Lights and Highlights

    Lecture 16 Lesson 15 - Data Management in Unreal Engine: Arrays and Construction Scripts

    Section 7: Improving Game Interactivity with Hovering Mechanics

    Lecture 17 Lesson 16 - Completing Blueprint Framework in Unreal Engine: Text Component

    Lecture 18 Lesson 17 - Setting up Hovering Mechanics in Unreal Engine: Collision Management

    Lecture 19 Lesson 18 - Developing Hovering Mechanics in Unreal Engine: Mouse Event Binding

    Lecture 20 Lesson 19 - Implementing Click and Focus Mechanics in Unreal Engine

    Section 8: Enhancing User Experience with Advanced Focus Mechanics

    Lecture 21 Lesson 20 - Advanced Focus Mechanics in Unreal Engine: Offset Calculation

    Lecture 22 Lesson 21 - Implementing Return to Inspection in Unreal Engine

    Lecture 23 Lesson 22 - Interactive Wire Cutting Mechanics in Unreal Engine: Nested Loops

    Section 9: Enhancing Game Dynamics with Animation and Interactive Mechanics

    Lecture 24 Lesson 23 - Animating Button Presses in Unreal Engine: Timeline Usage

    Lecture 25 Lesson 24 - Case Animation for Buttons in Unreal Engine: Flip Flop Node Usage

    Lecture 26 Lesson 25 - Animating Solve Button in Unreal Engine: Win Condition Check

    Lecture 27 Lesson 26 - Summary of Progress: Recap of Unreal Engine Gameplay Mechanics

    Section 10: Building Mini-Games within Unreal Engine

    Lecture 28 Lesson 27 - Setting Up Minigame Framework in Unreal Engine: Button Interaction

    Lecture 29 Lesson 28 - Grid Setup for Lights Minigame in Unreal Engine: Nested For Loops

    Lecture 30 Lesson 29 - Switching Materials in Unreal Engine: Light Game Button Mechanics

    Section 11: Implementing Advanced Mini-Game Mechanisms

    Lecture 31 Lesson 30 - Victory Condition for Lights Minigame in Unreal Engine

    Lecture 32 Lesson 31 - Keypad Button Interaction in Unreal Engine: Codepad Implementation

    Lecture 33 Lesson 32 - Password Check Mechanism in Unreal Engine: Codepad Integration

    Section 12: Developing Complex Mini-Games and Win Conditions

    Lecture 34 Lesson 33 - Sequence Symbol Minigame in Unreal Engine: Order Checking Mechanism

    Lecture 35 Lesson 34 - Wires Code and The Button in Unreal Engine

    Lecture 36 Lesson 35 - Finishing Chain of Events for Wires Code in Unreal Engine

    Section 13: Finalizing Your Game with Advanced Animation and Interactive Feature

    Lecture 37 Lesson 36 - Button Case Jiggle in Unreal Engine: Timeline Animation

    Lecture 38 Lesson 37 - Implementing The Note in Unreal Engine: Niagara System

    - Anyone who wants to explore the fundamentals of making puzzle games using an actionable project in Unreal Engine 5,- Game designers and programmers who want to take their UE5 coding skills to the next level to create interactive 3D mini-games,- Artists who want to specialize in game design and programming for games or other virtual experiences using blueprints in Unreal Engine 5